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joaocordeiro

Alpha Tester
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  1. Like
    joaocordeiro got a reaction from CoyoteNZ in Why PVP is important to the game.   
    Like, how do we measure the fun level experienced by a gunner? 
    Task 1 press reload
    Task 2 press identify
    Task 3 press lock
    Task 4 press fire. 
    Task 5 watch the battle happen as a total spectator that was not needed in anyway for this battle....
     
    And you think someone will pay a subscription to spectate battle? Ppl already know the existence of youtube.... 
     
    Just calculate how big will be the frustration of a lost battle for the gunner, having no input what so ever in the battle, seeing things unfold before his eyes powerless to do even a small effort to change the outcome. 
     
    Now compare that with the joy he will experience having no part on the victory. 
     
    Do you think this is sustainable? 
    I dont.... 
  2. Like
    joaocordeiro got a reaction from Shaman in What’s the point of the ideas forum...   
    I bet they do read, and sometimes even understand and agree. 
     
    But they have more information than us. 
    They know how much budget they have. 
    They know how much a change, simple in our eyes costs. 
     
    Here is an example of how things could be happening behind closed doors:
    We suggest "directional voice chat" 
    They read and ask some programmer to spend 4 hours investigating if its doable. 
    The programmer comes to the conclusion that:
    A new server infrastructure is needed.
    A 3rd party license is needed, per user based. 
    The engine would need a new core variable to be made available to the new api. 
    The new sound api would have to be implemented. 
     
    Then they think:
    We dont have the budgets for a new server or the licenses...
    Changing the code would increase the chance for bugs. 
    If we do any mistake, and the sound quality is not near perfect, it will just spawn 2 new topics and 1 new youtube video every week saying we failed. 
     
    They decide not to implement it now. 
  3. Like
    joaocordeiro got a reaction from TonyTones in Please Respawn ores   
    Its a recurring topic. 
     
    NQ has yet to understand, or admit that frequent change, enriched with achievement is what players seek in computer games. 
     
    JC's vision about this in another great failure. 
     
    He assumed a game can retain a healthy ecosystem of players if the universe works around cycles of slow and increasing exhaustion of resources followed by the discovery of another resource pocket. 
     
    When in reality, this will alienate casual players. Reducing the ecosystem to a few hardcore players that dont "play the game" but instead "work the game". 
     
    Surely the economy should have long term cycles. But the cycle cannot be a full, and slow, economy depression, followed by a boom, and another slow depression. 
    Because players trying out the game won't wait 3 months for things to get better...... 
  4. Like
    joaocordeiro got a reaction from iNFiDeL in Please Respawn ores   
    Its a recurring topic. 
     
    NQ has yet to understand, or admit that frequent change, enriched with achievement is what players seek in computer games. 
     
    JC's vision about this in another great failure. 
     
    He assumed a game can retain a healthy ecosystem of players if the universe works around cycles of slow and increasing exhaustion of resources followed by the discovery of another resource pocket. 
     
    When in reality, this will alienate casual players. Reducing the ecosystem to a few hardcore players that dont "play the game" but instead "work the game". 
     
    Surely the economy should have long term cycles. But the cycle cannot be a full, and slow, economy depression, followed by a boom, and another slow depression. 
    Because players trying out the game won't wait 3 months for things to get better...... 
  5. Like
    joaocordeiro got a reaction from Bazzy_505 in Why PVP is important to the game.   
    Like, how do we measure the fun level experienced by a gunner? 
    Task 1 press reload
    Task 2 press identify
    Task 3 press lock
    Task 4 press fire. 
    Task 5 watch the battle happen as a total spectator that was not needed in anyway for this battle....
     
    And you think someone will pay a subscription to spectate battle? Ppl already know the existence of youtube.... 
     
    Just calculate how big will be the frustration of a lost battle for the gunner, having no input what so ever in the battle, seeing things unfold before his eyes powerless to do even a small effort to change the outcome. 
     
    Now compare that with the joy he will experience having no part on the victory. 
     
    Do you think this is sustainable? 
    I dont.... 
  6. Like
    joaocordeiro got a reaction from Physics in Why PVP is important to the game.   
    Like, how do we measure the fun level experienced by a gunner? 
    Task 1 press reload
    Task 2 press identify
    Task 3 press lock
    Task 4 press fire. 
    Task 5 watch the battle happen as a total spectator that was not needed in anyway for this battle....
     
    And you think someone will pay a subscription to spectate battle? Ppl already know the existence of youtube.... 
     
    Just calculate how big will be the frustration of a lost battle for the gunner, having no input what so ever in the battle, seeing things unfold before his eyes powerless to do even a small effort to change the outcome. 
     
    Now compare that with the joy he will experience having no part on the victory. 
     
