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ADCOne

Alpha Tester
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  1. To be honest its their first one so it was always going to be hard to make it a good one. I think it would probably have been better to wait until release for this kind communications though. As for not answering the wipe / no wipe question I am not as fussed over that so much has what I will get to keep, since for me the main thing is my core blueprints. These let me make my ships again, which I spent months making, just by having the parts. To be clear I really liked the challenge of making them but challenges like that are only really fun once - you cannot go back and enjoy it the same way a second time round. So I not saying I would not play but it likely would kill the enjoyment of that game aspect for me until I get to something new and this aspect is a big part of the game at present. I'd also like a 'magic blueprint' in what ever form is require to make it fair since that's going to make me enjoy other aspects of the game to unlock it (I assume an unlock barrier of some kind), instead of spending ages acquiring all the parts needed, which is not a grind I'd like to face again for something I have already done. This would keep me playing with a slightly different goal in mind and keeping things fresh. As for Skill points, my main issue with loosing the skill points is I'll never remember what I trained and in what order so it will be a faff choosing what to train in what order. I feel like I would like to keep them but part of me also feels like I would be happy with loosing them and simply having a list of skills E-mailed to me stating what skills I had and what order I trained them. I have no issue with them using pod casts to answer the not as important questions to the community since the other questions will be done to death (and are) during two way communications between NQ and the community.
  2. When you are piloting a ship the default interface has it in the bottom right of the screen (A section for docking). You have to use the tab key to allow the mouse to move over to change the options.
  3. Never mind - If you change the docking settings to auto dock with your own ships it works fine 👍, glad its not taken me days to figure it out though
  4. So I know docking was added to the game to prevent unauthorised pirating, as opposed to people actually pirating by shooting weapons however, I am trying to make a ship that will allow other ships to dock and all the small ship does is bounce off the larger ship. This is a bit of a problem since I would like the ship to rest on there later on and I am trying to make the landing pad a better size to match the ship I am trying to land. I would also like to make entrances to allow extra small ships inside this medium ship and I am guess they are just going to bounce off too. So Anyone know what I am doing wrong? Or is this a suggestion to update the docking to allow these activities to work without allowing the unauthorised pirating? Thanks for any help in advance (I have tried putting forcefields around the landing area to keep the ship bouncing inside that area however, it does manage to bounce out again)
  5. I believe I have found a problem with speed reduction (I would certainly want it fixing if I was making the game). The issues is when the ship reaches the max speed that its going to travel at, it will keep burning space fuel trying to reach the speed you thought it was going to reach. While I am sure the system is working as intended its going to cause people to get stuck in space (I was luck to notice) and could actually become "the meme" for DU first time player start, from finding out the hard way. My argument for fixing this is simply that at no point dose this mechanic happen when flying except for this one (that I have noticed). As a result please can this be fixed so the ship stops using fuel when it reaches the arbitrary max speed now imposed upon the ship just like it used to do when ships reached the actual max speed before this update? Also I have 'tested' this mechanic myself now and I still do not like it. Due to it being unrealistic and it adds 30 minutes each way just flying in safe space - sanctuary to one of the moons of Thades so it must be adding many hours to every other destination never mind a journey with a return trip. To end on a positive note I have liked all the visual changes I have noticed - space engines, retro-rockets, clever on and off for the ore colours depending on the tool being in hand, etc.
  6. Thank you Elevators underwater are working again. It would still be nice to drain water but I am certain it is now bottom of the pile of things to add give you can see really well under the water with the update so good job there too. 👍
  7. Not sure if this is intentional but All the bonus ore from the mining unit mini games is spawning right on top of the MUs, which seems like its a bug since it makes them much easier. If its intentional I think its a good change but I might have chosen to place some of my MUs differently. I also notice that the default view when you pilot a ship is now third person view is there any way to make it again start with first person view instead? (Hopefully some lua)
  8. It seems elevators do not work underwater anymore, which makes my suggestion found below about water drainage in structures more pertinent, rather than a suggestion.
  9. Thank you for the clarification - I'll still have to move the adjusters again though.
  10. Also 100% appreciate the visual change underwater its so much easier to see But I am not so fond of the adjuster changes that I have noticed: 1) My ship turns much slower 2) My ship is not turning as flat as before so it angles up or down depending weather I am turning left or right and I'd spent about an hour the other week adjusting them so it would stay flat... Yet to test the speed changes but looking at the video it seems painful (hope that was just the acceleration shown and not top speed comparisons).
  11. Can any one go through the first time player experience or just actual new players? (I'd like to take a look at the free structures)
  12. How is keeping your blueprint unfair? If you put the time into making it and are allowed to keep it blueprints on their own are not an advantage in any real sense since I made all my own Blueprints from scratch and keeping them simply allows me to make my favourite creations (all four of them! - about 10 ish if you count the buildings). Or are you specifically referring to people who want to keep the thousands of copies they have to sell? Seems to me that keeping a blueprint original for a ship I already invented is no advantage, since I spent the time in game creating it in the first place. Is this simply something being stated to allow people to try an make other peoples creations first and claim it as their own (plagiarise them)? It seem a very strange thing to object to people keeping their own blueprints. As for magic blueprints I seen no advantage if they are on time release to allow new players to catch up (different sizes releasing at different times). Advantages are only viewed as advantages when you cannot determine a fair way to do things for everyone to be happy and this kind of thing (for blue prints) should be easy.
  13. So from reading the options: The no wipe is what I really want since I will certainly keep my stuff. The full wipe sounds like the best option for the game based on how you word it. However, I would like to know more about keeping my blueprints and what are these methods to make recreate my creations quickly, before I commit to that as my personal opinion. [Added: I would also be more committed to the full wipe if the talent points were kept since I have a talent queue of over 700 days at present and I am not doing anything fancy, so wiping them just seems unnecessary. Also how would you justify saying a months play time for the people who sub is actually a month and not a month of time when they are actually in game, since the argument for it being a monthly sub is based upon the fact the character is always active for the month gaining talent points? (No I do not have a sub since I am an Alpha backer)] The dual servers option sounds like the safest option in terms of keeping all our things but also sounds like the most risky for things to go wrong. So not so sure about this one. The partial wipe does nothing for me since I am not rich and not poor so the economy is not a factor for me in game. So I guess that is the only one I am not interested in see at all. (Especially when you consider you would need to find your taxes in the first 1 to 6 days for all your extra territories)
  14. I believe that is the current update being tested on the PTS. The game is still in beta so you cannot really says its broken because its not actually finished. You could say 'its not quite finished' or 'something is not done yet'. Once its actually version 1 of the game that is when you could talk about something being broken because its at the point NQ says its how they want it to work. I do as a rule really like most changes they made based on how it changed the way I play the game. All I was doing before was mining and now I am out and about doing things so its better than it was before in my opinion. It is just a case of NQ bringing it over the line for everyone.
  15. Just an observation but I just visited Market 7 and it looks like a wipe happened there - no ships are present at all. I do wonder if we really need a wipe if its like that everywhere else too.
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