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klobber

Alpha Tester
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  1. Like
    klobber got a reaction from GraXXoR in People with 20 accounts can now makes hundreds of millions per day with missions   
    and I wonder what will they do with the quanta?
    Will they spend it on virtual drugs and stuff?
    btw is the missionsystem only hauling from A to B?
     
  2. Like
    klobber got a reaction from Sabretooth in current player count / statistics ?   
    well, my construct was moved away from the market entrance, i dont know when, so i counted 980 different people coming across it, last counter reset was around end of february.
    TheRubishLife was the last crosspasser, so Mr. RubsihLife , when have you been at the market7, this might help us getting some numbers.
     
     
     
     
      
  3. Like
    klobber got a reaction from huschhusch in So, about that cash shop..   
    I want to buy superman* glasses like advertised in the  pulpfiction books.
    *you know what I mean if you are 50+ and straight male.
     
  4. Like
    klobber reacted to Eternal in Gold Sellers Assemble ...   
    The rich do not need to work (in fact they do not work), regardless they are working or not (most probably they are not. why would they? it's not productive of their time!); the poor do need to work, regardless they are working now or unemployed (everyone has to eat).
     
    Rich do not work, the poor works!
     
    If you can take the passive income, you take the passive income! The problem in real-life is people do not know how to delegate the work, how to minimize the work, and how to leverage OPM (debt or whatever financing). A company has an asset. Asset is equity and liability (only a fool will use 100% equity). You have some liquidity to run the business (you better not run out of liquidity!). The business and it's asset will generate revenue (this will replenish--or increase your liquidity if your spending is a surplus). With income, you will make a payment on your debt, and over time, your liability and equity will separate (you are becoming richer!).
     
    Are you paying for the debt? If you are, then it's bad debt (just like your mortgage. you call that an investment when it's not an income-generating asset?); if the debt is paying for the debt, then it's good debt! That is called leveraging a debt!
     
    This opportunity is hard to make in real-life! Make this easily available in the game and I ain't working! I don't like to work! 
  5. Like
    klobber got a reaction from Cabana in current player count / statistics ?   
    well, my construct was moved away from the market entrance, i dont know when, so i counted 980 different people coming across it, last counter reset was around end of february.
    TheRubishLife was the last crosspasser, so Mr. RubsihLife , when have you been at the market7, this might help us getting some numbers.
     
     
     
     
      
  6. Like
    klobber got a reaction from Mordgier in How to get the devs on track   
    They are not guilty, its the head of it, not the poor worker.
    So I think that they do not deserve such a hard punishement.
     
  7. Like
    klobber got a reaction from GraXXoR in Empire Gets 1.2Bil stolen/insided by military leader   
    Oh god, so there is a guy who is proud of stealing the work of people with whom he had a good relationship, where he was accepted and even liked ?
    And he did not do this, because there were other people in another team, that he had an even better relationship with who now all gained advantage of the coup?
     
    That saddens me, how lonely must be a person like this... Always destroying , what comes too near.
    Well, i am not a psychologist, I just do not understand what this has to do with fun.
  8. Like
    klobber got a reaction from StarCrusher in Is this supposed to be fun - First Ship to build   
    simple is bad. 
    may be you ask someone to be friendly and bring you some starter stuff,
    but otherwise, go in the mines and bring ore to the market, then you can buy the stuff needed.
     
  9. Like
    klobber reacted to Penwith in Refund update   
    Actually, if/when I make an investment in something, I do not spend money that I cannot afford to lose or to lose my shit over should it go bust.
     
    I've done many Kickstarters, someone of which I canceled after I did more research, but that is only due diligence on my part.
     
    It's just the way I happen to look at life and how I spend money outside of necessities.
  10. Like
    klobber got a reaction from JoeKing in [Discussion] DevBlog: Rebalancing the Universe   
    lol you are kidding me, right ?
    How long might it take until the prices are more realistic?
     
     
  11. Like
    klobber got a reaction from Captain Hills in [Discussion] DevBlog: Rebalancing the Universe   
    lol you are kidding me, right ?
    How long might it take until the prices are more realistic?
     
     
  12. Like
    klobber reacted to Mordgier in Update and my concerns   
    That's the biggest issue in DU.
     
    Here's a joke for you - know why the game is called Dual Universe? Cause there are two universes, one that NQ thinks the game is and then one that the game actually is.
     
