Jump to content

Taelessael

Alpha Tester
  • Posts

    367
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Taelessael got a reaction from ch3w8a in PvP Question (Voxel hp Buff)   
    Why was voxel hp buffed? Unless some manner of bleed-through is added to shields that causes a ship to suffer some ccs damage with shield-hits it isn't going to be a terribly relevant stat given the element-only nature of most pvp ships. Buffing voxel won't entice people to start using it, CCS and shields killed armor-tanks for most people, it was easier to just out-run the armor-users for a minute in an element-only ship and recharge your shield while your wing-man kept the armor-user from recharging theirs.
     
    Annoying and time-consuming as it is, pvp isn't going to be balanced without additional game-mechanics. To put it it simply, the pvp-design game is too simple, and the only way to fix that is going to be to do a lot of work and add some likely rather complex mechanics until things aren't simple anymore.

    -If you want voxel on ships, you'll probably need some portion of damage to bleed through a ship's shield and impact the ccs.
    -If you want those ships to not just be disjointed clusters of elements with gold bricks clipped inside their shield generators/engines, then you'll need some kind of reason to place the voxel on the outside of elements (such as making some amount of bleed-through affect the elements that would have been hit had a ship's shields been down if it would have hit elements instead of voxel).
    -And finally, if you don't want us pulling 20g with an x-mas tree of guns mounted to the front of an engine-wall wrapped around an L shield, then you're probably going to have to add in some kind of heat mechanic that makes running a all of that simultaneously on something too small to dissipate that kind of heat a dangerous thing to try and do.

    I know it isn't easy, and I'm certain that were all of this to be done then there'd still be some new meta to eventually emerge, but it would give additional ways to balance things, and with each added bit of complexity it takes ever more time for pvp players to discover what the best option is.
  2. Like
    Taelessael got a reaction from Walter in PvP Question (Voxel hp Buff)   
    Why was voxel hp buffed? Unless some manner of bleed-through is added to shields that causes a ship to suffer some ccs damage with shield-hits it isn't going to be a terribly relevant stat given the element-only nature of most pvp ships. Buffing voxel won't entice people to start using it, CCS and shields killed armor-tanks for most people, it was easier to just out-run the armor-users for a minute in an element-only ship and recharge your shield while your wing-man kept the armor-user from recharging theirs.
     
    Annoying and time-consuming as it is, pvp isn't going to be balanced without additional game-mechanics. To put it it simply, the pvp-design game is too simple, and the only way to fix that is going to be to do a lot of work and add some likely rather complex mechanics until things aren't simple anymore.

    -If you want voxel on ships, you'll probably need some portion of damage to bleed through a ship's shield and impact the ccs.
    -If you want those ships to not just be disjointed clusters of elements with gold bricks clipped inside their shield generators/engines, then you'll need some kind of reason to place the voxel on the outside of elements (such as making some amount of bleed-through affect the elements that would have been hit had a ship's shields been down if it would have hit elements instead of voxel).
    -And finally, if you don't want us pulling 20g with an x-mas tree of guns mounted to the front of an engine-wall wrapped around an L shield, then you're probably going to have to add in some kind of heat mechanic that makes running a all of that simultaneously on something too small to dissipate that kind of heat a dangerous thing to try and do.

    I know it isn't easy, and I'm certain that were all of this to be done then there'd still be some new meta to eventually emerge, but it would give additional ways to balance things, and with each added bit of complexity it takes ever more time for pvp players to discover what the best option is.
  3. Like
    Taelessael got a reaction from NQ-Deckard in PvP Question (Voxel hp Buff)   
    Why was voxel hp buffed? Unless some manner of bleed-through is added to shields that causes a ship to suffer some ccs damage with shield-hits it isn't going to be a terribly relevant stat given the element-only nature of most pvp ships. Buffing voxel won't entice people to start using it, CCS and shields killed armor-tanks for most people, it was easier to just out-run the armor-users for a minute in an element-only ship and recharge your shield while your wing-man kept the armor-user from recharging theirs.
     
    Annoying and time-consuming as it is, pvp isn't going to be balanced without additional game-mechanics. To put it it simply, the pvp-design game is too simple, and the only way to fix that is going to be to do a lot of work and add some likely rather complex mechanics until things aren't simple anymore.

