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kulkija

Alpha Tester
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Posts posted by kulkija

  1. 31 minutes ago, Fembot68 said:

    To be honest the only way I see the game taking off is going back to pre .23. Buffing engines or making them smaller.  finally  Stop the punish the player behavior!   It just makes people leave. 

    This was the absolute best game since SWG  by a wide margin pre .23  The only thing it needed was more content. 

     

    I agree by 100%

    Game has lost its track and became punishing simulator.

    NQ Game designers: please reconsider about what you are doing.

     

    - Call To Action – Say NO to territory taxes -

  2. 1 hour ago, CptLoRes said:

    I am on the fence about the territory tax.

     

    As long as we still get the 150K every 24h, I guess there will be no problem for a newb to maintain some limited amount of territories. So that aspect is fine.

     

    The problem for me has more to do with paying a subscription and still being forced to log into the game and travel around to maintain your territories and buildings etc. Imagine having spent years building up an empire in DU, and then for some medical reason or whatever you are unable to login for a long time. Or maybe you simply just want to take a break from the game, and play something else for a while..

     

    And perhapse it is just me. But when I am told I have to do something, it makes me not want to do it..

     

     

    Exactly. 

    I have nothing against taxes in DU as long they are collected by players or corporations. 

    Players ability to collect rent, taxes and other fees is supposed to be part of RDMS (that D = Duties part of it)

     

    In real world taxes are collected for creating public services such as: Military and security, justice system, healthcare, social services. Infrastructure, roads railroads etc. 

     

    I do not see any kind of these services coming into play along with new taxes. 

     

    Instead, I see a Heist of all times. So big that Market 15 incident were just pick a pocket type small theft. 

     

    We have paid millions wroth of quanta from our tiles. Those investments were based on amount of ore in the tile, so that territory unit fee has been less or equal of what ore int the tile is wort of. 

    These facts together make this property Heist net worth of probably many Billions of quanta. 

     

    Proposal: 

    I will be very happy to accept this theft of my property and be happy to pay taxes if Aphelia provides basic military services outside of safe zone. By protecting pipes, asteroid miners and cargo convoys from pirates.

    PVP:ers don't freak out. I know this is is not gonna happen... just kidding. So therefore I'm all against territory taxes if they are collected by aphelia.

     

    - Join the movement Say NO to Territory taxes - 

    Edit: PS. Even when devs are Gods, we do have vote in this matter. It is in our real life wallet.

     

  3. One does not need to be rocket scientist to see that when devs are struggling with pending operations, growing database, networking costs and other tunnel digging problems it won't help if on other hand demand of mining (=tunnel digging) is increased by bots buying ore out of the ecosystem. 

    Also vision of forcing to go to large scale industry by introducing schemas did increase demand for ore. 

    Or not being able to recycle elements, instead proposed introducing counter for repairs. This way also increasing the demand of ore. 

    - Join the movement Say NO to Territory taxes - 

  4. 17 minutes ago, Jake Arver said:

    changing numbers in the database through another UI panel is the easiest and cheapest option.

     

    Sad thing is that this tunnel digging problem could have been avoided or stopped just by tweaking few numbers/variables. 

    - Location and size of ore-nodes 

    - Yield of mining actions 

    - Requirements of ore when crafting or running industry 

    This rabbit hole of endless tunnels and exponentially growing database is all on NQ. 

     

    - Join the movement Say NO to Territory taxes -

  5. Reward of Playing strictly by the book:

     

    From the beginning of this open beta, it has been possible to place 1st Territory unit for free to every planet and moon. 

     

    That has encouraged players to use that “rule” and all has done by playing by the book.

    Now all tiles even those free ones will be taxed. Change of rules. In the real world that would be called deception.

     

    - Join the movement Say NO to Territory taxes -

  6. 56 minutes ago, Zarcata said:

    However, the market does not give any quanta, because the quanta there are from players. So no quanta is generated, but only shifted from player A to B.
    What generates quanta were the ore bots, but they offered a very small amount of quanta compared to the value. Especially since most of the bots are gone or should be removed from the game in general.
    This means that there is currently only one option: you have to do missions to generate quanta.

     

     

    From miners perspective:

    Let's picture out how all would start when Demeter – Territory taxes and auto miners hit the fan. 

     

    Day one:

    First Taxes are due. You need to have Quanta reserves to pay taxes of all tiles you own. Or else they will be instantly confiscated. 

    Then you need to have Quanta reserves to buy Schemas to craft your first mining units. Or need to have Quanta reserves to buy mining units. For that you need to wait for first units to become available at markets. … tick tock tick tock, next date for due taxes is closing.. Prices will be astronomical, because if you are not able to craft your mining units yon NEED to buy them before your property is confiscated. 

