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Lachenlaud

Alpha Team Vanguard
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  1. Like
    Lachenlaud got a reaction from StaticAstraeus in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  2. Like
    Lachenlaud got a reaction from hdparm in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  3. Like
    Lachenlaud got a reaction from MrMeaner in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  4. Like
    Lachenlaud got a reaction from Emptiness in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  5. Like
    Lachenlaud got a reaction from Schulzi in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  6. Like
    Lachenlaud got a reaction from Pleione in [Discuss] We've Heard You!   
    i would hope that due to the losses people have incurred in non-pvp activities that the 'counters' on existing elements for damaged ships would be reset when this change set is implemented. 
     
  7. Like
    Lachenlaud got a reaction from twistedjonny in [Discuss] We've Heard You!   
    i would hope that due to the losses people have incurred in non-pvp activities that the 'counters' on existing elements for damaged ships would be reset when this change set is implemented. 
     
  8. Like
    Lachenlaud reacted to sysadrift in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Maybe you should actually fix the AGG ships falling out of the sky before you introduce this change.  Some of us use this as a workaround to that particular bug, and this will make AGG more or less worthless. 
  9. Like
    Lachenlaud got a reaction from Haunty in Why does NQ-Sophon own 37 Tiles on Alioth?   
    too funny
    The Owner of the Company (ya know the guy that owns ALL of the tiles) has had a build in game since the dawn of Alioth Time. 
    I don't blame him for making sure its preserved.
  10. Like
    Lachenlaud got a reaction from dunkah in [FAQ] Anti-cheats and choosing EQU8   
    I'm a bit curious about this - are they talking 'same machine', 'same external ip address' or 'same household'?  We have three gamers in the house, two of which actually PLAY DU.  And sometimes we sit at different machines in the house while doing so.  I might sit at machine A for the first half of my day while my other half uses machine B, but then in the evening I might be sitting at machine B while my other half uses machine A.  
  11. Like
    Lachenlaud got a reaction from zooloo in [FAQ] Anti-cheats and choosing EQU8   
    I'm a bit curious about this - are they talking 'same machine', 'same external ip address' or 'same household'?  We have three gamers in the house, two of which actually PLAY DU.  And sometimes we sit at different machines in the house while doing so.  I might sit at machine A for the first half of my day while my other half uses machine B, but then in the evening I might be sitting at machine B while my other half uses machine A.  
  12. Like
    Lachenlaud got a reaction from [BOO] Sylva in [FAQ] Anti-cheats and choosing EQU8   
    I'm a bit curious about this - are they talking 'same machine', 'same external ip address' or 'same household'?  We have three gamers in the house, two of which actually PLAY DU.  And sometimes we sit at different machines in the house while doing so.  I might sit at machine A for the first half of my day while my other half uses machine B, but then in the evening I might be sitting at machine B while my other half uses machine A.  
  13. Like
    Lachenlaud got a reaction from Supermega in Are we absolutely sure about a pay by subscription model?   
    Frankly having the game be a flat fee inclusive of some type of cash shop for elements and other accessories would drive me away from this particular game only because of the fact that the developers would be spending all of their time developing more crap for players to buy in order to maintain their income and to have the funds to continue developing more crap for players to buy it is a ridiculous model and one that the industry as a whole should be ashamed of. Whole thing is a vicious circle and makes for poor player interaction and poor support because quite frankly it's designed to be a cash cow.
  14. Like
    Lachenlaud got a reaction from Dhara in Are we absolutely sure about a pay by subscription model?   
    Frankly having the game be a flat fee inclusive of some type of cash shop for elements and other accessories would drive me away from this particular game only because of the fact that the developers would be spending all of their time developing more crap for players to buy in order to maintain their income and to have the funds to continue developing more crap for players to buy it is a ridiculous model and one that the industry as a whole should be ashamed of. Whole thing is a vicious circle and makes for poor player interaction and poor support because quite frankly it's designed to be a cash cow.
  15. Like
    Lachenlaud got a reaction from Destrin in Alpha 2 Lua changes and novelties   
    I'll add it to my growing list of requests.  Gotta play with the new changes they just dropped into Lua - was kinda broken during the test on the 4th, but they'll get it fixed and then I'll tool around with it a bit. 
  16. Like
    Lachenlaud got a reaction from Actimist in Authentication Bot for each Discord server / DU-auth   
    I find it amazing. 
     
    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)
     
    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 
     
    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>
     
    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT
     
    Have a cookie... ?
     
    'nuff said! 
  17. Like
    Lachenlaud reacted to huschhusch in Blueprint description   
    English (deepl used)
     
    Hello Lachenlaud,
    yes the exchange of voxel in the blueprint would be very helpful.
    The execution of blueprints which consist of more than 1280m³ will come anyway, or NQ must allow linkcontainer which are bigger. (e.g. space stations)
    Because where does NQ want to set the limits?
    Unless NQ takes the Blueprint as a special container.
    My suggestion is: the blueprint can be filled. But nothing more can be taken out and it can only be executed if everything is in it. In addition, the Blueprint weighs as much as its content.
     
