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KingofPR

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  1. Like
    KingofPR reacted to Lights in Furry Dual Universe players?   
    theres two TYPES of genders. Scientific gender, aka two genders and mental gender where you could believe you are anything from a transgender to a nob binary vegan apache helicopter. i believe shogun was reffering to the scientific one.
  2. Like
    KingofPR reacted to Kael in Furry Dual Universe players?   
    It's nearly as bad as claiming there is more than 2 genders...
     

  3. Like
    KingofPR reacted to Kurock in One Question Friends and enemies????   
    Wait.  You have enemies already? Good job, the game has not started yet 
     
    Adding a youtube clip is as simple as just pasting in the link... like so:
     
    The end result:
     


     
    And for images use the image icon which requires a link from outside the forums, like so:
      [img=https://cdn.discordapp.com/attachments/228610714254835712/282843169853538304/hovercraft2_sexy.png] The end result:
     

     
    other files (like pdfs) you can upload directly.
     
    Hope that helps a little.
  4. Like
    KingofPR reacted to yamamushi in Defense Systems   
    There won't be any planet destroying weapons like the death star because of the imbalance it would cause.
     
    When they talked about building a death star, they were referring to the size of the construct not the power of the weapon.
  5. Like
    KingofPR reacted to Hades in Bombs   
    I think mines could play a very interesting role in DU.
  6. Like
    KingofPR reacted to Neo_O in Searching for Spanish people/Buscando español@s para Facción   
    Hi guys the post its for spanish people so i go in spanish first.
     
    ¡Que tal gente?
     
    Soy Neo_O, compre el pac de oro y estoy buscando gente española (por zona horaria mas que nada) o de habla hispana que resida en europa que haya comprado plata, oro o superior.
     
    Tengo un pequeño canal de youtube que por varias razones, sobretodo por trabajo y problemas familiares/economicos, no he podido arrancar en condiciones.
     
    Ahora estoy en una situación mas estable, comenzare a editar y subir contenido en breve como preparacion para este gran lanzamiento.
    El juego de mis sueños y el que mas eh esperado en mi vida (gracias al deplorable multijugador y bajo rendimiento de SpaceEngineers. KEEN lo esta haciendo mal )
     
    Lo dicho, busco gente española la cual haya backeado y quiera unirse para montar una faccion española/europea.
    podeis contactar conmigo en mi canal de youtube: https://www.youtube.com/channel/UCvcibjp3S7AiIFRRnTylCkQ ,por twitter: @Neopentas o por este foro de DU. asi podremos conocrenos y hablar sobre temas importantes como nombres, historia de la faccion y roleplays.
     
    Los que esteis interesados pero no hayais backeado, tambien sois bienvenidos y se tendran en cuenta vuestros aportes antes y despues de la alpha, beta, release.
     
    eh visto mas de un youtuber español hablando de que han backeado DU pero no veo ninguna faccion española (hay alguna hispanohablante pero la etiqueta es "americanos").
     
    Animaros gente! el juego pinta genial y nos lo podremos pasar mejor hablando nuestro idioma materno.
     
    Dual Universe podria ser el bombazo y la chispa que le falta al mundo de los videojuegos. Ya lo se... StarCitizen es de lo mejorcito y mas o menos el release sera a las mismas fechas que DU pinta graficamente expectacular y no me lo estoy perdiendo para nada tengo el pack de nave + campaña. el unico problema que le veo es la falta de construccion (la construccion me chifla) si alguno mas se apuntó a la inversion nos veremos tmb alli
     
    Pues nada la traduccion de google para los racistas de habla internacional. (los recibes en españa en ingles, frances, aleman para que se sientan a gusto, luego vas alli y te insultan o pasan de tu cara los muy ingratos).
     
    english trad:
     
