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yamamushi

Alpha Team Vanguard
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Posts posted by yamamushi

  1. Jetpacks can't be used like this, they only provide short bursts of thrust and aren't meant as something to allow you to drop slowly onto a planet. 

     

    It makes more sense to have something to allow for a controlled fall at a steady rate than it does to have jetpacks being used to fly all over the sky. 

  2. I'm surprised I've only seen the word "parachute" mentioned in two other threads, but since it hasn't been brought up before as its own specific feature request...

     

    It would be really nice to have some sort of parachute item that we could use either when bailing out of a ship at high altitudes or perhaps something we'd use when skydiving into a territory during a covert ops mission or something. 

     

    Preferably it would be something that we'd have control over ourselves, and not something that auto-deployed (because a parachute would be pretty visible, and you might want to deploy as close to the ground as possible to avoid being seen). 

     

    Another possibility would be a wingsuit of some sort... 

  3. I will be handing these out primarily at conferences I attend to other backers from the forums and discord that I meet in person (not just every random person I meet, haha).

     

    I'll also send some out once they arrive, but I won't be selling them. They're just little collectibles I made for people who go that extra mile to see some DU. 

  4. On 4/14/2018 at 4:22 PM, Nanoman said:

    Oi what supporter pack is that? I want to upgrade...

    Unfortunately for now it was only the Kickstarter backers :-/

     

    But no doubt they will have different pets for other people in the future :) (And I will get plushies made for those too haha)

  5. On 4/15/2018 at 7:04 AM, dualism said:

    Well, I am used to being in a 'bubble', as they say, where the inside of a ship, including flyable hangar area is basically a server instance whose external 'body' can move around in space.

    I imagine this makes relative movement within the construct much easier too - when piloting or manning guns you are sort of pasted statically in your seats onto the outside of the ship, as it were, but inside you have freedom of moment just like in any building on land.

    I see no reason why constructs should not be stored in server memories pretty much as instances, even if they are only 'single instances' each. No idea on what NQ have done, except that you'd probably notice the 'seams' as your avatar crosses them. An entry sequence or airlock would disguise this....

     

    Not entirely correct, there is no "barrier" you cross to enter a construct, rather the construct you are attached to is determined by raycasting from your character downwards. The first object that the ray hits determines what construct you are attached to. That's a simplistic way of looking at it, but you can see it illustrated in the video I posted above. 

     

    With that, the engine can determine what frame of reference your character should have relative to the construct that it is attached to.

     

    Technically everything in the game is a type of construct, from planets to asteroids to ships, they just operate differently (i.e. you can't move an asteroid by pushing it through space). 

     

     

  6. 14 minutes ago, Normandy7 said:

    Sorry for the poorly worded question! 

     

    What I'm trying to find is how multiple people insides ships in flight interact with each other. For example; Say I flying a spaceship with an inside area and there are other guys in there too. Will they be able to move around freely during flight? And what can they do besides from what I understand; mounting turrets etc? Can they build stuff when in flight? And also can I myself be joining them, leaving the cockpit and going into the inner parts of the ship? The best comparison I can think of right now is something similar to the interstellar rift game, where someone is steering the ship while other move freely around and do various things instead of sitting locked in place. 

     

    Thanks in advance!

     

     

    Yes, you can. While a ship is in motion people can move around freely inside of it and build and do various other ship related tasks. 

     

    Here's an example of this (albeit a small example):
     

     

  7. I will ask the seller if they are okay with me sharing their details here. It took about two weeks to produce, so I wouldn't want to be the cause of them being overwhelmed with orders. I will update if I get an approval from them :)

  8. Quote

    How big is the game to like a real life scale? And this question has been asked like, you know, how big can the planets get? The distance between the planets, solar system size, what can you say about that?

     

    Yeah, so far there is 100km radius, the biggest one the one you saw in the videos. We are not sure we should go much further in size for the planets. Because simply we want this to be not completely empty, we want people to actually be able to have a grasp the size of it. Visually see, you know, things that we recognize, a city here and things like that.

    If the planet would be big like the earth, I mean the earth is gigantic if you think about it. So you basically see nothing from space, you don’t see really cities except in the night of course, but you don’t see cities from space, they are just too small.

     

    So this is something we’ve been thinking a lot about, trying to find the right size of the planets. By the way, also finding ways to get players to actually have a reason to gather and build cities rather than spread and be independently living their lives.

     

    Markets will play a big role in that obviously, because as I said they are physically localized and so on, everything I explained before.

    Now there’s another question that maybe is contained in what you just asked, is you know, how may planets there will be, how big is the universe? And the answer is, there is no limit to how big we can make the universe.

     

    This is procedurally generated, that means that there is a mathematical function that generates those planets, so they are basically free to create. We could have ten billions of trillions of billions of planets if that matters for people to hear, but the point is that in this game, and it’s a bit like what I said about the size of the construct, getting to a distant part of the universe will involve you creating a sort of a probe that will physical travel over there, so that it can deploy a seed of a stargate that you can use once to jump there and start to build a stargaze.

