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Ving

Alpha Tester
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  1. Like
    Ving got a reaction from GraXXoR in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    So did you hire some ex Elite devs, or just blatantly rip off their HUD? 
  2. Like
    Ving got a reaction from IAREDEV in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    So did you hire some ex Elite devs, or just blatantly rip off their HUD? 
  3. Like
    Ving got a reaction from FatRillos in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    So did you hire some ex Elite devs, or just blatantly rip off their HUD? 
  4. Like
    Ving reacted to GraXXoR in What Happened to Market Bots?   
    That's just a bloop creating an L CORE schematic costs 725,000... A single core.
     
    CREATING any L size LIGHT schem costs 37,500 JUST FOR A FKKN LIGHT!!! plus you have to make the T2 parts.
     
    Given the atrocious lighting in this decade old graphics engine, we need about a dozen lights or more per core to keep things cheerful, which bumps a core price up by OVER 50% JUST FOR FKKN LIGHTS.
     
    Basically the 100k daily stipend will pay for 2 lights max.  Imagine that!!! Lights in a game set 12,000 years in the future of matter replication and teleportation are a fkkn premier product.
     
    This game is blowing more by the day. Any remaining respect I have for the creators of this debacle is rapidly heading south.
     
    Also, speaking of fkkn joke income, 85 Tonne payload planetary missions with 600 ℏ per kilometre payout are a fkkn joke, too.

    THIS IS NOT SUPPOSED TO BE REAL LIFE!!! THIS IS SUPPOSED TO BE A GAME.
  5. Like
    Ving reacted to Wyndle in Why should I keep playing, NQ?   
    As a player with years of experience having these issues, what do you think the new player experience would be?  Would someone new to DU today even consider a resub?
     
    AFAIK, the only people having any fun in this game at the moment are the ones who just want to blow up other people's hard work.  I fell in love with the old mining system and the building.  There was a glimmer of hope for asteroids but the current implementation started as a really bad joke and has only soured from there.  I have spent more time looking at the MU mini-game since launch than most of my ships existed before being rebuilt in Beta yet I have spent less time in build mode since launch than I spent looking at the logon screen during Beta.  I can see the remnants of the original vision at the heart of what DU is today but it is now devoid of all passion and fun, IMO.
  6. Like
    Ving reacted to tbowick in Why should I keep playing, NQ?   
    Yeah, I agree. I'm in the same place. Long ago NQ nerfed the ability to mine manually on planet, so the game became pretty boring. You don't really have anything to do while literally WAITING on skills to train other than building valueless little constructs waiting to make enough money to get off-planet to higher tier resources.

    Then they nerf calibration exploit so DU is now really just an Idle Clicker.

    The ideology behind the economy has driven it into the ground. Base, unrefined resources have more value to sell than high-tier industrial element, and even the base resources are so cheap they are hardly worth idle-mining.

    Alioth is a prison with nothing interesting or challenging to do. I'm part of one of the larger orgs and it's still a prison.

    I have been a supporter since Kickstarter, but NQ really has done just about everything they can to reduce the value and fun of the game. It seems like such poor decision-making with such great potential. I still have more than a year's worth of DAC just from supporter rewards, and it's not even worth playing for free anymore.

    Maybe I'll jump back on in a year or two if it hasn't continued to ride the rocket down into a ghost-town shell of obscurity.
  7. Like
    Ving reacted to CptLoRes in Thanks for Blaming Us NQ!   
    The wipe solved nothing, just like we said it would not do because of NQ never coming close to solving the actual issues causing problems in the first place.
     
    And despite DU now supposedly being a released game wiped clean and all to make a fresh start, NQ is still making game breaking changes left and right with no prior warnings and some times even in direct conflict with prior statements they have made.
     
    And so the list of examples where NQ is saying one thing and doing another (aka lying), grows longer by the day.
     
    And on top of this there is ZERO effort made from NQ to make a game that is actually fun to play. Every change made since release has been about limiting players ability to enjoy the game, and take away their ability to build and express themselves in the game. So much for "a open world building MMO" and "make your own game" I guess..
     
