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ADCOne

Alpha Tester
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Everything posted by ADCOne

  1. Yes I'd see that after I posted here, so we just need a way to import core blueprints the other way round. It is a worry over ownership then maybe they import as external core blueprint copies or something. Anyway it seems like a good thing that is coming soon.
  2. I think this sounds like the answer to peoples requests for a creative mode, which I have seen in the forums previously people felt this was missing. While I do not think most things should be transferable (and possibly not anything at all). I do think it would be good to be able to copy your core blueprints between MyDU and the MMO, that way people could literally be very creative on the stand alone version and only make things they use in the MMO. Anyway I think its a good thing since we will be able to keep our creations in a more permanent ways (even if we cannot copy core blueprints and need to recreate them from scratch). So thank you for this when it released
  3. Though I have discovered if you place a static core building over two tiles and setup mining units on the tile not considered to be the tile with the structure your ore skittles will move to the closest point on the tile the structure is considered to be apart of, instead of where you mining units are located. This could be used to have a cave on one tile where you place your mining units but the structure used is actually part of the tile next door and if that is where the entrance to the cave is located, then the skittles would spawn there. I've not tried this part but it should work.
  4. If you've built a structure just under the surface the skittles appear both onto and under the small lip of ground above the building. The only way I found to stop this is to make a hole above the mining units.
  5. Interesting thread and ideas. Personally I enjoy making the ships in DU and really enjoyed overcoming the flight and transition to space mechanics. I continue playing (currently) in the hopes I'll get to make better ship designs at some point. I find the main negative at the moment is the chores that have been added to the game - weekly / twice weekly scans for mining units and the taxes. Between these two all my casual time for the game is taken up and I see next to no increase in my DU wallet to buy more ship parts (except on sale month). So to be honest I think they have the PVP and safe zone play balance wrong because I cannot see any new players even getting to the part of the game I enjoy without years of 'trying' the game. So if nothing else I hope they make changes to these aspects of the game. As for the ownership issues mentioned above I think the ship exporter is probably the correct way to deal with this, since all I personally really care about is the ship designs. The ship exporter perfectly allows me to print 3D models - or will do once I get around to buying a 3D printer. Though I do wonder if NQ should have added a shop for printing our ships for us and then sending them to us from their website. Obviously we would pay for the printing, where the cost depended on print size and postage etc. I am sure this would be a safer way to increase their income a little. Could even be the income that makes the difference for DU. Anyway still hoping the game works out in the long run 🤞
  6. I missed this post in January and only noticed today. I moved a couple of years ago and did update my address on my backers account for Dual Universe around the time of the move, so can you confirm if that address will have been used?
  7. Thank you for this Exporting my creations is something I have intended to look into for some time, so I am very pleased with this. I now just need a 3D printer to allow me to print out all my creations for my desk.
  8. How long does packaging and unpacking them take? Can you add items / remove items from the package once it is made or is it fixed once packaged up? If its fixed its not really the same thing but probably very handy for moving between containers.
  9. I am also still playing and my main gripe would be that I am playing to keep the taxes rolling on so I can one day make enough to buy ship parts to build more ship designs, which is what I like and have enjoyed doing in the game. However, The idea taxes are needed to limit what existing (active) players can do is not the way to go or think about it. If they implemented the suggested increasing taxes like mentioned above I think I might actually leave the game after that - I would almost certainly end most industry in game and I cannot keep up with demand on some things as is. The taxes only server one purpose and that is to ensure tiles are not taken up by inactive players (people not paying for the privilege). Its not ideal but you could not run (financially speaking) a game, as I understand it, without making sure only the paying customers take up the server load, so its not something they could do without. Also enabling prepaid taxes while limiting the amount of prepaid tax, ensures people who go on holiday etc. have a reasonable chance to come back to their tiles if they take a break from the sub, during the time away. While also ensuring people cannot lock tiles away for years on end due to prepaid taxes. Other than the above taxes server no purpose and are of no benefit to the players, as a result I see no reason the taxes need to be high or ever increasing or indeed anything that requires real effort on a players behalf to achieve, especially if you are not part of PVP, which I am not. I would not mind trying it but PVP is not what specifically brought me to this game, nor is it what keeps in the game, since I have not even tried PVP to date (many years have passed). Also regarding the mining calibrations, doing them every week (some units more than once a week) is just a chore and while I do like the idea it takes more than one scan to fully calibrate a unit and that there is optional bonus ore for finding high calibration results. I do not like having to redo it all the time is not a good thing especially since its tied to the taxes anyway so that supersedes any reason for calibration loss. It just feels like something that forces players to login to the game, instead of actually play the game when they want to do so. In my opinion calibration loss could actually be removed from the game entirely since the real constraints on tile management is 'Gravity' or if you rather how much ore you ship can actually move at one time etc. To be clear there are only so many tiles one person can manage each week regardless (especially if you do not PVP so do not use warp). I realise that PVP does required everything as hard or challenging as possible so they all have to choose what resources to invest where etc. However, making all players go through PVP loops is a mistake in my opinion. It was like introducing different speed limits for ships instead of making it about acceleration to reach the speeds, completely PVP based but ignored the increased time to fly somewhere with a load so non PVP players were affected even when not going into PVP space. I guess I think all game mechanics even PVP related should not forget this is meant to be a game and therefore fun for all players, where people enjoy the things they choose to do in game, not simply ticket the PVP mechanics box so it becomes a set of chores, your doing each week instead. Addendum: Having given it some more thought the only reason I would accept mining unit calibration loss as a reasonable mechanic is once someone sub lapses. Thus giving the a small amount of time to remember to resub before there server use is stopped (via Mining units at least).
