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Woodsman

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About Woodsman

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  1. Guns make for great borders. Add some LUA scripting and viola, safety. If you want to be even safer, add even more guns!
  2. Yes. In a nutshell. I don't think travel between the stars should be an easy thing to do, but I do think it should be a realistic option. I really don't like the idea of telling people that they have to use player-made gates or their travel time will be measured in months. That doesn't really sound like a choice to me. More like a threat of punishment from the Devs for not bending the knee to some large player group.
  3. This is supposed to be a sandbox game, right? ...I will never understand people who think there is only one correct way to play in a sandbox. Small gang and solo players are the backbone of the economy in games like this. Large player orgs will have entire internal divisions devoted to logistics, and will have a reduced need for the wider marketplace. They'll have their own miners and builders. Small groups and solo players are going to be mostly reliant on the wider markets for almost everything they do. They will most likely be the largest force driving the creation of the very robust e
  4. Further down the development road, I could see at least cosmetic changes that could be done to one's character. It wouldn't be too difficult to skin a bionic arm onto someone, if they wanted it.
  5. @Cornflakes Your jumpgate idea sounds like a really nice recipe for a lot of confused (and stranded!) new players. Not that I think that's a bad thing. But really, why the hate on "freeform" easy travel? My concern is for the solo players and small groups. These players will likely not have the resources to own their own Stargate network, which means their very ability to even access more than 99.99% of this game would be entirely at the whim of large wealthy player organizations. These large groups will be the ones setting the tolls and the tags and the hoops that every other play
  6. I kinda thought that I might hit a nerve. ...little did I know. First off: @Yamamushi, I have no problem with a subscription based pay model. I know that NQ has invested heavily in some new server tech, and that it will take resources to maintain the sort of server cluster (or whatever) that they're envisioning. I'm cool with that, and am more than willing to fork over the mula for a chance to explore this game. My criticism is in a miss-matched mechanic. Months-long-travel-time is a perfectly fine mechanic...in a certain type of game. I simply contend that it is a horrible mecha
  7. I know I'm setting myself up for some vitriol here, but I just have to say that I hate the idea of SG Probes being the "preferred" method of interstellar exploration and travel. Hear me out, because I love the idea of Stargate Probes in general, it's just that one little word that gets under my skin. Preferred. Seems benign, I know, but it's actually a pretty significant word that we will come back to shortly. To start with, let's look at what SG Probes are, because they're pretty dang cool. A Stargate Probe is a freaking automated factory attached to a powerful FTL drive t
  8. Don't forget that we will all be wearing those matter compression belts, so our inventories will most likely be quite large. The limitation would be how fast our build tool actually builds things. If it is as fast as the trailer indicates, I could really see the build tool turning into a cannon that has the capacity to rapid-fire launch bombs at will.
  9. @CosmicDragon I feel like it would be harder for NQ to code a pattern recognition algorithm than it would be for a player council to create a list of approved architectural "entities" (read: Architect Firms) based on player submitted, and perhaps player voted, designs. Not that your idea doesn't have a great deal of merit, provided they had the coding time. I would also like the council to worry about larger issues than the TTP.
  10. ...So I did a bad and started a thread about this very topic without being aware of this thread. Instead of linking to my thread (and thus getting "points" or something), I'll just sperg what I posted here. Feel free to lambaste me at your leisure... Thanks, sorry, you're welcome, oh wow,,,flowers!?! ...jeepers.
  11. I've been mulling this one over for a couple of days, and I really think we need to talk about a potentially controversial topic. I want you to understand that I mean no offense, and that I am fully cognizant of the sensitive nature of what I am about to propose. I simply see no alternative. You see, I'm worried about the Dickbutt. Not in any sort of moral or existential way, of course. I, too, can find humor in a classic meme. So, I should clarify: What I'm really worried about are Indestructible Dickbutts. Don't laugh, at least not yet. It's an entirely plausible exploit
  12. We know a couple of things that might help us divine an answer to the question of player ships and logging off. First, we know that there will be shields in the game and that there will be a timed invulnerability mechanic to go with some of those shields. From Nyzaltar (He's talking about dirtside territory control, but I'm assuming their thinking will be similar in space.) Second, we know that there is no difference (from the game engine's perspective) between a ship and a station. This raises the possibility of Eve-style space station defense, and a way for players to park
  13. It would be interesting to see how this could play out. Would the tech progression occur on an individual player level, or on a universal level? For instance, would I have to level up the Propulsion skill to a certain level before I could begin to level up Super Fast Propulsion? Or would we instead look back on xx/xx/xx as the date when MasteredRed discovered the trick to FTL?
  14. From Nyzaltar, in the thread on Territory Control: I hope they make it a super rare item that players will need to discover through exploration. The explorers that find them would be faced with a choice; head back to Jita Alioth and sell it on the market, or find themselves a little place in 'verse and plant some roots.
  15. @Fitorion Correct me if I'm wrong, but it sounds like it would be next to impossible for a small group of players (say 2-5 people) to have the resources to build/buy a ship capable of traveling to another star system without using stargates. In MMOs, making something expensive doesn't necessarily mean it will be rare, it usually just means that only the rich get to play. I would rather see a system that allows small groups access to as much of the game as possible.
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