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hdparm

Alpha Team Vanguard
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  1. Like
    hdparm reacted to Pleione in [Discuss] We've Heard You!   
    I'm pretty sure 0.23 was a mortal blow for the game.  I worked hard (12+ hours a day for 3+ months) to get to the point of being able to build a Warp Beacon.  Towards the end, it was a real drag - basically spending the entire day doing 15 minute scans in hopes of finding a single vein of T5  Niobium ore, knowing it takes several veins to make the alloys required (plus all the T1->T4 ores).  Still, I did it, since my goal was in sight.  I've gone from the 4 yard line to the 99.5 yard line now - the game didn't nudge me to something a bit harder, it tackled and plowed my head into the ground and claimed "Gee that was fun, get up and lets do it again, and again, and again".
     
    I can't understand the lore (and yeah, lore is important) behind not being able to duplicate schematics some 10,000 years into our future.  In fact, with industries so relatively cheap, not sure why each has a schematic box.  Each industry can only run one thing at a time.  There is no LUA code that would allow cycling between them, and even if there were, the 10 input links would severely limit that usefulness.
     
    Suspect I'm going to have to hear something like 0.25 will be both a wipe and bot free to bother to come back.  I've been logging in daily for the bonus, but the impulse to do that is fading quickly as well.
     
    Have we seen any of the rollbacks promised yet, beyond the income change and schematic price change?  If so, I missed the announcement of the damage change rollback and the like, much less any compensation for cores blown post 0.23.
  2. Like
    hdparm reacted to JakeRivers in [Discuss] We've Heard You!   
    I don't think you have listened to everyone.
     
    I was under the impression this game was a sandbox, but you don't want people to 'lone wolf' in the game, so this means its not really a sandbox. The term 'sandbox' means a player is open to what they want to do without having to conform to some standard type of game play.
     
    I have spent the past few months doing my own thing and building my ships and such, but now you introduced a patch that priced everything out of reach for the average player. It boggles my mind how much ore I will need to mine to buy a schematic for the uncommon assembly XL in addition to the schematics for the parts to make this, this is just a tier 2 item I will have to spend a month or so mining ore to be able to make it.
     
    My auto renew is stopped, and I would not even be logging in right now if it was not for my friend insisting things will get better, with a month left I honestly see no point in playing this anymore. 
     
    The chat UI is clunky and near impossible to use. Yet each month I see the dev's gushing about the latest emote they have added for players, what's the point when you can't even start a simple conversation with someone you meet.
     
    There seems to be no way to keep track of schematics you buy or use, and the schematic scavenger hunt to track down the ones you want is no pick nick either that is if you can afford them anyways.
     
    Also there is the worry about loosing my ship now if I fly it and it crash's for no reason, so there is no more flying when there are so many ways for bugs to crash your ship still, it really is not worth the risk, especially a ship with parts where you no longer have the means to replace.
  3. Like
    hdparm reacted to GraXXoR in [Discuss] We've Heard You!   
    It beggars belief that JC still has bots in the game...
     
    bots giving out free money, bots buying ore at a fixed price and bots taking all the quanta back by selling magic potions.
     
    This is basically the China factory syndrome: pay your workers then force them to use your restaurants, accommodation and leisure facilities, completely capturing the flow of capital and leaving little “leakage” for third parties.
     
    I’m no economist, but this just seems like patent nonsense to me from a gaming (not a hyper-exploitative cotton farm in China) viewpoint. 
     
    JC has decried the lack of human interaction. Hell he was even willing to risk losing or at least alienating half his player base to address the issue...
     
    and what does he go and do? Basically set up a short circuit between a sweet trifecta of his own bots, effectively cutting human interaction out of the entire transaction from ore to store. 

    dig by yourself.  Sell to bots. Get money for existing, the give all that money back to JC... so that you can once again craft your own shit for your own ships.
     
    Well played, JC, you could have probably written the background story to Brazil! 
     