    -If you want voxel on ships, you'll probably need some portion of damage to bleed through a ship's shield and impact the ccs.
    -If you want those ships to not just be disjointed clusters of elements with gold bricks clipped inside their shield generators/engines, then you'll need some kind of reason to place the voxel on the outside of elements (such as making some amount of bleed-through affect the elements that would have been hit had a ship's shields been down if it would have hit elements instead of voxel).
    -And finally, if you don't want us pulling 20g with an x-mas tree of guns mounted to the front of an engine-wall wrapped around an L shield, then you're probably going to have to add in some kind of heat mechanic that makes running a all of that simultaneously on something too small to dissipate that kind of heat a dangerous thing to try and do.

    I know it isn't easy, and I'm certain that were all of this to be done then there'd still be some new meta to eventually emerge, but it would give additional ways to balance things, and with each added bit of complexity it takes ever more time for pvp players to discover what the best option is.
  4. Like
    Taelessael got a reaction from thegreatsardini in PvP Question (Voxel hp Buff)   
    Why was voxel hp buffed? Unless some manner of bleed-through is added to shields that causes a ship to suffer some ccs damage with shield-hits it isn't going to be a terribly relevant stat given the element-only nature of most pvp ships. Buffing voxel won't entice people to start using it, CCS and shields killed armor-tanks for most people, it was easier to just out-run the armor-users for a minute in an element-only ship and recharge your shield while your wing-man kept the armor-user from recharging theirs.
     
    Annoying and time-consuming as it is, pvp isn't going to be balanced without additional game-mechanics. To put it it simply, the pvp-design game is too simple, and the only way to fix that is going to be to do a lot of work and add some likely rather complex mechanics until things aren't simple anymore.

    -If you want voxel on ships, you'll probably need some portion of damage to bleed through a ship's shield and impact the ccs.
    -If you want those ships to not just be disjointed clusters of elements with gold bricks clipped inside their shield generators/engines, then you'll need some kind of reason to place the voxel on the outside of elements (such as making some amount of bleed-through affect the elements that would have been hit had a ship's shields been down if it would have hit elements instead of voxel).
    -And finally, if you don't want us pulling 20g with an x-mas tree of guns mounted to the front of an engine-wall wrapped around an L shield, then you're probably going to have to add in some kind of heat mechanic that makes running a all of that simultaneously on something too small to dissipate that kind of heat a dangerous thing to try and do.

    I know it isn't easy, and I'm certain that were all of this to be done then there'd still be some new meta to eventually emerge, but it would give additional ways to balance things, and with each added bit of complexity it takes ever more time for pvp players to discover what the best option is.
  5. Like
    Taelessael got a reaction from Yoarii in Element Stacking Needed Badly   
    This thread isn't about clipping elements in to each other like people used to before NQ stopped that, its about un-cluttering the inventory screen with damaged elements, and allowing them to be connected in a long-term useful manner to dispensers.
     
    This seems a very reasonable request, though I might also ask for some kind if indicator in the corner of the element's inventory icon so that we can see how many lives elements from a given stack have remaining.
  6. Like
    Taelessael reacted to Omukuumi in [PVP] Mission package reward   
    I just killed a guy close to Teoma, coming from Madis for sure



    He got a Large package in his container



    Why this Large package is just sold 120k on Teoma?



    Why you don't link a package to the destination planet (if the destination of this package was Teoma, then he can be sold only on it) and push the price per unit to 3.7M? (dunno the actual real reward for this mission)

    I mean just put a different ID to each mission package, the victim will lost his collateral and the pirate will win a real reward and not this useless one.

    Dunno if it's a perfect idea, or if it's easy to abuse, but we really need more interest in this, piracy take time, create a real risk and need to have a real reward too!
  7. Like
    Taelessael reacted to ArsNova in QOL Inventory/Container UI Improvement   
    When transferring items from one inventory/container to another, and you have both inventories open side-by-side, the notification about transferred items/failed transfers covers up the Mass readout of the left inventory and the Volume readout of the right inventory. I feel the simplest solution would be to move the Mass and Volume readouts to both be on the bottom left of the inventory, one above the other for left or singular inventories, and on the bottom right when there is a second open. I have added pictures of the current layout, of the readouts being obscured, and a mock-up of my suggested layout.



  8. Like
    Taelessael got a reaction from Hirnsausen in GAMEPLAY: Scout Missions in PVP Space   
    An interesting thought, but presently tricky to implement well. The present abundance of safe-zones close to near about everywhere already encourages all but the largest pvp groups to keep their stuff parked in an SZ when not in use unless they are trying to rp something or be edgy... so implementing this would probably just chase the little guys in to SZ locations leaving you with naught but warp-beacon-stations fitted with base-shields belonging to large orgs to locate...
     
