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No one ran away lol, guess thats what you call it though when someone finds a better option and decides 16v8 isn't really fun for both sides.
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lol Rival left cause this game is broken and SB seems to be more on top of things atm.
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Sabretooth reacted to a post in a topic: Walking onto someone else's construct is now an exploit
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WhiteZeus reacted to a post in a topic: i hear through the grapevine that the AC has split, im seeking answers.
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Cabana reacted to a post in a topic: PERMANENT REMOVE SCHEMATICS FROM THE GAME
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JohnnyTazer reacted to a post in a topic: Walking onto someone else's construct is now an exploit
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Walking onto someone else's construct is now an exploit
iNFiDeL replied to Novean-32184's topic in General Discussions
Convenient, RDMS wasn't intended to be used to exploit organizations into stealing their shit, but NQ stood by it as espionage, a valid part of the game. The moment it involves actual pvp though its an issue... Not saying its cool to hang out on players ships to get kills, I personally think its cheese but maybe don't leave your ships sitting at the starting location of a major well known mission pick up. Maybe you should check your surroundings for potential threats when you know they are present. Somehow it's beyond comprehension that a ship left open to the public sitting for days on end could get a stowaway, who could track movement. Even now I have a cell phone that can basically be tracked anywhere on the planet, you mean to tell me in the future they can't have space cell phones? Yes its cheesy but if they were going to make it a rule, then they should have done it with the introduction of actual piracy mechanics instead of this nonsense. -
JohnnyTazer reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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Now if the scenario was different and they were done implementing tools that made piracy of anything other than noobs flying for the first time a thing, but just hadn't figured out how to implement removing players off a ship, then the rule being added wouldn't be a big deal. Pirates could still be pirates without killing the games population and the only thing lost would be a cheeky mechanic. Since that isn't the case what was lost was the only real piracy tool in the game that didn't solely target noobs. Guys were literally ransoming mission packages and ships to the players who lost their haul for hundreds of millions of quanta, the game was actually starting to feel like it should, a wild world that can attract new players. I mean this is barely any different then those who were insiding orgs. RDMS wasn't intended to result in players getting fat losses, but it developed into that and NQ supported it, now that its actually pvp related though rules are made...
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JohnnyTazer reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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Firstly your "measure to reduce the risk of that happening" is stupid simple fly away from the pipe don't get caught. Second, its a god damn space game man, what space game that isn't a sandbox pve game like space engineers, doesn't have pirates? Third, slapping guns on your ships very much can do something but you wouldn't know that since you haven't tried. a little bit of armor and a full seat of weapons can easily stop a pirate in its track because most pirates use light weight (Hint Hint Low Hitpoint) interceptors that are basically glass cannons. Fourth, regarding pvp is a feature not a requisite, this is complete bull sh*t the only reason anyone can get t4 and 5 safely right now is because TW isn't implemented. The safe zones are only supposed to be around the 3 planets alioth/sanc, madis and thades. So at some point in the future the game itself will say your statement is wrong. Pvp is supposed to be a very real and heavy portion of this game based on what the devs advertised and sold this game as. Also mining is not in anyway comparable to ship building. Mining itself in any game has always come at some level of risk if pvp is implemented in the game. As always the high tier items are in more dangerous areas and as well the lower tier items are safe, which is where the pve stops just because there is a safe zone doesn't make this game pve, everyone is participating in pvp when they boot up DU whether they like it or not, just because someone stays in the safe zone doesn't make it not a pvp zone just outside, if you thought this game was some roblox fun house free for all where you can do what you want free of consequences then you are playing the wrong game or these devs straight up lied to a huge portion of the games' population. Regardless of all this though, my point was not to support the act of camping on a ship, it was to only do away with the option when pirates have some tools to actually pirate. They didn't even program it out of the game yet, just setting up more rules on an open world game thats not feeling very open world. Now regarding your "Serious questions" 1. Because it creates depth to progression slowing down what we have all made super fast due to the complete lack of any possible loss. 2. A ship that is often time more valuable then what you are carrying again there is very much a possibility that the prey becomes the hunted here people actually fought back. Rare XL manuevers and rare weapons arn't cheap, neither are the boat loads of warp cells needed since NQ decided decent radar range isn't important. 3. Tf are you even talking about? 4. Probably should, but there are no NPC, no law besides the bs rules being added in by NQ which don't lead to any kind of in game punishment, just a ban since it made some safers salty enough to petition NQ a billion times. Your bringing up issues that aren't even being considered by NQ so don't waste my time. 5. This is an entirely different issue all together, possibly fixed by the upcoming changes but as it stands fleet pvp is dead. Every engagement leads to people simply leaving the pvp zone, no one dies no one gets an actual victory because voxel is so OP that you can survive nearly any fight. I am talking about pirating because pirating is what was effected by this rule change. fleet pvp is actually being focused on finally but that doesn't mean pirating should have no place.
