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CosmicDragon

How far can you go as a Solo Player

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  I was wondering how far do you think it will be possible to progress as a solo player?  On the title cards, on the official webpage, team up and go solo are right next to each other leading me to believe that the devs have them pretty equal in their minds.  But we won't know for sure until the game comes out.  For instance in EVE it is possible to play by your self, doing almost anything, but that kind of takes the second M out of MMO.  Also here I am not sure what to consider solo play. For the EVE players out there, belonging to a NPC corporation doesn't mean you play solo, you could still run incursions, join RvB and just hunt solo, but I am not sure if that counts as solo play as in incursions you are clearly not alone but, for the most part the people you play with amount to randoms, and in RvB you rely on the long standing support of others.  A solution if you have to play by your self is multiboxing, but there is no clear answer no weather we are going to have that supported or not.  Another thing, I don't know how far I want solo player to be able to go, I see no problem with a single player sitting within an organization by themselves, taking maybe weeks to capture a whole system for himself being frowned on, especially with an AI their to help them.

In case you don't play EVE, an NPC corporation is the what players default to when they leave a player made one and don't join another, and RvB is short for Red Vs Blue, where to player run corporations are in a state of perpetual warfare in a region of policed space, so they can kill each other over and over without interruption. (If any other EVE players could describe it better do so, because while I did play EVE for a while I was pretty bad at it.) 

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Another multiboxer... ready to spew bullshit. Here's the thing. Don't play MMOs if you are anti-social. Multiboxing is an MMO's cancer. I hope Novaquark WON'T support multiboxing. 

And I mean, holy shit dude, if you can't socialise in an MMO, why the flak are you even joining an organisation/guild/alliance? Why even play MMOs i nthe first place? To harvest salt from your multiboxing pro mlg 10vs1 kills? 

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Don't get me wrong, I won't and will never be multiboxing, but it is a thing people do I am just addressing the issue, of solo players.

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Well, we have a few EVE players in these forums that want to Pay-2-Win by multiboxing. You should try and do your own thing in the game imho, set up a space gas station in a jump point and be set for life :P

OK. I never have responded to a forum post like this, but this was a QUESTION! Simply put, This is Gameplay Mechanics assembly. He is simply assembling the gameplay mechanics and trying to figure out if there will be a realm for solo players in this community. There is no need for negative controversy to be stirred up and no need for a, quote on quote, remark about him being anti-social and accusing him of multiboxing(he said it but didn't say he did it) to be said. If you feel the need stir up controversy, just go back to your irl social circle.

 

  I was wondering how far do you think it will be possible to progress as a solo player?  On the title cards, on the official webpage, team up and go solo are right next to each other leading me to believe that the devs have them pretty equal in their minds.  But we won't know for sure until the game comes out.  For instance in EVE it is possible to play by your self, doing almost anything, but that kind of takes the second M out of MMO.  Also here I am not sure what to consider solo play. For the EVE players out there, belonging to a NPC corporation doesn't mean you play solo, you could still run incursions, join RvB and just hunt solo, but I am not sure if that counts as solo play as in incursions you are clearly not alone but, for the most part the people you play with amount to randoms, and in RvB you rely on the long standing support of others.  A solution if you have to play by your self is multiboxing, but there is no clear answer no weather we are going to have that supported or not.  Another thing, I don't know how far I want solo player to be able to go, I see no problem with a single player sitting within an organization by themselves, taking maybe weeks to capture a whole system for himself being frowned on, especially with an AI their to help them.

 

In case you don't play EVE, an NPC corporation is the what players default to when they leave a player made one and don't join another, and RvB is short for Red Vs Blue, where to player run corporations are in a state of perpetual warfare in a region of policed space, so they can kill each other over and over without interruption. (If any other EVE players could describe it better do so, because while I did play EVE for a while I was pretty bad at it.) 

As for you my friend, I never Welcomed you to the forums and although it is a bit late, welcome. As for solo players, it is stated that solo will be possible, but the benefits of joining a group of people will far outweigh solo. In terms, organizations will always have a dominance over solo by a long, long shot. Solo is not a good option, however such roles as freelancer, wanderer and even professional spy, bounty hunter and as such will be possible. So there are roles that are similar to solo but actually have some benefits. 

 

For NPC corperations as well, I highly doubt we will see such things but the devs still have a lot to reveal to us. Hope that answers your question. 

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@MasteredRed

 

 

I'm a bit twitchy whenever I see the word "multiboxing". Apologies are in order @Cosmicdragon.

No worries, I too have run into a gate camp with one guy locking me with this drake and hitting me with infinite-point, and five damn webs, in a drag bubble, 50km off a gate.

