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Eternal

Alpha Tester
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  1. Like
    Eternal got a reaction from CptLoRes in NQ does not want your ideas (or do they?)   
    It is not about positivity or negativity (which is a personal outlook) but perceiving the reality. We may be negative on our comments but that is reflective of the current situation. 
     
    There is a difference between the end of a bore and an approaching train. You can tell the difference by looking at the wall. If the light is moving then that is a train. How about we be realistic than be faithful? It is a train man! You can tell the difference! The saying "there is always light at the end of a tunnel" tells you to always be positive regardless of any facts that is known and may become known. That is faith man, that is not realism! I'd rather be negative knowing things are going in the negative direction than be oblivious of the facts! 
     
    Consider what is happening! 
  2. Like
    Eternal got a reaction from Bobbie in NQ does not want your ideas (or do they?)   
    It is not about positivity or negativity (which is a personal outlook) but perceiving the reality. We may be negative on our comments but that is reflective of the current situation. 
     
    There is a difference between the end of a bore and an approaching train. You can tell the difference by looking at the wall. If the light is moving then that is a train. How about we be realistic than be faithful? It is a train man! You can tell the difference! The saying "there is always light at the end of a tunnel" tells you to always be positive regardless of any facts that is known and may become known. That is faith man, that is not realism! I'd rather be negative knowing things are going in the negative direction than be oblivious of the facts! 
     
    Consider what is happening! 
  3. Like
    Eternal got a reaction from merihimRefin in Pity - this game had such potential...   
    If this is just a building game, we would not be here because this is not one of the best building game. The creative design for this game and how they advertised this to us is this is a single-shard, building, economic, PVP, player-driven game, something that has never been done before, something we have been dreaming about but no company have taken the risk of undertaking. We are here for the package! This cannot survive as a building game alone!
     
    How is it that this is a single-shard but the game doesn't feel social at all in-game? How come the economy of the game is so broken that it just fails to immerse? 
     
    It fails so bad on the package that other MMOs are a lot better than this because they have more to offer! 
     
    This game has a lot of potential, even Revelation Online has a lot of potential, even BDO has a lot of potential, even Bless Online has a lot of potential, but look what happened to those games? It's not about the f*cking potential, OK?! If things will not go in the right direction, it doesn't matter! 
  4. Like
    Eternal got a reaction from le_souriceau in Pity - this game had such potential...   
    If this is just a building game, we would not be here because this is not one of the best building game. The creative design for this game and how they advertised this to us is this is a single-shard, building, economic, PVP, player-driven game, something that has never been done before, something we have been dreaming about but no company have taken the risk of undertaking. We are here for the package! This cannot survive as a building game alone!
     
    How is it that this is a single-shard but the game doesn't feel social at all in-game? How come the economy of the game is so broken that it just fails to immerse? 
     
    It fails so bad on the package that other MMOs are a lot better than this because they have more to offer! 
     
    This game has a lot of potential, even Revelation Online has a lot of potential, even BDO has a lot of potential, even Bless Online has a lot of potential, but look what happened to those games? It's not about the f*cking potential, OK?! If things will not go in the right direction, it doesn't matter! 
  5. Like
    Eternal reacted to blazemonger in This will b to the point   
    I'd say that it would be sensible if not a requirement for NQ to do this
  6. Like
    Eternal reacted to qwertyboom in 01.22.2021] Markets Correction Issue   
    COMPLETE BULLSHIT   lemme start there. So people that exploited this and made billions will get away with it, and the honest people get punished.  I thought the COVID patch  (AKA .23 patch) was a slap in the face of the players. This is a hold my beer moment and watch this slap in the face.   What you just relayed to players was not good.  I hope many people feel the same way and post on here, Not that you will listen or care NQ but your quickly destroying your players trust. 
  7. Like
    Eternal reacted to qwertyboom in 01.22.2021] Markets Correction Issue   
    Fiffly bits, you are correct in your points i agree. how heavily was it exploited i have seen multiple screen shots with people with 112 warp beacon schematics. That's just 1 person with over 8 billion in schematics. 
     
    But my biggest point is the MOST players on here have dedicated a lot of time to build up their wealth and this EXPLOIT negates all that.  And i hope a lot of people leave because of this.  Why should most of us continue to work hard, when in 15mins some players raced past us and amassed great wealth just by being on at the right time to buy.  That 15 minute window.  So that's the problem and NQ's hope to just say no its fine we just gonna leave it.  I want them to FINALLY hear this community. I hope all of the players keep the pressure on. The answer that was given is bullshit and NQ needs to do better
  8. Like
    Eternal got a reaction from Deintus in (Discussion) What do you feel is holding DU back?   
    Here are number of things that turns me off about this game which are reasons why I want to play the game less:
     
    1.) the build mode editor can produce extensive results but through means of voxelmancy. With how voxels behave, it is just painful to build as you will get a lot of unexpected results and commonly are permanent even if you undo the action/s--these are painful to fix/redo. And since you will voxelmance everything which is very time-consuming, it is wise that you build your own voxel library to save your reusable shapes which you spend a lot of time creating for the purpose of reusability and saving time in your future projects. The idea of having to go through voxelmancy and building your own voxel library and the time and effort that it takes, for you to access this extensiveness, is ridiculous. Let me give you a simile: instead of giving us a word editor and give us the option to choose different fonts to make our writing unique and personalized, you gave us a touch screen and a Wacom pen--now you gave us a more extensive way of styling our writing but at the cost of what? You want me to draw the fonts? You want me to use a grid and ruler to proportion my fonts? If this is the build editor we have in this game, I don't wanna play it. You must eliminate voxelmancy through having a more intuitive, flexible, and productive build mode editor. I don't want to go through voxelmancy and I don't want to build voxel libraries! 
     
