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Haunty

Alpha Team Vanguard
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  1. Like
    Haunty got a reaction from Sputn1k in DU Memes   
    Collab fom the discord: Yama and CommanderLouiz

  2. Like
    Haunty got a reaction from Atmosph3rik in Creatures   
    I'm interested in DU because it doesn't have an NPC grind like virtually ALL OTHER MMORPGs
  3. Like
    Haunty got a reaction from RadFallout100 in Reputation Boosting   
    That's not how it works. If reputation could be taken away, that's what this would deserve, for trying to cheat the system
  4. Like
    Haunty reacted to devu in Sharing   
    This feeling when you trying to escape planet gravity but your ship is not quite ready to do so yet
    https://soundcloud.com/daniel-wasilewski-4/homeless-escape-velocity
  5. Like
    Haunty got a reaction from Veln in Distances and Warp Drives   
    Never underestimate the will for some people to do monotonous things. NQ won't "make" you do it but they'll "let" you
  6. Like
    Haunty reacted to Kurock in DU Memes   
    More memes for the meme machine...
     

  7. Like
    Haunty got a reaction from Ben Fargo in Creatures   
    I'm interested in DU because it doesn't have an NPC grind like virtually ALL OTHER MMORPGs
  8. Like
    Haunty got a reaction from Shockeray in Creatures   
    I'm interested in DU because it doesn't have an NPC grind like virtually ALL OTHER MMORPGs
  9. Like
    Haunty reacted to Shockeray in Creatures   
    I do realize that this is an idea chat and you are welcome to wish for whatever you want, just keep in mind that NQ has stated that they plan to not have bosses as this game is supposed to be about the actual people in it and not about some fake goal handed to you by NQ.
  10. Like
    Haunty got a reaction from americanspirit in Space music   
  11. Like
    Haunty reacted to hdparm in New Youtube interview with J.C.   
    Thanks for the link to the interview!
     
    Since the interview is one hour long and there's no transcript, I've tried to make some notes. Mostly it's things we have already heard before. Note that English is not my first language and I may have misheard something.
    J.C. really likes EVE Online. There will be multiple wipes before the release. Construct blueprints will be preserved. "Information is sacred". If your ship gets destroyed and you had no blueprint, you still get a snapshot. Everything is in first-person (for immersion). Third-person view may be introduced later. There will be mysteries in the world to discover. Everyone starts at the arkship. 20 km (minimum, may be expanded) safe-zone around the starship. No artificial content (bosses or pre-built challenges). Emergent gameplay, meaningful experiences. No quests. Organizations are expected to provide player-built quest/job boards. NPC life (to hunt, etc) is challenging to do right. Will start with something simple. Tech can handle 100 people on one ship. They can move and do things while the ship is moving. The goal is that one person can't run a 500 m long ship alone. 20 cannons = 20 people. Pre-alpha has one system with 12 planets. Will expand that later on with more systems and unlock technologies to build stargates. Exploration won't be easy ("a journey"). Planets are real (giant balls, not flat). 65 km in radius at the moment. Everything is editable. If you have several months, you can dig out a mountain and see that it's not there from space. The game client downloads parts that are modified. Estimate: 1000 players, 8 hours/day, 19 years to dig out 1% of the planet. There will be prospecting gameplay (scanning to locate minerals). It will be possible for players to organize and defend themselves. Biggest overcome challenges: server tech, recruiting people and building the dream team, financing. Often can't use off-the-shelf tech. Started with Unreal engine but couldn't do what they wanted. Switched to another engine. Building not just a game, but a whole set of game technologies. Marketing is important and they'll work on that in the coming months. There's lots of great games out there and no one knows about them. They're trying to revolutionize the MMO genre. You can "paint" by changing voxel materials. Elements (engines, fuel tanks) are static, but there may be multiple varieties later on. Construct and avatar weapons are preset (not customizable), but come in many varieties. Maybe in a few years they'll think about customizing. There will be a skill system like EVE Online (offline training). Still working on that. No offline mining, but some industrial jobs will be running offline. Anything that requires interaction with the world will require you to be connected. Mining will not be automatic so that beginners can have something to do and be competitive. If you are touching the ship when it is destroyed, you die. In principle, you could escape in a smaller ship before that or just float in space with proper equipment. Bases will require power (power generators) for certain parts. Not for lights. Food is intended to be added later. Everything is scriptable in Lua (for advanced players). Can automate a lot of things. You can play games inside the game. For the moment, no underwater bases. Would like to add a bubble that creates a water-free area. Just a matter of time until they find a way to make underwater bases happen. No boats ("water ships"), hovercrafts instead. Territory units will be expensive and there will be lots of gameplay to regulate how often you can claim territory. 1 km in diameter. The only way to get anything is to craft it or to buy/get someone to craft for you. Subscription allows you to get and enjoy the whole game (10-15 €/$ per month). There will be a free trial period. There will be a PLEX-like system.   Microtransactions: no pay-to-win, maybe cosmetic items only. In-game money is called "quanta". One aspect of the game that's not talked about enough: interactive elements (pressure plates, lasers, detection areas, force fields) allow you to make puzzle games (like Portal). You can invite friends or make a business out of it. Puzzle game are expected to be co-op (since there's no cube you can drop).
  12. Like
    Haunty got a reaction from Vyz Ejstu in Ground vehicles   
    No wheeled vehicles. Hovercraft will be the ground vehicles. Wheeled vehicles could be possible in a later expansion after release.
  13. Like
    Haunty got a reaction from Mortalpath in DU Memes   
    Collab fom the discord: Yama and CommanderLouiz