     

    There will actually be something you can use to go there in one jump instantly. But it will take to actually build this first stargate to a distant system.

     

    [37:36] Then once you’ve done that you will start another set of probes to go a bit further and that will take also real life time.

     

    We’re thinking about having the probes taking between one week and perhaps even two months to actually get to another solar system.

     

    So, again here the answer is that the size of the universe can be as big as you like, but in practice the time it will take for people to explore this universe and to create a network of stargates and to create the relevant markets and to have whatever economic structures deployed to this area, it will take time And this is what will decide the size of the universe. How many players and how much time they’ve invested into exploring this world.

     

    Gray: Okay, so if you wanna be a hermit and stay as far away from civilization as possible, you’ll definitely have that option.

     

    JC: You have that option, but you have to think, keep in mind that if you want to be a hermit, if you have certain needs you may have to do everything by yourself, which may take a huge amount of time.

     

    So you will need a market so that you can use other players specialization for your own benefit. So you can be a hermit, but at least from time to time you will have to travel back to the civilized world to do your groceries basically and get back where you want.

     

    So, this is important to understand, the size of the universe will be decided by how far people are willing to explore. And by the way, as a consequence I think which is when you arrive in a certain area -?- that has been explored because you used a stargate to get there, there’s a good chance that this stargate has not been made for no reason. There’s probably some interesting materials to mine in this area, so there have been at least mining outposts that have been developed, things going on.

     

    So when you arrive in a certain of the universe, there is a chance that you will discover things made by other players. It’s interesting, it’s not just randomly or empty content that you will explore, it’s something that probably comes from players, and personally I find that very very exciting.

     

    From this interview at approximately 35:00 in: 

     

     

  9. They've said that if you choose to, you could go the slow route and manually fly to another star system without having to use probes, but that it would take days or weeks to get there so it's not something most people would attempt (considering fuel consumption among other things). 

     

    Most people, on the other hand, will opt for using probes and stargates. 

     

    It was one of the main reasons I got into DU.

  10. I won't get into all of it right now, as I have dealt with the situation as delicately as possible to try and undo the damage, but it appears that not only was the community discord a target of spammers (people sending private messages to everyone in the user list to try and recruit for their org) but that several other communities were targeted as well. That all culminated in discussions about the game being banned in various places, someone trying to dox me, and a slew of other issues I've tried to fix today. Someone went so far as to accuse me of being JC himself even. 

     

    I'm not going to drop names here now, you know who you are, but if I find out you are continuing the spamming and harassing other communities about Dual Universe, I will definitely report it and let NovaQuark deal with the situation. I've heard reports of everything from sending mass private messages to people, to joining other discords and spamming links to the game over and over, to someone joining voice chats to spam the game and harass people.

     

    One person even had the audacity to go into discords and tell everyone they were the creator of Dual Universe and proceed to spam the game over and over. 

     

    You are doing anyone any favors by spamming the game, and you are doing harm to DU's name by doing it. It's not helping any of us, and it certainly isn't helping your own reputation for doing it. 

     

    99.999% of org's out there aren't doing it, but one or two org's in specific are, and they are going to ruin it for the rest of us if they keep it up. Nobody should be encouraging that type of behavior. 

     

    I'm posting this here in the hopes that it will keep others from attempting to do the same thing, and so that the parties responsible know what their actions did. 

     

  11. 22 hours ago, Sh4d0ws said:

    I imagine they will have various servers for other regions... I'd be surprised if they did not.

     

    That being said, China is notorious for being a difficult country to deal with in terms of server hosting and "special requirements". I have a bit of doubt that NQ will place servers in China for this reason (though likely other areas close by).

     

    One single shared and persistent universe, it wouldn't make sense to create region-based servers. 

     

    On the topic of China, Eve Online couldn't even get away with sharing access to their primary server there. In fact, they had to release a whole different version of the game for the Chinese market. With NQ's size, it just simply is not feasible to dedicate resources to doing that right now. 

     

    Maybe sometime in the future if DU takes off and becomes popular enough to warrant building out a whole new cluster there with a team dedicated to supporting their player base. However, right now the juice isn't worth the squeeze. 

  12. "Stephen Hawking, the brightest star in the firmament of science, whose insights shaped modern cosmology and inspired global audiences in the millions, has died aged 76.

    His family released a statement in the early hours of Wednesday morning confirming his death at his home in Cambridge."

     

    https://www.theguardian.com/science/2018/mar/14/stephen-hawking-professor-dies-aged-76

  13. Weather is on the Trello board as a feature that should make it into the game by release:

    https://trello.com/b/Y6WNMd2S/dual-universe-community-suggestions

     

    "Examples of climate: snow storms, sand storms, regular storm, etc..."

     

    However the suggestion is under "Different global climates on planets", so it's unclear whether that means 24/7 nonstop global storms on planets, or if just different planets have different types of storms that happen on and off. 

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