    It would encourage some fights initially, and get a lot of pvp players to run those missions in order to try and locate stuff belonging to an opposing faction, but I suspect that if the payouts are not carefully balanced then you'd end up just throwing cash at people in a way that could damage the game's economy. I'd like it, but it would need to be implemented with great care to avoid accidentally breaking other parts of the game by giving some people too much money.
  9. Like
    Taelessael got a reaction from Yoarii in Allow, Allow, Allow   
    I appreciate the attempt, but you should probably stop now. Anyone can claim to have run/managed all of that, and nobody can actually prove it in any reasonable manner.
     
    On top of that you are arguing that a simple time-stamp (that seems to already be a thing, though hidden) will break things in a way that somehow isn't happening several times over with each and every print storing information on each and every elements' type, position in 3d space, orientation in 3d space, and links for hundreds of elements. If it doesn't happen, it will be because other things are more important, not because we are going to break a massive mmo with an extra 6 bytes of data.
     
     
     
    Also, for anyone wondering: ~6 bytes (time and date, depending on formatting) x 100 prints x 1,000,000,000 people (if DU suddenly became more popular than some major religions) = 600 Gigabytes, or approximately 1.2 higher-end thumb-drives (half-terabyte thumb drives go for about 100$ where I live). 
  10. Like
    Taelessael got a reaction from Palis Airuta in NEW SCHEMATICS - Discussion Thread   
    Agreed.
     
    Here you are only partially correct. While players did previously have the option to do as you have suggested, they will now instead have the option to sell their copies to other players.
     
    It is most certainly not a perfect 1 for 1, and it isn't hard to see that it will annoy factory players by giving them what is functionally a level of "upkeep-play" akin to mining calibrations... We'll need to see how it goes, but NQ really should be careful here, we don't want parts of the game to turn in to a job.
  11. Like
    Taelessael got a reaction from FatRillos in NEW SCHEMATICS - Discussion Thread   
    Right, I forgot the sarcasm tags... I should go edit the original post so people don't miss my intent.
     
    My point isn't that there are mega-factories, it is that someone is still complaining about them because they can't accept that it is possible for people to work together enough to amass the supplies to build them. There are mega-factories, there will be mega-factories, they will be operated by a small number of people on behalf of larger groups for the sake of avoiding "too many cooks in the kitchen", and the only thing a wipe will do to inhibit that is annoy people in to quitting and thus reduce the possibility that the game would continue long enough for another mega-factory to be built.
     
    So, please don't start with the absurd "objective must wipe" bologna. DU is an mmo that involves amassing stuff, building, trading, pvp, and generally competing with each other in ways that have permanent results for every action anyone takes in a persistent world. Someone will always have more stuff than someone else, people can and will cooperate with each other in large groups in ways that allow them to wildly exceed what solos and small groups do, and the only time this game will ever be fair and/or equal for everyone will be when NQ pulls the plug. 
  12. Like
    Taelessael got a reaction from Knight-Sevy in NEW SCHEMATICS - Discussion Thread   
    Right, I forgot the sarcasm tags... I should go edit the original post so people don't miss my intent.
     
    My point isn't that there are mega-factories, it is that someone is still complaining about them because they can't accept that it is possible for people to work together enough to amass the supplies to build them. There are mega-factories, there will be mega-factories, they will be operated by a small number of people on behalf of larger groups for the sake of avoiding "too many cooks in the kitchen", and the only thing a wipe will do to inhibit that is annoy people in to quitting and thus reduce the possibility that the game would continue long enough for another mega-factory to be built.
     
    So, please don't start with the absurd "objective must wipe" bologna. DU is an mmo that involves amassing stuff, building, trading, pvp, and generally competing with each other in ways that have permanent results for every action anyone takes in a persistent world. Someone will always have more stuff than someone else, people can and will cooperate with each other in large groups in ways that allow them to wildly exceed what solos and small groups do, and the only time this game will ever be fair and/or equal for everyone will be when NQ pulls the plug. 
  13. Like
    Taelessael got a reaction from merihim in NEW SCHEMATICS - Discussion Thread   
    Right, I forgot the sarcasm tags... I should go edit the original post so people don't miss my intent.
     
    My point isn't that there are mega-factories, it is that someone is still complaining about them because they can't accept that it is possible for people to work together enough to amass the supplies to build them. There are mega-factories, there will be mega-factories, they will be operated by a small number of people on behalf of larger groups for the sake of avoiding "too many cooks in the kitchen", and the only thing a wipe will do to inhibit that is annoy people in to quitting and thus reduce the possibility that the game would continue long enough for another mega-factory to be built.
     