  4. Like
    hdparm reacted to Bazzle in [Discuss] We've Heard You!   
    Schematic pricing is still ridiculous. Take, for example, you want an AND operator for opening your doors. Something that you could make with three simple components and less than 100 h in materials has now turned into 500 h on the market or 544 815.89 h in schematics alone, at the now reduced prices. How is anyone supposes to sell what should be a 100 h part enough times ever in the game to make that back? Mind you, and this is not including the factory machines, I am assuming you already had that investment prior to .23. So even at the current market cost (which I will never use one at that expensive of a cost) of 4500 h, it would take 121 sales of what is essentially a fluff part to just break even. How does HQ expect to have an economy work with this being as ridiculously priced as this? I can go on the internet now and just look at a schematic on how to make an AND operator; this is silly. HQ wants this to be an R&D cost to limit entry. This definitely limits entry. However, HQ stated that they want this to be recuperated in approximately three months of sales. I cannot see selling 121 AND operators in a year leave alone three months, especially at the current market price. At a fair market price of somewhere around 200 h it would take ~2724 units to break even or, in my opinion, years of gameplay. The schematic for an advanced maneuver atmospheric engine L is 16 754 811.56 h alone, not including the millions of sub-component schematics, as the advanced burner alone is 677 8600.26 and an uncommon combustion chamber L schematic is 1 669 817.79 h. Given this, even a low estimate of 25 000 000 h is required to produce one engine. Current pricing on the market with only two available on Madis is 1 999 999, so about 12 units to recover the cost, but I don’t think a part that was selling for 200 000 h is now worth ten times its value. So again, around a 120 unit recovery to break even. The DU community is not big enough to support sales in these numbers at these costs.
  5. Like
    hdparm reacted to Lachenlaud in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  6. Like
    hdparm reacted to TheCrimsonPeon in [Discuss] We've Heard You!   
    First thing first, I do acknowledge the need to slow down players progression overall. We are indeed going fast and that's not always for the better. But..
     
    This is still making a paywall as a ladder. not only does it not achieves what it should do on the long terms, but it also creates a feeling of disconnection. There is nothing engaging in just mining for money. There is no point, no fun. It's a tedious process which cuts you from what you want to do: industry.
     
    I'm not against gating schematics behind a Research and development process that would require actions and interaction from the player in order to discover new schematics. But if it consist of sending players to plunder planets of their resources and then send these resources in the void (selling to bots) for Quantas, that's stupid. It does not provide anything as a whole. I'm just wasting time and resources for in the end very little gain.
     
    You guys NEED to implement a true and engaging process to unlock schematics. My proposed solution is Research and Development feature that would require a player to monitor elements of a ship (airfoil, atmo/space engine, atmo/space brakes, etc...) and one type at the time to "collect data". We can then imagine a contract between two players where one is putting the data collector on his ship to collect data for an other player that then would have to proceed these data through a dedicated interface in order to gain progress points that would lead to in the end with a few resources and a few quantas to unlocking schematics.
     
    The idea of one schematics per machine is also stupid and while it might slow down progress in the short term in the long term it won't do nothing.
     
    The main idea was needed, but the path chosen is bad, wrong and shortsighted. We need a really engaging and interesting way to unlock these schematics that does not require us to brainlessly mine for hours before sending all these resources in the void.
  7. Like
    hdparm reacted to GraXXoR in [Discuss] We've Heard You!   
    My favourite quote is possibly this uderstatement of the decade:

    "We tried to nudge people out of this with the changes introduced in 0.23."
     
    More like:
     
     
    But seriously, 
     
    The fact is, I was already buying an awful lot of stuff from the markets and was trying to save up for an AGG... even after playing for months in an org with over a dozen active players, not solo! ... That's why I didn't stack up wads of cash.. I was using money rather than hoarding... which was good for the economy...

    A mix of local building (mainly industry elements, voxels, fuel, decorations and electronics/functional stuff) 

    But the rest I was purchasing: L engines, brakes, radar, other ship parts.
     
    So I find it ironic that their new system basically kicked players who were playing the way THEY wanted in the balls and effectively congratulated those who had hoarded billions of ℏ...
    Absolute nonsense...

