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RugesV

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Everything posted by RugesV

  1. I am at ~28 months subscription. 2x12 month subscriptions and the free months we got when the game was not stable. Feel kinda short changed in the rewards department.
  2. Why would they say this......... FFS. He should be fired for saying such a stupid thing. And the other two should be fired for not questioning what he said before the video was released. And anyone that does not realise how bad of a statement is should not be in a position of policy making.
  3. Change Lithium to 4KG, 180 HP. It keeps its same place on the board regarding defensiveness. But allows a non tanky light weight design allot of people have used. Change Plastic to 10kg 725HP, 5% resistances. It keeps its same position on the board regarding defensiveness. But allows creative designs. Swap stats for Aluminium and Carbon. Makes more sense that aluminium is the lighter of the two as more people use aluminium ships. This is more of QOL change and will have little effect on other aspects of the game. Change concrete, Brick, and marble to 4500HP and 150KG. This makes these materials better suited for building on static cores. And with that weight, pretty much not for dynamic cores. Change sodium to 20kg, 900HP. same reasons as Lithium.
  4. Up next: Upgrade your account to an industrialist account. For an xtra $10 a month you can get 10 more schematic slots.
  5. I would love to provide you some balanced feedback. Soon as you tell me you are not wiping my work, or you start paying me to beta test your game, I will hop in and collect some balanced feed back.
  6. Yep completely in limbo. Just logging in to maintain skills and pay taxes. I did spend the night two weeks ago showing a friend how to asteroid mine. And how to build a cheap ship to mine it. It almost drew me back in. But then I remembered about the announcement of a wipe maybe.
  7. I think it was founded as a way to collect money from monthly subs and microtransactions. DU has as much metaverse in it as it does rpg. But NQ did own the trademark to metaverse at one point in time.
  8. You mean like new world? Easy and simple. And they had almost a million concurrent players. Except it was so easy and simple that everyone "finished" the game and stopped playing. Du is a subscription based games, they need players playing long term, not a giant initial influx that dies down quickly. And the .23 exodus was not because of schematics. It was because of the way they introduced them. Everyone was producing everything they wanted. And then the next day those nice factories they had no longer worked. And it would have cost more quanta then they ever made to get back to the same production level. Had they phased them in, I don't think it would have been as much an issue.
  9. Schematics added industrialist to the game. Before .23 if you wanted 2 gates for your base you would just spin up your machines and make them yourself. Now you look at the cost of schematics and say hmm I only want 2 gates. OK I will buy those on the market instead of buying the schematics. This creates situations where people actually buy and sell things. You want creative and open play? Why not go a step further and just give everyone God mode so they can just spawn stuff at will without having to make it. Then it would be creative mode.
  10. The station is running out of oxygen. Players need to donate or sell oxygen to the station. If enough oxygen is donated all players will recieve a small reduction on tax on future sales for x amount of time, the top donater will not be taxed for x amount of time. If more oxygen is sold then donated then sakes tax will increase for everyone at the station. If not enough oxygen is donated or sold all market transactions are timed out at that station.
  11. I assume he's referring to a stationary orbit in gravity. But I don't think you can actually do a geo stationary orbit in du since the planets are not actually moving. And since he's trying to use thrusters to maintain that position. Explaining it as a space only vtol kinda make sense. As to the op. You don't need 100 engines. I have a single xl freight engine taking off from a station in gravity moving 30kt. And if I moved the station up in warp I would not even need to take off just warp from the station deck.
  12. That's just speculation. Although I think thier is only 3 reasons for not announcing. 1, they are going to wipe but don't want to loose player base by announcing. 2, they are not going to wipe, but don't want to say so incase they have to for technical reasons. 3, they don't care and can't be bothered to decide. I hope not 3. I don't think 1 either, because I don't think the players that are paying are a huge income as it is. Which really leaves option 2. And would really make sense for the long delay in answer.
  13. No. You can keep all your assets docked up inside the 3000 indescribable stations where no one can touch them. When out in space you have a week notice to put all your toys away before they get attacked. Beyond that, suicide attempts. However I do feel that when planetary warfare comes in, a war declaration system will be introduced. And once that happen du can claim it is even more pvp then eve since you won't have stations to hide in. Well if your considering where you can pvp as the deciding factor like you are.
  14. Or they could just stop pfooting around and make a decision. Then this discussion becomes moot.
  15. @EasternGamerEasternGamerI kinda like the effect of lum voxel giving light to everything around depending on how close you stand from them. They also give a good effect at further distances to themselves. Been using these two effects in my builds. One is to highlight key things. For instance I have some pillars infront of my base that I put lum voxels on. Really highlights them for avoidance when I am heading in. I also use them on fence poles at head level, creates a nice effect when your going through a large base. And finally I put a small flat less than 1 voxel size at the head position of every seat. Really helps on lighting up the ground when I am piloting a ship. If you want lights to actually light up surrounding, then use actual lights. And even with those many of them give specific light waves. Just gotta use the right light for what effect your looking for.
