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About Asimos

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  1. Something like that... http://www.angelstarcreations.com/ufo/spaceship_3.jpg
  2. Maybe you have to eat only to use the nanoformer... https://devblog.dualthegame.com/2014/08/17/about-the-alpha-gameplay/
  3. An evaporating black hole, for example! Xp
  4. I know about the tools description in the dev blog, it is one of the first things i've read! Let's say that you want to design the blueprint of structure like this (something that is not made by simples pattern, like plane surfaces or rows of voxels), maybe composed of hundreds small blocks: Place them one by one, by hand, could be a true nightmare! But if you have at your disposal some sort of console, like this... https://i.ytimg.com/vi/CE24kR13QJI/maxresdefault.jpg It could be quite trivial! I know that the my proposal is a bit strage, maybe what i need is
  5. I wasn't thinking about an element, more about some kind of console... A way to use the LUA code to "automatically" place some blocks (in the virtual simulator, at that point you should eventually add the Elements by hand and save the end result in a bluprint to build outside the simulation)... A lot of things that you could do by hands could be made a lot easier with the help of some script (eg: define all the cubic voxels that fit in a sphere of given radius, draw some sort of fractal pattern repetition, and so on...).
  6. According to what they say on Wikipedia, it would seems quite a lot... https://en.wikipedia.org/wiki/Planning_of_the_September_11_attacks
  7. We will make a devblog when we have finalized all the details. The preferred method will probably be to use SG probes, but you could very well travel to the destination directly with your ship or your colony. However, it's likely going to be very hard to get there and survive. Think about energy, fuel, and all these elements that will be difficult to acquire on the way. But it could be a hell of a journey, yes! A journey worthy of being considered a real pilgrimage, maybe to searching for salvation among the stars...
  8. https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/ I was reading this in the devblog, meditating about the possible relationship between the "virtual simulator" and the LUA code... Starting from the point that in the "real game" you could use LUA only to interact with the "Mesh-based Elements"; should it be possible to use the code in the simulator to automatically build complex (or repetitive) voxel patterns? What do you all think about it?
  9. I thinks it is more about server performances... Looking at SE the wheels seem to give a lot of problem...
  10. May the blessing of Meru be with you, may the universal human consciousness welcome your soul and may the Salvation be the beacon of your future!
  11. I don't know if it could be a good idea, but maybe there could be an intermediate level... The breakthrough could be at two level: corporative and global. In such a way is also possible to create a real specialization between the different corporations... Corporation: a certain skill becames available for the members of a corporation when a certain amount of its members have learned a specific skillset in the game; after that, the threshold needed became lower and for the second corporation is needed a lower effort to unlock the tecnology, for the third i became still more easy and so on..
  12. I'm pretty sure they will not blast a fission nuke in the middle of the France! Here in Europe we already have a big deal with the Brexit-nuke in England! https://www.iter.org/sci/PlasmaHeating Anyhow, as mentioned before, mine is just a pretext, then... Finghers crossed for any kind of space gas station they will make usefull!
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