    I am not sure how they are going to get themselves out of this... Who wants to fly ships made by someone they have never met.. And lets face it, the ships are not going to fly anywhere nearly as well as those in Elite Dangerous let alone be as gorgeous as those in SC...

    NQ effectively Comparing this game to EVE have failed in a key area... This game is immersive on a personal level.. Eve was basically a spreadsheet management game with 3rd person almost turn by turn (due to time lag)  strategy  game and industrial simulator.

    Regardless of how this game was marketed, it basically came of as a kind of minecraft on steroids... akin to Second Life... with guns... and PvP... and other people... and a bit of Space Engineers...

    There is no denying that the entire civilisation will, as NQ said themselves depend on players to BUILD AND DESIGN stuff... why? becuase that is core gameplay.
    At the very least, if you want to fly someone else's ship, you'll likely want to fly one by either a super famous designer in game or (far more likely) by someone in your org.

    Which then basically boils back down to orgs building their own ships...

    And eventually noobs will, after outgrowing their speeder, want to design their own ship, too... by using the markets to buy stuff... which is what they were doing anyway.

    Then 0.23 came along...


    IMO, the game will just end up back where it was. that was the natural state for a game of this nature.
  8. Like
    hdparm reacted to blazemonger in [Discuss] We've Heard You!   
    That argument is really old and frankly false. Yes, it is absolutely true that as a solo player you will not be able to achieve the same things a big group can and that is clearly fine. It is however not true that it is or should be a requirement that people group up to enjoy a game or be able to set reasonable goals. MMO games like EVE and WoW are good examples of this. For EVE I'd go as far as to say that some solo activities (like exploration and mission running) are vital to the progress for large groups in game be it through markets or by being the part of an organization which operates mostly alone and "under the radar". Playing solo does not mean you are or play alone, there is a massive difference between the two.
     
    The problem in DU is not that though, the problem is that, while in themselves entirely understandable to happen in developing a complex game like DU,  due to the growing pains, mistakes, loopholes and exploits left unactioned by NQ they have allowed big orgs to pretty much control the game. If NQ would wipe the game, big orgs would still have an advantage and would still be able to grow and rebuild faster but at the same time the starting point of that would be equal to all. As the game progresses, the overall balance would be maintained and new players get a fair shot at growing into ruling the universe by forming groups and alliances which can and should challenge the existing ones and that is where the conflict and combat in the game should come from. And all the while solo players will find ways to enjoy themselves and contribute to the economy be it as an explorer or as a pirate (just to bring up two options).
     
    Someone recently posted this and it's IMO very true; NQ has enabled and allowed big orgs to benefit from unbalanced mechanics and mistakes to build their empires. They now pretty much pull up the  ladder to that opportunity for the rest of the player base, including up and coming bigger organizations.

    While I feel that NQ overall has not actually practiced this but IMO Entropy said it really well with regards to a wipe, much better than JC ever did; NQ wil always look for the options they have to repair damage caused by (using a general term) errors they make but will and should wipe if that is not possible while they are still in development towards release. Makes perfect sense to me but at the same time I feel that the 0.23 changes would be a good example of changes that culminate in a massive and unfair advantage due to accrued damage done leading up to the patch which really can't be fixed unless a wipe occurs.
     
     
    NQ is turning the game into a grind for sure and that is not great. you're absolutely correct that many, myself included, are not looking for another job. NQ is losing sight of the need for a game to be fun in their drive to emulate RL economics and mechanics in agame.
     
     
    I strongly disagree and aforementioned massively successful and long running MMOs have pretty much shown this to not be true at all. And DU is very far away still from being in a position to measure itself against these games, especially EVE which clearly is a massive source of ideas and inspiration for NQ. maybe in 4-5 years it can do that but not at this stage.. Relative to those, DU is pretty much a toddler at best even when it has the possibility to grow into a fierce competitor.
     
     
  9. Like
    hdparm reacted to Shulace in [Discuss] We've Heard You!   
    I just love how there are folks that still talk about industry and producing items means end game. What in the world is end game in a sandbox, you make your own gameplay!
     