    2.) you are giving away 100K (I heard it's now 150K?) quanta per account daily. As someone who is interested in the economic aspect of this game, this system is a joke! You are giving away free equity and everyday indefinitely! What kind of incentive is this for us to produce? What kind of incentive is this when you are devaluating liquidity which devaluates resources (things that you can buy with the free money).
     
    3.) NQ wants this game to be group-based and the way it turned out is it's just like in Eve. You want to know why I was soloing the game? Every single organization in this game is a communist organization because the RDMS, organization system, and the mentality of the players are communists in nature. If you are gonna force me to communism, I'd rather not play this game! This is a communist game! You want to design a civilization-building MMO and you copied Eve which is communist by design? Do you know what a corporation is? It is a legal entity of it's own. Why would you prefer a corporation over a sole-proprietorship and partnership as an investor? So you cannot be liable, instead the corporation is liable (it is a way to protect you and your partners as individuals). You exist, a corporation does not exists physically. I don't care about dying and giving all I've got to a company like how a bee does to it's colony, all I care about is my stake in the company (you want to see the company succeed and you contribute because you are a stakeholder, that is all that there is to it, it is not loyalty and devotion). At the end of the day, we are all individuals with our own needs and wants. Stop thinking about organizations like they exists physically and it is something to die for! I'd rather not play this game if this is the system we have! 
     
    4.) terraforming in this game is very tedious. When you are building a static construct, there are 2 ways to do it: you stilt it, or you flatten the ground where you're construct will sit on. You will have to terraform most likely when you want to build a static construct. It is very tedious to develop the bloody land(tile)! Not only it is ridiculously hard and time-consuming to build in this game, it is also ridiculously hard and time-consuming to terraform. What is this game?! 
     
    5.) the talent(skill) system is a turn off! Why did we went with this kind of design?! It is unique, and at the same time, it sucks! The idea that it is time-based and you get the most points by training your talents in queue or you lose points and having to set them up is a responsibility (it is like taking care of a pet). Make this a seamless game and make us acquire points through engagement! Don't make this like a Tamagotchi where we have to monitor and maintain our talents, it is a responsibility! 
     
    6.) Aerodynamics and flight is ridiculously hard in this game! You know, I have a better chance of designing an M1-size manned fixed-wing aircraft that is airworthy and works as intended in real-life than to design something in this game that works! I do the mechanical maintenance of m2 airline planes, my colleagues are pilots, I am telling you, we can't get a dynamic construct to work in this game! In the first place, I don't know how the game works because of the lack of information. 
     
    7.) You have finite raw resources in this game which means that if you are not mining, other people are mining from the limited reserve the universe have. This is a mining simulator! You see, it forces you to think about mining when you don't want to mine! Get that out of our head and make the resources renewable! 
     
    8.) We have too many honeycombs in this game! Too many that it is not good! Look at their application? They are all applicable for everything which means they are just variety of textures! Make this less of a clutter! 
  9. Like
    Eternal got a reaction from IvanGrozniy in Spaceboys ask big wipe   
    I've taken a long break from the game and I'm still not returning because I'm still not motivated to play. This account is a Ruby Backer and even with a lifetime sub, I haven't logged on for 2 months now because this is about my time, not the money.  I'm not sure if I will ever come back to DU given the current state of this game and the chance of them actually turning this thing around. My English is not that good, I would say that it is fair but not at your level. I agree with the points of this Blazemonger. If I can elaborate what I think without difficulty with the language, it be this! I support these points based on the presented reasons -- they are more reasonable. 
     
    What I would like to add is while they announced that August 27th will be the Early Access of this game, this game even right now, is not close to an Early Access quality. If they keep our progress as it is and let the exploiters benefit from this vacuum, it will really be Early Access. Things were so easy to acquire early on and now it is becoming harder as they radically change the game as part of balancing without a wipe to follow at some time later, now tell me if this will not have any significant impact on the economy? it will! Have you heard of oligarchic system? This will be DU if you insists on wiping. My point: what would you people prefer? Keep the game as it is, I mean you can justify not wiping it because they announced the Early Access--an "Early Access" is supposed to be permanent after all--, and do what is best for yourself, or do what is best for the game and for all of us including the future potential players, go back on your word and wipe the game after it's actually ready for Early Access (which right now it is not). The game is not ready for Early Access, that is the point! 
     