    So, please don't start with the absurd "objective must wipe" bologna. DU is an mmo that involves amassing stuff, building, trading, pvp, and generally competing with each other in ways that have permanent results for every action anyone takes in a persistent world. Someone will always have more stuff than someone else, people can and will cooperate with each other in large groups in ways that allow them to wildly exceed what solos and small groups do, and the only time this game will ever be fair and/or equal for everyone will be when NQ pulls the plug. 
  14. Like
    Taelessael got a reaction from Bazzy_505 in NEW SCHEMATICS - Discussion Thread   
    Right, I forgot the sarcasm tags... I should go edit the original post so people don't miss my intent.
     
    My point isn't that there are mega-factories, it is that someone is still complaining about them because they can't accept that it is possible for people to work together enough to amass the supplies to build them. There are mega-factories, there will be mega-factories, they will be operated by a small number of people on behalf of larger groups for the sake of avoiding "too many cooks in the kitchen", and the only thing a wipe will do to inhibit that is annoy people in to quitting and thus reduce the possibility that the game would continue long enough for another mega-factory to be built.
     
    So, please don't start with the absurd "objective must wipe" bologna. DU is an mmo that involves amassing stuff, building, trading, pvp, and generally competing with each other in ways that have permanent results for every action anyone takes in a persistent world. Someone will always have more stuff than someone else, people can and will cooperate with each other in large groups in ways that allow them to wildly exceed what solos and small groups do, and the only time this game will ever be fair and/or equal for everyone will be when NQ pulls the plug. 
  15. Like
    Taelessael got a reaction from Vargen in NEW SCHEMATICS - Discussion Thread   
    Right, I forgot the sarcasm tags... I should go edit the original post so people don't miss my intent.
     
    My point isn't that there are mega-factories, it is that someone is still complaining about them because they can't accept that it is possible for people to work together enough to amass the supplies to build them. There are mega-factories, there will be mega-factories, they will be operated by a small number of people on behalf of larger groups for the sake of avoiding "too many cooks in the kitchen", and the only thing a wipe will do to inhibit that is annoy people in to quitting and thus reduce the possibility that the game would continue long enough for another mega-factory to be built.
     
    So, please don't start with the absurd "objective must wipe" bologna. DU is an mmo that involves amassing stuff, building, trading, pvp, and generally competing with each other in ways that have permanent results for every action anyone takes in a persistent world. Someone will always have more stuff than someone else, people can and will cooperate with each other in large groups in ways that allow them to wildly exceed what solos and small groups do, and the only time this game will ever be fair and/or equal for everyone will be when NQ pulls the plug. 
  16. Like
    Taelessael got a reaction from CptLoRes in NEW SCHEMATICS - Discussion Thread   
    Right, I forgot the sarcasm tags... I should go edit the original post so people don't miss my intent.
     
    My point isn't that there are mega-factories, it is that someone is still complaining about them because they can't accept that it is possible for people to work together enough to amass the supplies to build them. There are mega-factories, there will be mega-factories, they will be operated by a small number of people on behalf of larger groups for the sake of avoiding "too many cooks in the kitchen", and the only thing a wipe will do to inhibit that is annoy people in to quitting and thus reduce the possibility that the game would continue long enough for another mega-factory to be built.
     
    So, please don't start with the absurd "objective must wipe" bologna. DU is an mmo that involves amassing stuff, building, trading, pvp, and generally competing with each other in ways that have permanent results for every action anyone takes in a persistent world. Someone will always have more stuff than someone else, people can and will cooperate with each other in large groups in ways that allow them to wildly exceed what solos and small groups do, and the only time this game will ever be fair and/or equal for everyone will be when NQ pulls the plug. 
  17. Like
    Taelessael got a reaction from kulkija in NEW SCHEMATICS - Discussion Thread   
    <sarcasm>
    Well, I suppose this will produce some hard numbers to throw at the noisy ones that for some reason think the game is having issues with privately owned mega-factories... because this is still apparently an issue for someone...
    </sarcasm>
     
    ...Anyways, if they don't want to annoy everyone like they did in .23, they'll need some manner of transition period where both new and old schematics work, and it wouldn't hurt to make it so players don't need to run to an aphelia-structure to get this done (even if it costs just as much).
  18. Like
    Taelessael got a reaction from CousinSal in DEVBLOG: MERCURY ART IMPROVEMENTS - discussion thread   
    Having a different explosion for the core is cool an all, but the explosions not doing any damage made it all look silly, and nobody is going to see any of those explosions unless you add a kill-cam to let the previous occupants of the now dead ship watch it blow before they respawn.
     
