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Bazzy_505

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  1. not good at all. like others pointed before me, the difference between fantasy and science fiction is that fantasy, as genre, is for the most part, free of any constrains ; with author pretty much free to think up whatever plot device he deems necessarity to support the narrative, be it a telekinetic priest, flying elephant or whistling shrimp, it's all a fair game. By comparison science fiction, by definition strives to interpolate possible future events, technologies and context based on current knowledge and trends; even if it is acceptable to do so with ample dose imagination. In this respect science fiction is very much in line with futurism. Dual Universe, is very inconsistent and arbitrary its tech. There really no coherent vision of anything. Even on visual side, ( while there should definately be some flash and flair to make things look great) it can't even get the basic engine shape or plumes to resemble anything that makes remote sense. DU has this short tired ol , we trashed the planet so we got on the ship to find a new one. there's really no world building there, no real back story, and quite frankly no context or backstory to build any story on, science fiction or otherwise. For all means and purposes DU is just about being a tech demo, very interesting one, but just a demo
  2. collison mesh and mesh you see rasterized on screen are 2 separate assets
  3. you are correct there, MS hasn't dropped support for hashwell-e/ws, because it never officially supported this microarchitecture in the first place on win10; official support list starts at broadwell and newer. nvidia officially dropped maxwell driver support ( which gtx 970 is a member of) in mid 2021, the last game ready driver for it was released in august 2021, there hasn't been game ready driver update for it since then. and i do get your concern about power usage, my wife and i mostly work from home office and have typically 4 systems running in our home office during standard office hours and another 2 churning away in rack 24/7 , and that even not counting in vpn routers, switches all other things typically needed in the setup. I personally work on 11700KF based pc, which is considered quite a powerhog, and yet typical package power on that hovers around 30W-40W and entire system typically draws little short 130W, and that already with my cintiq factored in. So you shouldn't really belive all the horrow stories you read on internet
  4. ms has dropped support for haswell lga2011 platform almost 2 years ago, nvidia dropped driver support of 970 for almost about the same time. You can expect these issue mount up with increasing number of apss going forward. as for raw CPU performace even the bottom of the barel 12400F is 50% faster at half the power; selling for around 140 USD these days. the oldest nvidia gpu still in production, 2060 Super is twice as powerful as 970 and can be bought new for under 200 USD even today. DDR4 B660 motherboards go as low 90 USD in retail unlike 2 years prior, it's a actually a very good time to upgrade right now, retail prices are at rock bottom, which is rare moment in time amongst steeply rising cost per waffer for leading edge production for upcomming hardware regardless of vendor.
  5. rather, after very limited succes unigine1 they started to focus heavily on the visualization niche with unigine2 with the usual game logics backened which we came to acvcosutomed in SDKs like Unreal being very much an afterthought at that point.
  6. quality of NQ coding aside, processors "slightly" below mininum specs are so old they're not even supported by current windows platform DU runs on ...
  7. you are absoultely correct, and you've been around long enough to know whichever way the wind blows. but as a user, all you can do it throw a few potatoes in the basket.
  8. the noticing part was was about landmark, as for DU, more than a few EVE players noticed, hoping for the sort of experience with bit more tinkering and creative edge to it, we tried it, discussed it death for years on forums and discord but most of us just shugged and moved on.
  9. Sanctuary is for all means and purposes a backer reward, and it is perfectly fine where it is. Besides the few rocks on surface it is more or less the same deal as Haven. The only issue i would have with haven is that it is needless far from alioth causing new players immediatelly abandon it the moment strap on their first space engine. In that sense starter planets serve close to no real purpose, it's just a bowl of dust with endless plains of abandoned starter bases. From functional standpoint might as well start on alioth and skip the whole intermezzo of haven FTUE
  10. this is a client side issue related to client performance on your end. Collision detection is entirely client side, Try upgrading your potato
  11. Let's be honest here, DU never really stepped out of Landmark's shadow, with only exception being VPT. And that shadow wasn't even that long considering that besides voxelmancers, nobody really even took notice it ever existing. And when it comes so called "web 3.0" it is little more then bunch of irrelevant academics riding the current facebook meta shtick, The reality of it all is that after years of wasting billions Facebook has very little to show for it and in light of falling revenue has been cutting staff and funding left and right, particularly in their metaverve bits. It did not even manage to match Second Life-s feature set and that was at the time touted as "web 2.0". Back in 2007-2009 a lot of big corps rushed into SL to build their presence in the "next big thing" and were mostly gone 2 years later and SL returned to its previous size and scope of catering mostly to creatives and sims online crowd that has found new home ther after EA shut the service down. Second life really does fair job at what its name says, to many it offers a chance to live an alternative lives unbound from harsh realities of their "real" life circumstances. But it has always come with caveats. Having a presence in SL can run you into hundreds in monthly fees to own your dream virtual land and hourse and plants; into thousands when you're a creative building an experience for others to enjoy within its ecosystem. Moreover it still requires relative expensive hardware to have a decent experience inworld. And hence the problem, web 2.0 never really solved the hight barrier to entry to take part in, nor did it ( for the most part) offer general performance sufficient to really gamify the in world experience enough for mom and pops dropping their plants vs zombies on the phone and dive neck deep into their virtual lives. As a result it quietly flizzled out and second life/active worlds and few others returned to player populations they have had in years prior to the whole media frenzy. So called facebook's web 3.0 doesn't even have that media frenzy behind it, barriers to entry are pretty much the same and user experience shallower than 15 years prior. Voxels are not exactly an important part of the equation here. Voxels are a very old tech first showcased On Siggraph in late 80's. While i find working with them in game an interesting challenge, they do not really make creative process particularly more accessible for Joe Average, they don't scale particularly well and certainly don't offer more immerive user experience. It's just pixel art in 3d. I'm sure there are few people of the sort listed in that NQ post who will make a nice buck "consulting" and land a few gigs speaking on dev panels, but that is far as it goes. You can certainly make a career of spinning that water in the bucket but it's certainly not the next digital revolution, not unless it will work on joe's 250 buck laptop and using it is not as simple as playing with a lump of clay.