    First things first, you cannot POOF something out of thin air in industry, aside from oxygen and hydrogen, those people SPENT TIME MINING or BOUGHT THE MATERIALS to build what they want, they don't just pull it out of their asses. Don't act like they have not worked to get what they are building or act like it is easy, flying around and hauling ore solo is no easy task, its tedious and time consuming, WORK WAS ALWAYS PUT IN.
     
    Just because you don't have the same amount of efficiency and/or time as them does not mean you should invalidate what they have achieved!
     
    Secondly, element destruction should not be in until the server is stable and there are little to no flying bugs because I am sure NQ's support ticket system are exploding just like the ships in game.
     
    Lastly, PVP boys try to hold back the salt, otherwise the very people you were harvesting it from the last week will take it all back, we know you're still shafted. But lets be honest the PVP isn't that hot right now till they introduce territory warfare. 
     
     
  10. Like
    hdparm reacted to Kirth Gersen in [Discuss] We've Heard You!   
    One issue is the positioning of this game:
     - is it a mmo with progression so with give us progression + end game etc. but expect to feed us regularly with new progression and end game content.
     - or is it a mmo sandbox where there is no endgame and we really don't care if anyone can have top industries and warp in all their ships and whatever. just give us new toys and tools from time to time and we will play in our sandbox for years.
     
    Because from what I see here and in discord, a lot of people want a real sandbox where they can do , alone  or with other people, whatever they can imagine with few restrictions as possible.
    But also a lot  of people just want a standard mmo where what the others have or can have is more important than what themselves have and cannot have because their fun is about ego and how they compare to others.
     
    I'm not sure you can really reconcile these 2 communities. So you'll have to choose eventually and clearly market this game in one way or the other.
  11. Like
    hdparm reacted to Raker1 in [Discuss] We've Heard You!   
    Have your devs play the game , from the start with no god mode 
     
    They will learn more from that than any hand picked forum
  12. Like
    hdparm reacted to Emptiness in [Discuss] We've Heard You!   
    And yet again, NQ has proven they're out of touch with how the players have been playing the game.
     
    Setting up a factory to produce everything one desires is just the first step, for many of us, through ensuring we have a reliable supply of elements and material with which to build our ships. The market is unreliable or too time consuming. Why would we spend hours traveling to different markets to pick up various ship building parts when we can just mine ore from our tiles and make what we need?
  13. Like
    hdparm reacted to CptLoRes in Continue playing or quit the game (after 0.23)   
    That's hardly fair. Industry was one of the few enjoyable aspects of this game. So it made sense for players to concentrate on that while waiting for the game to get a more complete loop and content. This is also why the player backlash to 0.23 has been so massive when NQ in their infinite wisdom decided to nuke industry from orbit, before they had added any alternative and enjoyable activities to the game.
     
    A monthly subscription for DU before 0.23 was already a hard sell, and after it is more or less impossible to justify.
     
  14. Like
    hdparm reacted to Biblitz in One step forward, two steps back   
    I played the game because i liked building a do-everything factory out on Feli.
    I mined to supply my factory. I built ships to support building my factory.  I explored to find resources to facilitate better things in my factory.
    Having a do-everything factory was a challenge in itself to build, but it was great!
    Then when i finally wanted to do a new challenge I would build a ship, and repeat all of the above until i had every piece for my very own ship!
     
    Now i can only afford a handful of decent schematics or a few handfuls of crappy xs ones only to eternally grind my way back to having fun again ?
  15. Like
    hdparm reacted to Gottchar in One step forward, two steps back   
    First off, I still kinda like the game. Now let’s dive into the negative things.
     
    Unfun things and tedium is being added. Fun things are being removed. Grayseeker worded it very nicely in the JC Q&A:
     
    "Creative people aren’t driven by economics, power etc. The driving force is to create, to build. And DU is awesome for this. A primary reason the market hasn’t been used as you would like could be because people love to make the stuff themselves. Are you concerned  that people will sink all their money into schematics to carry on building as they have been"

    King JC misinterpreted the question and answered "We expect a minority (10%?) to go into the industry gameplay, and compete on the market to provide low cost "products" to all the other players."

