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Knight-Sevy

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  1. Like
    Knight-Sevy reacted to NQ-Deckard in Static Construct Altitude Limit   
    Hello Noveans,

    It has recently come to our attention that a number of static constructs have been deployed at an altitude above what we previously had defined as the vertical limit of around 1000m.  At this time we are unsure why this limit is not being applied as intended, and we are currently investigating this issue in order to resolve this.

    As we are revisiting this limit while it is not currently functioning, we will be exploring our options to implement a more adjustable approach in order to have different limits for different planets. If successful we will also eventually be including this value at a later date in the shipped atlas.lua file, allowing Lua control units to also read this value for each planet and use it to fly above static constructs.

    Why are you stifling my dream of building a tower that connects a moon to a planet!?
    We also want to be clear about the reason for this limit, it is not here to stifle your dreams of building large towers and structures made of multiple static constructs. It is here, so we can ensure a reasonably safe boundary layer for atmospheric flight by all our players without the concern of encountering a random building in your flightpath while flying at high speeds. Chances are, the build limits will likely be slightly more accommodating than the previous system and allow for slightly more building height in the end, this however remains to be seen.

    So what about the existing constructs that are not adhering to this restriction?
    Well, as we are unsure why this build limit suddenly deactivated and we are refining it anyway. We will allow these constructs to remain for two weeks beyond the implementation of the new height restriction system. Two weeks after the new restrictions are in place, we will begin removing  or moving any static constructs beyond the defined altitude limit of each planet to ensure they are not inside the boundary layer. Keep an eye on the upcoming change logs for a list of the altitudes for each planet.

    I hope this clears up any and all confusion on the topic, and thank you all for reading.
    - NQ-Deckard
  2. Like
    Knight-Sevy got a reaction from Devian in Forced into PVP?   
    Let me answer you again ^^

    Multiple reports of over a 1000 scans being needed to find T2+...
    - When the game was launched, I scanned several planets.
    I did about 50 scans on each (about 4h of scans). I stop after finding 3 flowers of T2 and 2 flowers of T3.
    There is a technique to learn to scan effectively.
    => Now it's easier: go next to a player's flower and scan next to it: you will find T2.

    Safe zone Roids being mobbed by 26+ ships with 75 minutes left before being "Discovered" (during the weekday, weekends must be worse)
    - They are safe zone asteroids: low risk = low reward

    High risk of being ganked if you try an mine other Roids with just a couple of people and no PVP protection pilots.
    - It's an MMO, with 2 or 3 players you can effectively defend yourself against a single pirate.
    Of course bad luck if you're on the same asteroids as an entire organization. But this scenario is very rare.
    The pirates are often all alone and in rare cases with 2. More people makes the hunt not profitable at all.

    Shields that don't protect you, just reduce the damage taken (? based on description ? Rather unclear about that)
    - Shields don't make you immortal.
    They can take a certain amount of damage and then deactivate.
    M shields have 5M HP, L shields 10M. You must also be present to correctly set the resistances according to the weapons that your opponent uses on you.
    To be invulnerable you would need to land a station and use a station shield. But be careful, enemies can come and besiege your construct and this will create a window of vulnerability.

    Mass based speed limits that guarantee a ganker can close on a loaded hauler. 
    - You need a mining ship and an escort.
    Or distribute the mining over several ships.

    Seems like we are forced to have someone man guns to fend off lone raiders, and hope that we can sting raiding packs before they inevitably kill us.
    - Arming yourself is indeed the best defense against a lone raider.
    Go out with your friends and with multiple ships, someone keeps an eye on the radar. If a threat arrives that you cannot fight: separate.
    They can't kill everyone.

    Wondering if there is a Universe Patrol org that focuses on hunting down raiders and killing them, repeatedly???
    - These people need to be funded by PvE players if they want to be protected.
    Legion (full PvP aliancy) was created because the totally PvE organizations of the old Ascendancy alliance did not wish to participate in the financing of the protection of their armed forces.