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As a solo player you would probably farm stuff, build a small to medium ship (depending how much do you play), and build an house if you want, in a hided spot (since you're likely never going to own land on your own). Pvp should be rarely 1 vs 1.Then it's up to you in what's your plan. Another option is to keep traveling away from the people, it could be an interesting trip, and you'd probably never see another player.

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I think the idea for soloist in a universe where you can be anything is the same as any roles the *bottom* of an organization has. Like mercenary, trader, miner etc.

Don't expect there to be something unique that you get only when you are solo and not with an organization.

 

Building a whole industrial complex or any other mid-high ressource/time consuming projects will always be faster with multiple people, unless they have a weak link that slows em down. Kinda like this guy i sometimes play with who is too lazy (or stupid) to figure out stuff on his own so he keeps bothering others instead of DIY. Or griefers.

 

But if its about simple profits or being *ahead* of others in one way or another, i'd say its alot based on luck. Finding a lucky unknown planet so full of riches that its almost pouring out of the ground like a gold spewing geysir. Creating a new blueprint design that everyone wants to get their hands on... etc.

And if not luck based then its about experience and adaptability, on how well you can get your head around the mechanics of the universe and how to best make a living (or a killing).

 

I understand both joys of solo and team exploration but it always depends on the people if youre in a group. Thats why I usually start off solo, so I can experience the universe in my own way without somebody telling me and somewhere along the way people would often invite me or got me interested enough to want to join them.

Tbh in an MMO its either only a matter of time until you stop solo (doesn't mean you have to join an Org) or you're just enjoying the game and not trying to be competitive to others.

 

So long story short answer: You can probably go ALL the way solo, but in long terms the ppl who group up will most likely advance at a faster pace, so if you have the desire to be amongst the first to have this and that then group up.

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Guessing solo players will have the opportunity to take advantage of territory owned by organization's. It's a long-term goal of mine to eventually establish a city. I'm hoping it's something that people could come to 'live' in, provided protections are in place in regards to buildings themselves being unalterable by visitors. Much like different visitor claim settings in Landmark.

 

I think solo-ers could survive fairly well on a small scale, but in terms of resources and innovation it's likely where multiple players will be best suited.

 

As someone else said, a small ship and home could be doable in a safe zone. But I'd expect the rest of the Universe to be a fairly hazardous place, especially with blood-thirsty pvp'ers around.

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I understand the need to create team play in an MMO, but there are times when people will want to play when others are not online. Unless organizations can be run by the thousands, some might suffer with not enough people to go out and do the hazardous chores like farming. There has to be some form of constructive entertainment to offer people who at times simply do not have anyone to play with.

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I understand the need to create team play in an MMO, but there are times when people will want to play when others are not online. Unless organizations can be run by the thousands, some might suffer with not enough people to go out and do the hazardous chores like farming. There has to be some form of constructive entertainment to offer people who at times simply do not have anyone to play with.

I don't think any game dev can create an MMO that is forcing a player to have to do basic things on a group. Even in Vanilla WoW's "group quests" you could solo them.

 

The way I see it, if a player wants to be a nomad, there's pretty much nothing keeping him from going nomad. Go from planet to planet, check the local market for what they buy, then go mine/harvest whatever they want, sell it to them, get fuel and go do his/her thing. But if that nomad wants to builld a giant spaceship or a city, it's only logical that he'll have to work on his own much more than other players would. I mean, it's why they call it "strength in numbers".

 

So, a solo player can go as far as he can if he has the mental fortitude to keep doing their thing alone, but given the structure of organisations the way JC Baillie explained it, the same soloer could get in an organisation and do his thing still but helping the org and having access to their help if needed. It's symbiotic in a way. Nobody is going to force you to interact wth a player still, as long as you are helping them by having access to their resources and markets.

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Social interaction should improve the game, and not be a hard limiter

And to add to that, social interaction is a byproduct of an online game, not its main feature. Cause with that logic, Facebook is the best game ever made, it's full of social interaction.

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You'll trade, but don't expect to own a multiplanetary trading corporation.

Exploring shoulde already be a solo player activity

You'll build something at a smaller scale. Or even big, depending on the amount of time you'll play.

You'll fight, 1 vs 1, maybe 1 vs 2, not 1 vs 282312.

 

So pretty much you'll do whatever you want, at a smaller scale. This is a sandbox after all, not a themepark where contents are locked behind a level/stats

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You'll trade, but don't expect to own a multiplanetary trading corporation.

Exploring shoulde already be a solo player activity

You'll build something at a smaller scale. Or even big, depending on the amount of time you'll play.

You'll fight, 1 vs 1, maybe 1 vs 2, not 1 vs 282312.

