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Alpha Tester
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Everything posted by Eternal

  1. Since this is a PVP discussion, let's talk about PVP! There are only 2 factors that military considers in their defence procurement/development: it's just efficiency and effectiveness, that's it! Effectiveness means how well it can perform it's role regardless of cost; efficiency is how economical it is in terms of unit and operational cost and still viable for it's role. What is neither efficient and effective is useless! If something cannot perform it's role, it is also useless! Since when did "pretty" became a factor in the defence industry, in engineering even? As a Technician myself, I have yet to see anything that is mechanically designed for aesthetics. Function man! What is this "pretty" talk?
  2. Exactly! It sounds like WoW man! How come every single MMO that releases, these people are crying about instanced raids? Almost all MMOs are WoW clones because these people can never change their mentality. The moment this becomes another WoW clone, I'm gone! To be honest, I am fed up with all these clones in the market!
  3. Commodities and services then, but not fiat. The solution is really simple, since the monetary system in real-life is corrupt, you will not replicate that in the game, you will add quanta-sink via NPCs to add "real" value to the quanta so in this case we will use it as a medium of exchange. Back it with real value! Now that it's real, you don't need to cap it by removing and re-introducing bots. Try to see this holistically, they(Commodities, Services, Quanta that you can spend on NPCs) are all things with value -- they are all the same thing! Don't cap the quanta but add sinks!
  4. You cannot just print quantas and expect us to have faith in it. I'm not stupid lol!
  5. No it doesn't! Fiat money is not a commodity, so how can it have intrinsic value? Source: https://en.wikipedia.org/wiki/Fiat_money It is a useless object that is being used as a medium of exchange and how it works is due to people's trust on the monetary system that I highly believe, after learning more about it, is a scam. I can discuss how corrupt the world's monetary system is, but that's for a different discussion. The point that you are making--which is the same as mine--is in order for quanta to have intrinsic value(literally "importance"), this game needs to add some quanta-sink! Look at Ragnarok Online, the NPCs right there sell Blue and White Pots(SP and HP Potions), Blue Gemstones which some classes need(Resurrection Skill of Priest requires this, Warp Portal Skill of Acolyte requires this, etc.), and other useful consumables. In order to upgrade Equipments as well in Ragnarok Online, you not only need Oridecons/Elluniums, the Refining NPC as well will charge you a zeny fee every refinement try. In order for Quanta to have "importance", add importance! This game have no quanta-sink at all! -- that's our point! A market can never demand something that is completely useless! In order to have a demand for something, that something needs to have "use"! Look at intrinsic value for god sake! I cannot demand quanta at all when I see that it has no use! It's fool's gold!
  6. And who will hold Quantas, tell me! Fiat money in real-life has no intrinsic value, the reason you can exchange them for more than paper is people's faith in the monetary system. There is no NPC in this game that sells any item for quantas to spend your quantas on, so tell me, what is the intrinsic value of quanta? Does it yield anything? It is again your faith on the quanta! Look at DACs, they are intrinsically valuable because atleast you can use them as monthly subs to this game! Look at raw resources, they are intrinsically valuable because you can process them to crafted resources, and crafted resources are intrinsically valuable because you can use them to build which is what this game is mainly about. All of these yield something! Who will exchange them for quantas which yield nothing? You wanna know why Warren Buffett believes gold is worthless? As an Investor, he looks at intrinsic value, he is not foolish! Does gold yield anything aside from it's malleability which is useful in some industries? Think about what I'm saying. It's the same ignorance in real-life that you people will replicate again in this game!
  7. I have to agree with this person.
  8. Modern aesthetics, while at the same time, the design has to make sense technically and according to in-game mechanics. An example is putting the cockpit/bridge on the aft of the fuselage/hull. It doesn't make any sense! Try looking "from" it and your line of sight is going to be far from the fore/nose which then again reduces your first-person visual line of sight of what you can see ahead as your vision of objects becomes less precise the greater the distance. Only sci-fi movies have such concepts like this! Look at almost all ships, fixed-wing aircrafts, rotarcrafts, to trains(which also have to be piloted) in real-life -- all of them have their controls close to the front where visual line of sight of the construct is best maintained. Only on cargo and tanker type of ships have I seen the bridge back in the aft to minimize shaftline by placing the engine-room close to the propulsion. Also by stacking the accommodations and control bridge on top of the engine-room, it's easier to travel between them. With a configuration like this, you can maximize space as everything else in the front is space. When you are designing something, it's good to think of function. It's also good to have quality control process on projects so our designs end up functional. The reason sci-fi movies come up with these bull sh*t designs is they have no technical experience -- they are visual artists that are working on concepts that they don't understand!