    Do you think this is sustainable? 
    I dont.... 
  7. Like
    joaocordeiro got a reaction from IvanGrozniy in Why PVP is important to the game.   
    Like, how do we measure the fun level experienced by a gunner? 
    Task 1 press reload
    Task 2 press identify
    Task 3 press lock
    Task 4 press fire. 
    Task 5 watch the battle happen as a total spectator that was not needed in anyway for this battle....
     
    And you think someone will pay a subscription to spectate battle? Ppl already know the existence of youtube.... 
     
    Just calculate how big will be the frustration of a lost battle for the gunner, having no input what so ever in the battle, seeing things unfold before his eyes powerless to do even a small effort to change the outcome. 
     
    Now compare that with the joy he will experience having no part on the victory. 
     
    Do you think this is sustainable? 
    I dont.... 
  8. Like
    joaocordeiro got a reaction from JohnnyTazer in Why PVP is important to the game.   
    At the end if the day, the vision and the pilars should have had a contribution from someone that understands human behavior. 
    But instead, it was solely created by programmers. 
    Pre alpha testers were all hardcore mmo players, making their feedback very narrow minded.. 
     
    By the time some of us started pointing out the obvious flaws, JC had a cult behind him, believing his vision.. 
    1 comment from our side was met with 5 from his vision. 
     
     
    The recipe to make this game great was simple:
    Copy empyrion, make it a mmo. 
     
    But they managed to allways choose the wrong option every time a choice presented it self... 
     
    Look at turrets in empyrion. Those shoot automatically. That would be a very good aproach to the look and shoot mechanism this mmo is limited to.. 
    But instead, the pilot cannot handle weapons... 
    Requires 10s reloading 
    Requires 5s lock
    Requires the player to look at the most artificial pvp screen ever made... 
    The player does not have any usefull imput to give except manual clicking on stuff that should be automatic.... 
     
    In empyrion the player gets near the enemy ship and turrets start shooting. BAM, BAM, BAM. Feels like a war. 
    And players can even set priority targets(engines, weapons, etc) 
     
    Its like they said: "players should not be having fun engaging in pvp"... 
     
    Then they failed to copy the reason ppl still play empyrion: NPC content, story, quests....
     
    Like if there was a rating about understanding human behavior, JC probably failed it.... 
     
     
  9. Like
    joaocordeiro got a reaction from Bollox in Live Support Initiative Feedback   
    And also "lol" at "live support" 
     
    Because it reminds me of "life support"
    When i 1st read the title the 1st thing that came to my head was DU, laying on a hospital bed full of tubes, with a NQ dev, dressed as a doctor saying "350V, Clear! ... PezzZzZzed"
    Abother saying "its still flat lining!" 
    "Increase to 400v, Clear!... PezzZzZZed" 
  10. Like
    joaocordeiro got a reaction from CptLoRes in Please Respawn ores   
    Its a recurring topic. 
     
    NQ has yet to understand, or admit that frequent change, enriched with achievement is what players seek in computer games. 
     
    JC's vision about this in another great failure. 
     
    He assumed a game can retain a healthy ecosystem of players if the universe works around cycles of slow and increasing exhaustion of resources followed by the discovery of another resource pocket. 
     
    When in reality, this will alienate casual players. Reducing the ecosystem to a few hardcore players that dont "play the game" but instead "work the game". 
     
    Surely the economy should have long term cycles. But the cycle cannot be a full, and slow, economy depression, followed by a boom, and another slow depression. 
    Because players trying out the game won't wait 3 months for things to get better...... 
  11. Like
    joaocordeiro got a reaction from aliensalmon in Sense of Wonder   
    Quests.

    Most PPL here found this "wander" moments by chance or curiosity.
    NQ could make admin sponsored quests focused on PPL experiencing this moments:
     
    "
    Find the lost medallion
    Reward 100 000 quanta
     
    An Ark explorer lost the family medallion he brought from Earth, 10000 years ago in a cave complex underground.
    Go to the waypoint and look for a container with the medallion side.
    Bring the medallion to any market
    " -> explore underground caves
     
    "
    Repair Freighter ship
    Reward 200 000 quanta
     
    We received a freighter SOS call. The captain reports that his main engine is down and he has no means to repair it.
    Go to the freighter waypoint, match tier velocity.
    Approach the freighter via EVA and repair their main again
    " -> EVA at high speed (scary)
     
    "
    Urgent market resupply
    Reward 50 000 quanta
     
    A special package, needing a special container needs to be transported between market 5 and market 10, but the package needs to be delivered in less than 5 minutes.
    Get the package at market 5
    Reach orbit
    Deliver the package in market 10
    " -> See planet from a close orbit perspective.
     
