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ch3w8a

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  1. Yes i will stay i have 190 days (4560 hours) of gameplay i take some pleasure playing - building - ship making - industry - pvp - mining for sure i will rebuild a base and an industry for sure i will builds ships pve and pvp for sure i will fight on asteroid and alien core reddit is also a salty bubble where much are complaining (at this rate it would be as toxic as twitter - cancel culture is a shame for humanity)
  2. the idea behind the weapon nerf is to be capable th handle one or two hit on weapon / big element (engine - shield - warp) actually if you have to vent your shield (L or M) it takes a long time and in combat you vent you loose .... with voxel upgrade we now should have bigger than nano ship that can stay alive more than 1 or 2 s without shield but the remaining problem is that weapon damage will destroy your element in seconds with the cross section problem all your element are packed and if you take a hit all low life ones die instant only L-weapon XL-engine can take a shot without instant dying
  3. I totally disagree cross section kill all design - only challenge is to pack the more in the less space instead of big borg we only have tiny little borg ccs is already the solution for big borg and massive tanky ships but cross section + mass nerf never allow to build big pvp ships a little s-core with low cross section and mass would just turn around you and no match you i try last week with my L core vs tobiwan S core and i only have 16% hit chance no way i can win 1L vs 1S it's not logic
  4. the new maths on honeycomb seem to go in the good direction but there is actually (same with new honeycomb value) no interest to build pvp ship with honeycomb on it i'ts more mass and no enough tankyness damage of weapon is clearly to high cross section destroy all possibility for design only small ship with the less C.Section could win fight as it enhance shield hp trought hit chance if your enemy has 25% hit chance or less and you have L shield then you have equivalent to 80 000 000 hp to get 80 000 000 hp-ccs with voxel (actually) you need about 65k iron honeycomb sorry wrong numbers here shield have 10M base so it would have 40M effective hp with 25% hit chance with same amout of gunner and actual cross section compact miniborgcube without (or just a litlle bit of) alwais win vs heavy armored ship this imply the same logic with designed ship
  5. I think the new value on voxels are nice ! The new speed systeme is also a good feature. but the cross-section as reference for hit chances seems unchanged... as long as this method stay, only ultra small nano ship (high G / low hit chances) will be played now we have mainly ultra low cross-section S / M core in fight since month voxels on pvp ships nerf so much your max-speed and capacity to pitch/yaw/roll L core are only used to carry M / S ship on batteground time to kill is also an issue actually with big L ship 100k voxels - 100m+ ccs in a fleet fight you can be done in a few minutes i keep in mind that dual universe best feature for me is voxel building (with V.P.T it's actualy the best building game i have ever played) So for more fun and to keep creativity as the most enjoying part of the game while you build (and use) PVP ships : - nerf weapon damage by about 50% - suppress cross section as a reference - re-implement lock by core as it was at the beginning of beta - keep weapon lock by core - also lock shield by core i think it won't be so difficult has all the change already exist or have existed in dual universe
  6. nope what walter said before is true (don't forget rate of fire etc and you'll see)
  7. so many feedback voxel nerf without keeping same ratio on pv / kg is absurd now you can do lithium borg L cube with 14G easy... (and with more pv than same weight iron / copper /silver /gold ship ?) shield need to be adjust maybe n-1 n+1 should apply so : xs core can take xs / s shield s core can take xs / s / m shield m core can take s / m / L shield L core can take m / L shield about shield another issue : they are ultra weak 45s -1min to down L shield with 6gunners (tested with lasers -1min 30s / 1min 45s with missiles) size of weapon .... enormous big gigantic nerf for design and optimisation railgun L ...... useless with less damage than xs cannon Another issue for PVP is fuel usage of engine (also for transport / asteroids mining / missions) reduce it by 30-40% to allow ship to manoevre more in fight (also allow to not loose money while trying low tier asteroids actually doing the mini game to discover one will cost much than ore value on it ) pts issue : lag on the serv made many of us unable to test things (some can't play) astéroids cycle seems to be a too low with one week respawn maybe it'll be better acurate on 3 days (more opportunity - more fights -more ore) astéroids cycle won't be regular (if not some time zone will never see any exotic / rare ones) FOR PVE BOYS WHO WANT GLASS COCKPIT ON PVP SHIP OPEN GOOGLE AND CHECK WARSHIPS (they are big metal blocks) - ( and think that spaceship would be more like submarine than yaght )
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