    As for seeing explosions from battle-fields you aren't on, that would get annoying really fast once someone decided to just dump a bunch of cores and start popping them.
  19. Like
    Taelessael got a reaction from Mjrlun in DEVBLOG: MERCURY ART IMPROVEMENTS - discussion thread   
    Having a different explosion for the core is cool an all, but the explosions not doing any damage made it all look silly, and nobody is going to see any of those explosions unless you add a kill-cam to let the previous occupants of the now dead ship watch it blow before they respawn.
     
    As for seeing explosions from battle-fields you aren't on, that would get annoying really fast once someone decided to just dump a bunch of cores and start popping them.
  20. Like
    Taelessael got a reaction from 0Krypt in A menacing Dreadnought patroling the space between planets   
    While I am by no means an expert on how these systems work, and I can't guarantee even that what I've seen was good info, the few images I've seen when referencing their stress tests make me suspect that NQ's "stress-test bots" probably weren't all that complex by most folk's standards. If I had to guess they were either mimicking commands (one person presses w, a hundred avatars walk forward), or running exceptionally simple loops of commands/actions. I'd be surprised if they were even as complex as the SPRT scripts Keen uses for Space Engineers.
     
    I could very easily be wrong, and I'd even like to be in this instance, I want NQ to add some pve ships to get in to a shootout with (they could make it a mission, or spawn them near asteroids), but with how things run now I seriously doubt it can happen short of some fairly significant changes to how things work.
     
    As for Legion having nobody to fight, that seems like a "universe is too safe and small" problem. EVE in its prime had quite a few star-systems that would barely see more than traffic passing through, it took time to jump through all those systems if you needed to get somewhere. At the same time it wasn't at all safe, if you didn't have a cloak your opponents could scan you down no matter what part of the infinite void you were hiding in.
     
    Meanwhile in DU you can warp from near about anywhere to near about anywhere faster than you can get food delivered irl, all while being absolutely safe. And if you don't feel like warping, you get 12+ SU clear of the pipe and you may as well have a cloaking device.
     
    Legion controls all the best resources, their supply lines can't be seriously attacked, the available force-projection lets them put everything they have in to any fight near about at the drop of a hat, and the only option anyone has is functionally to try a frontal assault. Much like when a group dominates in any other persistent-universe game, nobody is going to put up much of a fight against Legion right now because they very rightly don't think they can win. 
     
    So, enjoy the quiet at the top. Until NQ gives us something bigger than this kiddie-pool of a solar-system, something so big Legion can't maintain control of it all, the only decent battles you're going to get will be out of each other.
  21. Like
    Taelessael reacted to Kanamechan in Decorative Items: Non-Destructible   
    Currently there are not enought destruction of elements in the game and you want even less that now.
    Rework repair unit to use scrap and to repair items is enough
  22. Like
    Taelessael reacted to Mncdk1 in Please fix memory leak   
    It was mentioned on an Ask Aphelia episode, that you guys haven't received a ton of requests to lower the memory usage of DU.
     
    Let me put forth this request. Please fix the memory leak.
     
    When I play the game for long enough, my game will crash. It's not a matter of "if", but rather "is the game open for long enough".
     
    Obviously I don't see this issue anymore, since I don't have long play-sessions these days . For obvious reasons, which NQ caused. We're still waiting.
  23. Like
    Taelessael reacted to Mncdk1 in Larger elements   
    Since Entropy thinks we have L wings... Please put them in the game?
     
    Also, please give us larger engines, so we don't have to stack dozens of them to lift heavy ships out of atmosphere.
  24. Like
    Taelessael reacted to Endstar in Decorative Items: Non-Destructible   
    Seems like the pain and lack of fun around a ship repair is root here.
     
    If we could get a repair unit that did what the players want it would help with this as well. 
     
  25. Like
    Taelessael got a reaction from Palis Airuta in Remove Safe zone around all planets except central safe zone. Lets test it!   
    No argument that it could use more pvp, and I'd agree that things probably shouldn't hit t4 quite so easily, but dropping safe-zone protection from a bunch of stuff that people built believing those planets would stay safe would cost DU a lot of players, and barring some major jumps forward on the pvp side of things (and some rather creative and substantial advertising to get the average pvp joe interested without giving them unrealistic expectations that get them to quit in their first month) it wouldn't draw enough pvp players to compensate.
     
    If on the other hand they want to add in some more planets with better resources and no SZ (perhaps a whole new solar-system of such), then people would gladly pvp there, and DU wouldn't lose the non-pvp crowd. NQ still needs to improve the pvp though...
×
×
  • Create New...