     
    You can talk all day about planned features, planned player roles, and things that players could do in the game - but if you actually truly take an honest look at what the players really do in the game  - it's a distinctly different game.
     
    If you talk about the mythical vision of building a society in space and all that - you get lost in the hopes and dreams. Do not make this mistake. Look at the game as it is today and how it works today, with the player options available today, and tell me that you still think that the patch tomorrow is the right patch at the right time.
  13. Like
    klobber reacted to Mordgier in Territory defense?   
    Speculating: NQ doesn't know how it'll work either.
  14. Like
    klobber reacted to RumRunnerI in Survivor Bias In DU's Development   
    I have always enjoyed this story and it does provide an interesting backdrop when you overlay the development of DU on it. I do wonder though if this is truly reality or just our perception of how NQ operates. Is this community aware of the inner workings of NQ and what their development processes like look? Is there a mechanism that creats a driving function that allows the community to insert their will and direction directly into the NQ machine? Some companies do have this mechanism where the "survivors" of a game heavily dictate the direction and prioritization of a game. The NQ upvote may just be a simple query into the player base that has not implications into their their long term vision for DU. Until NQ releases a formal structure and process (aka governance) into how these potential mechanics work, we really wont know. For now, I suggest to players to enjoy the parts of the game that are enjoyable and put off engaging in the broken areas until NQ has resources (i.e. time) to address them. There is plenty of fun to be had and I find myself wanting to play more if only I had more time to be in game. 
  15. Like
    klobber reacted to Olmeca_Gold in Survivor Bias In DU's Development   
    When making their plane design decisions during WW2, the US-army once concluded that the most-hit areas of planes should be the parts which must be improved by more armor. This seemingly common-sensical conclusion was proven to be false by the statistician Abraham Wald. The issue was that, the Army's conclusions were drawn from planes actually made home after sustaining damage. One would notice a way different damage distribution and draw very different conclusions, if one actually looked at planes that fell down in combat and didn't survive.
     
    I suggest that a similar error might be beginning to haunt DU's developmental prioritization. NQ is beginning to take the feedback of the currently surviving DU community very deeply to decide which areas of the game they should improve immediately. While this might seem common sensical, it might also be creating a bias similar to the above example.
     
    My (very anecdotal) experience of reading DU community gives me the impression that we have a lot of people here who enjoy making ships and constructs. I know this would be an oversimplication, but let's for the sake of argument categorize these players with othergames they might enjoy. Let's say current DU playerbase has a lot of Minecraft, Satisfactory, Factorio people. This would check out, because voxel building has been one of the most advanced and interesting aspects of DU since early alpha. So people who would enjoy this kind of gameplay came into DU and "survived". The game ended up being interesting to them at the current state.
     
    Meanwhile people who would enjoy PvP, dogfights, exploration, empire building, creating huge organizational (managing real people, not factories) tycoons etc. either didn't come into the game yet, or didn't "survive". Eve, Star Citizen, No Man's Sky kind of players didn't fill DU's current playerbase. And I know many of them dropped out after the weak experience in their areas of interest after beta launch. Ofc, there is greater diversity in player mentality compared to alpha, but still insufficient.
     
    I would argue in its full potential, DU should appeal to all these types for different reasons. But since the game is still in a very early stage, the population of DU is less diverse across these player mentalities and the effects of this bias are greater. Meanwhile, some developmental prioritization decisions are being made by the influence of the existing playerbase, rather than the playerbase DU should be appealing to. Here are some examples how this happens.
     
    1) A feature upvote page was created with no regard to principles like "nobody reads the second page of search results". Then features were upvoted by mostly pre-beta players, cemented on top by the web page's design, and those began taking significant NQ attention. 
     
    2) Due to surviving players, ideas like "voxel vertices editor" or "mining bots" are heavily upvoted. These are features which the Satisfactory and Minecraft kind of players would enjoy. They wouldn't enjoy mining so they'd seek ways to build without mining. But DU should be a game which should also appeal to people who like to mine. Bots would devalue their work. Instead of working on an improved mining experience, prioritizing bots is a clear example of survivor bias in development.
     
    3) Similarly, voxel builders are already achieving greatness in DU. Instead of elevating their gameplay further, NQ's developmental prioritization should be getting other gameplays to that level of interestingness and fun.
     
