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Character creation, post Earth race and med tech.


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Hello, Neo here, formerly Saffi...

 

Anyway heres a plea for some racial and technological differentiation for characters, but also for several character sizes at launch.

 

For launch its pretty well understood that you need to focus on the things that will actually make DU, DU.

Over time perhaps you can develop more suits, clothing and so forth, but that's for another thread.

 

For the characters themselves, the ability to scale the size of the characters, even if just some preset ones.

In this early stage I'm not asking for a full on editor, but perhaps down the line you could advance the options.

 

My plea for preset options is as follows.

 

For Males and Females a preset height for Tall, Mid, Short, and Small.

For males a few options with increased muscular bulk or wider shoulders.

For females some options with enhanced tone, possibly stronger thighs on a few builds.

 

This would be really nice to help people with their backstory and feeling their character lines up with what they believe is under the suit.

 

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Everything will come from humans, on earth in our time now, there are people looking for ways to live longer or even forever and to change the appearance of ourselves. As the science advances post human elements will also become more abundant.

 

Humans

Kemonomimi's

Cyborg attachments.

 

Humans could have a bonus applied to them, many people would play them. If they have a unique trait, along the lines of human charisma it could be as follows.

Human Trait: Pays 15% less taxes from their pocket. The money is still generated but the taxee doesnt pay it, the game pulls it from nowhere.

No negative trait.

 

Kemonomimi's are basically humans, namely they only seek to alter their appearance, by technological means, from human ears to those of another animal species, and also tails. A few cat ear and tail options, and a few fox / wolf options would cover a majority of interested people.

 

Mimi trait: 15% more action or stamina bar.

Negative Trait (Unstable Genetics)

-10% stamina regen rate

-10% inbound healing

 

 

 

Cybernetic attachments could be something that either race, or any other genetic modified humanoid models could use.

 

They'd be one time use or until death, and in which you would then need to go and buy or re-equip your cybernetic part's.

Could have a stat limiter, such as you have 2 mod slots, or maybe a different system 100 mod points. Say for instance a single eye mod would cost half as much as a double eye mod and the buff correspond equally.

for example. 25 points for a single mod and it give a 5% boost to its stat, 50 points for a double and a 10% boost to whatever stat.

 

Just some ideas.

 

Single Cyborg Eye

Double Cyborg Eye

Cybernetic Visor

Iris implants (no visual just a cybernetic mod) (single or double)

 

Eye's would increase your target acquisition range, but not your actual lock on range. 

 

Cybernetic arms, single, double, and

synthetic mesh (no graphic just a mod)

 

Arms increase accuracy, and voxelmancy range.

 

Legs same as before single, double, synthetic muscular mesh. Legs increase stamina (dont boost speed it just causes alot of  balance issues)

 

Other mods could be made that dont have physical representations, although the above can also exist even without physical representations. This could make a decent economy in game for parts and enhancements.

 

Some other cybernetic part ideas.

 

Nano healing pump - very slowly regens your health, can be activated to drain stamina / energy / food meter, to increase healing speed temporarily.

 

Adrenal / Endorphine pump - activates when low on health, provides a temporary increase in base HP and restores a small amount of stamina

 

 

Edit:

 

You know, I could be perfectly happy with just humans. So let me make an additional plea if you NQ are thinking of sticking with only humans. If you do come around to making a character creator, these are the things that would please me greatly.

 

Body Scale - not just a height changer, scale the body's proportions. not just a raw height slider, no stretched lanky tall character, no fat short compressed small ones.

 

Hair color editor - for my obvious needs!

Heterochromia

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Good Ideas but i think we wont see an evolved human race because if we go to the lore it doesnt talks about human aucmentations or a more evolved version of it and humans really didnt do much because they left earth in a hurry.Also they were in cryosleep if im right.(sorry for bad english not main language)

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Just looking for possibilities, what may be possible with genetic mutations of currently existing humans.

 

If you believe in the future like I do, however small the chance, we may have longevity, we may have all sorts of cosmetic possibilities.

 

If a quantum resurrection node is possible, then something that we are already researching in todays world should be equally possible? I understand that the UN and governments and society at large may have hammered down to achieve the arkships.

 

Doctors and researches of cybernetics, and genetics are different fields. You cant just be like, here Dr Biology we need you to start researching quantum mechanics, power manifolds, and flux capacitors.

 

I do agree with you guys, we players should not get to play as a fully independant race of creatures, like lizardmen, fish people, sasquatch.

Offshoots and human mutation though could be.

 

Kemonomimi's are my personal interest.

Admittedly the field of other possible types is a bit limited, but ones I think are plausible are also not likely to be well accepted. Dwarves, Elves, and other humanoids with minimal alterations.

 

Though it may seem strange, alot of people have desires to transcend the human experience. So it may not be all that strange for Elves light skinned or dark, dwarves, and cat-girls / people to exist in a future world of ours.

 

 

I would like to add that once we have Artificial Intelligence and eventually Synthetic Intelligence I expect the rates of technological discovery to increase much faster than what we traditionally get done with underfunded ad hoc research of our current society.

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I understand your sentiment, the future is very unpredictable and sometimes very undesirable to our current way of thinking.

At the same time that in the 50's they thought we would have flying cars, but instead we have terabytes of porn stored on hard drives.