  10. While I am sure there is a reason for moving every item from one container to another separately and I am not sure how much these moves tax the servers either however, moving about 1000 scans from one container to another certainly takes a minute or two. I think it might be better, at least for scanner results, to have them all add into one book (Scanner Results Book) when they are being created. This would allow people for you to move all scan results with one move instead of each scan individually. You would also still need to be able to remove an individual scan from a book, when it come to selling the results etc. It might also be better to make a Scanner Results Book only work per planet (scanner results from planet A will not go into a book with scanner results from another planet - like planet B), to avoid confusing which book you let the scan results within etc. You'd have to be able to merge scanner result books from the same planet though for this to work as intended. Anyway just thought this would be a good QoL improvement and might save some server work etc.
  11. I missed the live stream but I have just finished watching the recording and its seems like a really good idea. I think its a shame you did not have this a year ago, I think plenty of Beta players would have been happy to be involved and it would have had great possibilities for community involvement back then. Hope it still does 🤞 I also think if its really successfully you could almost make it a game show of sorts and even spin off with people trying to complete the mazes and puzzles that have been built. Anyway looking forward to the next one.
  12. I still LOVE THIS GAME - Glad it is not just me Add some asteroids with mega nodes. - Agreed, though I have not done any asteroid mining since Beta. Unbalance some of the game. - Agreed, max speed was not the way to 'balance' ships, should have been acceleration balance based upon mass and engine thrust (Small ships would always reach higher speeds first with this). Schematics: - Agreed, its not a fun system that's been implemented and have suggested a tech tree alternative (rewarding long standing players but allowing all to participate. which is better in my opinion). Though it has been pointed out originally it was sold as no sub parts being required and that sounds like less server taxing and might be better, certainly worth a try in my opinion if the only reason for schematics is server load. Add something for us to aspire to. - I am not sure about this the game was sold as player driven and as the game is people can aspire to what they want to do. Though I guess a story intro might be nice to teach all the aspects of the game in addition to the tutorials. Bring back the bots. - I am not sure about the bots, I agree the market is not quite as it should be but T2 ore is still more expensive than they were in Beta, where as T1 ore is much lower in prise. I think they might just need to rebalance of the ores quantities (Especially since T2 is the fuel ores and needed just to fly around). I have suggested an exchange of scan results for ore amounts on a tile of the players choosing to make ores more attainable and all tiles potentially useful. Cut the weekly fee on territories by at least half. - I do and don't agree with this. I think the home tiles and the HQ tiles should be without taxes for all players. I also think the corporate taxes should be higher than the individual player taxes, the reason for this is individual players can only manage so many tiles, whereas the organisations can have infinite numbers - dependant on members. So maybe I think leaving the organisation at the current price and simply reduce the taxes for player owned tiles to maybe 100,000 each week would make the single player a more relaxing experience (it is meant to be a game after all). Where as the organisations, which I would have thought will be more likely to PvP and should be more tightly wound as a result. I also think that all single player who owns no tiles other than their home tile(s) (Haven / Sanctuary) and the HQ tiles, should receive the money payed into the taxes divided equally between them (Being part of an organisation would not affect this). Since this would also help drive the economy with single players having funds to buy items from the market and take away the tax blackhole, which provides no services in exchange for the payment of taxes. The blackhole is my personal biggest issue with the tax being in place. Mining units… the upkeep is just irritating. - Agreed. I like you can have bonus or but, I do not see why I need to keep calibrating the units every week to keep them going (these are the things keeping the market going even a little after all). Introduce clear voxels. - Agreed, I would have liked this at the start ship building, I have found a 'work around' for using the glass panels but I am nowhere near a good enough voxel'er to make it look really nice. I think I could just about manage clear voxel though in box or oblong form. Reconfigure the Large Dynamic cores for a 2nd style. - Agreed, it would be great to be able to keep the volume of all cores but change the way that volume is shaped. My ships would look much better, even with my limited voxel skills. Great post Sinjin
  13. I laugh but I'd cry
  14. Ignoring the slights about doing no testing changing to the type of hard disk is the only change I made and instead of waiting something in excess of 5 minutes to loading the game, I now have maybe 30 seconds. I have also found the game in general is loads better.