    If so, what do their ships look like?  e.g.  Is there a difference between a ganker ship and a anti-ganker ship?
    - PvP ships are almost all alike. You can come to the "SNS main Base" to see what a fleet looks like.
    Quickly: 6 S cannons, 4 L freight engines and the rest of the basic elements of a ship.
    Oh also we sell PvP Meta ship BPs in our showroom; VR: " SNS Showroom Public DSAT "
    https://du-creators.org/makers/SNS Sentinels/ship/Sabre

    and who is going to be left to build ship parts for the PVPers after they force us from the game for not being like them?
    - As a PvP group we have +500 mining units and we regularly farm on PvP asteroids.
    We have a very large industry from T1 to T4 which covers all of our needs.
    Large stocks of combat-ready ships, resources, ammunition and fuel. Even if we completely stopped mining and crafting, we would continue to be a threat in the PvP space for many months.
    The remaining PvP players will play against other PvP players who enjoy playing the game using all of the gameplay mechanics available to us.

    Have a nice day
  3. Like
    Knight-Sevy reacted to LeMurphy in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Hello, I would like to know if a PVE system is planned because as a new player going to the PVP zone to come across players with years of experience can quickly be very frustrating when you know nothing about it. There is no worthwhile training available other than in VR which frankly is pretty much useless in real life.
    Think about new players or those who would like to discover the game... Many have stopped because they suffered frustration or boredom and that's a shame because the game has potential.
    Thanks
    Have a good day
  4. Like
    Knight-Sevy got a reaction from Frank2 in Forced into PVP?   
    Let me answer you again ^^

    Multiple reports of over a 1000 scans being needed to find T2+...
    - When the game was launched, I scanned several planets.
    I did about 50 scans on each (about 4h of scans). I stop after finding 3 flowers of T2 and 2 flowers of T3.
    There is a technique to learn to scan effectively.
    => Now it's easier: go next to a player's flower and scan next to it: you will find T2.

    Safe zone Roids being mobbed by 26+ ships with 75 minutes left before being "Discovered" (during the weekday, weekends must be worse)
    - They are safe zone asteroids: low risk = low reward

    High risk of being ganked if you try an mine other Roids with just a couple of people and no PVP protection pilots.
    - It's an MMO, with 2 or 3 players you can effectively defend yourself against a single pirate.
    Of course bad luck if you're on the same asteroids as an entire organization. But this scenario is very rare.
    The pirates are often all alone and in rare cases with 2. More people makes the hunt not profitable at all.

    Shields that don't protect you, just reduce the damage taken (? based on description ? Rather unclear about that)
    - Shields don't make you immortal.
    They can take a certain amount of damage and then deactivate.
    M shields have 5M HP, L shields 10M. You must also be present to correctly set the resistances according to the weapons that your opponent uses on you.
    To be invulnerable you would need to land a station and use a station shield. But be careful, enemies can come and besiege your construct and this will create a window of vulnerability.

    Mass based speed limits that guarantee a ganker can close on a loaded hauler. 
    - You need a mining ship and an escort.
    Or distribute the mining over several ships.

    Seems like we are forced to have someone man guns to fend off lone raiders, and hope that we can sting raiding packs before they inevitably kill us.
    - Arming yourself is indeed the best defense against a lone raider.
    Go out with your friends and with multiple ships, someone keeps an eye on the radar. If a threat arrives that you cannot fight: separate.
    They can't kill everyone.

    Wondering if there is a Universe Patrol org that focuses on hunting down raiders and killing them, repeatedly???
    - These people need to be funded by PvE players if they want to be protected.
    Legion (full PvP aliancy) was created because the totally PvE organizations of the old Ascendancy alliance did not wish to participate in the financing of the protection of their armed forces.