  12. Like
    joaocordeiro got a reaction from DrFrigoPorco in Sense of Wonder   
    Quests.

    Most PPL here found this "wander" moments by chance or curiosity.
    NQ could make admin sponsored quests focused on PPL experiencing this moments:
     
    "
    Find the lost medallion
    Reward 100 000 quanta
     
    An Ark explorer lost the family medallion he brought from Earth, 10000 years ago in a cave complex underground.
    Go to the waypoint and look for a container with the medallion side.
    Bring the medallion to any market
    " -> explore underground caves
     
    "
    Repair Freighter ship
    Reward 200 000 quanta
     
    We received a freighter SOS call. The captain reports that his main engine is down and he has no means to repair it.
    Go to the freighter waypoint, match tier velocity.
    Approach the freighter via EVA and repair their main again
    " -> EVA at high speed (scary)
     
    "
    Urgent market resupply
    Reward 50 000 quanta
     
    A special package, needing a special container needs to be transported between market 5 and market 10, but the package needs to be delivered in less than 5 minutes.
    Get the package at market 5
    Reach orbit
    Deliver the package in market 10
    " -> See planet from a close orbit perspective.
     
  13. Like
    joaocordeiro got a reaction from aliensalmon in Sense of Wonder   
    To me, the moment i get a "sense of wander" is when i achieve a stable, circular, low orbit (8km alt) and i exit my seat, open the side door and look at the atmosphere of the planet below. 
     
    It looks so close, i feel like i can reach it with my hand. 
    I stay there for 1 or 2 minutes looking as the planet surface passes by below me, in wander. 
     
    Then i see my destination raising from below the planet's curvature and its time to go back to my seat and initiate slow down maneuvers. 
  14. Like
    joaocordeiro got a reaction from Iamhole in Why I think the nebula should be removed   
    Could this be an option on the options menu?
  15. Like
    joaocordeiro got a reaction from Maxim Kammerer in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    You have zero means to actually come to that %. 
     
    So this comment is totally your uninformed opinion, or worse, your attenpt to manipulate the argument with a clear lie. 
     
    I also talk to ppl that play the game from new players to old alpha backers. None agree that the current situation is fair or that they should not wipe. 
     
    But even if your % was true. NQ needs to do what is best for the game. Not what the majority of the players wany. 
  16. Like
    joaocordeiro got a reaction from RagingTeaPot in Is my stuf still in the Universe?   
    For now, yes.
    It is unknown if any wipe will happen in the future. 
  17. Like
    joaocordeiro got a reaction from DystopianSnowman in Dual Universe 2030 and beyond: Shall we see new Zaha Hadid raised by DU metaverse?   
    Im  small ship designer, I cant get myself to do big ships because voxel tools suck, and i dont want to waste a week making every single voxel in a reactor(like i do for small ships) ..
     
    And with undo, some times, not properly undoing, it all just becomes pain and frustration. 
  18. Like
    joaocordeiro got a reaction from le_souriceau in Time to move on..   
  19. Like
    joaocordeiro got a reaction from blazemonger in Time to move on..   
  20. Like
    joaocordeiro got a reaction from GraXXoR in So, what JC is doing now?   
    What makes sense is the laws and lawful contracts. 
     
    None obligate kickstarter projects to fulfill their "promises" at 100%
  21. Like
    joaocordeiro got a reaction from Clipper in DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread   
    It's the kind of person he is. And not in the bad way.

    Some ppl, like blaze will focus on what's the "problem". The "solved part" is not worth pointing out because it is solved,

    This is not evil, miserable or even 100% wrong. It's just his way of trying to be efficient on his comments.
    I'm kind of like him.

    But players, devs and management are humans. And when humans do a positive thing, it is quite efficient to give them a "carrot" instead of the "stick". Sometimes he seams to forget that.
  22. Like
    joaocordeiro got a reaction from Shaman in So, what JC is doing now?   
    There is a "joke" suits this well:
     
    A woman stuck on the top floor of a burning building prays for God to save her. 
    Firefighters get some fall absorvers and tell her to jump. 
    She says: "no, God will save me" and continues to pray. 
    Airforce sends a helicopter. They trow a rope and tell her to grab it. 
    She says: "no, God will save me" and continues to pray. 
    The building falls down and she dies. 
    When meeting God in haven and asks:
    "Why did you not save me?" 
    God answers:
    "Who to you think that sent the firefighters and the airforce?" 
  23. Like
    joaocordeiro got a reaction from Shaman in So, what JC is doing now?   
  24. Like
    joaocordeiro got a reaction from IvanGrozniy in So, what JC is doing now?   
  25. Like
    joaocordeiro got a reaction from blazemonger in Time to move on..   
    I don't feel like this is off topic.

    Maybe we need a "Goodbye" subforum, where ppl can do the opposite of presenting themselves.
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