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JohnnyTazer reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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The only Whah I hear here is you guy, oh boo hoo you don't want to participate in pvp so you should be exempt. Safer is a term to describe people like you, a whiny pve cry baby who thinks its their right to have unlimited access to the highest tiers of resources and gameplay available in the game without any risk. No one asked for an easy kill option dip sh*t, we are pointing out a fact that it is almost impossible to pirate now. If you think otherwise get your dumb *ss out of the safe zone and prove me wrong. The only booty you will find is noobs starting out and that's bad for everyone. Lastly since the pvp is about as complex as battleship you shouldn't have any problem throwing a gun on your ship and fighting back, its not that hard from what you say guy.
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iNFiDeL reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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iNFiDeL reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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iNFiDeL reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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iNFiDeL reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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iNFiDeL reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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JohnnyTazer reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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JohnnyTazer reacted to a post in a topic: Ruining the only pirating we have without implementing an alternative... bad move NQ.
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Schematics should stay now with how easy quanta is to get compared to before, whether you mine, haul, build etc, quanta is much easier then ever before which means so are schematics. Maybe a slight adjustments to prices though could be helpful, warp beacons are like 2.5 Billion to start a line on atm.
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Firstly I just want to start by saying I am not a pirate, I've participated once ever in pirating but do a lot more hauling then pvp. With that said as a hauler taking away my only option for any kind of thrilling game play was a bad move. In the current games state there is nearly no way to pirate anything beyond a noob with a crappy hauler running down the pipe. Experienced haulers are overly rewarded by simply knowing to go a few SU off the pipe to avoid 100% of the risk. I can now run my missions free of any fear because there is absolutely no way your going to track me once I'm 10-20 SU off the pipe and good luck catching me as I leave, once I see you on my radar I'm just going to turn around and go back to the planet. These changes should have been only implemented once an alternative like a tracker or interceptor radar was implemented. Once again pvp space is basically pve space. Might as well have allowed warping missions cause is basically the same thing now. come on NQ what happened to open world?
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iNFiDeL reacted to a post in a topic: Please Respawn ores
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iNFiDeL reacted to a post in a topic: Please Respawn ores
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Still can't use my shadow...
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I'm with you on this one Blaze, this needs to be a priority, I have been running shadow as a alt account for months now, it was my bread and butter for scanning in my org and now its useless. Luckily I have my computer that works with the game still but I feel for those who don't have access and honestly it has contributed heavily to my overall discontentment with the game as of late. This is an MMO, time is money in MMO's and if players aren't able to play for days, weeks and even months without end then they will just leave. The game has already lost enough of the fairly small player base. You know its and issue, get it fixed ASAP. Starbase is coming soon and if you guys can't handle the biggest cloud based gaming platform in 2021, no offense intended but I'm sure they will. I mean this post alone is over 5 weeks old alone and still no fix.
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iNFiDeL reacted to a post in a topic: DU crashes on Shadow PC since 0.24
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iNFiDeL reacted to a post in a topic: DU crashes on Shadow PC since 0.24
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After reading DEVBLOG: THE FUTURE OF DU - P3/3
iNFiDeL replied to DuskLight's topic in General Discussions
I have to agree, though I don't find it game breaking NPC's maybe even aliens to fight would be a good addition, though I'm pretty sure the fighting npc would be difficulty to say the least coding side. -
DEVBLOG: THE FUTURE OF DU - Part 3 - Discussion Thread
iNFiDeL replied to NQ-Naerais's topic in General Discussions
Call me impressed, if you guys can pull this off I'll be staying for sure. Proof is in the pudding though. I'm rooting for you NQ!