    If so, what do their ships look like?  e.g.  Is there a difference between a ganker ship and a anti-ganker ship?
    - PvP ships are almost all alike. You can come to the "SNS main Base" to see what a fleet looks like.
    Quickly: 6 S cannons, 4 L freight engines and the rest of the basic elements of a ship.
    Oh also we sell PvP Meta ship BPs in our showroom; VR: " SNS Showroom Public DSAT "
    https://du-creators.org/makers/SNS Sentinels/ship/Sabre

    and who is going to be left to build ship parts for the PVPers after they force us from the game for not being like them?
    - As a PvP group we have +500 mining units and we regularly farm on PvP asteroids.
    We have a very large industry from T1 to T4 which covers all of our needs.
    Large stocks of combat-ready ships, resources, ammunition and fuel. Even if we completely stopped mining and crafting, we would continue to be a threat in the PvP space for many months.
    The remaining PvP players will play against other PvP players who enjoy playing the game using all of the gameplay mechanics available to us.

    Have a nice day
  5. Like
    Knight-Sevy got a reaction from Novean-61657 in Is it safe yet? (November 20th, 2022)   
    Don't get me wrong, if I wanted to help you it was so that you realize that asteroids are profitable (really they are).
    The goal is to be able to kill you from time to time on it. Not all the time so you can keep wanting to come back: risk and reward.
    You would have had a good amount of ore and every once in a while I could have come and killed you.


     

    Let's resume:
     
    - If you discover an asteroid yourself DO NOT MINE IT
    Come back later to mine it or go to one that has already been discovered for a few days.
     
    - Don't stay that long, especially for your first outing
     
    - Thanks for the ship reference. It is a good ship to discover the asteroid but certainly not to mine on it (in the PvP zone). The DSAT is something you can leave at your base.
    It costs a good part of the price of the ship, it's heavy and bulky.
     
    - On the DSAT you have the indication to which planet is "related" the asteroid. The maximum spawn distance should be within 150 Su.

    Good luck for the next try
  6. Like
    Knight-Sevy reacted to Novean-61657 in Is it safe yet? (November 20th, 2022)   
    But being helpful is being ignored... Knight-sevy was very helpful and you ignored most of what was said, especially the essential parts!
     
    You want to play the game your way and only your way, that is not how games work, unless you make them yourself. The game has mechanics you seem to be ignoring, even after having them pointed out to you. Spending 80+min on a pvp asteroid, not leaving anyone behind to check the ship... This is what happens.
  7. Like
    Knight-Sevy reacted to Honvik in 1.1 soon. 1.2: time for balance changes ?   
    Well I agree L cores are end game really but some factions used L cores as tiny things compared to what I think people really want for L cores is huge beast of a ship for holding the line.
     
    I also dont think haulers especially mission haulers are getting killed frequently due to the silly 2SU radar range so billions of quanta is entering peoples pockets!
  8. Like
    Knight-Sevy reacted to NQ-Nyota in What Happened to Market Bots?   
    Greetings Noveans,
     
    As many of you may have noticed, there have been no Market Bot buy orders available recently. We wanted to give you an update about this topic. 
     
    The Market bots were initially designed to help kickstart the Helios economy for the launch of Dual Universe. It gave all Noveans a chance at earning more quanta at the beginning, in order to jumpstart the global in-game economy.
     
    We have been closely watching the amount of quanta obtained selling to the Market Bots and we have determined that Market Bots are no longer needed and this ability has now been turned off, which means that players will no longer be able to sell to Market Bots.
     
    A note from NQ-Entropy:
     
    Just to establish some background, before Market Bots started running out, the T1 ore buy orders were the first quanta faucet in the game economy, with missions coming in second. Another point of note is that since the start of the game the total amount of quanta in the game has never stopped climbing. It was honestly a scary level of inflation for the early state of the game.

    One of the reasons we had mentioned when we did the release wipe is that the economy was in trouble and the state and health of the economy is something we are paying especially close attention to after wipe. While we didn't communicate on this, and perhaps we should have, is that we knew we needed bot buy orders on launch, but we were unsure as to if and when we were going to refresh them. We know that there was some confusion about this and we do sincerely apologize for any miscommunication. However, it has become apparent that keeping bot orders refreshed would not be a good thing for the economy, and ultimately the game at large.