  12. AFK Flying for hours from planet A to planet B, where actual flying part is is condensed into few minutes for take off and to landing, I can certainly use warp cells ( disregaring the fact i cannot use them flying npc missions, which are slowly becomming the only source of new quanta), the materials for which i need to afk fly hours to gather in bite sized servings, esentially meaning wasting hours doing nothing again, the only difference being me able to choose either when to release that accumulated wasted time or sell my wasted time others. But but there's so many other things you can do ... Sure, i can build ships that are a nice sleeve to look at while flying afk, which matters little as i will probably spend most of the time tabbed to a different screen binge watching yet another tv show. Yes i can play screen unit games while flying, but than i might just a well launch a random other game in much better quality outside of DU with much better controls. But it's going to be so awesome when you reach a new planet .. Yup, the planet B might have different terrain map, and a different texture pack but is just as empty as planet A where other than market terminals there nothing to interact with, nothing to explore besides endless scanning ( more binge watching, or calibrating MU's while binge watching even more) But you can measure you skills against other players in PVP.. Yup i can finish half a season of Bosch Legacy till i get there, for an off chance there is someone out there shoot at, and finish the other half of season while flying around for materials to restock ammo after. Wonderful design, might as well skip the flying part, load up SC or EVE and do the pew pew in minutes while DU heats up my room in the background flying yet another NPC mission. Well if you hate flying so much you can do industries, Yup i sure can do a bit of waiting simulator there in between rewatching couple of seasons for TNG while afk flying for schematics quanta. DU has the most detailed voxel engine out there by fairly wide margin, but once the voxels placed and core bluprints are done, there's nothing 15buck one time purchase survival game from steam sale cannot do, and do it better. When you're "playing" DU you've gotta realize you're playing just more advanced version of Landmark and everything around that single loop is just a static noise in the background.
  13. it means you are trying to copy voxel selection from DRM protected construct you are not creator of. You are not missing any setting, it is working as intended.
  14. waste of development resoruces, it has been done in other MMOs and was universally panned by players each time, even back in days when voice comms like vent or TS cost actual money to run. Closer integration with discord may have benefits eventually, but there's so many essential aspects of game , that are either stubs or absent completely that reiventing this wheel is a fool's errand. To pick a low hanging fruit, fixing friendlists' "see me everywhere i go" , and absolute lack of any grouping features other than common chat and total absence of standard FoF indentification are more pressing matters. Heck you can't even form flight wing, much less fleet in DU.
  15. To put it bluntly, current VR adoption sits around 3% according to steam charts. Steam certaily isn't the whole PC games' industry, but it arguably largest chunk of it all, thus providing pretty decent sample of what the rest of it looks like. Even if actual DU sub numbers were sitting at 50.000, which would have been a major success for something as niche as DU is. (never mind it took years even for eve to surpass that number). You basically askin for feature relevant to 1500 people out of the enitre population. It's simply not worth the dev time, especially for du, which has gaping holes in just about every aspect of its core functionality. While there was quite a bit of excitement at beginning of this VR cycle ( it comes and goes about once in 10-15 years), that interest has already fizzled out. While VR is having some success in business application/visualization fields, consumer market has been stagnant at best in past 18 months. A number of AAA studios dove right into VR expecting customers to come later, but they never did, at least not in numbers where it would have matterd, and canned their future VR efforts on hold till there is actually seizable market for it. And on consumer end, there are notable games built from ground up for VR, but very of them are a must have, hence Index or Vive is are a hard sell. Interestingly a lot of people who bought Index for Alyx dumped it on secondary market after finishing the game
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