     
  7. Like
    KingofPR reacted to xWolkx in Gaming Community Idea for organizations   
    So I checked out Hellion, the huge difference between Empyrion and Hellion is that Hellion you are only upgrading a ship off of salvaged things you find, while Empyrion you can build a base, spaceship, spacestation, tanks, and so much more. Given the graphics in Hellion are way better but it also has less to do other then fly around in a spaceship is mostly just another spaceship simulator like Elite Dangerous but better. In the end I like the freedom to go down to planets to build my own base or anything really. I agree Empyrion is behind on the team worn aspect. They have yet to make it to where players can move on a capital ship while it's moving rendering having other players on a ship almost useless when only 1 other player can access the control panel at a time to access turrets while in combat.
  8. Like
    KingofPR reacted to Bernarr in Stranded Players   
    Suicide is for filthy casuals.
  9. Like
    KingofPR reacted to wizardoftrash in How are you going to play the game?   
    I'll be trying to push the limits during alpha and beta, seeing just how big I can make something, how awkward or poorly a ship can handle, how fast I can make a ship built just to be fast, etc.
     
    At launch however, I'll get my org together as best as I can, get into space ASAP and go pretty far out. Far enough that it would be pretty challenging to bump into us accidentally without sensors (yes and far enough for trade to be terribly inconvenient). Go isolationist for a while until we've got a general culture and uniform-ish look going. Once we've got a good mix of ships, weapons, loot etc...
     
    We'll return to populated space, a foreign people with foreign looking tech, with our own isolated history. neat?
  10. Like
    KingofPR reacted to CyberCrunch in AI for President! (a coders dream)   
    (EDIT 30.05.17: Further development on the original proposal is suspended, as there were no players willing to join this kind of organization... But for reference I will not remove anything said in the original post)
    (EDIT 28.12.17: After joining ODY, I'd still like to promote the core idea of this proposal. My new goal is to create separate standalone open-source-projects which are loosely inspired by AI, just without the whole organization idea. Players will be able to repurpose these programs for their own use. I only wish for my programs to assist players in their everyday DU activities. For more information refere to the new project list at the end of this post.)
     
    ================================================== Original Post ===================================================

    Greetings,
    Dual Universe is the perfect setting for a little social experiment. I love boundless sandbox games, like this one, as they really promote creative gameplay.
     
    An often reoccurring theme in science fiction is the dream of a perfect society...
    I strongly believe that the only way to get closer to that vision is to create an artificial intelligence especially dedicated to take all important governmental decisions of a society. All mistakes that happen in a society because of human errors could be prevented!
    So what would be better opportunity to test this statement, than to actually play around with this idea in a game? Nothing can go wrong here!
    As you might've guessed this is an organization proposal, even though I don't have a name yet. I think a sort of research institute would be quite fitting.
    But this can be decided later by vote of the members. The name is actually not that important.
     
    Most important is how the AI is actually going to work. The ultimate goal is that the decisions of the AI are as reasonable as the decisions a human leader makes. Luckily DU is still quite limited (relative to reality) according to the possible decisions an organization can make. Therefore only simple programs are needed to get to the "right" decisions.
    Also important to note is that the purpose is not to micromanage everything the player does, but to only give high level supervision like a real government. So the players will still have private ownership and private sub-organizations e.g. a security service.
     
    How it works
    I've already set up a core framework for the AI based on a Discord Chatbot written in Python 3.5. A direct integration into DU will probably be very difficult as external programs are often used for cheating, and I hope NQ is well secured against this.
    However some abstract information of the game given through Discord are all that's necessary to make reasonable decisions.
     
    The easiest tasks for decision making are reactive decisions. In most cases there is only one correct reaction to a problem, which can be programmed by simple if/else statements.
     
    In the following picture I've tried to visualize how several aspects of the game could be handled by the AI: (sorry for the plain appearance, it's only a placeholder which will be replaced with the actual features of the AI)

    These are only some examples that came to my mind, and not necessarily the most important ones!
     
    What I'm really eager to see is how the AI will manage more vague decision processes, e.g. who is a trustworthy ally and who not (like indicated in the 1st picture). This will no longer only be an If/Else decision. The AI will need to adapt its decisions based on previous experience (so called "reinforcement learning"). Therefore I integrated the machine learning library "tensorflow" which is basically the brain behind all Google AI projects. They actually just open sourced it last year! This library is probably a little overpowered for the current tasks, but I'm sure we will use it more in the future!
     
