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Admiral_Adama_'s Achievements


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  1. (sorry for my english it is not perfect) Space is full of live. Humans are not only intelligent species in galaxy. So there can be some AI-civiliztions, that have their own controlled planets, resources and fleet. They also can have some kind of culture, and different level of technical progress. They can be friendly or agressive. So their ships can attack you immediately, or they can help you. Players can trade, make alliance, or war with them. There can be some scale of relation with civilization. So if you will help them, you relation will become better. If you will try to harm them they become agressive with you. There also can be some extremely powerful and agressive space empire. And when someone will discover them, this civ will become real threat to players. So they will invade into players territory. And to stop them, all players and organizations should come together to fight with common thread. Thoughts?
  2. SG realized in this way is frakking bullshit. And please stop using pink font colour.
  3. And stargets is not emulates continious world? Its the same. You are in one solar system, then you are in other. There can be sensors which are able to detect any ship in system. There also can be cloaking device that can hide small ships, so thay can do some scouting before the fleet. But biger ships cant be hide easely. Also it takes some imes to fly across the star systems. Few hours for example. And there would not be any unexpected invaders. And of corse there would not be any xXx_ProMLG09_xXx who can destroy your city. I dont think that one person can do this.
  4. Dont see any connection betwen this two statements. Why ability to move in space can destroy borders or lead to endless wars!? War should be expensive thing. So nobody will engage in war just fow fun. If star-gates will be working in this way that would defuse the point of having endless universe in this game. What sence to have giant procedural generating universe with milions of planets if you can move betwen them so hardly? So after years of gameplay you will see only 10-15 of them. And why everybody must sitting in one place for months and years? It is boring. Nobody will play space MMO without space.
  5. Ok. Its much better idea. But how about smaller ships? For example exploration ships controled by small crew or even one person? They also should be able to go in warp. I dont see any problems in giving this ability to smaller crafts.
  6. Hello and welcome to the forums!
  7. Absolutely agree with this! If SG system will be realized in this way, the game will be realy boring! There will be no events for months. Politics, trading, will just stuck in developing. I thing that players should be able to travel much more quicker. Not months, but days, at first time, then hours when technologies are progressing. There also should be a lot of interesting in deep space like anomalies, rare resources, technologies that can be only found in ruins of ancient civilizations, and cant be researched anywhere. So players sould have advantages in exploring and traveling.
  8. I imagine this game to be really dynamic. So you can do a lot of things in any time. And political situation is changing frequently. So there a lot of events in game and all this events are made by players. Resources are limited, everything is changing. You should always exploring space to get new technologies and opportunities to grow. I also want to be able to travel anywhere i want. But sitting in one place for months and do same job there it just not for me.
  9. How about mines? You can put minefields on orbit, or you can use mines when you are escaping from enemy. There also should be a lot of types of personal weapons for ground wars. I also think about explosive devices. So you can get it on enemy ship or base and sabotage it.
  10. Yeah, shields must be in this game. But im wondering, how will be realized. There will be a hit points, or some more complicated system?
  11. But sci-fi is a prediction of future tech!!!
  12. At first sight, such powerful weapon is bad for balance in game. But I think, that nuclear weapon should take place in DUAL. It can be realy powerfur weapon but with some limits to use it. 1. It should be realy hard to create big warheads to destroy cities, but small ones can be using on ships or space stations. 2. Warheads should be easy to detect and destroy. So for successful nuclear attack, you should destroy enemy missile defense firs, or distract the enemy, or launch a lot of missiles at same time, so you launch 10 nuclear missiles, and 1-2 reaches its target. There also can be some technologies to improve nuclear weapons and technologies that can help you to protect yourself. 3. Using of nukes leads to some consequences. Such as radioactive pollution. So if you destroy enemy base, you cant build your base there, you have to clean territory firs. It also will be good to have some EMP weapons to destroy enemy electronics.
  13. True. There also can be antimatter reactor powering engines, no antimatter engine itself. (sorry for bad english)
  14. Dont see any sence in floating city. It will cost more, it will be easy to destroy it, and I dont see any advantages of this. But floating city can be useful on planets with high atmospheric pressure, and where nothing can survive on it surface. So planets like Venus can have floating city.
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