  14. Like
    Haunty reacted to devu in Sharing   
    This piece was brought to you by bottle of home made wine
    https://soundcloud.com/daniel-wasilewski-4/homeless-ride-towards-a-star
     
  15. Like
    Haunty got a reaction from yamamushi in Redubbing The Pre-Alpha Trailer   
    You can use Youdubber http://www.youdubber.com/index.php?video=3lavwFFGm-U&video_start=0&audio=K_yBUfMGvzc&audio_start=0
  16. Like
    Haunty got a reaction from Meumera in Redubbing The Pre-Alpha Trailer   
    You can use Youdubber http://www.youdubber.com/index.php?video=3lavwFFGm-U&video_start=0&audio=K_yBUfMGvzc&audio_start=0
  17. Like
    Haunty reacted to yamamushi in Dual Universe on the Radio!   
    I came across this article tonight, it sounds like Dual Universe had a spot on the radio, which is pretty awesome to me. 

    There's even a pretty good 30-minute long interview attached (scroll past the first video) 
     
    https://radio.foxnews.com/2017/10/13/mmorpg-dual-universe-makes-big-promises/

     
  18. Like
    Haunty got a reaction from Shockeray in Unofficial Discord corruption   
    Making a topic like this in the forums is just making your argument worse.
  19. Like
    Haunty got a reaction from huschhusch in Space music   
  20. Like
    Haunty got a reaction from namco in Ground vehicles   
    No wheeled vehicles. Hovercraft will be the ground vehicles. Wheeled vehicles could be possible in a later expansion after release.
  21. Like
    Haunty got a reaction from Vorengard in Require a Declaration of War to Attack a TU   
    Like others have said, no point in a war dec if there is no security zone or authority to file the war dec with. There are other ways of balancing without adding nonsense mechanics.
  22. Like
    Haunty got a reaction from Anaximander in Require a Declaration of War to Attack a TU   
    Like others have said, no point in a war dec if there is no security zone or authority to file the war dec with. There are other ways of balancing without adding nonsense mechanics.
  23. Like
    Haunty reacted to Anaximander in Require a Declaration of War to Attack a TU   
    EVE has timers cause EVE has Hi-Sec space, where if you have not War-Deced a person, you wil lbe shot on sight for shooting at them.

    DU is more like Wormhole Space - at any moment, you can be attacked, the only thing keeping yo usafe,. is your ptoection bubble + Shields and if th eenemy runs out of ammo or fuel before they can destroy it.

    So, you are asking for a feature that has no merit in DU, as War-Decs in EVE are only used so people can gank the enemy faction in places like Jita 4-4,which is the main trade hub and has a lot of police.
  24. Like
    Haunty reacted to ATMLVE in Attach a ship to another   
    Yeah this would be awesone, and useful. I can think of a lot of uses. Issues arise however with things like ownership, piloting, etc.. JC did mention it in a Q&A once, about the potential for gameplay but also issues. 
     
    So, merging ships would indeed have huge potentional, but I wouldn't count on it for a while. 
     
    Edit: here's where JC spoke about it. 
  25. Like
    Haunty reacted to Decker in Single Shard? LOL   
    Alright I give.  
     
    This is probably a better definition of the origin.  From what I learned by observations over the evolution of this whole thing from the 80's ... a shard is a part of a whole, the whole being the cluster, and a shard being a single computation unit as I said before.  Apparently it's more popularly used for databsae, where the database is split between multiple computational points, which is closer to my definition( So for isntance eve would be 'sharded' even though it's one server, or Elite dangerous... or Second Life....)  ... but apparently it has other origins that end up regarding the server as a whole....
     
     
     
    from http://forums.riftgame.com/general-discussions/general-discussion/40451-why-servers-called-shards.html
     Why are the servers called "shards"?
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