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Lachenlaud

Alpha Tester
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  1. Like
    Lachenlaud got a reaction from Supermega in Are we absolutely sure about a pay by subscription model?   
    Frankly having the game be a flat fee inclusive of some type of cash shop for elements and other accessories would drive me away from this particular game only because of the fact that the developers would be spending all of their time developing more crap for players to buy in order to maintain their income and to have the funds to continue developing more crap for players to buy it is a ridiculous model and one that the industry as a whole should be ashamed of. Whole thing is a vicious circle and makes for poor player interaction and poor support because quite frankly it's designed to be a cash cow.
  2. Like
    Lachenlaud got a reaction from Dhara in Are we absolutely sure about a pay by subscription model?   
    Frankly having the game be a flat fee inclusive of some type of cash shop for elements and other accessories would drive me away from this particular game only because of the fact that the developers would be spending all of their time developing more crap for players to buy in order to maintain their income and to have the funds to continue developing more crap for players to buy it is a ridiculous model and one that the industry as a whole should be ashamed of. Whole thing is a vicious circle and makes for poor player interaction and poor support because quite frankly it's designed to be a cash cow.
  3. Like
    Lachenlaud got a reaction from Actimist in Authentication Bot for each Discord server / DU-auth   
    I find it amazing. 
     
    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)
     
    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 
     
    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>
     
    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT
     
    Have a cookie... 🍪
     
    'nuff said! 
  4. Like
    Lachenlaud reacted to huschhusch in Blueprint description   
    English (deepl used)
     
    Hello Lachenlaud,
    yes the exchange of voxel in the blueprint would be very helpful.
    The execution of blueprints which consist of more than 1280m³ will come anyway, or NQ must allow linkcontainer which are bigger. (e.g. space stations)
    Because where does NQ want to set the limits?
    Unless NQ takes the Blueprint as a special container.
    My suggestion is: the blueprint can be filled. But nothing more can be taken out and it can only be executed if everything is in it. In addition, the Blueprint weighs as much as its content.
     
     
     
    Die Waldfee
  5. Like
    Lachenlaud got a reaction from SGCam in Authentication Bot for each Discord server / DU-auth   
    I find it amazing. 
     
    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)
     
    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 
     
    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>
     
    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT
     
    Have a cookie... 🍪
     
    'nuff said! 
  6. Like
    Lachenlaud got a reaction from yamamushi in Authentication Bot for each Discord server / DU-auth   
    I find it amazing. 
     
    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)
     
    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 
     
    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>
     
    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT
     
    Have a cookie... 🍪
     
    'nuff said! 
  7. Like
    Lachenlaud reacted to Destruktioner in Ship concepts for Silverlight Industries   
    Hovercraft concept #1

  8. Like
    Lachenlaud reacted to yamamushi in Are we absolutely sure about a pay by subscription model?   
    Microtransactions can't sustain long term development, it would be a cat and mouse game of constantly trying to - 

    1) Gain players
    2) Create new content to sell to players
     
     
    Whereas DU is going to be a constantly evolving game, dedicating resources to creating new expansions on top of trying to push out constant microtransaction-backed content would be an uphill battle that would hurt everyone in the long run. It's hard enough for them to keep up development speed now with all of the resources they have.

    A subscription allows them to have a solid metric on how much money they are bringing in every month and allows them the flexibility that the constant fluctuation of microtranscation-based income wouldn't give them. 
     
    People think servers are cheap, and of course someone is going to go to the AWS pricing page and try and point out "oh but you can get instances for dollars a month it can't be that expensive!" but running infra in AWS isn't cheap, it's just cheaper than building out a data center with all of your own hardware to maintain. NQ has really strict hardware and rack requirements that add to those costs (I was told it's more akin to a weather modeling supercomputer than a traditional gaming cluster), and as they scale up to match the needs of their growing player base it's only going to get more expensive over time. At a previous job we were spending $150k a month alone on our web frontend, and if you counted all of the other supporting infra we had for our product, it was something like $3.5 million a month, it wasn't cheap, it was just cheaper than the alternatives. Nobody is going to convince me that microtransactions are the way to go when you have to pay for infra, employees, long term development, support, offices, advertising, etc. This isn't Fortnite where the core game isn't changing and they are tweaking things from time to time while adding new items to their store, DU's development is on a whole other level from that. 
     
    Regardless of all of that, I think the bottom line here is that if you can't afford to pay $10-$15 a month for a game, then you need to reprioritize your hobbies (irrespective of the fact that DAC's allow people to play for free essentially). 
  9. Like
    Lachenlaud got a reaction from Belispeak in Could a Decentralised City Function?   
    Speculation: What if someone just puts your 'sanctuary' under 'siege'.  They can't blast you inside the zone per se... but what if they could put a flotilla above it and prevent anyone from moving in or out of it.  How would you get supplies in, or people out for that matter.  We can 'guess' all we want to see how it's going to work, but as a long time Eve Online player... I can assure you that if there exists a mechanic by which they can stomp on you, they'll use it if they think they can get away with it.  
     
    My tactic in Eve was to make sure they either couldn't catch me with my pants down... and that meant one of several things... 1) Timing.  Not being where they expected you on your own terms, 2) Superior Firepower when needed... blast your way out, or 3) Superior Speed when you needed it, and lastly, 4) Allies that would support you (typically negotiated through wheeling, dealing and diplomacy.  Nothing is foolproof, because if you create something you 'think' is foolproof, a bigger fool will come along and prove you incorrect.  Plan for everything you can think of.
  10. Like
    Lachenlaud reacted to Zephos in Stoa Galactica - an organization dedicated to philosophy.   
    Hello everyone,
     
    I wrote a post here: 
    to gauge the interest for my org idea, and after getting some modest interest I am going ahead with it.
     
