I'm certain this implementation is the lowest cost solution, as they are trying to stretch their meager income. I am grateful to have a way to recycle. I was hoping for a way to recycle unwanted honeycomb back to pure, also.
The answer for question 3 did not address the question asked. The question was if Alioth Exchange cores would be returned to the owners as magic blueprints. Unless the answer was a very oblique way of saying no.
I really like the low-mass options for building material products, brick, concrete, wood, carbon fiber, marble, and luminescent glass. They give me a wider variety of colors and textures for lightweight PvE ships.
Timed with some rewards for the fastest 10 or 12 ships. I was thinking pirates would race to kill participants preventing them from finishing. Maybe 5 waypoints like the way asteroids work, but without dragging a DSAT around. I'm not sure how I would communicate the waypoints. I guess post them on a big XL screen that would have to be invulnerable to attack. There would have to be a radar with lua to record the ships that arrive and check in times. I think pirates would camp the checkpoints pretty quickly, so it would be best if runners didn't have to stop.
(Is it possible to send coordinates to a chat window? A radar picks up my ship, Colonel Mustard, logs the name and time, and then sends position of next waypoint to the ship chat window so I can right-click and set as destination?)
I would participate in a sort of gauntlet run. Fly from some safe starting point to a point deep in PvP space where my ship would be logged on radar, then back to a safe finish point.
I've just reported a bug concerning programmable keyboard skins.
My Retro keyboards have all reverted to Default.
I can no longer apply Retro.
I can apply the new Secu skin.
If I then try to apply Retro, the keyboard changes to Default.