    What would be best for the game is to move the Early Access later, if you don't, then you are accepting the quality of this game as permanent right now and your progress as permanent right now on a game that is changing radically as part of it's balancing and development process. The game right now is screwed and you want it to be permanent? A lot of people have already left and it's very unlikely that I will come back. You want this game, at the state that it currently is right now, to be permanent? Fine, keep it permanent! Let's see how many of you would lasts! 
  10. Like
    Eternal got a reaction from Hiturn in Spaceboys ask big wipe   
    I've taken a long break from the game and I'm still not returning because I'm still not motivated to play. This account is a Ruby Backer and even with a lifetime sub, I haven't logged on for 2 months now because this is about my time, not the money.  I'm not sure if I will ever come back to DU given the current state of this game and the chance of them actually turning this thing around. My English is not that good, I would say that it is fair but not at your level. I agree with the points of this Blazemonger. If I can elaborate what I think without difficulty with the language, it be this! I support these points based on the presented reasons -- they are more reasonable. 
     
    What I would like to add is while they announced that August 27th will be the Early Access of this game, this game even right now, is not close to an Early Access quality. If they keep our progress as it is and let the exploiters benefit from this vacuum, it will really be Early Access. Things were so easy to acquire early on and now it is becoming harder as they radically change the game as part of balancing without a wipe to follow at some time later, now tell me if this will not have any significant impact on the economy? it will! Have you heard of oligarchic system? This will be DU if you insists on wiping. My point: what would you people prefer? Keep the game as it is, I mean you can justify not wiping it because they announced the Early Access--an "Early Access" is supposed to be permanent after all--, and do what is best for yourself, or do what is best for the game and for all of us including the future potential players, go back on your word and wipe the game after it's actually ready for Early Access (which right now it is not). The game is not ready for Early Access, that is the point! 
     
    What would be best for the game is to move the Early Access later, if you don't, then you are accepting the quality of this game as permanent right now and your progress as permanent right now on a game that is changing radically as part of it's balancing and development process. The game right now is screwed and you want it to be permanent? A lot of people have already left and it's very unlikely that I will come back. You want this game, at the state that it currently is right now, to be permanent? Fine, keep it permanent! Let's see how many of you would lasts! 
  11. Like
    Eternal got a reaction from DanilShe in Spaceboys ask big wipe   
    I've taken a long break from the game and I'm still not returning because I'm still not motivated to play. This account is a Ruby Backer and even with a lifetime sub, I haven't logged on for 2 months now because this is about my time, not the money.  I'm not sure if I will ever come back to DU given the current state of this game and the chance of them actually turning this thing around. My English is not that good, I would say that it is fair but not at your level. I agree with the points of this Blazemonger. If I can elaborate what I think without difficulty with the language, it be this! I support these points based on the presented reasons -- they are more reasonable. 
     
    What I would like to add is while they announced that August 27th will be the Early Access of this game, this game even right now, is not close to an Early Access quality. If they keep our progress as it is and let the exploiters benefit from this vacuum, it will really be Early Access. Things were so easy to acquire early on and now it is becoming harder as they radically change the game as part of balancing without a wipe to follow at some time later, now tell me if this will not have any significant impact on the economy? it will! Have you heard of oligarchic system? This will be DU if you insists on wiping. My point: what would you people prefer? Keep the game as it is, I mean you can justify not wiping it because they announced the Early Access--an "Early Access" is supposed to be permanent after all--, and do what is best for yourself, or do what is best for the game and for all of us including the future potential players, go back on your word and wipe the game after it's actually ready for Early Access (which right now it is not). The game is not ready for Early Access, that is the point! 
     
    What would be best for the game is to move the Early Access later, if you don't, then you are accepting the quality of this game as permanent right now and your progress as permanent right now on a game that is changing radically as part of it's balancing and development process. The game right now is screwed and you want it to be permanent? A lot of people have already left and it's very unlikely that I will come back. You want this game, at the state that it currently is right now, to be permanent? Fine, keep it permanent! Let's see how many of you would lasts! 
  12. Like
    Eternal got a reaction from SpiceRub in How has Covid-19 affected you?   
    I contracted Covid from someone who tested positive but I recovered. My symptom was just a small rash and a little bit of weakness. The sh*t didn't do anything to me man, it's nothing! (I'm not old and I'm very healthy)
    And I lost my nails (not Covid-related) and it will take 6 months (or longer. it can take a year) for it to grow back. How am I gonna work without any nails?
    I've been having problems and I'm sinking to the ground! This isn't good! I'm desperate for nails man! I don't have f*cking 6 months to wait for it to grow back! 
     
    Covid problem, nail problem, business problem, family problem, and now DU problem (this game is dying). 
     
    I hate to be negative but I ain't doing good! 
  13. Like
    Eternal got a reaction from LCHMaster in Leaving the game for a good while (Read this before buying)   
    I am not a software specialist, so feel free to correct the technicalities (if I did got them wrong): Minecraft is a voxel-based game but the vertices cannot move (unless you edit the source-code itself). Minecraft offers limited geometry of only a cube that snaps perfectly with each other, and variety of textures. This is the game without modding it. And then you have Boundless Online, it offers the same thing that Minecraft offers but more option for static shapes. These games have what you call "static vertices" (vertices that do not move). Excuse my vocabulary, alright, I am not a software specialist. 
     