 

So pretty much you'll do whatever you want, at a smaller scale. This is a sandbox after all, not a themepark where contents are locked behind a level/stats

Look, I like the simple things. I like roaming and finding gankers and stomping them. I like going around and helping out. That I can do on my own, or in an organisation, it doesn't matter. What I don't like though, are contractual obligations. "You are in our org, you should come to our organised RP tea party". -no, no I don't. And that's where the solo player mentality comes in I believe. 

 

If you want to be a pirate, guess what, you'll need a crew, cause your jetcraft won't do much against a trading galley with possibly rows of turrets.

 

You want to build a superamazing mecha? You don't know LUA though? You'll need help.

 

You want to go out and explore and be a free agent? Go ahead, you don't need company you crazy nomad.

 

And that's the way things are in general. There's strength in numbers, when your own strength doesn't cover your needs. If your needs are low, you are fine on your own.

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Social interaction should improve the game, and not be a hard limiter

social interaction is the game.

 

The amount by which modern MMOs have catered to solo play and gone away from the need for others to engage in activities is in my opinion THE major reason for most MMO's these days sucking.

 

I agree with Shynras and CaptainTwerkmotor on the limited smaller scale that a solo player would be capable of.  They simply wouldn't be able to engage in the grander... large scale endeavors that those that have formed groups... organizations... can engage in... unless they too join a group.  

 

The appeal of this game and the point of its development... the Core gameplay if you will... Is the emergent gameplay allowed by open ended social interaction systems.  The antithesis of which can not and should not be catered to.    

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"What is order for a spider, is chaos for a fly". Everybody has they own style of gameplay and what is for you is "ruin" for other people can be "best fun". MMO stands for "MASSIVE" game, so devs try to create something to satisfy a very vast spectrum of playing needs. And we, as future players, should rather carve our own niche, than forbid others having fun in different ways.

 

In infinite universe any style of play will not be some else problem - you can always can just change planet ;)

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"What is order for a spider, is chaos for a fly". Everybody has they own style of gameplay and what is for you is "ruin" for other people can be "best fun". MMO stands for "MASSIVE" game, so devs try to create something to satisfy a very vast spectrum of playing needs. And we, as future players, should rather carve our own niche, than forbid others having fun in different ways.

 

In infinite universe any style of play will not be some else problem - you can always can just change planet ;)

Actually good sir, the Charles Adamas quote goes " Normal is an illusion. What is normal for the spider, is chaos for the fly." Just wanted to throw that one out there for OCD reasons. If I don't I'll implode.

 

I personally, am more of the mentality "Dance like a butterfly, punch like a shotgun."

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"What is order for a spider, is chaos for a fly". Everybody has they own style of gameplay and what is for you is "ruin" for other people can be "best fun". MMO stands for "MASSIVE" game, so devs try to create something to satisfy a very vast spectrum of playing needs. And we, as future players, should rather carve our own niche, than forbid others having fun in different ways.

 

In infinite universe any style of play will not be some else problem - you can always can just change planet ;)

 

well one This is a niche game for people with niche interests.  It can not be all things to all people.

 

and two The game is designed to concentrate players together so they build cities... form communities... as such travel is restricted to encourage that.  While we can eventually expand out into an infinite universe I think the devs said something about them expecting it to take several months for us to advance and build enough to get off the planet we all start on.

 

This isn't a free flying... universe roaming experience.  If you're expecting that... you'll be disappointed... may I suggest No Man's Sky for that.

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"What is order for a spider, is chaos for a fly". Everybody has they own style of gameplay and what is for you is "ruin" for other people can be "best fun". MMO stands for "MASSIVE" game, so devs try to create something to satisfy a very vast spectrum of playing needs. And we, as future players, should rather carve our own niche, than forbid others having fun in different ways.

 

In infinite universe any style of play will not be some else problem - you can always can just change planet ;)

 

You seem to have left out a vital part of the argument; MMO stand for Massively MULTIPLAYER Online. Sure, it's a huge game, you'll get all types of people here. But it's a multiplayer only game for a reason. If you wanna go solo, good luck to you, you prolly won't get very far without some help. But, this game is meant to be played in groups. Why? Because you need a group to get anywhere in a meaningful amount of time. Research and resource gathering are boring jobs, and they can take a long time. But they'll go by quicker with more people, and are crucial to the advancement of players and organizations. Building is not everyone's cup of tea, and it takes even longer than mining it all, but we need builders. PvP? Sure you can go at it alone. But a group of players that ambush you? Those guys are gonna kill you and take your stuff. 

 

Simply put, MMOs are not meant to be played solo (trust me, I've tried). One can only go so far before they hit a wall that they cannot surpass alone. These types of games aren't built for lone wolves. Hell, even having only a few people in a group is exponentially better than being all alone. 

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