I think this idea is the problem. The game is grindy, complicated and partly tedious. You want someone to grind 50hours and want an easy 10 hour grab. That doesn't seem balanced and will lead to the extinction of zebras. So it depends if the game aims to be hardcore PvP mainly that might be a way to go. Like legion did, every hc PvP can celebrate his victory (with the remaining few hundred on a vastly empty "metaverse", due to skills/time they will be like god's ruling the game, at the same time discouraging new players even pvpers) . Secondly the game just isn't fast paced enough to support casual players the way PvP is. Imagine how many players would play rust, if you needed a 2 week grind to drop a base and get basic gear but then be raided in a 5min raid overnight. So I think finding a proper middle ground (each group has to acknowledge and respect the other groups and their needs) might bring a balance and a longterm chance of survival for the game. If the community stays so split, with extreme interestgroups it will stay in limbo. Also I don't see how PvP would bring the broken economy to life