ADCOne Posted March 11 Share Posted March 11 On 2/28/2023 at 12:18 PM, Aaron Cain said: Well the option to scrap schematics was a better and simpler one. When flying over the planets a last time the amount of actual stuff there is not just low it has never been so low. Unfortunately, I think when there were no schematics everyone had their own empire and it was a strain on the servers (I am guessing here). I imagine it is possible but I think we would all be paying Star Citizen prices every month to maintain that (Or at least higher prices). I do think a tech tree would have been better than a schematic tree, something you would have a second round of 'skills' for to unlock a tech slot (Infinite slots to unlock - assuming the game keeps expanding) and you would assign a tech you want to manufacture to each slot you have unlocked. Different slots for different tech levels. You would then choose to unlock a certain number of slots over a set amount of time (Something like 5 level 1 slots or 4 level 2 slots, etc.). But I guess DU likes the schematic approach. Link to comment Share on other sites More sharing options...
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