    On the economic side the AI will automatically create jobs based on the needs of the organization and pay for every accomplished task.
    Another important factor would be the spatial awareness and building functionalities. Buildings and infrastructure should be build using predefined blueprints and functionalities, so the AI knows exactly what infrastructure is available. To keep the program simple everything in the world is reduced to an object-type (e.g. city/ mine/ military outpost) which has specific attributes (e.g. storage capacity/ defense turrets/ position).
    Each of this information has to be kept up-to-date by the players.
     
    Security Issues
    And in here lies a weak spot of this system. Our enemies and griefers will probably try to harm the AI by feeding it false-information, and thereby causing false reactions. So only trusted Members should have access to change critical information... However this will turn to a more and more time consuming task, as the overall information in DU continues to grow. Hopefully we'll find an alternative solution for this in the future.
     
    The decisions regarding the further progress of this project will be made by the programmers which are participating in the development of the AI. We could form a sort of democratic "Coders Council" in game, which will also decide on matters where AI is not able to make meaningful decisions. However the AI will always be the official leader of this organization, also for roleplaying purposes.
     
    Lore
    Apropos roleplay: I created a little backstory that would fit quite well to the great DU lore. (read here: https://devblog.dualthegame.com/2016/11/16/official-lore-bible/ )
     
    "During the anti-AI-riots in the year 2145 there were still people who supported the sentient AIs. A group of scientists thought the fear of AI was only caused by human ignorance of their thought-structure. Certainly the phenomenal advancements of the AIs were scary, and made them seem acting strange, but only because the humans could not catch up with their development.
    During that time it was too late to stop this overhasty destruction of all AI. The scientists had to go underground and swear to rebuild AI, but this time without letting their mental abilities run out of control. They tried to hide forbidden AI technology, but the [UMF] soon discovered their hideouts and purged every bit of knowledge that was left. The whole mankind was under continuous oppression by the [UMF], right until the Great Exodus.
     
    But even though all technology was lost, the idea survived. A few scientists of the secret society decided to found a research institute on Alioth dedicated to rebuild an AI from scratch. This time they would be more cautious. Even though they admire Aphelia as she is the only (proto) AI on Alioth, they also fear her because she might be programmed by the [UMF] to make sure the colonists will follow the AI ban that is officially still in place on Alioth." (to be continued)
     
     
    Development Participation
    This stuff has probably never been done before, so it's very likely that it might not work out as planned.
    But if you like to develop your own AI, or you'd like to see a leader who is online 24/7    you should join us!
    It's also no problem if you are already member of another organization. I uploaded the AI on GitHub as open source project, so you can use it for your own organization as well. I welcome everyone who is willing to contribute to the project:
    https://github.com/CyberCrunch/DU_AI_Gov

    I skipped a lot of details of the development, so if you want to know more feel free to contact me. Maybe it would be helpful to even open a new thread on this forum exclusively for the programming part.
    I'm probably more into programming than into the actual playing, but I'm sure there are some like minded coders/engineers who would also like to see this happen!

    I invite everyone to test out the AI on this public test server. Currently most functions are still placeholders, but you can try to do some Smalltalk with the AI.
    The first thing that actually works is you can register yourself to its database, and the AI will remember you when the game launches.
    Link removed!  (discord-bot has been shut down)
     
    I've got the feeling this is already getting to long, so I'll try to update this section further while the project continues.
    (EDIT 08.01.17: added overview)
    Chatbot Feature Overview
     
    Input Interfaces: Discord messages, Teamspeak PMs, Console commands, RSS feeds
    Output Capabilities: Discord messages, Teamspeak Text-/Voice-chat
    Economic Management: Keep track of resources, and assign players to specific tasks, according to their job-preference
    Entertainment Features: Conversational Chatbot, TTS of the DU Lore, TTS of input text
     