    JC, please tell us, how do you play the game?  Plenty of users would love to see you livestream normal gameplay, not just looking at nice buildings, but actual normal gameplay, like endless digging, fiddeling around with the market interface, checking all your machines if any are stuck. Have your ship bug out and crash for no reason, you know, real DU gameplay.



    When is mining going to be more than hours of clicking while watching a movie?

    And when will there be any positive changes to the mess that is the interface? Which number is bigger on first glance, 105532952 or 53223924? How about 105 532 952 or 53 223 924?

    Search the market and tell me how much adjustors L are on Lacobus, or if there are any at all, while you yourself are on Alioth.

    Try this, put 150 silumin in a container, nothing in another, and connect a transfer unit to move it. Click "doable". Now type the word in manually.

    Ever made an "executive chair"? I never did, I just see them pop up on my notification log when I sell them. Because when you changed the name for navigator chair nobody bothered to change the text in the market files.
     
    Or the sizes, ever wanted to know what size container or engine or whatever you just sold? Sorry, can’t do.
     
    Further, we now don’t even know which market we sold something at anymore.
     
    Got stuff at multiple markets and want to look through them? There are 100 ways to sort the inventory of a specific market container, but not one to sort the containers to show only non-empty.

    Right at the start new players actually think there is a core limit. I mean there kind of is a core limit, until you find out there is not.

    And the same is the case for territory units.
     
    VTA or whatever you call it, why do some players get insider knowledge?

    Is there a reason why I can inspect a stack of ore in my inventory to see the total mass, but not in the market inventory?
     
    Too many elements and your craft flies at a small fraction of the displayed speed. Wh
     
    y do I have the feeling I can add to this list for another hour or two?



    And what did we get in the last patches? Was any fun stuff added? We got more bugs, more falling AGG as you removed the tools to keep them afloat.

    Random people got insider info and could keep their riches.

    Some others got rich because they saw the change in time about bots now buying ore for double price, or they had some other insider info.
     
    Everybody else lost, my whole factory can not be rebuilt as it was using dynamic lines. All we can do now is dedicated lines to spam certain items, as not having a machine run 24/7 after you buy the schematic is a waste.  My social aspect in this game was people giving me a list of items they want to pick up the next day, All I can say now is "I don’t have 90% of those items, but the others I have 4000 times." And then bring it to the market. The dead market with all the trash of people who quit, corps that no longer exist and hubs full of items nobody wants. You were afraid the world you created could look empty, now it looks deserted instead.
  16. Like
    hdparm reacted to CptLoRes in One step forward, two steps back   
    It's irony. In the beginning JC talked a lot about emergent game play and giving players tools to create their own content and economy. But everything is now suddenly turned upside down, with JC pushing changes that try to force us to play the game in a very specific way.
  17. Like
    hdparm reacted to tj0108 in Continue playing or quit the game (after 0.23)   
    I am very sad to see this update. If I wanted to simulate the complications of real life in a game it would not be a game anymore. This is what i feel du has become now in relation to producing things. The fun factor of getting things done (it was already quite more difficult than space engineers) is definitely eliminated.
    further today i landed my ship with 25km and had to repair all my adjusters.
    I think this game is doomed and probably will not finish my 6 months subscription that ends in april cause i just do not have any fun anymore.
    It was such a promising project. But now elite dangerous is coming back with space feet and i will hit it as soon as it is available. good bye dual universe.
  18. Like
    hdparm reacted to echa in Continue playing or quit the game (after 0.23)   
    And people like YOU are why this game is going to die. Don't tell other people how the game should be played or what to do in their free time.
     
    Removing gameplay options is almost never a good idea, especially when there's already so little to do in the first place. Have fun building your digital civilization with 12 people.
     
    The great thing about free markets and capitalism is nobody is required to pay for products they don't like. You and JC may not like the way people are playing the game but guess what, we're the ones paying NQ's bills. It doesn't matter why people left or if they were playing the "wrong" way. NQ is now missing that revenue stream and the game is missing the content those players could have produced.
  19. Like
    hdparm reacted to Cytoxx in Continue playing or quit the game (after 0.23)   
    Please do NOT tell people how to play the game.
    I've more or less the same strategy: solo play, absolutely prefer to be independent, spending most of my time (did at least pre-patch)  building up my base where aesthetics is a priority, crafting some space ships, and visiting other territories to view their creations.
     
