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Eternal

Alpha Tester
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About Eternal

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    Novark Citizen

Profile Information

  • Location:
    Scarborough, ON, Canada
  • backer_title
    Ruby Founder
  • Alpha
    Yes

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  1. It's called "Dual Universe" because the game's lore is based on Quantum Branching (Many-worlds Interpretation) discovered on the 2400s. In this concept, all possible succeeding outcomes (called "Quantum Events") exist in their own different, separate, and parallel universe and what outcome one realizes in the present is the Quantum Event belonging to the universe (branch point) one is in. When you die in Dual Universe, another parallel universe (Quantum Event) exists where everything is identical except you didn't died and you are inside the Resurrection Node. When you die and then resurrected, you are now playing the game on a different Quantum Event (different universe) where you didn't died. That is where the title "Dual Universe" came from.
  2. I'm from Scarborough, ON which is the eastern-most part of Toronto. Welcome to DU!
  3. Since this is a PVP discussion, let's talk about PVP! There are only 2 factors that military considers in their defence procurement/development: it's just efficiency and effectiveness, that's it! Effectiveness means how well it can perform it's role regardless of cost; efficiency is how economical it is in terms of unit and operational cost and still viable for it's role. What is neither efficient and effective is useless! If something cannot perform it's role, it is also useless! Since when did "pretty" became a factor in the defence industry, in engineering even? As a Technician myself, I have yet to see anything that is mechanically designed for aesthetics. Function man! What is this "pretty" talk?
  4. Exactly! It sounds like WoW man! How come every single MMO that releases, these people are crying about instanced raids? Almost all MMOs are WoW clones because these people can never change their mentality. The moment this becomes another WoW clone, I'm gone! To be honest, I am fed up with all these clones in the market!
  5. Commodities and services then, but not fiat. The solution is really simple, since the monetary system in real-life is corrupt, you will not replicate that in the game, you will add quanta-sink via NPCs to add "real" value to the quanta so in this case we will use it as a medium of exchange. Back it with real value! Now that it's real, you don't need to cap it by removing and re-introducing bots. Try to see this holistically, they(Commodities, Services, Quanta that you can spend on NPCs) are all things with value -- they are all the same thing! Don't cap the quanta but add sinks!
  6. You cannot just print quantas and expect us to have faith in it. I'm not stupid lol!
  7. No it doesn't! Fiat money is not a commodity, so how can it have intrinsic value? Source: https://en.wikipedia.org/wiki/Fiat_money It is a useless object that is being used as a medium of exchange and how it works is due to people's trust on the monetary system that I highly believe, after learning more about it, is a scam. I can discuss how corrupt the world's monetary system is, but that's for a different discussion. The point that you are making--which is the same as mine--is in order for quanta to have intrinsic value(literally "importance"), this game needs to add some quanta-sink! Look at Ragnarok Online, the NPCs right there sell Blue and White Pots(SP and HP Potions), Blue Gemstones which some classes need(Resurrection Skill of Priest requires this, Warp Portal Skill of Acolyte requires this, etc.), and other useful consumables. In order to upgrade Equipments as well in Ragnarok Online, you not only need Oridecons/Elluniums, the Refining NPC as well will charge you a zeny fee every refinement try. In order for Quanta to have "importance", add importance! This game have no quanta-sink at all! -- that's our point! A market can never demand something that is completely useless! In order to have a demand for something, that something needs to have "use"! Look at intrinsic value for god sake! I cannot demand quanta at all when I see that it has no use! It's fool's gold!
  8. And who will hold Quantas, tell me! Fiat money in real-life has no intrinsic value, the reason you can exchange them for more than paper is people's faith in the monetary system. There is no NPC in this game that sells any item for quantas to spend your quantas on, so tell me, what is the intrinsic value of quanta? Does it yield anything? It is again your faith on the quanta! Look at DACs, they are intrinsically valuable because atleast you can use them as monthly subs to this game! Look at raw resources, they are intrinsically valuable because you can process them to crafted resources, and crafted resources are intrinsically valuable because you can use them to build which is what this game is mainly about. All of these yield something! Who will exchange them for quantas which yield nothing? You wanna know why Warren Buffett believes gold is worthless? As an Investor, he looks at intrinsic value, he is not foolish! Does gold yield anything aside from it's malleability which is useful in some industries? Think about what I'm saying. It's the same ignorance in real-life that you people will replicate again in this game!
  9. I have to agree with this person.
