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Decker

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  1. Right. Or that make a whole marketing thing of ioocy. I really didn't realize UO was such a bad influence. A shard is a part of a thing (databases) and is not a whole thing itself. If it was a whole, it would be a crystal. Or it would be a pane... or a glass... a shard is never a whole.
  2. My frame of reference really came from the shard of The Dark Crystal... which is just a piece of the whole, and not fully functional all by itself.
  3. Alright I give. This is probably a better definition of the origin. From what I learned by observations over the evolution of this whole thing from the 80's ... a shard is a part of a whole, the whole being the cluster, and a shard being a single computation unit as I said before. Apparently it's more popularly used for databsae, where the database is split between multiple computational points, which is closer to my definition( So for isntance eve would be 'sharded' even though it's one server, or Elite dangerous... or Second Life....) ... but apparently it has other origins that end up regarding the server as a whole.... from http://forums.riftgame.com/general-discussions/general-discussion/40451-why-servers-called-shards.html Why are the servers called "shards"?
  4. It may not be instanced, but it will certainly have shards; a shard is a single computational unit. A server/cluster consists of multiple shards that all communicate with each other.
  5. Dual Universe is a Continuous Single-Shard sandbox MMORPG taking place in a vast Sci-Fi universe, focusing on emergent gameplay with player-driven in-game economy, politics, trade and warfare. Players can freely modify the voxel-based universe by creating structures, spaceships or giant orbital stations, giving birth to empires and civilizations. Single Shard? Do you even know what a shard is? There's no way you're going to host this on a single computer.
  6. Moving around is the least of issues.... teleport, slide, arm swinger, or even moving up and down (hot runback vr, running simulation, which leaves your hands free to do other things). Hand thrusters (star rangers VR) Though I suppose since it's a custom engine they'll have more issues than someone using unity or unreal for instance.
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