    And then you have Dual Universe, it offers the same thing these games offer in a single-shard environment, but with limitations such as core-bound, and it does offer dynamic vertices (editable/movable vertices), hence it is more "extensive" (as what the Building Trailer is trying to project). But what is the method of moving these vertices? Yes, it is just like the experimental Landmark (where they actually got the idea from), you have to voxelmance because there is no tool thus there is no other way. Sure, it is more extensive in the sense that it is capable of producing extensive results but it is not accessible! 
     
    You love to voxelmance? You love to build your own voxel libraries from voxelmancing just to get started in building? You love how complicated and time-extensive the building editor is because there is lack of intuitive and productive tools? I do not, and the majority do not! Only few minorities are capable of producing decent-looking constructs in this game because the extensiveness of the editor is not accessible to many! 
     
    I am the same as you: what I was looking for was a building game with better graphics in an MMO scale. This is not it! This editor is unproductive, too complicated, too buggy even. I just don't see myself putting up with this editor. If I need a building game (one that I will build my gallery on permanently), I need a building game that has a better editor. Dual Universe's building editor is just inaccessible to many, including myself -- it is both difficult and too time-consuming! It is an editor that is too hard to use and too hard to produce with! 
     
    Maybe you love this kind of thing, I do not! I prefer to type my resume on a word editor, you people love to carve it on stone! I don't understand the people who find this editor good, I just do not! 
     
    Look what people have built in Minecraft and look what people are able to build in this game and tell me which is more capable? Minecraft is not core-bound man, while people struggle with the editor of this game! call it more extensive, is it even accessible? Not many people can build in this game no matter how creative they are, it's the truth!
     
    You saying this game's building is more capable than Minecraft's? How about you google image and you tell me? We have limitations in this game and the extensiveness of being able to move the vertices is not doing me anything! It is not doing me anything if I cannot access it without putting ridiculous amount of time and going through the complicated process.
  14. Like
    Eternal got a reaction from TheTulucan in Let's talk DU quits   
    I'm the one here with the least varied sentence structure and limited word choice to the point that people have accused me of being a chat bot as they see the same rhythm on my writing. To be honest, I find it very difficult to write in English (ironically I'm from Canada); it takes me a lot of time than what it normally should take and I rely on Google Dictionary to compose my writing. I'm running out of words or perhaps I've already ran out of words but I will repeat my points once again: Dual Universe is a space MMO building game. I bolded "building game" because I want to emphasize this particularly. Let's talk about broccolis; they don't taste like raspberry shake because it's a "vegetable" -- all vegetables taste like leaves! It's a property of vegetables to taste like this! A building game should have a flexible and intuitive (easy) building editor, not just extensive as this game's building editor currently is. The current building editor is capable of producing extensive results (and I do acknowledge this), but this extensiveness is gated behind voxelmancy, a workaround method of manually moving vertices of a voxel to modify it's shape. With how the building editor works and how it is designed, it is very complicated both in terms of difficulty and time-consumption to use. It is not a productive and is a very complicated building editor by design. You are required to have or to build your own voxel libraries to even get started in building/designing which is very complicated itself to create. The process to build/design in this game is very time-extensive and very difficult. Content creators will see how capable and extensive the editor is, they will try the game, they will see the process of building, and they will quit. This is the problem here! This kind of editor is not good! It requires too much effort because the flexibility is locked behind a very complicated process. It should be about the creativity of players! Lock the flexibility in voxelmancy and all content creators (real content creators) will have to voxelmance because they must have access to the flexibility. They will create their own voxel libraries because shapes are very hard to produce manually (they will do this to make those shapes reusable and save time). More brushes of shapes on default shapes (on "e" key) will not fix the problem! What will fix the problem is eliminating the voxelmancy process completely by adding flexible intuitive tools on the editor. If voxelmancy should remain because of the lack of available tools, it is a problem and no content creator want an editor like that!  We got a problem with this editor!
     
    Next thing that I want to emphasize is "MMO". An MMO is not just about co-existing in one space, it should also foster interaction. Hardly anyone interact with each other in this game because the game is systematically designed like that! How can we have an economy if everyone is self-sufficient? If a country is self-sufficient, do they have to import anything? A country like Singapore export assembly and chemical products, all of which are finished products from raw resources that they import because they got no raw resources. If you don't export anything, you don't import anything for balance of payment (BOP) to be 0. If you import more than you export, you got a BOP deficit. This brings down your current account and increases your capital account. This means you are plunging into debt! Singapore has no raw resources, what do they export? they export human and mechanical resource to balance their trade! We can do this in the game: A player balancing their trade to acquire the things they need. You must not be self-sufficient! Self-sufficient means you don't need to trade with other players!
    Also, economy is consumption and production. If there is no consumption mechanics in this game, why the need to produce? You can see this reflect on the increase of purchasing power of quanta (deflation) everyday continuously. There is too much production and very little demand! Add consumption mechanics! Continuous deflation is bad for the economy because it doesn't incentivize you to invests the cash, instead it incentivize you to hoard! Why invests on items if they go down in price indefinitely? Ofcourse you will invests on liquidity!  So here is another problem: the economy of the game is broken! 
    Also, why are ores more expensive than the finished products that they produce? How can this ever pay for the logistics? How can secondary and tertiary sectors exist if there is no money to pay for them? If the chair is cheaper than the wood needed to create the chair, where is the profit? You see, you don't incentivize production at all! You only incentivize production for self-sufficiency! Why would you craft to rip yourself off by sellling it off on the market? I've played other MMOs with player-driven economy and I can tell you that this is the worst I've ever seen!
  15. Like
    Eternal got a reaction from Hiturn in Let's talk DU quits   
    Well, let's go watch this building trailer: 
     