    4) The incoming PvP patch is grounded on solving shipbuilding problems. But meaningful choices in ship design isn't the only balance domain for a fun PvP experience. In a balanced single-shard sandbox sci-fi MMO there needs to be PvP commitment, non-consensual PvP, and a meaningful risk/reward spread. I would argue the lack of warp disruptors, warp bubbles, webs; the ability of PvP'ers to bail out of any fight even after engaging in it, are more important issues than borg cubes. I'm sure it'd be better for more people if NQ solved the core gameplay experience of looking for meaningful PvP for hours and not finding anything, or the ability to bail your ship out of engagements (thus economics, chance of death, consequences not mattering), rather than fixing the shape of my ship. 
     
    Of course, in an ideal world, NQ should keep improving all aspects of the game. I am not arguing at all that the game does not need a vertices editor, nor that borg cubes aren't a big issue. I am just saying that NQ should be wary about de-prioritizing important developmental areas which also happen to have no voice in the community since people who would care about these issues aren't even playing yet.
     
    The game is very early and I'm eager to see how things will develop. This post is meant to be more of an early warning to NQ and a conversation initiation. I hope they keep the great work up.
     
    o7
  16. Like
    klobber reacted to Rimezx in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    I've been discussing these changes with my friends since the start of the beta and its nice to see what we've been thinking from the start being considered. There are some issues to be addressed first though regarding these changes.
     
    1. AGG 
    As it has been mentioned above, the AGG mechanics should be made clear before any change is implemented. Is the AGG supposed to function without someone sitting on the command seat? If yes i suggest that the AGG is made to work reliably for a time limit after all players leave the construct. You should be able to enable AGG jump and and trade then go back up and move the ship. I think AGG ships that never land should be nerfed. You can make the ship at least be able to land itself without any cargo load. 
     
    2. Time to move into command seat
    I think there should also be a small time after loading back after a disconnect to get back to the seat before the momentum returns. For example after getting disconnected and loading back there should a warning that you have 20 seconds or something like that before the momentum returns and as soon as someone sits in the command seat the momentum should return. If you get disconnected during a crucial time like atmosphere entry without agg or landing close to the ground and the momentum returns instantly on load, even 2-5 seconds of not controlling the ship could be fatal. If it is to be perfect the ship should remember engine thrust levels too after loading back, but i do not expect that much ?
     
    Further suggested changes:
    AGG should start at your current altitude instantly on activation and then you can change the base altitude for it to move you.
    AGG base altitude should be different for each planet considering what the mean altitude of the ground is at that particular planet. There shouldn't be AGG friendly planets like Thades.
    All floating platforms should be nerfed and removed. Makes no realistic sense and also they are flying hazzards. You should not be able to place a static core if no part of the grid is touching the ground or another core. 
    Core stacking on top of each other should be limited and space elevators be removed from the game. I managed to hit one in orbit with a speed of 3900 once  . Anyway its ugly makes no sense and it shouldn't be possible.
     
     
  17. Like
    klobber reacted to blazemonger in DevBlog: Element Destruction - DUscussion thread   
    Most crashes are player fault. You come in too steep, do not have enough braking capacity  or engines are not able to warm up fast enough to catch and provide propulsion. You leave from one planet with half the gravity of your destination at max mass for the destination.. you are bound to go boom on arrival.
     
    I guess proper ship design will become a thing now  
    And the changes in TP policy make even more sense now
     
  18. Like
    klobber reacted to MCwrath in DevBlog: Element Destruction - DUscussion thread   
    Really eager to see this in action. Just to make sure I understand correctly: element destruction also occurs when crashing, or is it only when taking damage in PvP? 
    If so, I love it even more, since this will make you think twice in regards to flying and manouvering etc. Also love the idea of Tiers of elements. Great addition! 
     
    To all the people who say: 'Focus on bugs first'. They probably have seperate teams that dedicate themselves to bugs and performance issues, and other teams for features etc. 
  19. Like
    klobber reacted to Samlow in DevBlog: Element Destruction - DUscussion thread   
    I have yet to crash due to server problems tho since week 1.