     
     
    Die Waldfee
  18. Like
    Lachenlaud got a reaction from SGCamera_Beta in Authentication Bot for each Discord server / DU-auth   
    I find it amazing. 
     
    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)
     
    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 
     
    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>
     
    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT
     
    Have a cookie... ?
     
    'nuff said! 
  19. Like
    Lachenlaud got a reaction from yamamushi in Authentication Bot for each Discord server / DU-auth   
    I find it amazing. 
     
    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)
     
    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 
     
    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>
     
    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT
     
    Have a cookie... ?
     
    'nuff said! 
  20. Like
    Lachenlaud reacted to Destruktioner in Ship concepts for Silverlight Industries   
    Hovercraft concept #1

  21. Like
    Lachenlaud reacted to yamamushi in Are we absolutely sure about a pay by subscription model?   
    Microtransactions can't sustain long term development, it would be a cat and mouse game of constantly trying to - 

    1) Gain players
    2) Create new content to sell to players
     
     
    Whereas DU is going to be a constantly evolving game, dedicating resources to creating new expansions on top of trying to push out constant microtransaction-backed content would be an uphill battle that would hurt everyone in the long run. It's hard enough for them to keep up development speed now with all of the resources they have.

    A subscription allows them to have a solid metric on how much money they are bringing in every month and allows them the flexibility that the constant fluctuation of microtranscation-based income wouldn't give them. 
     
    People think servers are cheap, and of course someone is going to go to the AWS pricing page and try and point out "oh but you can get instances for dollars a month it can't be that expensive!" but running infra in AWS isn't cheap, it's just cheaper than building out a data center with all of your own hardware to maintain. NQ has really strict hardware and rack requirements that add to those costs (I was told it's more akin to a weather modeling supercomputer than a traditional gaming cluster), and as they scale up to match the needs of their growing player base it's only going to get more expensive over time. At a previous job we were spending $150k a month alone on our web frontend, and if you counted all of the other supporting infra we had for our product, it was something like $3.5 million a month, it wasn't cheap, it was just cheaper than the alternatives. Nobody is going to convince me that microtransactions are the way to go when you have to pay for infra, employees, long term development, support, offices, advertising, etc. This isn't Fortnite where the core game isn't changing and they are tweaking things from time to time while adding new items to their store, DU's development is on a whole other level from that. 
     
    Regardless of all of that, I think the bottom line here is that if you can't afford to pay $10-$15 a month for a game, then you need to reprioritize your hobbies (irrespective of the fact that DAC's allow people to play for free essentially). 
  22. Like
    Lachenlaud got a reaction from Belispeak in Could a Decentralised City Function?   
    Speculation: What if someone just puts your 'sanctuary' under 'siege'.  They can't blast you inside the zone per se... but what if they could put a flotilla above it and prevent anyone from moving in or out of it.  How would you get supplies in, or people out for that matter.  We can 'guess' all we want to see how it's going to work, but as a long time Eve Online player... I can assure you that if there exists a mechanic by which they can stomp on you, they'll use it if they think they can get away with it.  
     
    My tactic in Eve was to make sure they either couldn't catch me with my pants down... and that meant one of several things... 1) Timing.  Not being where they expected you on your own terms, 2) Superior Firepower when needed... blast your way out, or 3) Superior Speed when you needed it, and lastly, 4) Allies that would support you (typically negotiated through wheeling, dealing and diplomacy.  Nothing is foolproof, because if you create something you 'think' is foolproof, a bigger fool will come along and prove you incorrect.  Plan for everything you can think of.
  23. Like
    Lachenlaud reacted to Zephos in Stoa Galactica - an organization dedicated to philosophy.   
    Hello everyone,
     
    I wrote a post here: 
    to gauge the interest for my org idea, and after getting some modest interest I am going ahead with it.
     
    Stoa Galactica is an organization dedicated to Stoic Philosophy, which is one of the most powerful philosophies to come out of the Greek and Roman empires. This organizations goal is to bring the wisdom of this philosophy into DU in order to create a thriving culture. The main way we plan to do this is by building Stoa, which are meeting places for sharing wisdom. These places will be built in a way to attract visitors.
     
    For more information and explanation about Stoic philosophy and Stoa Galactica, please visit the org page here: https://community.dualthegame.com/organization/stoa-galactica/
     
    Thank you, and may you live the good life.
  24. Like
    Lachenlaud reacted to Apillion in Recycle element   
    We need a Element that can be placed in your base or ship that can recycle elements that you no longer need to return a portion of the raw materials.
  25. Like
    Lachenlaud got a reaction from RONinja in Server Status with REAL TIME STATUS   
    Until recently, I would have suspected that what was at the top of the page on https://www.dualthegame.com/en/ was 'real time'.  Of course, 'real' is relative.  Just because the server itself is 'live' doesn't necessarily mean someone can log in to it.  
     
    A multi-stage notification might be better, sort of like a 'health check'.  
    Yes it's up... and yes you 'should' be able to log into it...   Yes it's up... but players may not log in at this time.. Login server is up.. but playfield is offline.  etc.
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