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Lucky lottery cryo pod which spare on Ark and they use lottery to chose who get in it. Damn my poor
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ShioriStein reacted to a post in a topic: Broken economy
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ShioriStein reacted to a post in a topic: Broken economy
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ShioriStein reacted to a post in a topic: Broken economy
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ShioriStein reacted to a post in a topic: Broken economy
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ShioriStein reacted to a post in a topic: A reason to claim all territories
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I think scrip should be sell with blueprint ? As people just build it and the LUA scrip will be there and ready for them to use, as each construct and building have different element so it should also come with scrip for it just like those machine like Smart TV and Air Conditional have.
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Well there is 2 point you should take note: 1. We can build a very big static core outside of space, as in the kickstart video they said you can build that big station they show in the first video, a very enormous one. 2. Link core. Well you can link core together (i dont know for static or dynamic ).
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ShioriStein reacted to a post in a topic: Planetside vs Orbital Balancing
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Oh i get what you say, you mean with the same Engine part but made with different material and consider other factor like skill so that it will set to different type right ? (Like with iron you get tier 1 engine : quality normal, aluminium - tier 1 engine : quality high ) ? Well that's not a bad idea tho, it can make the market more diversity, the rare material for rare part will make for those with exotic ship, the common one for everything else left..
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Also you dont have to lost ship in every battle, as long as it can move you can still get your pathetic chesse ship back station (as we dont have hp system for ship so we can assume it can run until it explode )
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ShioriStein reacted to a post in a topic: Drilling platform
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NQ dont want too much automate but not mean not automate or only mining hand. They clear have a point, with automine too much or more productive than when compare with player ... new player will have hard time to struggle in game as NQ view new player or newbie as work force (blood ) of the entire game industry.
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@Kelmoir Your idea not too bad but i can see a lot of interfer from system. I think what decide quality can left to player themself, player can organize an Associations to check the quality of the ship/product ... etc like Michelin star. So every major ship production if want to promote their ship can join the Associations so that they can get their product check and have a tag with them on the main page of Associations website (just example).
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... but why ?! You can just log in game and see it yourself, why have to go on website or API ?
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Tutorial if you want to see @zisiwgamer912: As i can see DU industry unit will look the same as Satisfactory but you wont see product/matterial railchain connect each part though. And right now it look the same with my expect for what it should be 2 year ago. OH dont worry the dev said with subscription the need for lootbox or buying ingame stuff (only cosmic plan to sell in game and you maybe can get free stuff ) is no longer there so you can say it pretty safe against P2W.
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WEll you can open your shop (with market unit tho ), you can watch youtube about it here. So you can open a shop by set up a market unit at your house, station, ship or rent/buy a plot from a big station so that your shop can get access to even more people (well you have other player's shop there too so you have to do your best =]] ). But the idea to custom GUI is interesting tho.
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Well i dont agree a bit about it, it make recycle become too easy. I would like to see player setup recycle industry tho. Like an element already craft so you can basic recycle it to decompose it back to part that need when create that element. But if you want to recycle that part back to raw material you will need a bigger machine or set up a recycle system for it. It will be fun.
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I dont know how you can determine only one man ship can leave its gravity. The stronger the gravity is, the more fuel to feed and stronger engine to escapes the gravity so if it too strong the small ship may also cant even get out of the gravity because it dont have enough fuel and engine not strong enough.
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Sky Asa reacted to a post in a topic: Realistic incentives for City building
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economy Micro-credit Loans
ShioriStein replied to Queejon's topic in The Gameplay Mechanics Assembly
Do you consider a player decide offline or accumulate so much wealth and left no Quanta follow in the market ? Bot will inject money into the game so basically, there are only inflation and like he say everything will just above the ground price. -
Everyone will want their "standard" become the standard ... for profit purpose of course. So Market Law will do the job when the game economic is stabilize . So it maybe wont be in game from the begining but who know what would happen, human always make surprise did they ?
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Well once again, this will be player decision. Well according to the market law, all standard will depend on the org who produce the most of it. For example in the beginning period of the game, all org will compete to be the best and take most share in the market so there wont be any standard that time until the economic become stabilize and then who have the most share in the aspect will be the standard and all new join the compete will follow that standard.
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System with rails or monorails for use like a train?
ShioriStein replied to Ryclos's topic in Idea Box
Well i'm sorry to say that this idea once adapt by Dev and put it into consider ... but after a time they move it to REJECT. https://trello.com/c/hVKsTYqj/56-rotors-sliders-and-rails-implementation