Jump to content

number of players connected


T3mp
 Share

Recommended Posts

On 2/28/2023 at 12:18 PM, Aaron Cain said:

 

Well the option to scrap schematics was a better and simpler one. When flying over the planets a last time the amount of actual stuff there is not just low it has never been so low.

Unfortunately, I think when there were no schematics everyone had their own empire and it was a strain on the servers (I am guessing here). I imagine it is possible but I think we would all be paying Star Citizen prices every month to maintain that (Or at least higher prices).

I do think a tech tree would have been better than a schematic tree, something you would have a second round of 'skills' for to unlock a tech slot (Infinite slots to unlock - assuming the game keeps expanding) and you would assign a tech you want to manufacture to each slot you have unlocked. Different slots for different tech levels. You would then choose to unlock a certain number of slots over a set amount of time (Something like 5 level 1 slots or 4 level 2 slots, etc.). But I guess DU likes the schematic approach.

Link to comment
Share on other sites

A game that can not sustain its server is just a badly designed game. From day one we were told Millions of players would be able to play together in a  single instance universe. Well didnt that bite someones ass.

Link to comment
Share on other sites

On Friday evening there was a battle for the Gamma alien core.  I know a lot of people aren't interested in that sort of thing, but I also know that at least 80 players were involved, possibly more.  People would have begun logging in at perhaps 8pm UTC and I'm not sure how lont the battke went on for, many would have had 2 or 3 hour sessions at least.

If you look at the usage graph on steamdb (https://steamdb.info/app/2000270/charts/) you can see that the numbers aren't very different from the numbers over other weeks.  You can see the downward spike where the servers needed an emergency reset after we had tortured them for a few hours.

 

What you can't see is an extra bunch of players logging in for the fight.  There are around 100 concurrent players there, and even an extra 30 would have pushed the numbers up significantly. 

 

I'm not really sure what this is telling us about the steam numbers but they certainly aren't an indicator of the health or otherwise of the game as a whole.  The steam DU community seems, at a glance, to be disconnected from the rest of us.

 

 

Link to comment
Share on other sites

3 hours ago, RugesV said:

In the 6 weeks since this thread was created 478 new accounts have been created. 

And? For a MMO that number is a for sure confirmation that the game is dead.

Link to comment
Share on other sites

58 minutes ago, Zeddrick said:

 but I also know that at least 80 players were involved, possibly more.  People would have begun logging in at perhaps 8pm UTC and I'm not sure how lont the battke went on for, many would have had 2 or 3 hour sessions at least.

You can see the downward spike where the servers needed an emergency reset after we had tortured them for a few hours.

Servers needing an emergency reset after 80 players meeting for some fun, color me NOT impressed.

Link to comment
Share on other sites

1 hour ago, CptLoRes said:

Servers needing an emergency reset after 80 players meeting for some fun, color me NOT impressed.

More importantly. none of the people who actually play the game were impressed either.  Organising and preparing for that sort of a fight is not a trivial and stress-free task and when the final result is both sides agreeing that they can't fight each other successfully because of the game then that's another huge fail.  For me these types of fights were the only reason I was coming back and it's hard to see that there will be many more in the near future when they end like this, would you want to put in the hours and suffer the stress for that result?

Link to comment
Share on other sites

On 3/12/2023 at 4:57 PM, Zeddrick said:

More importantly. none of the people who actually play the game were impressed either.  Organising and preparing for that sort of a fight is not a trivial and stress-free task and when the final result is both sides agreeing that they can't fight each other successfully because of the game then that's another huge fail.  For me these types of fights were the only reason I was coming back and it's hard to see that there will be many more in the near future when they end like this, would you want to put in the hours and suffer the stress for that result?

ohhhhhh... that's a mess.

 

this game is dead. 😞

Link to comment
Share on other sites

On 3/11/2023 at 6:48 AM, ADCOne said:

Unfortunately, I think when there were no schematics everyone had their own empire and it was a strain on the servers (I am guessing here). I imagine it is possible but I think we would all be paying Star Citizen prices every month to maintain that (Or at least higher prices).

I do think a tech tree would have been better than a schematic tree, something you would have a second round of 'skills' for to unlock a tech slot (Infinite slots to unlock - assuming the game keeps expanding) and you would assign a tech you want to manufacture to each slot you have unlocked. Different slots for different tech levels. You would then choose to unlock a certain number of slots over a set amount of time (Something like 5 level 1 slots or 4 level 2 slots, etc.). But I guess DU likes the schematic approach.

 

IF NQ had implemented their original concept for factories, as presented in Kickstarter... it'd be a singular item that is fed resources and output a finished construct. (See Empyrioin) That would not have created the server load like the MMO version of satisfactory we got did. 

 

At peak my mega factory had 14,000 elements, with at least half of that running full tilt during my peak ship production. I'm sure it created server load .. it definitely ate bandwidth just standing next too and sometimes took 10 minutes to fully load in. 

 

Still sad that DU has a much smaller playspace, and that I can't make the same sort of factories to output finished ship kits without a ton more work/hassle. That was fun for me, and it's largely gone. As a solo player I could spend an hour a week picking up my ore, dump it into my factory, and output ships for a week with minimal hassle... took a lot to get to that point, but in the live game... its much more tedious, ore rates are heavily limited now, and while it was possible with one account in Beta to do what I wanted, not possible in live... with a higher sub cost. 

 

I miss DU, but I miss the DU from beta when we had in ground mining AND mining units AND asteroids... and factories could be largely automated... ya know, when it was easier to obtain resources and spend more time creating cool stuff... without worrying about land taxes, construct slots, and sub time running out and loosing what is created.

 

I can see what players warned NQ about has come to pass, many said going back on their promise of no wipes, raising the price, and reducing game content... might see a spike of hype but will fade... and looking at steam, game is pretty dead looking, with the top comment recommending another dead game, Starbase lol. 

 

Biggest issue... is DU is more punishing that any other MMO I have played if you take a break... you could loose a lot of your built up stuff that you grinded for... meaning that those that leave the game are even less likely to comeback as their personal investment in the game essentially gets deleted. This one reason alone is why I'll never come back, and why DU will likely never recover... I doubt this issue is even on NQ's radar. 

 

Maybe a couple years of solid development... but development feels  non Existent in 2023. 

 

So glad I got to play that version of the game, sad it doesn't exist anymore. Good times, thanks for all the fish NQ. To all the NQ staff I've interacted with, besides one, thank you. I hope your next endeavor is better! 

Edited by BlindingBright
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...