    So let's talk about the game itself, there's a couple of things I want to mention. The realities of a game with a pseudo-economy and a real market is that we are in a basic version of supply and demand. If the supply for a resource is too high, the cost will fall. Unfortunately, it was too idealistic to think that everyone could free-farm a T1 ore territory cluster and make guaranteed (and quite high) profit. On average ore buy orders were seeding 3 to 4 times as much quanta as was being sinked by territory taxes.

    The second thing I’d like to mention is that for most players there is no requirement for your territories to always be online. HQ territories still allow you to build and run industries. The only thing onlining a territory does is activate mining units and if it is unprofitable to do so, you may choose to offline/HQ your territories.

    Territories and mining units were never meant as a means to print infinite money, sustainably, with no risk and limited effort. The tradeoff you are making when activating a territory and running mining units is paying tax for access to resources. What you do with those resources, and what is possible with those resources is up to you, and to an extent, the state of the game and its economy. It may be that it's a good time to make a profit on the market, but it may also be that you just need extra resources for honeycomb, scrap, or materials to run industries and make items you need.

    If it is the case that the supply exceeds the demand, and as a result of that, prices sink, then it may be that the best solution for you is simply to go buy those cheap ressources at the market and take advantage of the surplus of resources. The more people do this, then demand should rise, and so will the cost, until we find some sort of equilibrium.
     
    Adding another thing: Ultimately one of the main things that matter in all of this is fundamentally balancing our supply versus our demand. When it comes to T1 ore, the barrier to entry is incredibly low, even a starter character can have a basic mining unit setup over a couple territories in a few days. The question is, how many people as a rough percentage of the player-base are needed to supply the game with the resources that all players require? We fundamentally don't expect all players to need or want to gather resources, that's why markets exist. The real question is if that number is too high and too low. The issue that we are seeing now I believe is that while bots were still active, mining units were a good form of income for everyone, because the prices were artificially pumped up. That will not be the case anymore and we will have to find some form of equilibrium between people willing to farm resources and people who ultimately would prefer to buy them at a competitive price. For those staying in the MU field, as with any competitive endeavor, it will come down to organization, talents and preparation to stay competitive if you truly wish to make good profit selling ore from MU.
     
    The counter-balance is that if resources were ever too expensive and demand was higher than supply, either due to some sort of market interdiction, or other similar phenomenon, anyone is free to pay for a couple territories to start flowing resources into the economy to rebalance the supply and demand or to acquire resources at a “cheaper” price. 

    It could be that it requires too few people to supply the game with the resources it needs, and in that case, we have levers we can ultimately use to change the balancing of the game and make the demand higher, such as making crafting more resource demanding, or introducing more element sinks.

    Finally, a note on buy and sell orders. We understand that without infinite buy orders the market feels less fluid. This is the reality of the size of our economy at this point in time. People will have to get more used to utilizing buy and sell orders as opposed to instant buy and sell. Don't get tricked by players putting up low buy orders, put up a sell order at a fair price and people will buy it. Make no mistake, people out there need ore, and are willing to pay for it.

    We understand many of you enjoyed using the Market Bot orders, but ultimately this amount of quanta flowing into the economy could not last. We will be continuing to monitor the in-game economy very closely.
  9. Like
    Knight-Sevy got a reaction from Devian in Is it safe yet? (November 20th, 2022)   
    You will never be completely safe.

    But with a few basic recommendations, you can get by:
     
    - For your first outing use a small ship and tell yourself that you will die with it. It will force you to use some things that you can lose and since the mourning of this ship is already done, it will affect you less if it really happens.
     
    - Always to reduce the price of a possible loss, asteroids are in space, only go there with a complete spaceship (no hybrid/atmo ship). You can also use pieces that have already lost 1 life.
     
