Terrible.
I was willing to accept a reset and move on, if a problem could clearly be stated, and an explanation could be given as to how the reset would address that problem. This announcement did neither of those things.
The 'problems' you described, some people having more money than others, old bases and constructs existing, those aren't problems they are game features. These factors do nothing to impair the experience of other players, and the reset does nothing to prevent them from happening again.
Let's face it, NQ have no idea what they're doing. With each update they backpedal, reversing course on previous decisions which were themselves reversals on longstanding standards. NQ are just throwing every idea at the wall to see what sticks, and since nothing is working this is their last desperate attempt to wrangle some subscriptions in hopes that they can keep Dual Universe running a little bit longer.
What DU needs is a clear picture of a fun gameplay experience, and a structured pathway for getting there. Most subscribers signed on to DU with the expectation of exploring alien worlds, staking claims, becoming part of a bustling active community and going to war with other communities in a perpetual struggle over land and resources. The creative ship and structure building was just the icing on that cake.
What subscribers actually got was a hollow shell of a combat engine and economic system, both of which actively discourage any sort of conflict and provide an entirely unsatisfying experience when combat does occur.
Not a single thing NQ has done over years of development time have moved us any closer to that vision; this reset certainly won't.