    I've been testing this game since Pre-alpha. I know the current state of the building editor and terraforming (mining) tool and how it changed from back then. This trailer is just too good to be true! I do acknowledge and I know that you can produce such extensive results as shown in this trailer but you don't have good tools to do that. How is it achieved? By workarounds such as voxelmancy and spending way too much time (as for terraforming for example) because there is no easier way (which there should be! You want us to build? We will farm the resources but you will provide us a good tool). An editor needs to be intuitive! In Dual Universe, it lacks features to make it intuitive!
     
    Since I want terraforming, I put my skills in dredging, and my god, terraforming in this game is very hard. Often, it leaves little FODs of soil floating in the air that you have to point out on (carefully) and mine out, one by one. You have to mine carefully (slowly) because it will leave a lot of FOD which you have to spend more time on cleaning up afterwards. 
     
    It is ridiculously hard to terraform, it is ridiculously hard to voxelmance, it is ridiculously hard to script in this game with LUA (and I am intermediate in Javascript, and LUA is easier than Javascript). Furthermore, the auto configuration script sucks in this game that you will crash and burn with it. So, you have to program, and how do I do that if I am not a Senior Software Developer that you made the programming of this game to have a prerequisite of? You are modding the flying script of this game and how do I do that if I can't understand the backend?
     
    My opinion of this game's building editor, scripting, and terraforming (mining) tool (terraforming in general) is it is capable of producing extensive results but the means to achieve those results is way too time-extensive and too difficult. I've already spent a lot of time, alright! I know what I'm talking about! I've been trying to build since Pre-Alpha! This is not the building game (building MMO) that I want to dedicate on permanently! It is too hard and it takes too much time to produce with the editor of this game! (and that is with you already having the required resources!)
     
    I don't care about the extensiveness of this building editor, with terraforming, and with lua scripting if those are not achievable anyway without going through the complicated workarounds, the time-extensiveness, and in the case of LUA, understanding the backend. I can program with LUA but look at how complicated you made the programming to be! This is not a good building game for me! If I cannot produce with it, there is a good chance that I will quit! 
     
    Make it easier to produce (given you have the resources) and leave it to the creativity of the players! let them spend more time putting thoughts to their designs rather than spending that time on the process. This comment of mine took time because I put my thought in it, not because I carved it on stone using a chisel and a hammer! 
     
  16. Like
    Eternal got a reaction from NQ-Naunet in Let's talk DU quits   
    Years ago, there were more of us. Right now, there is less of us and the game is dying as days go by. Population isn't increasing and it has been decreasing dramatically and this will continue should the game is to "continue with it's course" until there isn't enough left to support the game. If you have a school with COVID outbreak and you let it "run the course", by tomorrow, all those kids will be dead. You solve the problem, you don't run the course! You don't see the problem? 
     
    In order for emergent gameplay to take place in this game, they are looking to reach a "critical mass" of players. How will this be possible if the game is dying and have shed a lot of people like World War II? The game is not getting critical mass, it is in critical condition! Furthermore, by next year, it will have a competition so it will shed more blood.
     
    We've made some good points, and god damn, listen to them! Most people in this game hate the building editor so how can you sell it as a building game? It is the most complicated building editor that I have tried requiring the most effort. What is rewarding is putting the time to create something and applying your creativity, not wasting the time learning and going through the unnecessarily complicated process of building because the editor is designed that way -- it is lacking of intuitive tools! it's like you have passion in writing in Chinese language(中文) but instead of typing your piece of writing in a word editor in a computer, you are gonna use a brush and ink and draw the calligraphy using Traditional characters (or perhaps Shang Dynasty characters). Real art man, real art to express your idea/context! It should not be done this way man, ****ing use a computer! You see, the sense of reward here is putting the time to craft the literary work creatively and personally your own, not going through the process of writing itself (the process that I'm talking about is grabbing the brush and drawing each characters when you could have just typed them. This has nothing to do with creative writing at all!). Simplify the editor! As someone who also have passion in writing and marketing, I don't want to be writing with my blood, lol! If that is the process, I'll find a computer!
     
    This is a beta and it needs to be course corrected before it's too late! 
  17. Like
    Eternal got a reaction from CptLoRes in Let's talk DU quits   
    Years ago, there were more of us. Right now, there is less of us and the game is dying as days go by. Population isn't increasing and it has been decreasing dramatically and this will continue should the game is to "continue with it's course" until there isn't enough left to support the game. If you have a school with COVID outbreak and you let it "run the course", by tomorrow, all those kids will be dead. You solve the problem, you don't run the course! You don't see the problem? 
     