  9. I think it's going to be delayed most likely because we are still in Alpha 2.1 and that Winter Space Station Building Contest will span to January 13. They can't just change the build without affecting this contest. And Alpha 3 is supposed to include PVP Lite. Do you think they have the PVP done right now and do you think they can get it done in less than 2 months or so? Call this a speculation but I just stated my basis. No one knows if it's going to be delayed, we can only come up with our own probability, and base on how I see it, highly likely. If you see 3 tiny Chinese girls (the baifumei type) and the task is to load 400 bags into a narrow-bodied aircraft like 737--1 girl is gonna throw the bags into the belt, 1 girl is gonna grab the bags from the belt and slide it to another girl who is stacking them on the baggage compartment where you have to kneel--are you crazy to think in the first place that they'll be able to do the job? It's common sense man and I have them! I'm not making claims that this is an official information, I'm stating my common sense!
  10. This Corporation(as a quality-oriented one) will focus on one industry first. This is not a Conglomerate! One step at a time and work on what's achievable before even thinking of diversifying! If one wants to diversify, all they have to do is buy Stocks of another company themselves and their own investment is diversified.
  11. So here is what we're going to do: We wait for the game to come out because Dual Universe still has a long way till release, not to mention that I think Alpha 3 is facing delays, so relax for now! When the game comes out, we buy DACs, we grind for resources, and pool them all together to form the Corporation's Total Equity. We will evaluate how much each contributed to determine how much their Share is. We are gonna become the Co-founders, Co-owners, and Board Members of this Corporation given everyone is a Shareholder. We must have a Voting System among the Board that will determine what gets implemented or not. This Private Company will have a fair distribution of Financial Stakes (according to a proper metric) and Shares. Before one becomes a member of the organization, they will sign a contract agreeing on what their entitlements on the company are. As a Private Organization, we want a proper Private structure that is fair and it can be done through proper Accounting! Would you put your own Equity to an Organization that can't do proper Accounting as a Private individual? Here are the principles of this corporation: Building a good brand through quality-orientation based on modern design and innovation according to function and in-game's mechanics. Good quality control process of projects. Good organization and communication among the development team to achieve quality output. This is a quality-oriented(or product-oriented) corporation, not production-oriented, not sales-oriented, not market-oriented. Our marketing strategy is nothing but based on that! This means we don't rush development and sacrifice quality! By maintaining a good brand based on product-based quality, Shareholders are gonna be proud of their Stocks as well as the Stocks are gonna be valued more intrinsically because the company has good branding (after all, common stocks are based on intrinsic value, not market value). We don't care about the total manpower of the organization if that organization cannot organize itself which results to poor performance. We'd rather have a small but well-coordinated team to achieve the Corporation's development goals. Our end goal is to build a good company that is well-branded with products that are well-branded that Board Members(Investors) will be proud of owning Shares of that Company and Employees will be proud of their engagement. About myself: Mechanically-inclined with basic Electrical Works in the Aviation Industry Good understanding of Aircraft Systems Good Copywriting Skills in English and Chinese Owns a Cintiq Pro 16 for Graphics Design which is useful for Digital Marketing Have passion for Marketing Understanding of Finance Introduction to Programming (HTML, CSS, Javascript, Lua) If you are interested, let me know.
  12. Eternal


    Hoarding money -- who does that in real life? The most successful people grows their assets and not piles of money. Money to the rich is cash flow that they reinvest to grow their assets (not money which is the liquidity of assets). Assets = Equity + Liabilities ---> it's basically all tangible and intangible assets that you control (you don't even have to own them)
  13. Eternal


    That's not how I think man. I think assets and not Quantas. Even if the game is not like the US, assets are still far more valuable than Quantas which are used to acquire the valuable. Intrinsically Quantas are worthless!
  14. Eternal


    You wanna know the problem with the mindset of most people? Because the majority lacks financial and economic education, they think that the main purpose of trading is to keep accumulating money endlessly when really it's only the goods and services in the end that matters. A piece of paper doesn't yield anything and has little use but to wipe it out of my *ss after I'm done taking a sh*t. A 100 US Dollar bill has no intrinsic value but how much you can exchange it for which is dependent on supply and demand for the currency and the market's trust on the monetary system. Without trust on the system, none of these will work and a piece of paper will only afford a piece of paper or anything equivalent. Do you wanna know how the monetary system works? The government sells bonds to institutions(including the central bank) and auctions in exchange for money that came from this whole system previously saved up by these buyers. What is a bond? It's a loan that has to be paid back principal including the interest at some point. When the central bank prints reserve notes(currencies) and spends them on these bonds (which all came from the treasury), their liabilities will be how much they printed to buy those bonds, and those reserve notes(currencies) that are transferred becomes new money. Now that the central bank is the new bondholder, treasury owes them and this is how the central bank grows their balance from equity of nothing and whatever profit they make, they turn back to treasury -- so basically, they are buying back the bonds for literally nothing that they printed out of thin air! If the Fed is really independent, why does it transfer back the profit to the treasury? This is how the monetary system works and if you think about it, it's a scam! The reason this whole system works is all based on faith on the national treasury! This is how money gets their value! Without your faith, I'll use it as a tissue to blow my nose. If you think hard enough, who is really paying for this debt (if they will really pay it off)? Isn't it you tax payers? lol! Who is "they"? It's you, the same people the government borrowed from! You are paying your own loan! Money has no other function but for just a medium of exchange and the reason they work is because of faith and ignorance. It has no worth and use other than that. Instead, learn how to evaluate assets intrinsically and invest in that! Think assets and not money! That's how successful people think! They build their assets and not stock pile of money. Things that "really" have value and yield. Money has yield only because you are able to exchange it for assets which itself has the yield -- so technically money has no yield.