    Then you need to place our mining units. Before that you may have change to reactivate those tiles which are past due of tax payments. 

    Then you just hope that market bots are not removed, and ore prices stay high enough that you can afford the new cost of ownership for tiles. 

    So, if you have more than one or two tiles total in universe, do you have enough quanta reserves to keep them before you are able to recreate your mining gameplay? 

     

    -- Join the movement Say NO to Territory taxes --

  7. 8 hours ago, Celestis said:

    I am completely confused by the Demeter update.....

    ...and I'm not sure where to look for a concise easy to understand list of things we need to know about our bases which have been built partially underground.... and about whether we need to buy yet more schematics in order to make mining units etc..

    These forums are really hard to find information on.

    The video was long and left me confused about what will change for me.

    You must: 

    Pay taxes of all tiles you own. Regularly create income to finance your due taxes. Pay about schemas or mining units. Regularly calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. Calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. Calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. Calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. 

     
    So: 

    You need to have steady income, run missions or mining units to be able to pay your territory taxes. 

    To be able to run mining units yo need either to buy them from markets or craft them.  

    For crafting you need to buy schemas for mining units. 

    When you have your mining unis placed you need to: 

    Calibrate them regularly basis 

    Also, you need to collect ore and haul it to markets to sell it to be able to pay your territory taxes. 

    If combining Territory taxes and Auto miners. Term “Auto miner” is not true. It is auto Grinder. Creating automatically new endless need to grind. 

    Sounds more like second work than way to spend my free time. 

     

     

     

  8. Taxes for tiles is really bad idea.

    To pay taxes is newer fun in real life.

    It do not became fun if it is added to video game.

     

    To play video game should be entertainment and create good feelings. Paying taxes does not.

     

    This proposal of taxes also moves away from player driven economy.

    If I have a tile, it should be me who is collecting taxes, not some super power winch owns all planets and property on them (aphelia)

     

    This can be the last hit, and even worse than r0.23 was.

    I'm seriously concerning about leaving this game for good.

     

    *******

    Edit:

    To say this Territory ownership fee is a tax is wrong by definition.

    Taxes are paid when there is income.

    This proposal is rent.

    It forces me to collect quanta for no reason... no .. no not for me..

     

  9. 1 hour ago, Aaron Cain said:

    You nailed it.  While NQ is hammering Pvp into shape they totally forgot one of the first groups to embrace DU, roleplayers and casual PvE players, combine that with absolutely no reason to actually center players since the markets are all NQ dominated and small shops is not a thing. Add 0.23 to it what limits the local placements of small businesses and the long overdue addition of actual elements that make living in DU itself a feast including possible farming, extra plants, stuff to actually do In a housing besides be bored. Cities are doomed to never happen in large scale. Add lag to that and its end of line.

     

    But this actually is also a threath to the sustainability of DU, all large popular mmo have social centers where loads of players gather for festivals or social contacts places to visit while your logged in and just want to wander around. without any reason to be somewhere or any reason to build it DU will more and more become an individualistic game where you meet the same 2/3 people every day. Making it possible and giving incent to building a fun thriving city with shops, industry, restaurants, bars, adventure centers, repair bays, and everything else should be a priority but as we see the current road all paths lead to PvP and individualisation. Pri-0.23 we saw the birth of some cities and some locations where loads of people worked together to build large factory and storage units so individuals could startup their own stuff as reward for helping the orgs but most of those locations lay dead since 0.23. Adding schematics might have been what NQ saw was needed to do....something... but as it killed the smaller industizations and some of the larger the aftermath (scemes etc) did more on the bases of trust and  stopped some nice developments in city building halfway.

     

    At the moment DU is being developed Top down,  "yeah give us endgame!!!!!!!"  but nothing efficient is added to support that and the apparent "endgame" is PvP only it seems and thus all other professions are treated in development of DU like shit. Thus end the need of cities as city development needs loads of diferent occupation and large masses of elements, materials, and lore elements to actually build a pleasing to the eye city that actually has a role in DU.

     

    There was a point in development where cities were on the brink of reaching out, apparently that was unwanted and remediation took care of it.


    I could not agree more.

    Patch 0.23 were huge disappointment for me.

     

    Pre 0.23 I had small industry running to manufacture things for myself and I were slowly expanding to be able to sell something.

    Then NQ sent a message that I were playing industry "in a non intended way. "

    I had played since day one of pre alpha and that "non intended small industry game play" were totally new for me.

    It broke my confidence to NQ and created unfriendly feeling of game development intents and about developers.

     

    Why no cities?

    There is no reasons.

    No benefits for city building.

    There is no tools and game-features for city infrastructure.

    No security about living in a tile owned by other player.

    etc.

     

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