    So it is a wonder that people are complaining (also known as 'unbalanced feedback' that will be ignored according to NQ) and players leaving the game?
     
     
     
  8. Like
    Ving reacted to Rokkur in Thanks for Blaming Us NQ!   
    One of the reasons we wiped your progress, because you were progressing, and it was bad.

     
    Shame on you for using the Mining Units to generate the income you need to play, we should have been taxing you MORE!

     
    Just go buy resources with your 100k allowance, until we decide to take that away, or learn how to purchase ore when you don't have any money. Cause we allow people with alts to mission run billions of quanta a month.

     
    How dare new players have a way to make income without any barriers! Especially to get started in only a few days!

     

    Not our fault you can accidentally sell to people that buy ore for zero quanta, and we refuse to fix this for you.

    NQ is punishing and placing the burden on players playing the game as it was intended!

    Yet they fail to deal with the quanta faucet of alt-mission running, that concentrates BILLIONS OF QUANTA into a small number of people's hands. Besides can't remove that, or else who would have the money to buy your ore? 
     
    So ALT UP if you want to play DU and have money to enjoy it or Leave!


     
  9. Like
    Ving reacted to Mucus in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Letter to the Creative Director
     
     
    Firstly , recycling is a good addition but please don't make us require schematics to do it given we already had them to create it .
     
    But I think perhaps you should think about changing the games name from Dual Universe to Do Admin.
     
     
    WHERE IS THE FUN IN ADMIN!!!!
     
     
    Some others posted that taunts/pets are not a priority. I agree but if the pets add bonus skills then that will be acceptable.
     
    Someone in DU seems to think that time gating and maintenance gets subscription duration. I just think it loses players and eventually you will close.
     
    WE WANT THE GAME BACK!!
    Focus on things that are more game play than admin/maintenance and the obvious time gating to get subscriptions.
    You need to make some changes that address how much time is required to admin territories and schematics as this is not fun.
    a) if we have to have schematics why can't schematics all come from one schematic bank. Remove the need to go to each machine.
    b) why can't territory payments just come from a person or orgs wallet.
     
    Some other things you could have done instead of pets and taunts.
    rotating engines?
    balance products cost they are the main issue, t1 product should be free like all basics
    Scanning %harvest ore left on territory by type. 
    Territory Scanner time reduction skill please
    T2/T3 availability on alioth is to low
    Player avatars , can we have one where the player does not show the arm raised or an option to turn it off.
    the UI could really do with some work. it really doesn't flow well. EG: escape should close a window when its open for everything.
     
     
    The community was quite capable of creating the content/gameplay , what you did is reduce the capability of this unique gameplay to everyone  by introducing some game mechanics that require to much admin time and not focusing on playtime mechanics PVE/PVP.
     
     
    Mucus
  10. Like
    Ving got a reaction from Kezzle in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    DACs had a monetary value quoted in the alpha packs, 18 euros, which partially justified the price.

    So now they are only worth 7-9 euros? Are backers going to be given an increased allocation due to the devaluation?
  11. Like
    Ving reacted to FoolsFolly in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Terrible.
     
    I was willing to accept a reset and move on, if a problem could clearly be stated, and an explanation could be given as to how the reset would address that problem. This announcement did neither of those things.
     
    The 'problems' you described, some people having more money than others, old bases and constructs existing, those aren't problems they are game features. These factors do nothing to impair the experience of other players, and the reset does nothing to prevent them from happening again.
     
    Let's face it, NQ have no idea what they're doing. With each update they backpedal, reversing course on previous decisions which were themselves reversals on longstanding standards. NQ are just throwing every idea at the wall to see what sticks, and since nothing is working this is their last desperate attempt to wrangle some subscriptions in hopes that they can keep Dual Universe running a little bit longer.
     
    What DU needs is a clear picture of a fun gameplay experience, and a structured pathway for getting there. Most subscribers signed on to DU with the expectation of exploring alien worlds, staking claims, becoming part of a bustling active community and going to war with other communities in a perpetual struggle over land and resources. The creative ship and structure building was just the icing on that cake.
    What subscribers actually got was a hollow shell of a combat engine and economic system, both of which actively discourage any sort of conflict and provide an entirely unsatisfying experience when combat does occur.
     