    In order for emergent gameplay to take place in this game, they are looking to reach a "critical mass" of players. How will this be possible if the game is dying and have shed a lot of people like World War II? The game is not getting critical mass, it is in critical condition! Furthermore, by next year, it will have a competition so it will shed more blood.
     
    We've made some good points, and god damn, listen to them! Most people in this game hate the building editor so how can you sell it as a building game? It is the most complicated building editor that I have tried requiring the most effort. What is rewarding is putting the time to create something and applying your creativity, not wasting the time learning and going through the unnecessarily complicated process of building because the editor is designed that way -- it is lacking of intuitive tools! it's like you have passion in writing in Chinese language(中文) but instead of typing your piece of writing in a word editor in a computer, you are gonna use a brush and ink and draw the calligraphy using Traditional characters (or perhaps Shang Dynasty characters). Real art man, real art to express your idea/context! It should not be done this way man, ****ing use a computer! You see, the sense of reward here is putting the time to craft the literary work creatively and personally your own, not going through the process of writing itself (the process that I'm talking about is grabbing the brush and drawing each characters when you could have just typed them. This has nothing to do with creative writing at all!). Simplify the editor! As someone who also have passion in writing and marketing, I don't want to be writing with my blood, lol! If that is the process, I'll find a computer!
     
    This is a beta and it needs to be course corrected before it's too late! 
  18. Like
    Eternal got a reaction from CptLoRes in Let's talk DU quits   
    I totally agree! I just watched another recent dev interview just before writing this and I don't think they see how important addressing this issue is. Most people who are not into PVP are builders. This is a civilization-building and PVP MMO! They have a priority in addressing the lack of PVP contents but what about what is lacking in civilization-building? The biggest problem is the building editor itself. Those builders would be more likely to stay, join this game, or continue playing for the long-term if the editor improve to be more intuitive (easy to use), robust, and productive, and the extensiveness to be available without the complicated and time-consuming method of voxelmancing. Nobody wants to put up with voxelmancy and creating voxel libraries from voxelmancy because of the time-extensive and difficult process. Please see the importance in this!
     
    I used to be a hardcore and dedicated player. I've been following this game since 2017 when I first heard about it and I backed this game up 3 times. Furthermore I own 3 high-end computers on 1 large desk all capable of running this game. I've been playing/testing the game before for atleast 8 hours everyday and I do have a very demanding job. Right now, I've transitioned to being softcore (casual) because the building editor is terrible. What was once a male lion that will eat anything is now a pussy cat. This is not a good sign because I am losing my interest in the game. To restore my dedication, the editor needs to be improved so content creators like myself can produce designs and build at better quality without the ridiculous and unnecessary effort that it currently requires.
     
    I'm still playing the game but I'm now playing it very casually. It is not that I cannot put up the time (I do have the time), it is that I'm losing my interest.
  19. Like
    Eternal got a reaction from NQ-Naunet in Let's talk DU quits   
    I totally agree! I just watched another recent dev interview just before writing this and I don't think they see how important addressing this issue is. Most people who are not into PVP are builders. This is a civilization-building and PVP MMO! They have a priority in addressing the lack of PVP contents but what about what is lacking in civilization-building? The biggest problem is the building editor itself. Those builders would be more likely to stay, join this game, or continue playing for the long-term if the editor improve to be more intuitive (easy to use), robust, and productive, and the extensiveness to be available without the complicated and time-consuming method of voxelmancing. Nobody wants to put up with voxelmancy and creating voxel libraries from voxelmancy because of the time-extensive and difficult process. Please see the importance in this!
     
    I used to be a hardcore and dedicated player. I've been following this game since 2017 when I first heard about it and I backed this game up 3 times. Furthermore I own 3 high-end computers on 1 large desk all capable of running this game. I've been playing/testing the game before for atleast 8 hours everyday and I do have a very demanding job. Right now, I've transitioned to being softcore (casual) because the building editor is terrible. What was once a male lion that will eat anything is now a pussy cat. This is not a good sign because I am losing my interest in the game. To restore my dedication, the editor needs to be improved so content creators like myself can produce designs and build at better quality without the ridiculous and unnecessary effort that it currently requires.
     
    I'm still playing the game but I'm now playing it very casually. It is not that I cannot put up the time (I do have the time), it is that I'm losing my interest.
  20. Like
    Eternal got a reaction from NQ-Naunet in Let's talk DU quits   
    I'm the one here with the least varied sentence structure and limited word choice to the point that people have accused me of being a chat bot as they see the same rhythm on my writing. To be honest, I find it very difficult to write in English (ironically I'm from Canada); it takes me a lot of time than what it normally should take and I rely on Google Dictionary to compose my writing. I'm running out of words or perhaps I've already ran out of words but I will repeat my points once again: Dual Universe is a space MMO building game. I bolded "building game" because I want to emphasize this particularly. Let's talk about broccolis; they don't taste like raspberry shake because it's a "vegetable" -- all vegetables taste like leaves! It's a property of vegetables to taste like this! A building game should have a flexible and intuitive (easy) building editor, not just extensive as this game's building editor currently is. The current building editor is capable of producing extensive results (and I do acknowledge this), but this extensiveness is gated behind voxelmancy, a workaround method of manually moving vertices of a voxel to modify it's shape. With how the building editor works and how it is designed, it is very complicated both in terms of difficulty and time-consumption to use. It is not a productive and is a very complicated building editor by design. You are required to have or to build your own voxel libraries to even get started in building/designing which is very complicated itself to create. The process to build/design in this game is very time-extensive and very difficult. Content creators will see how capable and extensive the editor is, they will try the game, they will see the process of building, and they will quit. This is the problem here! This kind of editor is not good! It requires too much effort because the flexibility is locked behind a very complicated process. It should be about the creativity of players! Lock the flexibility in voxelmancy and all content creators (real content creators) will have to voxelmance because they must have access to the flexibility. They will create their own voxel libraries because shapes are very hard to produce manually (they will do this to make those shapes reusable and save time). More brushes of shapes on default shapes (on "e" key) will not fix the problem! What will fix the problem is eliminating the voxelmancy process completely by adding flexible intuitive tools on the editor. If voxelmancy should remain because of the lack of available tools, it is a problem and no content creator want an editor like that!  We got a problem with this editor!
     