  15. I agree ship building was my favourite aspect too, though I have not tried all aspects of the game yet.
  16. If it helps I reposted my ticket a couple of days ago realising it had been closed, without the update I was expecting and the response I got was the following: ============================================ Remove some text above... I can confirm that we are still working with our logistics partner to dispatch the physical rewards for our Kickstarter pledge players, and we will be focusing on these rewards specifically at this time. As an Alpha pledge account, we will be working to provide the T-Shirts to our Sponsor and Patron backers after the Kickstarter reward dispatches draw to a close. At a later date, we will also open up a section on the web accounts for all Sponsor and Patron backers, so that they can select the size that they wish to receive. We will communicate with more updates on the progress of the Kickstarter dispatches, and also when we are opening this section on the web accounts. Please be sure to keep informed via our Kickstarter page, forums and news page on our website for when these milestones are achieved. We would like to thank you for your patience and understanding in this matter, as we continue to deliver on our promises made to our backers. Removed some text below.... ============================================
  17. Not sure if this will help however, I had this lag issue until I bought a M.2 PCIe SSD, which has much higher speeds than SATA SSD (and magnetic disks). If your computer has a slot for one of these I would suggest this will solve the issue (I was using a magnetic disk drive before this). Other things I found helped were turn off the vector displays while flying near other objects (V button by default) and setting my graphics card to limit the number of frames for the game to 30 fps (Not turned this one off since I changed the drive).
  18. I agree that finding ores is an issue even for auto miners, since most tiles are gone (or I am just really unlucky). I think the below suggestion I made (Or similar) would solve this issue however, its never going to solve surface mining or starter players mining underground or even inside asteroids. I think this was removed due to server load or gamer performance (Not sure which or might have been both). Anyway I hope NQ has a solution (Not necessarily my solution) that works for everyone.
  19. I enjoy the ship building and do not mind spending some time each weekend to collect ore and then sell products and some ore to make money for this activity so the game was mostly fine for me beta because I had a head start on all the blockers (mainly schematics and taxes). However, after the wipe I am still scanning for tiles I can use and only have a modified starter ship with a scanner added. So, I would say that the main issue with the game is how many players NQ actually expected in game, with resources being extremely rare in the game now much more so than in beta - sighting the T2 ore price, which is about 3 times higher now and that being the basic ore needed to just move around the game. It just feels like they assumed they would have low number of players and would make sure the game resources reflected that. My secondary is the tax system itself is hard for new players to pay if they do not do any challenges or missions, which I imagine most will not do (as I have) almost 100 of each challenge since release and doing a scan a day on each T2 ore tile I have to try and make them profitable. I do disagree with deleting player content if people leave, I think instead it should be archived off into magic blueprints sat in the players character inventory. There are two reasons for this: 1) The main reason people say they will not return is they lost all their stuff. 2) The people who made the better creations should really be enticed back into the game so we can all enjoy their stuff again. Also I would suggest that being able to vote for landmark constructs that stay in game regardless of the creators in game status should be a thing It could be a monthly / yearly competition type thing with the three top voted entries, becoming landmarks and staying in the game for all time (Or as long as DU). I am sure many people would enter this to have their claim to fame etc. Anyway if they do keep releasing content at present, I will keep playing the game for a second year to see how it develops.
  20. I like the idea but I think being able to replace a container with any size container would be more useful since most of the time I want to change containers to larger containers. However, certainly you initial idea is great especially easily swapping out broken containers with new containers and doing this with all broken elements I am sure would save people lots of time
  21. Unfortunately, I think when there were no schematics everyone had their own empire and it was a strain on the servers (I am guessing here). I imagine it is possible but I think we would all be paying Star Citizen prices every month to maintain that (Or at least higher prices). I do think a tech tree would have been better than a schematic tree, something you would have a second round of 'skills' for to unlock a tech slot (Infinite slots to unlock - assuming the game keeps expanding) and you would assign a tech you want to manufacture to each slot you have unlocked. Different slots for different tech levels. You would then choose to unlock a certain number of slots over a set amount of time (Something like 5 level 1 slots or 4 level 2 slots, etc.). But I guess DU likes the schematic approach.
  22. Based on what I am seeing in game that is simply not true, I come across people now and again (Out and about, not at market 6), which did not happen in beta most of the time (admittedly I was not scanning in beta as much as I now). Also I am easily selling the ore I am producing to pay for my taxes, which saves me having to do the challenges every day, which is what I started out doing. Also I see a huge number of tiles still having taxes paid, which suggests people are maintaining them, many of which I would not have taken unless you have a large factory, requiring T1 ore. So someone is doing something. I will stipulate that prices are higher now because there are not as many factories producing goods and there is less ore in the game based on what I can find where I have been scanning. Certainly the moon ore values have been drastically reduced since finding ore on Moons during beta took a hour ish, now you can make nearly 1000 scans and find about five tiles containing only trace amounts (These figures reflect how many scans I have made on one moon already). Essentially I am still confident there is a player base and they are active. I will not speculate if this player base is enough for DU to expand etc. only that it gives me hope it is possible.
  23. If people are thinking like I am after all the issues people had after linking their accounts with steam. Then I suspect that the non steam player count will certainly be higher than the steam count as I am waiting for my DAC's to finish before making my decision about weather to link my DU account to steam or not. As for DU status, I think it can still succeed but it all depends on the content players make and the additions NQ add to the game. Also to respond to what useful features have been added. The schematic box is sooo GOOD I love it! and I have not got a large factory yet but even with a small one it makes things loads easier.
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