    Not a single thing NQ has done over years of development time have moved us any closer to that vision; this reset certainly won't.
  12. Like
    Ving reacted to CptLoRes in NEW SCHEMATICS - Discussion Thread   
    Regardless of server load/balancing issues being uses as an excuse for changes, the main problem still remains.
    There is hardly any fun way to make quanta in this game. Everything is a chore. Mining is a chore, missions is a chore, industry has been turned into a chore.. and so on. So unlike when grinding in other MMO's, there is no sense of achievement or progression. Just mindless tedium repeating the same tasks over and over. And that is just bad game design, no matter how you look at it.
  13. Like
    Ving got a reaction from CptLoRes in NEW SCHEMATICS - Discussion Thread   
    So they implemented them without any changes or any PTR cycle. *sigh*
     
    Sorry, but the new mechanic is just terrible. Where in human civilization do you have to copy a plan/schematic every time you want to build something in your factory? It's so stupid, and clearly just time/char-gating. 
     
    What's the point in a fuel line set to Maintain, when now I have to run round with schematics all the time? Multiplied by x number of goods that you need to make on a regular basis...
     
    Or you are in the middle of a build, and need another few thousand voxels...sorry, might as well just logoff because you're gonna have to wait to queue up the schematics, and then wait for them to download, because your hi-tech assembly unit has forgotten how to make it. I guess computers suck in the future.
     
    Come on NQ, can you guys not see how bad this whole system is from a gameplay perspective?
     
    Ridiculous.
     
     
  14. Like
    Ving got a reaction from Zarcata in NEW SCHEMATICS - Discussion Thread   
    So they implemented them without any changes or any PTR cycle. *sigh*
     
    Sorry, but the new mechanic is just terrible. Where in human civilization do you have to copy a plan/schematic every time you want to build something in your factory? It's so stupid, and clearly just time/char-gating. 
     
    What's the point in a fuel line set to Maintain, when now I have to run round with schematics all the time? Multiplied by x number of goods that you need to make on a regular basis...
     
    Or you are in the middle of a build, and need another few thousand voxels...sorry, might as well just logoff because you're gonna have to wait to queue up the schematics, and then wait for them to download, because your hi-tech assembly unit has forgotten how to make it. I guess computers suck in the future.
     
    Come on NQ, can you guys not see how bad this whole system is from a gameplay perspective?
     
    Ridiculous.
     
     
  15. Like
    Ving got a reaction from Mncdk1 in NEW SCHEMATICS - Discussion Thread   
    So they implemented them without any changes or any PTR cycle. *sigh*
     
    Sorry, but the new mechanic is just terrible. Where in human civilization do you have to copy a plan/schematic every time you want to build something in your factory? It's so stupid, and clearly just time/char-gating. 
     
    What's the point in a fuel line set to Maintain, when now I have to run round with schematics all the time? Multiplied by x number of goods that you need to make on a regular basis...
     
    Or you are in the middle of a build, and need another few thousand voxels...sorry, might as well just logoff because you're gonna have to wait to queue up the schematics, and then wait for them to download, because your hi-tech assembly unit has forgotten how to make it. I guess computers suck in the future.
     
    Come on NQ, can you guys not see how bad this whole system is from a gameplay perspective?
     
    Ridiculous.
     
     
  16. Like
    Ving got a reaction from Maxim Kammerer in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  17. Like
    Ving got a reaction from Hazaatan in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  18. Like
    Ving got a reaction from Crazy_Hermit in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  19. Like
    Ving got a reaction from GraXXoR in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  20. Like
    Ving got a reaction from hdparm in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  21. Like
    Ving got a reaction from CptLoRes in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  22. Like
    Ving got a reaction from Wolfram in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  23. Like
    Ving reacted to Chrius in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  24. Like
    Ving got a reaction from TonyTones in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  25. Like
    Ving got a reaction from FatRillos in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
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