    Next thing that I want to emphasize is "MMO". An MMO is not just about co-existing in one space, it should also foster interaction. Hardly anyone interact with each other in this game because the game is systematically designed like that! How can we have an economy if everyone is self-sufficient? If a country is self-sufficient, do they have to import anything? A country like Singapore export assembly and chemical products, all of which are finished products from raw resources that they import because they got no raw resources. If you don't export anything, you don't import anything for balance of payment (BOP) to be 0. If you import more than you export, you got a BOP deficit. This brings down your current account and increases your capital account. This means you are plunging into debt! Singapore has no raw resources, what do they export? they export human and mechanical resource to balance their trade! We can do this in the game: A player balancing their trade to acquire the things they need. You must not be self-sufficient! Self-sufficient means you don't need to trade with other players!
    Also, economy is consumption and production. If there is no consumption mechanics in this game, why the need to produce? You can see this reflect on the increase of purchasing power of quanta (deflation) everyday continuously. There is too much production and very little demand! Add consumption mechanics! Continuous deflation is bad for the economy because it doesn't incentivize you to invests the cash, instead it incentivize you to hoard! Why invests on items if they go down in price indefinitely? Ofcourse you will invests on liquidity!  So here is another problem: the economy of the game is broken! 
    Also, why are ores more expensive than the finished products that they produce? How can this ever pay for the logistics? How can secondary and tertiary sectors exist if there is no money to pay for them? If the chair is cheaper than the wood needed to create the chair, where is the profit? You see, you don't incentivize production at all! You only incentivize production for self-sufficiency! Why would you craft to rip yourself off by sellling it off on the market? I've played other MMOs with player-driven economy and I can tell you that this is the worst I've ever seen!
  21. Like
    Eternal got a reaction from Supermega in Let's talk DU quits   
    I totally agree! I just watched another recent dev interview just before writing this and I don't think they see how important addressing this issue is. Most people who are not into PVP are builders. This is a civilization-building and PVP MMO! They have a priority in addressing the lack of PVP contents but what about what is lacking in civilization-building? The biggest problem is the building editor itself. Those builders would be more likely to stay, join this game, or continue playing for the long-term if the editor improve to be more intuitive (easy to use), robust, and productive, and the extensiveness to be available without the complicated and time-consuming method of voxelmancing. Nobody wants to put up with voxelmancy and creating voxel libraries from voxelmancy because of the time-extensive and difficult process. Please see the importance in this!
     
    I used to be a hardcore and dedicated player. I've been following this game since 2017 when I first heard about it and I backed this game up 3 times. Furthermore I own 3 high-end computers on 1 large desk all capable of running this game. I've been playing/testing the game before for atleast 8 hours everyday and I do have a very demanding job. Right now, I've transitioned to being softcore (casual) because the building editor is terrible. What was once a male lion that will eat anything is now a pussy cat. This is not a good sign because I am losing my interest in the game. To restore my dedication, the editor needs to be improved so content creators like myself can produce designs and build at better quality without the ridiculous and unnecessary effort that it currently requires.
     
    I'm still playing the game but I'm now playing it very casually. It is not that I cannot put up the time (I do have the time), it is that I'm losing my interest.
  22. Like
    Eternal got a reaction from Ochiniwa in Let's talk DU quits   
    I totally agree! I just watched another recent dev interview just before writing this and I don't think they see how important addressing this issue is. Most people who are not into PVP are builders. This is a civilization-building and PVP MMO! They have a priority in addressing the lack of PVP contents but what about what is lacking in civilization-building? The biggest problem is the building editor itself. Those builders would be more likely to stay, join this game, or continue playing for the long-term if the editor improve to be more intuitive (easy to use), robust, and productive, and the extensiveness to be available without the complicated and time-consuming method of voxelmancing. Nobody wants to put up with voxelmancy and creating voxel libraries from voxelmancy because of the time-extensive and difficult process. Please see the importance in this!
     