    Playing an MMO does not mean that you're required to group with others.
    Everyone is free to play how he prefers to - we are talking about leisure time.
     
    If you like playing solo - just do it, it doesn't hinder others in any way playing in a party mode if they want to.
  20. Like
    hdparm reacted to StrawberryPocky in Continue playing or quit the game (after 0.23)   
    I have already unsubbed.
     
    This game has removed all avenues I felt I could use to have fun.
    I was a self-sufficient solo player living on an outer planet with no interaction with player markets.
    I have been told that my view on how to play the 'sandbox' game is wrong.
     
    This 'game' is now very boring. The grind required to access content is totally inverted. Instead of one or two days mining to support a week of building ships, building my dream sandbox base with furniture and features and things I crafted myself with a sense of fun and accomplishment I will need to do a weeks mining to build a single component and pray that there's space in a closed market, in company mining script, where I can by unalterable products to fund one day of other content.
     
    Some people may find the new grind fun - I don't. I have unsubbed, not hyperbole, and will not be recommending this game to anyone as a new player for two reasons:
     
    - The new mechanics, meta and the vision for the game are unfriendly to new players. This isn't a steep learning curve... it's the shallowest learning curve I've ever seen. Days or weeks of grind to even get into space? Months of play to reach M or L cores? That's diluted the content to make it stretch.
    A MOBILE GAME DOES NOT HAVE THIS LITTLE CONTENT FOR SO MUCH GRIND. It's the shallowest learning curve in a game I know.
     
    - NQ's delivery of game-changing patches has been chaotic, poorly explained and their AMAs have addressed zero issues relating to major bugs including piloting bugs, script errors and basic questions about where the fun is to be found for many players. They have exhausted their credit with me.
  21. Like
    hdparm reacted to JoeKing in Addictive to tedious in one move....   
    I’m a new player, I started about 2 months ago as a way to escape the drudgery of the current endless Covid lockdowns.
    When I signed up for Dual Universe, I was inspired by the idea that I could take the game at my own pace and build a world for me, in the way that I wanted, that I could explore space and build amazing things.  I don’t class myself as a gamer, I’m not interested in PvP or combat, but I I love sci-fi, enjoy escapism and being able to create.
    Your game seemed to have everything I wanted, and although some elements were a bit tedious – mining, unrelenting crashes whilst learning to fly and the subsequent repairs to name a couple, I persevered because I was progressing. It felt that possibility was always within my reach, I just needed to do a little bit more, work a little harder, and that’s what kept me reaching and growing.
    This new patch has, in one stroke, removed all the joy, possibility, fun and scope for new players like me.  I don’t want to be part of an Organisation – I was sold the idea that ‘I could be anything I wanted to be’.  But that’s simply not true anymore.
    I implore you NQ – PLEASE think about the experience for new players, this game had such possibily and was truly inspiring. I have absolutely loved playing it and even though I couldn’t compete, or wanted to, with the big orgs it was truly great to immerse myself in this world.
    You’ve created a perfect storm for new players:
    Building your first ship is now out of reach. Even if you manage to build one, core & component damage now means learning to fly a ship will be impossible. Travelling to and from markets is long and dull with your free speeder as there are no territories near any markets on Sanctuary with a shuttle. Even if you do want to spend ages trailing backwards and forwards, you cant carry much. Blueprints are ridiculously expensive, so now you cannot invest your money in industry to convert your ore into usable money, as all the lower price blueprints will produce products that will no doubt flood the market, have little value, and therefore have no profit. Assuming you can get off planet, you have hours of flying to reach anywhere with ore of any significance, assuming you make it there and back in one piece now warp drives are so utterly unreachable. I didn’t sign up to a space-mining, economics simulator game -  I wanted to engage with what was sold to me through all the marketing; and that’s certainly not hours of doing nothing interesting to get nowhere.
    Unfortunately, you’ve made it utterly dull, with the potential for fun so far out of reach that its honestly not worth the time or money for me.
    I really hope you fix this – it had huge potential, and I honestly cant remember a game I enjoyed as much as this, but I think you’ve just shut the doors on new players and shot yourselves in the foot.
    I genuinely, genuinely hope you listen to everyone and you make a success of Dual Universe, it is (was) special, I’m just gutted its been ruined for me.
     