  16. In Ark. it cost 100 times more to destroy an item then it was to create an item. In DU I feel its the exact opposite, its 100 times easier to destroy an item then it is to make an item. And for those crying about PVP space being to small. I am sure you have all your assets parked out in PVP space? You dont have anything parked inside the safe zone? That way other people can PVP your assets when you are offline, or someone that is bigger and badder then you can PVP you when your online. Or is it you have all your stuff parked in the safe zone, same as everybody else? Its like you want everyone else to be a target for you, but not you to be a target for them. There is 0 reason to remove any of the safe zones around any of the planets. If the only safe zone was sanctuary then everyone would live on sanctuary, all the other planets would become abandoned. Removing the safe zone around the outer planets will serve no purpose other then a smoargusboard of initial kills of everything that is out there. And then noone will build on those planets ever again. For the same reason you dont have your stuff parked out in PVP space right now. And deep space is a hell of allot safer then a PVP planet would be. Now with all that said. A war declaration system will be needed. that way players can fight other players in safe zones. Although discussion on such a system would deserve its own forum thread.
  17. The only reason I am paying three monthly subs right now is to skill train. Logging in once a month to make sure taxes and skill Q's are good.
  18. I dont think these are bad things. A secret pirate base. A carrier secretly operating for a pirate. A cheap throw away ship for ganking. I see nothing wrong with these strats. almost a requirement. I do agree that pirates not being able to shoot back at military ships in safe space is kinda an issue. But the goal is to make pirate ships less desirable. They are already going to get to have all the best modules on them. You allow them to do everything else, and everyone would just fly pirate ships around. Also one of the goals of a system like this is the soft removal of items from the game. Where once an item becomes flagged as pirate it sudo removes it from the economy as noone is going to want to buy it for there merchant or military ship. What about a module that does 500% damage to pirate ships?
  19. They should have different icons in the radar. Which would allow players to decide if that ship is a threat or not. (granted sneaky pirates could create fresh meta unclassified ships to sneak gank merchant ships, atleast once per new hull before it becomes flagged as pirate). Introduce role specific modules. Modules that increase merchant ships, cargo capacity, max speed, that are only for merhcant ships. Same thing for military ships, role specific modules that only work on military ships. Of course I do feel that pirate ships should be able to use any module they want, they are pirates, they illegally modify parts to fit on there ships. Next up is the debatable part. I think to spice things up a bit we change some zone rules. Pirates can attack merchant ships. in any space zone. Pirates cannot attack attack military ships in space safe zones. Meaning if you are a pirate ship and get caught by a military ship in the safe zone, you could get destroyed without being able to fire back. Military ships can attack pirate ships anywhere. And of course deep space no rules apply (except flag changes as I said in the first post).
  20. Every item you put on a ship adds adds weight, adds cross section, must be repaired when damaged. Unless it serves a purpose there is no reason to have one on your ship other than looks. You could go as far as removing the repair cost, removing all the weight not having it add cross section. Which would not seem right for DU. But these are all negative things. So why dont we give them bonuses. They dont need to be huge bonuses. Not to the point where people feel they have to have them on their ships. For instance placing down a metal beam might increase element HP of nearby items maybe by a set amount or maybe by a percentage. Maybe that bonsai plant reduces weight of nearby items. or what ever part reuces cross section. Or having the decorative radar increases the usuable radars range. Or having a bed increasing weapons damage. Maybe having a toilet increases explosive damage of your ship. There are hundreds of different stats to effect. Give players fun instead of taking it away. Ohh and rework repairing ships so the repair are actually economically feasible.
  21. The only impassable barrier would be a pure industrialist. And thats because you could never make enough money doing basic industry to earn enough for exotic schematics. And thats not entirely true as some basic lines can be profitable. I do have an idea that could solve this progression bottleneck and add content to the game. Commodities. Talking about crates of gears, servo's, hinges, flat walls, carbon bars........ And industrialist could mine, or buy carbon on Allioth. Turn it into carbon bars. and a bot market on Jago would buy those carbon bars for 150%. (or some other value some economist later decides. The key here is a pure industrialist has an industrial way of making profit. and is not forced to go out and mine or run aphealia missions. I would like to see this idea taken a step further. Each market would have its own commodity requirements. (And generally require things that are made from ores not available nearby.) (which would encourages shipping which encourages piracy.) And each market hub that has its commodity requirements met on a planet offer that planet some sort of boost. IE maybe that territory taxes on that planet are lower, Or maybe the market tax on that planet are lower. Heck maybe even take it the opposite way and have a type of commodity that is supper supper heavy and if sold to a planet increases that planets market and territory tax. And to defend against that players must keep there planet supplied with basic commodities so they are not interested in buying these black market items. Something like this would add the resource sink that the game desperately needs. And it would add progression to industry, even for newer players. And and a whole new slew of player driven content.
  22. I was shocked when they said they are considering removing schemattics. I get they are highly unpopular, and a sticking point for some people. But they are a gate keeper for production. It means when someone wants an item they will actually check the market instead of build it themselves. It is also the largest quanta sink ingame. If anything I feel that the prices on schemattics are far to cheap. Even for basic stuff. You make it harder to get production setup , less people will setup personal production lines and buy the item off the market.
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