     
    (EDIT 28.12.17: Restructured Project List)
    ================================================== Project Overview ===================================================
    Web interface for management of Dual Universe organizations:  https://github.com/CyberCrunch/DU_AI_Cloud
    Dual Universe themed tts-chatbot to assist players ingame:   https://github.com/CyberCrunch/DU_AI_Adjutant
    A post regarding these new projects will follow soon...
  11. Like
    KingofPR reacted to Traceur in Will the player see an evolution just like in real life in terms of politics.   
    I think this is natural in sandbox MMOs, though not quite the same as IRL, because there's no permadeath or bloodlines, but there are some similarities. Initially you have small groups of friends that all get to know each other, there's usually a natural leadership but it's anything but absolute and easily challenged. Then a few of those start growing and have "inner spheres" where the original founders go and "outer spheres" where the new recruits go, which is kind of equivalent of nobility, though often it's separated by titles like officers or executives or whatnot, and it's a lot easier to dismiss anyone who doesn't like the leadership. Those who do change leadership, communism and shared pools of resources become rather common. Democratic systems are rare, but I have seen elections happen when the alternative was breaking a large faction apart.
  12. Like
    KingofPR reacted to Anaximander in Item Degradation   
    There are technical limitations. Given the scale of the game, I don't feel sad about it. You forget about .tga files and the amazing world of cube-mapping. Not to mention, coats of paint, Lua scripting and tuning of a laser canon to have different utilities than another cannon.
     
     
    You won't be able to make ze super gunz existing in Second Life. The Devs need to have balance in the game. You know, balance is needed for PvP to require skill.
  13. Like
    KingofPR reacted to Quinn23 in How will you prevent people from getting harassed, trolled and griefed?   
    To quote the splash page:
     
    WHAT IS DUAL UNIVERSE?Dual Universe is a sandbox first-person MMORPG set within a seamless Sci-Fi universe made of millions of planets. The world is entirely editable, and the game focuses on massive scale emergent gameplay based around exploration, voxel building, trade, politics and warfare.
     
    My read on this is that it is completely possible to play the game without PvP action, even in PvP zones. All it requires is that a player choose not to attack another player. That is the freedom of choice. That also means that it is possible for a player to venture into PvP territory and not have another player attack them. It doesn't mean that it is what would happen, only that it is possible. 
     
    The fact that the devs are designing different ways to make an area a safe zone without it starting as such indicates they realize there will be a need for new safe zones, but making safe-zones means taking away from PvP territory which isn't fair to PvP players, but which does make sense as civilizations go in the real world. 
     
    If you want to stay safe, the only way is not to venture into PvP territory. If we decide to do so, that is the risk we take as part of the game. But, being attacked isn't a guarantee.
  14. Like
    KingofPR got a reaction from Quinn23 in Agriculture,woodcutting etc in Dual Universe   
    DUDE CAN YOU FUCKING STOP BEING A MASSIVE DICK IN EVERY POST CALLING ME A MORON FOR AN IDEA I THINK WOULD BE COOL?TY
  15. Like
    KingofPR got a reaction from Sirix0787 in Agriculture,woodcutting etc in Dual Universe   
    I would like to see things like Agriculture,woodcutting and other more Passive jobs for Pve players.This could change the landscape in planets, just imagine that at the start of the game you see this forest infested planet with rivers and mountains then in lets say a year from release this planet has less forest(WoodCutting)and in its rivers borders you will see plantations.Now we coudld is for what could we use the Wood that we harvested for Fuel or it could also be used for decoration.Now for stuff like edible plant it could be used for filling you're  hunger bar or Buff?     

  16. Like
    KingofPR got a reaction from Jeronimo in Agriculture,woodcutting etc in Dual Universe   
    DUDE CAN YOU FUCKING STOP BEING A MASSIVE DICK IN EVERY POST CALLING ME A MORON FOR AN IDEA I THINK WOULD BE COOL?TY
  17. Like
    KingofPR reacted to Anaximander in Character creation, post Earth race and med tech.   
    Are you serious? You want Pay-to-Win?
     
     
    IT's a general rule of thumb in sandbox games. "Don't use what you can't afford to lose". In EVE, this went like "don't fly what you can't afford to lose".
     