    All my crashes were me misjudging my trajectory. Any server disconnects suspend your ship for now anyways.
  20. Like
    klobber reacted to NQ-Naunet in UPDATE: Keeping the 'port' in support!   
    [Updated Nov 19, 2020 @ 3:02 PM EST]: The rules outlined below apply to teleporting both avatars and constructs. This means that, outside of the list of approved scenarios, we won't be able to fetch your ship and bring it to your location. 
    __________________________________________________________________________________________________________________________________________________________

    Good day fellow Noveans,
     
    I come bearing support-related news! More specifically, I’d like to address teleportation requests with all of you.
     
    For a while now, we’ve allowed players in need of a port to say the word on Discord and - voila - your wish would be granted! ✨
    That worked well for a time, but our Discord support channel is now beginning to slip under the veritable wave of port requests… and we’d like to rescue it and all those in need of a ‘lift’.
     
    As of November 19th, we would like everyone in need of teleport-related assistance to use the in-game chat support, or submit an official support ticket. By using the in-game chat function instead of Discord, you’re likely to receive an answer quicker because our GMs are ready and waiting for you there!

    Having said that, we’d also like to inform everyone that we will no longer grant port requests if you’re simply out of fuel, stuck in one of your own constructs, or just generally stranded. All port requests will now be investigated, verified and potentially denied if the request falls outside of approved scenarios.

    Some examples of when to ask for a port (approved scenarios):
     
    if you’re stuck in an Aphelia construct if you’re trapped in any other player-owned tile (unable to dig) if you’re unable to get past the loading screen upon logging in
      What to do if you’re just stuck/out of fuel/stranded: 
     
    Don’t forget: there are plenty of player organizations available to assist in your travels through space! Be sure to check out the organizations and services provided on Discord and our Forums. Some organizations will be happy to provide you with transportation, refueling, repairs, building help and so much more!! ?

    How to contact support:

    To access in-game chat support, simply click the “support” tab in-game, as depicted below.


     
    From here, it’s as easy as typing up your request, starting the message with "@NQ" and sending it off!
     
    To submit an official support ticket, please click HERE. ?

    Then, select the hyperlinked text that says “submit a request” in the top-right corner of the page. Once you see the screen featured below, select the appropriate category for your issue and go to town!


     
    (Quick note for those submitting crash reports: PLEASE do not forget to include a crash log and/or XML logs with your ticket!!)

    And there you have it! Let’s all do our part to keep the Discord server free and clear of port requests so that players with big ol’ bugs and other issues to report can receive the visibility they deserve.

    ~NQ-Naunet

    PS - I want to give a special shout-out to all of our support staff for everything they do!! Thank you, all!!
     
  21. Like
    klobber got a reaction from NQ-Naunet in Let's talk DU quits   
    Lot of points here, i can subscribe most.
    I do not know when I will leave, because I still have hope, but whenever I look in my tiny contactlist I mostly see 90% offline,
    so, I have the proof that the critical leaving mass is reached. Our org doesn't communicate anymore because no one really knows 
    what to plan, and why.... 
    The rest of us is starting to build Warp Beacons, but, really, why should we have these ?
    Selling Territory scanner works, strangely, so there must be still coming new players into the game that work themselves up to afford
    them.
     
    And listening to J.C. over and over again telling us how amazing everything is, sounds like a joke, we will never have millions of potential players.
  22. Like
    klobber got a reaction from Atmosph3rik in Thanks NQ   
    I am a 'fanboy' as well ... thx NQ,  I guess the majority of the players are mature enough to see, that it is not so easy to create something like DU,
    otherwise we would see 1000s of projects like this.
    I am in since 2018 (really?) and do not miss the times when I only could play from thursday to sunday with weeks of no game...
    I use this more often as netflix, and, you know what? netflix is twice as expensive. And I can make my own drama..
     
  23. Like
    klobber reacted to Keejhle in This game is too easy. Some Thoughts and concerns.   
    So apparently I didn't log in when posting this and am thus a guest. Woops
  24. Like
    klobber reacted to sHuRuLuNi in Getting a little frustrated   
    I also crashed a lot until I finally found the optimal way of reentry. Here are some of my "epic failures"  or "How NOT to land a spaceship":
     
     
  25. Like
    klobber reacted to Ater Omen in Disappointed with Container Optimization Skill   
    You can remove the element and hit backspace to undo, this will apply current talents.
     
    @Haunty I tested everything, it is apparently working.
    containers:
     
    fuel tanks:
     
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