    - Do not be too greedy, limit your mining time.
     
    - Do the astroids 1 by 1. Looter => Go home
    Do not chain asteroids one after another.
     
    - Try not to take any road on the way back
     
    - Don't go to the biggest roid (exotic/rare)
     
    - You can discover a roid, but don't mine it, come back later in the week.
     
    - You can already go to an asteroid discovered several days ago.
     
    - Arm yourself and go there with friends
  10. Like
    Knight-Sevy got a reaction from Aaron Cain in 1.1 soon. 1.2: time for balance changes ?   
    You have said almost nothing for 1.1, I assume that it is an intermediate update and that the first real update will therefore be 1.2

    - Will the old planets be unlocked in game?
    - Will the core aliens finally be there?

    And 

    - Are we going to have balancing on PvP?

    For the launch of the game it was nice that mostly low cost S cores without voxel are viable in PvP, it will be interesting now that "end game" ships can join the game. The economy needs heavily armored multicrew L-type ships to start coming into combat.

    At the moment there are a lot of players getting caught by the pipe patrol in the PvP space. Teams of combat players should have other goals that are just as lucrative as killing mission freighters. The pressure risks being maintained for a little while.
  11. Like
    Knight-Sevy got a reaction from Novean-61657 in 24 hour mining unit cooldowns. terrible. please remove   
    24 hour mining unit cooldowns. NICE . please KEEP

    This change is really a good thing.
    Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment.
    On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore.
    And of course you actively participate in the game:
    - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals)
    - You must buy and install mining pods, so invest in several mining units and not just one.
    - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players.
    In short, only advantages for the balancing of the game with these changes.
  12. Like
    Knight-Sevy got a reaction from choxie in Exploit with mining units   
    Stop talking about legal action.
     
    To kickstarter NQ only needs to deliver a game "one day". This day has long since arrived, the alpha deliverable was already ok from a legal point of view.
    And since the 27th we've been talking about a proper release.
     
    So stop dreaming if you think that one day NQ will have a lawsuit against someone. Let alone a trial with someone who has a chance of winning a few things.
     
    Take a look at this example:
     
    https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging
     
    This is a scam, the man paid the entire funds as a salary for himself (8 million). Perssone cannot currently sue him because he publicly announces that he will "one day" deliver his game.
    Just pretend for a few decades until prescription.
     
    What do you think you can win against NQ which is a real company with employees actively working on the game (at least the day I write these words)?
     
    An "lawsuits"  LMAO
     
  13. Like
    Knight-Sevy got a reaction from ch3w8a in Exploit with mining units   
    This patch was really not expected.
    I really believed that NQ would still let their economy die through gameplay exploits/abuse.
    It's really good that this bug is fixed.
    Really I had given it up personally, but all this is very good for the balance of the game.

    There's going to be real interest in buying higher tier tiles.
  14. Like
    Knight-Sevy got a reaction from ch3w8a in Exploit with mining units   
    This change is really a good thing.
    Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment.
    On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore.
    And of course you actively participate in the game:
    - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals)
    - You must buy and install mining pods, so invest in several mining units and not just one.
    - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players.
    In short, only advantages for the balancing of the game with these changes.
  15. Like
    Knight-Sevy reacted to Honvik in 24 hour mining unit cooldowns. terrible. please remove   
    When people were making BILLIONS on it, its no wonder they want it back in the game.  It was and is gamebreaking to keep it in.  Its a good change and one that has been requested to be fixed for sometime.
  16. Like
    Knight-Sevy reacted to The_Lone_Janitor in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    I guess NQ keep paying for your kool-aid.
  17. Like
    Knight-Sevy reacted to Honvik in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    Its a very good fix IMO.  Its insane someone sitting on Billions of Quanta all from Safezone mining on a calibration charge bug/issue.  Clearly NQ took feedback from beta and saw the economy numbers shoot up to a worrying/conserning level so early on that they had to fix it or make it a priority fix.  
     