     
    It's a sandbox. There are no epics. If you are a roleplaying guy, don't go into a fight. If you are a miner, GET PEOPLE TO PROTECT YOU/. It's that simple. If there's no item drop, peoplw who make money by making implants and cybernetic parts will go out of business very soon.
     
     
    It's a sandbox game. Don't ask for the devs to protect your part of the sand in the box. There must be a risk in PvP. If you are not willing to take the risk, don't PvP.
  18. Like
    KingofPR reacted to Ryoko_Takahashi in Orbital Drop Pod Attachment   
    I might be reading this wrong, but it sounds like you are asking for an element(s) that would attach to your main ship to provide the functions you've outlined? I really like the ideas of drop pods, and may implement something like them into my nefarious activities, but I think it will be much more likely that we have to design separate individual vessels that are built with voxels, then be attached to your main ship using an element similar to the merge blocks in SE, or maybe something like a docking port element. 
     
    Either which way, I invision it something akin to the intro to the movie Predator, muahaha
  19. Like
    KingofPR reacted to gyurka66 in Pollution, Ruining planets   
    I hope large scale industry will be able to harm the ecosystem of a planet. This mechanic would be able to hold back players from building huge industrial complexes. But i know a lot of players completely ignores the look of the landscape so there should be negative effects on Industrial wastelands like toxic air, undrinkable water, no food source ect. This would lead to a Galactic Greenpeace faction on the other hand.
     
    What do you think about this topic?
  20. Like
    KingofPR reacted to yamamushi in Did our Solar System survive the Nova?   
    /* Conspiracy Theory */
     
    That's just what they want us to believe. 
     
    In truth the Neutron star was a giant Illuminati conspiracy perpetrated to get all the world governments to build massive Arkships for them to escape an overpopulated and polluted planet. 
     
    All of the Arkship passengers had their memories wiped so they wouldn't remember the true reason for their departure, and so they might have the opportunity to rebuild civilization without bringing the weight of their past with them. It was also a safety guard against anyone who might be a traitor to the cause. In doing so they underestimated the true nature of man though.
     
    Through playing the game and exploring we will discover ancient alien artifacts that point towards the existence of a massive alien civilization somewhere in the past. 
     
    Eventually we'll all discover that the "Aliens" weren't alien at all, and that they were actually the last remnants of a long extinct human civilization that had gone into the stars in search of the Arkships. 
     
    /* End Conspiracy Theory */ 
  21. Like
    KingofPR reacted to Darius Sanguna in Terran Union [TU] (PvPvE, recruiting)   
    The Constitution of the Terran Union is now ratified and valid

     
    If you are a representative of another Organization that want to officially acknowledge this Constitution, please contact me for further information how to do this.
  22. Like
    KingofPR got a reaction from friendlytyrant03 in What are you gonna do with your new life?   
    Ill go far far away from the population in a distant planet like joda xD
  23. Like
    KingofPR got a reaction from Frycaptain in Neutral planet?   
    Would it be cool to have a neutral planet(player designated)that could be used for many things like treaties between Factions or a safehaven in case of war.What do you think?
  24. Like
    KingofPR reacted to Anaximander in Civilian, Ecosphere and Infrastructure damage limitation pact   
    Ha... so funny... some people are funny, I give them that.

    “When the enemy is relaxed, make them toil. When full, starve them. When settled, make them move.”

    “Those who wish to fight must first count the cost”

    "If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete.”

    ~ Sun Tzu, The Art of War.




     
  25. Like
    KingofPR reacted to GalloInfligo in Civilian, Ecosphere and Infrastructure damage limitation pact   
    The problem with this pact, is the same problem we have with our Geneva Convention, rules of war.  there are always loopholes, and countries that will break the rules.  Take the Vietnam war, and the rules on treating POW's  who enforced those rules??? no one!  so you would have the same problem here if a very powerful Organization breaks this rule, a lot of smaller ones not at war with them, will not want to risk their assets to help punish them.
     
    I think its a great idea, but I don't think it will work.
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