    I used to be a hardcore and dedicated player. I've been following this game since 2017 when I first heard about it and I backed this game up 3 times. Furthermore I own 3 high-end computers on 1 large desk all capable of running this game. I've been playing/testing the game before for atleast 8 hours everyday and I do have a very demanding job. Right now, I've transitioned to being softcore (casual) because the building editor is terrible. What was once a male lion that will eat anything is now a pussy cat. This is not a good sign because I am losing my interest in the game. To restore my dedication, the editor needs to be improved so content creators like myself can produce designs and build at better quality without the ridiculous and unnecessary effort that it currently requires.
     
    I'm still playing the game but I'm now playing it very casually. It is not that I cannot put up the time (I do have the time), it is that I'm losing my interest.
  23. Like
    Eternal got a reaction from sHuRuLuNi in Let's talk DU quits   
    I'm the one here with the least varied sentence structure and limited word choice to the point that people have accused me of being a chat bot as they see the same rhythm on my writing. To be honest, I find it very difficult to write in English (ironically I'm from Canada); it takes me a lot of time than what it normally should take and I rely on Google Dictionary to compose my writing. I'm running out of words or perhaps I've already ran out of words but I will repeat my points once again: Dual Universe is a space MMO building game. I bolded "building game" because I want to emphasize this particularly. Let's talk about broccolis; they don't taste like raspberry shake because it's a "vegetable" -- all vegetables taste like leaves! It's a property of vegetables to taste like this! A building game should have a flexible and intuitive (easy) building editor, not just extensive as this game's building editor currently is. The current building editor is capable of producing extensive results (and I do acknowledge this), but this extensiveness is gated behind voxelmancy, a workaround method of manually moving vertices of a voxel to modify it's shape. With how the building editor works and how it is designed, it is very complicated both in terms of difficulty and time-consumption to use. It is not a productive and is a very complicated building editor by design. You are required to have or to build your own voxel libraries to even get started in building/designing which is very complicated itself to create. The process to build/design in this game is very time-extensive and very difficult. Content creators will see how capable and extensive the editor is, they will try the game, they will see the process of building, and they will quit. This is the problem here! This kind of editor is not good! It requires too much effort because the flexibility is locked behind a very complicated process. It should be about the creativity of players! Lock the flexibility in voxelmancy and all content creators (real content creators) will have to voxelmance because they must have access to the flexibility. They will create their own voxel libraries because shapes are very hard to produce manually (they will do this to make those shapes reusable and save time). More brushes of shapes on default shapes (on "e" key) will not fix the problem! What will fix the problem is eliminating the voxelmancy process completely by adding flexible intuitive tools on the editor. If voxelmancy should remain because of the lack of available tools, it is a problem and no content creator want an editor like that!  We got a problem with this editor!
     
    Next thing that I want to emphasize is "MMO". An MMO is not just about co-existing in one space, it should also foster interaction. Hardly anyone interact with each other in this game because the game is systematically designed like that! How can we have an economy if everyone is self-sufficient? If a country is self-sufficient, do they have to import anything? A country like Singapore export assembly and chemical products, all of which are finished products from raw resources that they import because they got no raw resources. If you don't export anything, you don't import anything for balance of payment (BOP) to be 0. If you import more than you export, you got a BOP deficit. This brings down your current account and increases your capital account. This means you are plunging into debt! Singapore has no raw resources, what do they export? they export human and mechanical resource to balance their trade! We can do this in the game: A player balancing their trade to acquire the things they need. You must not be self-sufficient! Self-sufficient means you don't need to trade with other players!
    Also, economy is consumption and production. If there is no consumption mechanics in this game, why the need to produce? You can see this reflect on the increase of purchasing power of quanta (deflation) everyday continuously. There is too much production and very little demand! Add consumption mechanics! Continuous deflation is bad for the economy because it doesn't incentivize you to invests the cash, instead it incentivize you to hoard! Why invests on items if they go down in price indefinitely? Ofcourse you will invests on liquidity!  So here is another problem: the economy of the game is broken! 
    Also, why are ores more expensive than the finished products that they produce? How can this ever pay for the logistics? How can secondary and tertiary sectors exist if there is no money to pay for them? If the chair is cheaper than the wood needed to create the chair, where is the profit? You see, you don't incentivize production at all! You only incentivize production for self-sufficiency! Why would you craft to rip yourself off by sellling it off on the market? I've played other MMOs with player-driven economy and I can tell you that this is the worst I've ever seen!
  24. Like
    Eternal reacted to Balmung in Idea "Voxel Vertices Mover" Build Tool   
    This extra Tool would give us the possibility to move the 8 vertices of a Voxel directly.
     
    - you can select 1 or with Strg multiple vertices.
    - you can move selected vertices with Cursor and PgUp/PgDn keys in the 3D space of the Voxel space in smallest possible steps.
    - you can move it faster (10 steps) while holding Shift key
    - you can "resize" selected vertices (moved closer or more far away from the Voxel space center) with Strg + Mouse Wheel
  25. Like
    Eternal reacted to Aaron Cain in When will the space safe zone be removed?   
    Well, since you can use the shuttle to travel to alioth from sanctuary there is always a way to get past the PvP. and with the current system the ingame economy is pointless already for most players, increasing the chance to get destroyed in space does not help the economy, it will help creativity to bypass the threat. Almost every individual, not even org but individual has a personal factory, ores are relative easy to get especially the T1. Only time is an issue.
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