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Maxim Kammerer

Alpha Tester
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Everything posted by Maxim Kammerer

  1. Just read it again. It's "value" not "estimated value". Maybe they just forgot the word "estimated". But that's the kind of errors that lawers live on.
  2. That is 1 second per m³. That is 0.75 seconds per m³. The average crafting time for the same amount of honeycomb actually is decreased but not as much as expected. With -10% per level it schould be 0.7 s (if 10% refers to the time at level 0) or 0.73 s (if 10% refers to the time at the current level). In that case NQ expects you to nanocraft (if possible) or buy on the market. Of course that doesn't work. But that's NQs vision of 'playing the game correctly'. They made pretty clear that industry is supposed for mass production only and not for individual demand. That's why schematics have been implemented.
  3. We can still do that with asteroids. Today I gave it a try and I have to admit that the mining units are actually less tedius if you ignore the surface ore. When you get 100 % with the base calibration you can even skip the mini game.
  4. They could implement something like the mining scanner that returns the distance to the nearest contact only. Most players are familar with that mechanics and maybe the devs could even reuse some code.
  5. Only if you drop out of supercruise. In nomal flight mode there are no loading screens.
  6. And while you are at it, hand it over to another company.
  7. Your problem is, that you are talking about different games. In DU there are no wars, no politics, no alliances, no player controlled planet and no players trying to create a planetary government because DU lacks pretty much all required game mechanics. Not even PvP itself is really working. There simply is no gameplay that could be mixed. That sounds quite egocentric. Boring for you doesn't mean boring for everybody else. The "boring putting voxels together" actually is one of the most important selling points of DU.
  8. Or handed over to active players. NQ already implemented such a solution but than back-pedaled at the last minute by auto assigning HQ tiles.
  9. Of course not. We know that NQ always underestimates the players. Maybe they even were naive enough to think that the personal core limit will do the job and than completely surprised that everybody creates his own org to go bejond.
  10. It's more likely that they have no choice. They must introduce limitations in order to save costs. I think they are well aware that players will leave and thereby forcing them to reduce the costs even further. There is no way out of this downward spiral. The question is how long it will take until they hit the ground.
  11. They not even changed the rules. They implemented contradicting rules. Sometimes I have a blue element and when I click to place it, it turnes red. That means that there are different rules for placing and collision detection.
  12. So you'd propose NQ spend years implementing all proposed features, fixing PVP, balancing the economy, and make the game super fun. And then, risk it all with not removing all the garbage resulting from the chaotic dfevelopement process. Sure, uh huh, fat chance.
  13. It feels like DU turned into some kind of art performance: "The Deconstruction of a Game"
  14. Of course they must not be magical in order to prevent an obvious exploit.
  15. As much a I would love it - as long as we can't even copy and past groups of elements and voxels in build mode I don't see any chance for something complex like that.
  16. That means removing the game. You are indeed not a fanboy.
  17. That sounds like NQ: Stop playing DU the wrong way! That's not going to happen. It's an open world game. Everybody plays it his own way. If you try to force players into another playstyle than they will find workarounds or leave the game.
  18. There are a lot of countries where employers can fire emploees at will with pretty much no reason. Contracts that prevent it are a double-edged sword. Employees are bound to them as well and can't terminate it within a given cancelling period without penalty. Implementing such real-world mechanics into an MMORPG would not only turn players into org slaves but also prevent them from leaving the org whenever they want. Thus, be careful what you ask for. I actually don't see the problem. Check the reputation of an org before you join and if you feel treated unfairly than leave it. It's simple as that. And in regards to your obsession with socialism/communism: What you ask for is irl reather typical for socialist countries.
  19. 3 - Don't implement basic gameplay loops as scheduled events: If asteroids would randomly spawn and de-spawn every day most players would't even notice that there is such a technical problem.
  20. No. I just claimed a tile and tax is due in 3 days. It seems tax is suspended for old claims only.
  21. And there will always be players who use cheats and exploits. Usually they get banned in MMOs, but in DU most of them got away with it. Maybe we can see that as some kind of compensation for the pain to play 'beta', but there must be a clear cut on release. All the burden inherited from the chaotic developement needs to be removed. Of course there will be be players who get rich very quickly again. But as long as they do that unter the same conditions as everybody else it will be fair play. DU needs much more players to survive. In the long term losing the current players base or not doesn't really matter.
  22. And they don't even managed to solve the problem completely. I still get collision warnings after valid placements of elements. Is that going to be fixed in future patches or are we supposed to place elements by trial and error with two contradictory collision checks? Nobody knows.
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