  10. Modern aesthetics, while at the same time, the design has to make sense technically and according to in-game mechanics. An example is putting the cockpit/bridge on the aft of the fuselage/hull. It doesn't make any sense! Try looking "from" it and your line of sight is going to be far from the fore/nose which then again reduces your first-person visual line of sight of what you can see ahead as your vision of objects becomes less precise the greater the distance. Only sci-fi movies have such concepts like this! Look at almost all ships, fixed-wing aircrafts, rotarcrafts, to trains(which also have to be piloted) in real-life -- all of them have their controls close to the front where visual line of sight of the construct is best maintained. Only on cargo and tanker type of ships have I seen the bridge back in the aft to minimize shaftline by placing the engine-room close to the propulsion. Also by stacking the accommodations and control bridge on top of the engine-room, it's easier to travel between them. With a configuration like this, you can maximize space as everything else in the front is space. When you are designing something, it's good to think of function. It's also good to have quality control process on projects so our designs end up functional. The reason sci-fi movies come up with these bull sh*t designs is they have no technical experience -- they are visual artists that are working on concepts that they don't understand!
  11. I think it's going to be delayed most likely because we are still in Alpha 2.1 and that Winter Space Station Building Contest will span to January 13. They can't just change the build without affecting this contest. And Alpha 3 is supposed to include PVP Lite. Do you think they have the PVP done right now and do you think they can get it done in less than 2 months or so? Call this a speculation but I just stated my basis. No one knows if it's going to be delayed, we can only come up with our own probability, and base on how I see it, highly likely. If you see 3 tiny Chinese girls (the baifumei type) and the task is to load 400 bags into a narrow-bodied aircraft like 737--1 girl is gonna throw the bags into the belt, 1 girl is gonna grab the bags from the belt and slide it to another girl who is stacking them on the baggage compartment where you have to kneel--are you crazy to think in the first place that they'll be able to do the job? It's common sense man and I have them! I'm not making claims that this is an official information, I'm stating my common sense!
  12. This Corporation(as a quality-oriented one) will focus on one industry first. This is not a Conglomerate! One step at a time and work on what's achievable before even thinking of diversifying! If one wants to diversify, all they have to do is buy Stocks of another company themselves and their own investment is diversified.
  13. So here is what we're going to do: We wait for the game to come out because Dual Universe still has a long way till release, not to mention that I think Alpha 3 is facing delays, so relax for now! When the game comes out, we buy DACs, we grind for resources, and pool them all together to form the Corporation's Total Equity. We will evaluate how much each contributed to determine how much their Share is. We are gonna become the Co-founders, Co-owners, and Board Members of this Corporation given everyone is a Shareholder. We must have a Voting System among the Board that will determine what gets implemented or not. This Private Company will have a fair distribution of Financial Stakes (according to a proper metric) and Shares. Before one becomes a member of the organization, they will sign a contract agreeing on what their entitlements on the company are. As a Private Organization, we want a proper Private structure that is fair and it can be done through proper Accounting! Would you put your own Equity to an Organization that can't do proper Accounting as a Private individual? Here are the principles of this corporation: Building a good brand through quality-orientation based on modern design and innovation according to function and in-game's mechanics. Good quality control process of projects. Good organization and communication among the development team to achieve quality output. This is a quality-oriented(or product-oriented) corporation, not production-oriented, not sales-oriented, not market-oriented. Our marketing strategy is nothing but based on that! This means we don't rush development and sacrifice quality! By maintaining a good brand based on product-based quality, Shareholders are gonna be proud of their Stocks as well as the Stocks are gonna be valued more intrinsically because the company has good branding (after all, common stocks are based on intrinsic value, not market value). We don't care about the total manpower of the organization if that organization cannot organize itself which results to poor performance. We'd rather have a small but well-coordinated team to achieve the Corporation's development goals. Our end goal is to build a good company that is well-branded with products that are well-branded that Board Members(Investors) will be proud of owning Shares of that Company and Employees will be proud of their engagement. About myself: Mechanically-inclined with basic Electrical Works in the Aviation Industry Good understanding of Aircraft Systems Good Copywriting Skills in English and Chinese Owns a Cintiq Pro 16 for Graphics Design which is useful for Digital Marketing Have passion for Marketing Understanding of Finance Introduction to Programming (HTML, CSS, Javascript, Lua) If you are interested, let me know.
  14. Eternal

    currency

    Hoarding money -- who does that in real life? The most successful people grows their assets and not piles of money. Money to the rich is cash flow that they reinvest to grow their assets (not money which is the liquidity of assets). Assets = Equity + Liabilities ---> it's basically all tangible and intangible assets that you control (you don't even have to own them)
  15. Eternal

    currency

    That's not how I think man. I think assets and not Quantas. Even if the game is not like the US, assets are still far more valuable than Quantas which are used to acquire the valuable. Intrinsically Quantas are worthless!
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