  22. Like
    hdparm reacted to Mordgier in Making it Harder for Individual Players, Forcing Interdependencies Through Arbitrary Mechanics & The Overall Condescending Presumption That Comes With it Won't Kickstart "Civilization" - Stop This Top-Down Approach on Forcing Civilizations to Materialize   
    The voice chat during the Q&A session was really good. 
     
    Much much better than the Q&A itself where JC ignored all the hard questions.
     
     
  23. Like
    hdparm reacted to BobbyTwoShakes in Roll Back   
    This game does not have enough content to support this current update. The idea was a correct step but executed prematurely. 
     
    This game has a lot of potential. Was really enjoying it with groups of friends that havent found a common game to play in a very long time. 
     
    Its a shame really but this patch just took the wind out of the sails.. 
    The only solice of content was the ability to make creative builds. There really wasnt much else going on. 
     
    On top of this from what I have seen in response to this update is that developers are not listening to their player base. Which i see as detrimental and destructive to the future of the game. Ive seen this path travelled many times. 
     
    I understand that it is your vision to create. But there is always the customer to consider. 
     
    Personally I would of considered this patch or better yet a (different concept to create the same effect) but much further when there was more foundation support it. Like more content in general. 
     
    Best of luck with your future aspects of the game. Don't turn deaf ears to your players. Perhaps i will check back on this game sometime in the future. 
  24. Like
    hdparm got a reaction from meigrafd in [Lua] [API] Element public members and return values of some functions   
    The function dump and the unofficial changelog have been updated for r0.23. Let me know if I missed any changes.
  25. Like
    hdparm got a reaction from JayleBreak in [Lua] [API] Element public members and return values of some functions   
    Unofficial Lua changelog
    r0.23.0
    Changes since r0.22.4:
    All elements New functions: getMaxRestorations(), getRemainingRestorations(). Anti-Gravity Generator setBaseAltitude(altitude) no longer works inside the system flush() event. Container (Fuel and Item) New event: storageAcquired(). New functions: acquireStorage(), getItemsList(), getItemsVolume(), getMaxVolume(). Control unit New function: getMasterPlayerRelativeOrientation(). Restored function: setupControlMasterModeProperties(controlMasterModeId,displayName). Core New functions: getElementIndustryStatus(localId), getSchematicInfo(schematicId). Emitter and Receiver Range increased to 1000 m. Industry New functions: getCurrentSchematic(), setCurrentSchematic(id). Light New functions: getRGBColor(), setRGBColor(r,g,b). System New event: inputText(text). New functions: getFov(), getScreenHeight(), getScreenWidth(), getWaypointFromPlayerPos(), setWaypoint(waypointStr). Warp drive Removed function: activateWarp(). r0.22.4
    Changes since r0.22.0:
    Core New functions: getElementPositionById(localId), getElementRotationById(localId), getElementTagsById(localId). Other global.lua is now inside game.ung and cannot be edited by players. Editing existing files in Game/data/lua should no longer trigger the EQU8 anti-cheat. r0.22.0
    Changes since r0.21.3:
    PVP radar New functions:  getConstructName(id), getConstructPos(id), getConstructSize(id), getConstructType(id), getEntries(), getRange(), hasMatchingTransponder(id). The getConstruct* functions return "unreachable" or { 0, 0, 0 }, even for construct information that's available in getData(). New events: enter(id), leave(id). r0.21.3
    Changes since r0.21.2:
    Other package.loadlib has been disabled. r0.21.2
    Changes since r0.20.0:
    Anti-Gravity Generator New function: getBaseAltitude(). PVP radar getData() no longer returns construct positions. Other pcall and xpcall can no longer be used to avoid the CPU instruction limit.
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