    High tier ores were supposed to be risk/reward and now we can still grab them from asteroids.  Honestly did people think it is totally fine via gamey gameplay?
  18. Like
    Knight-Sevy reacted to Kezzle in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    Spamming something to several threads isn't really very good practice on Forums... Certainly doesn't make it any more true.
  19. Like
    Knight-Sevy got a reaction from Kanamechan in 24 hour mining unit cooldowns. terrible. please remove   
    24 hour mining unit cooldowns. NICE . please KEEP

    This change is really a good thing.
    Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment.
    On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore.
    And of course you actively participate in the game:
    - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals)
    - You must buy and install mining pods, so invest in several mining units and not just one.
    - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players.
    In short, only advantages for the balancing of the game with these changes.
  20. Like
    Knight-Sevy reacted to Daphne Jones in Why DU's PVP isn't as fun as pre-shields.   
    Yeah, I think you're right.
     
    I also think allowing the remote control trick where a gunner flies the ship from a remote control is a problem. It kills crewed ships... fighting as a crew was the only thing in DU PVP that was ever fun and now it's gone. And of course shields break crewed PVP also by making repair crew unnecessary.
     
    I would like to see HP dependent on voxel build complexity. We're already evaluating complexity... just increase HP up to mid-complexity and reduce it above that. That will encourage interesting builds (no borg cubes).
  21. Like
    Knight-Sevy reacted to Kezzle in PVP Changes, Hi NQ its me again :)   
    It's particularly puzzling when one of the "USP"s of the game is its sophisticated voxel handling (compared to other MMO space 4X games). You have all these tools to make stunning looking ships, but making them look good gimps them...
  22. Like
    Knight-Sevy got a reaction from GraXXoR in Dear NQ....   
    The chief game designer to post barely 10 messages on this discord.
     
    Even if I fundamentally have trouble with this person and his way of doing things (I have a lot of criticism to make to him).
     
    His message (focused on the CCS and other) was interesting and a good exchange ensued.
     
    We're just waiting for that kind of interaction.
     
    No need for an ATV crew or other bullshit.
     
    Just a game designer who throws a few blocks from time to time on the mechanics he has in mind.
     
    That the community can at least react and adapt to what HIM wants.
     
    Dual Universe is a one man game (in NQ studio, I won't quote it). Not the community game.

    Our demands must adapt to his vision of it.
     
    Except that we have very little exchange to propose really constructive things.
  23. Like
    Knight-Sevy got a reaction from FryingDoom in Dear NQ....   
    The chief game designer to post barely 10 messages on this discord.
     
    Even if I fundamentally have trouble with this person and his way of doing things (I have a lot of criticism to make to him).
     
    His message (focused on the CCS and other) was interesting and a good exchange ensued.
     
    We're just waiting for that kind of interaction.
     
    No need for an ATV crew or other bullshit.
     
    Just a game designer who throws a few blocks from time to time on the mechanics he has in mind.
     
    That the community can at least react and adapt to what HIM wants.
     
    Dual Universe is a one man game (in NQ studio, I won't quote it). Not the community game.

    Our demands must adapt to his vision of it.
     
    Except that we have very little exchange to propose really constructive things.
  24. Like
    Knight-Sevy reacted to NQ-Nyzaltar in Recent account bans   
    Hi everyone!
     
    We wanted to inform you that over the past week, many accounts have been banned for involvement with Real Money Trading (RMT) and exploits.
    We have stated previously that RMT transactions and exploiting are strictly forbidden in Dual Universe.
    We take this topic very seriously and the penalties for this kind of behavior are of the highest level.
     
    Best regards,
    The Novaquark team.
  25. Like
    Knight-Sevy reacted to Mortlath in NQ Hates Safe zone asteroid miners!   
    I'm happy that there are ores that require PvP to get. I might not be the player doing PvP, but I like supporting risky operations that others in my org want to attempt. 
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