  15. If you're looking for an organization with a corporatist state structure, Pantheon Jumpworks is currently the second biggest corporatist state that has English as official language and has the best structure for a corporatist state out there. Sign up now!
  16. Hello, fellow Canadian!
  17. Here is the problem: even in real-life, they don't exist! They are "Consensus Standards" that are crafted by participating party/s and any external group have the choice whether or not to adopt that certain standard. That's how it works in real-life as I already stated. These external groups think — they will always choose to adopt an existing Consensus Standard that best meet their requirements over another. Ofcourse, a group's set-standards can change over time as better Consensus Standards get created to become available or because of the dynamics (change in situation over time) — they will make the choice to replace a current set-standard of theirs that they think is now obsolete (they need to do that in order to continue competing against other groups, as the standards that they are using can affect their performance). These standards that you're talking about are not Universal, they are Consensus. The only thing Universal is what are set by the game (such as Hangar Door Elements' doorway dimensions, Liter as unit for Volume, etc.). If you want the community to create standards, it has to work this way.
  18. No way! I'm from Toronto as well! Where in Toronto? I'm from Scarborough (in Guildwood).
  19. I'm Canadian here as well from Toronto.
  20. @Aaron Cain Thank you for the warm welcome! I'm glad to have a friend like you!
  21. I guess Asians really are a small minority in this game! It really sucks for me!
  22. A "Market" is the sum of all Buyers and Sellers in the considered area. A "Marketplace" is a platform or place where transactions / trading occur. The game will have a Bartering System (Player-to-Player Trading System) which was announced for the upcoming r0.15. You can't take data out of that! What you described is a "Promotional technique" in which the community can do it themselves in-game on their own, directly and/or indirectly (we have Screen-Elements in the game). To increase or create interaction between Potential Customers and Sales, Promotional techniques are used. The aim is to increase or create awareness, create interest, generate Sales, or create Brand Loyalty. Let the Sales Team handle them! If you are looking to buy a specific Item in real-life, how do you know where to start looking for them? The answer is, you might already know because of word-of-mouth and these Companies are paying a lot to Promote their Products! All you have to do is go to nearest Retailers that sell them (in which the Retailers are also paying to Promote themselves). Retailers, Wholesalers, and Distributors are Distribution Channels for getting a Product to the Market (the Buyers). There is a Supply Chain to this! I wanna see the cities in DU full of Promotions! It just looks more bustling, lively, and commercialized!
  23. @Yuuyake Don't worry man! I already have access to the Test but I am still taking a break from Testing the game (I can Test the game if I want to, but I have no motivation). Let's keep in mind that this is a Test and all the mechanics of the game are still not finalized (some are still in development, some are yet to be developed, and some are subject to change). I am just like you, I am not even Testing the game! We still have a lot of time before Beta and Release. In which the mechanics of the game will expand and change. We don't even have the Combat developed yet! There are just many things to factor when it comes to Construct-designing that we don't even have yet or not finalized!
  24. @Yuuyake Very good question! I was actually talking about real-life model (which is what I would prefer). The way that the Devs plan to design the economy, is Players will be able to sell Blueprints that cannot be duped and can be used to produce limited amounts of Constructs only (like only 10 or something like that). This means that the people who will buy Blueprints will have to shoulder the required Material costs to produce physical Constructs -- Material costs is on the Consumers along with the Blueprint cost. The Market Value of Blueprints should be more than their total Development costs -- if they're not, there is no profit. Blueprint Development is the Secondary Sector of this game. Tertiary Sector is the people who will buy these Blueprints, shoulder the Material costs themselves to produce physical Constructs, and use these Constructs to create Market Value by providing Services. You cannot provide Services without Assets (physical Constructs is one of them). Again, there must be profit on this Sector otherwise this whole logistics is pointless. I don't know if you could ever Liquidate Assets (physical Constructs) in this game. I would prefer that we could by being able to sell physical Constructs, otherwise it would suck! If you could never Liquidate such Assets, then it counts as an Expenditure. We bought a developed Fish Farm + Land Property in real-life that has no tenant. We don't count what we spent to purchase the Asset as an Expenditure in our Fish Farming Business -- the Asset has value in the Real Estate Market and we can always Liquidate that Asset. I know the local Real Estate Market well and I always update myself -- I have been studying it since like years ago. Imagine running a business where Assets could never be Liquidated -- it will be harder to make net profit and your risk is higher! I would highly recommend that this game give us the ability to Liquidate Assets (physical Constructs). If you can never Liquidate, you can never exit!
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