I think the new value on voxels are nice !
The new speed systeme is also a good feature.
but the cross-section as reference for hit chances seems unchanged...
as long as this method stay, only ultra small nano ship (high G / low hit chances) will be played
now we have mainly ultra low cross-section S / M core in fight
since month voxels on pvp ships nerf so much your max-speed and capacity to pitch/yaw/roll
L core are only used to carry M / S ship on batteground
time to kill is also an issue actually with big L ship 100k voxels - 100m+ ccs in a fleet fight you can be done in a few minutes
i keep in mind that dual universe best feature for me is voxel building (with V.P.T it's actualy the best building game i have ever played)
So for more fun and to keep creativity as the most enjoying part of the game while you build (and use) PVP ships :
- nerf weapon damage by about 50%
- suppress cross section as a reference
- re-implement lock by core as it was at the beginning of beta
- keep weapon lock by core
- also lock shield by core
i think it won't be so difficult has all the change already exist or have existed in dual universe