 

I think the things people will do to themselves is highly unpredictable, so I mostly stick to what I'm want to pursue in my own lifetime.

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Let me point that, that while you can alter model subsections in a voxel engine, like shoulder width and thingh width, it's pretty much a NO-NO to change heights, especially if there's a gravitational axis engine in place, because that messes up the engine a lot. 



Plus, your different heights are heavy code for the server. Would you want a bajillion players of different heights, or more ships in the same screeen but being crewed by same height characters? I would opt for the second one.



And please, PLEASE, if you want a furry race, just ask it straight. I ain't into side-stepping the proverbial raging bull. You want furry, foxy humanoids? Ask for it, as I said, it won't be a burden on the server as long as they remain same height as you. 


But asking for small sized, gnome-like furries? O_o that smaller model is gonna tax the server blade mate.


Plus, let's face it, adding Furries in the game will make PvP skyrocket. I can see douchebags with a clan name like "Foxhounds". Yikes.

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Sorry, I dislike gnome size monstrosities a well.

 

I meant more a scaled body in terms of both the mass appearance and height from about seven ft tall to about five foot.

 

I don't think characters will have a center of gravity. Telling clients a characters proportions doesn't cost much data whether they're preset or sliders.

 

And one of the things is I don't particularly like full on furry humanoids.

I really just want human models. Knock the human ears off and put animal ears on. Tails would be nice.

 

If someone else wants to lobby for fur and special jointed legs that's on them

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@Neopolitan



Ears, tails = furry in my perspective as a cyberpunk type of guy.


But yeah, that's the problem, models have a center of gravity for the game engine, but for the proportions you speak of, 7 to 5 ft, then it's okay, but not for 7 to 3 ft. Too much difference in sizes for 7-to-3.

Plus, your idea falls into my suggestion in another thread of playable races, on having a "mutations" systems, that can provide gills or cat-eyes, or hardened skin that can absorb more shockwaves being delivered, depending on the planet you spend most of your time on, giving a "gene treatment" as a "tabula rasa" when you want to re-specialise your character with minor cosmetic and situational buffs and passive skills.


I don't know any situation of needing a furry tail to be honest :P

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there is something I find curious about what you say.

 

Are you saying that you would prefer characters to have real-time physics and not just an invisible center of gravity that responds to gravity.

 

Idk if player model collisions or players having physics has been discussed yet. Or if they've shown it off yet.

 

If it is all physics based that way it further decreases multi races existing. But kemonomimi type furries have the same body and mass as humans ears and tails or even gills or whatever are still compatible

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there is something I find curious about what you say.

 

But kemonomimi type furries have the same body and mass as humans ears and tails or even gills or whatever are still compatible

 

Then it's cool. If it doesn't tax the server, I'm cool with it. But know you'll be picked on by douchebags if you go bouncing around in fox ears :P

I on the other hand, will roll with a lace and leather type of crew. If you ain't pulling the cyberpunk, you can't roll with us >_>

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Im prepared for discrimination

 

But also Im prepared for some heinous drawbacks to being what I percieve as cute.

 

I would be fine with healing debufs, genetic instability, or whatever else seems "logical" by the games means. If the 'science' behind the genetic alterations isnt as developed as I think it would be..

 

Still even if my character has random paralysis attacks, gets healed for a % less than regular humanoids, and is in general hated by society, its cool. You just gotta be happy with yourself in this world.

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I too would opt for a better physics system than detailed characters. I am not a game designer so I don't know, but wouldn't it be possible to have detailed characters merely as "skins" but then allow for the server to treat everyone as identical physics objects? Sure you may have some clipping, but you would have the best of both worlds this way.

 

Or does it not work like that at all?

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I don't think "healing debuffs" logic is applicable here. It's not a fantasy RPG. I mean the repercussions of playing something with a tail >_> You know, like sticking out A LOT, and probably being marked easily if you piss off the wrong people by smuggling through embargoes and stuff. Ain't nobody like foxies >_>

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Im sorry... Im just not doing good with explaining things today.

 

Because of the genetics mutations, if the science based healing is like.. nanite injections or something, and they are pre-programmed for strictly humans. It might take them longer to speed up your healing for one reason or another.

 

Idk it was just a half baked flash of an idea.

 

It is my great hope that maybe a year or two or whenever they are capable of implementing actual characters for us, that they will consider  my plea and I will go bouncing around with my furry ears and be an undersized adult character. much the same as neopolitan actually is in rwby, she may be only 4 ft 4 and 4 ft 10 in heels but shes still an adult. 1.32 meters / 1.47 meters in heels.

 

Im 99% sure NQ wont give 2 broken pennies about all that, so I could live with playing a modestly short character and just never leaving a EVA / helmed suit and roleplaying out my fox nature.

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  • 1 month later...

If we are all refugees from Earth, single race only for PCs. However, cosmetics could be an interesting service. Besides cybernetics, change your eye color, hair color, skin color, etc. I'll offer a service at my establishment.

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OMG noooo I dont want furries this is not an asian game,Please NO!

"Hm. It's five hundred years into the future. Furry skin might be normal to them...Not just the Mongolian race, but Caucasian as well. In five hundred years, even you might be furry."

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