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Alpha Tester
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About Armedwithwings

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  1. I feel you guys at Novaquark are writting gaming history and while i can't speak for everyone, i'm fortunate enough to be a witness. Thank you for your dedication and hard work, the future looks more promising than ever!
  2. Yeah i know buds, you are totally right about that. They should definetly involve some sort of disclaimer in the Sponsor pack too. And like seeing how Patron pledges do indeed mention NDA, it must have beeen a slight overlook of their behalf. This is nothing a two lines of text won't fix, so it's barely a problem.
  3. Hey buds, welcome aboard the SS Alpha experience Grab some peanuts from the back and enjoy your stay
  4. It's better to be safe than sorry. Folks at NQ must have a reason for wanting to keep things under wraps. And i kinda agree with that sentiment u know, game's currently not in a state to recieve any greater exposure.
  5. The thing about PVPers especially pirates, is that it's a low effort - high reward situation. As natural,pirates profit from other people's hard work. So if stealing another man's cargo is not considered a high risk situation,we risk running into a gameplay inbalance.
  6. Greetings,i feel happy to meet new organic life. However please refrain from downloading mass data on the Forums my fellow human. The last unit following the same procedure resulted in an internal Hard Drive overload and his proccessor corrupting.
  7. This is pleasant suprise,thought i'd never come across anyone that tried Wurm Online. A very underated game but with an awesome community! Hope DU meets you expectations,welcome aboard!
  8. This would be the best course of action. I'm a firm believer that it's fair to allow an element of risk for the ones that are willing to take that chance.
  9. As a fellow man of culture i too like my ships big) Welcome aboard Fangh,good to have you with us!
  10. His disability could not contain his thirst for knowledge. A great mind but twice a greater man May he rest in peace
  11. Despite this being a controversial opinion i'm totally in favor of such implementation. As long as it's not tedious and adds to the overall gameplay,it would make a welcome addition!
  12. You could make it happen granted you have a bazzilion worth of resources to upkeep every single TCU of every planetary tile. But given the size of a planet this is something of a Heruclian feat and very counterproductive. Keep in mind that it would take hundreds of people just to utilize every single block - a huge sacrifice with minimal benefits.
  13. I suspect the more powerful and effective weapon systems to be only viable in bigger vessels due their large size and weight. As far as idling goes,that's entirely up for the player's decisions to act upon and avoid at all costs. Like everything else DU related - good organization is the key factor.
  14. And this is why the combat medic playstyle would be extremely useful. The ammount of resources ressuplying every fallen soldier would be tremmendous. There should be obvious benefits in well organized squads and besides,it's not easy trying to revive fallen allies in the middle of a large firefight. You'd need several people dedicated to this task and most of the times they'd find themselves exposed to enemy fire. From what i gather the problem lies with overusing this mechnanic to the ends of turning PVP into a COD-styled fast paced shooter. There are ways to achieve a fine balance between "strategy" and "tactics" one of which involves players to only be revived once every 20-30 minutes.
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