    Stoa Galactica is an organization dedicated to Stoic Philosophy, which is one of the most powerful philosophies to come out of the Greek and Roman empires. This organizations goal is to bring the wisdom of this philosophy into DU in order to create a thriving culture. The main way we plan to do this is by building Stoa, which are meeting places for sharing wisdom. These places will be built in a way to attract visitors.
     
    For more information and explanation about Stoic philosophy and Stoa Galactica, please visit the org page here: https://community.dualthegame.com/organization/stoa-galactica/
     
    Thank you, and may you live the good life.
  11. Like
    Lachenlaud reacted to Apillion in Recycle element   
    We need a Element that can be placed in your base or ship that can recycle elements that you no longer need to return a portion of the raw materials.
  12. Like
    Lachenlaud got a reaction from NEWMidgetMAN in Server Status with REAL TIME STATUS   
    Until recently, I would have suspected that what was at the top of the page on https://www.dualthegame.com/en/ was 'real time'.  Of course, 'real' is relative.  Just because the server itself is 'live' doesn't necessarily mean someone can log in to it.  
     
    A multi-stage notification might be better, sort of like a 'health check'.  
    Yes it's up... and yes you 'should' be able to log into it...   Yes it's up... but players may not log in at this time.. Login server is up.. but playfield is offline.  etc.
  13. Like
    Lachenlaud got a reaction from Myriad in Construct Creator for Blueprint Design   
    Why thank you for that clarification.  I didn't understand what you were saying!  ::whew::  
     
    So let me re-iterate... it is, and in my opinion... should remain... the DU client.  If we don't have to expend resources to develop content.. it is neither immersive nor emergent.  A couple of 'features' I, and many others, are looking forward to in this particular game.  An external (or somehow protected) client, removes such processes from the game, and protects the 'developers and creators' of such items from the consequences that could come along with attempting to develop such items whether they be buildings, weapons, vehicles or what have you and I absolutely hope that we -never- see such a tool with Dual Universe, and am sure that while there are some that might wish otherwise, the creators of -this- game are wise enough to see would be a BAD thing. 
  14. Like
    Lachenlaud got a reaction from Lethys in Construct Creator for Blueprint Design   
    Why thank you for that clarification.  I didn't understand what you were saying!  ::whew::  
     
    So let me re-iterate... it is, and in my opinion... should remain... the DU client.  If we don't have to expend resources to develop content.. it is neither immersive nor emergent.  A couple of 'features' I, and many others, are looking forward to in this particular game.  An external (or somehow protected) client, removes such processes from the game, and protects the 'developers and creators' of such items from the consequences that could come along with attempting to develop such items whether they be buildings, weapons, vehicles or what have you and I absolutely hope that we -never- see such a tool with Dual Universe, and am sure that while there are some that might wish otherwise, the creators of -this- game are wise enough to see would be a BAD thing. 
  15. Like
    Lachenlaud got a reaction from yamamushi in Construct Creator for Blueprint Design   
    I disagree... we don't need to be play-testing with construction in an offline mode pre-launch - we need to be testing the system itself.  At some point I could see the need for being able to flesh out designs and specs for various constructs using alternative methods, but the whole idea of an emergent system is for us to come up with ways to make things happen on our own, not through the intervention of the devs of the game.  We will have the ability to script in lua; to what level we can code remains to be seen, but the system for development needs to come from the players of the game. 
     
    Society didn't get handed a gizmo that they could allow them to plan out their future with no consequences.  We had to figure it out on our own, and from what I've gathered of the concept behind this particular environ we are heading for, its supposed to be US, the players, driving the avatars within the game, who will have to come up with the tools, constructs, and devices needed to survive and succeed using the tools provided for us by the people who sent us off on the ark in the first place (if you want to avoid being OP about it.)
     
    One of the things I love and hate about Empyrion (one of the other games I play) is the fact that there IS the ability for people to whomp something up with no consequences, and then they can toss resources into that offline facility where the item is constructed, and can't be touched by other players and whip it into existence in a heartbeat to be able to utilize it at a whim.  
     
    I get the idea of where you're coming from... I love to be able to build and create and learn from my mistakes, but frankly I, for one, am looking forward to being able to experience everything in-world... consequences, risk, loss, and learning from my mistakes included. 
  16. Like
    Lachenlaud reacted to wizardoftrash in Construct Creator for Blueprint Design   
    Except a risk-free unlimited resource way of producing blueprints decreases the material cost and infrastucture to 0, every joe-shmo can build a blueprint for a stealth bomber or high performance fighter, and with so many blueprints on the market, they become worth nothing.
  17. Like
    Lachenlaud reacted to GunDeva in Construct Creator for Blueprint Design   
    I personally like the idea of some type of creative mode but I have to agree that this should take place with in the game server with all the other players and not on a different server . 
    The easy solution for privacy is own a tile in the Safe Zone and then build a base or simple hanger that people cant see in and lock the permission so only you can enter it  .
    You are still playing the game and being a productive member while maximizing your privacy, security and being able to build alone if that is what you prefer  .
    Just Saying.    =)  
  18. Like
    Lachenlaud got a reaction from Haunty in Construct Creator for Blueprint Design   
    I'm not sure I like this concept - the gameplay is supposed to be emergent and immersive based on player interaction.  If we can just go 'whomp' there's my starship from a blueprint we design offline, the emergent factor is removed - example:  if I am designing something at my base and a band of pirates comes by to shoot up the place, then I have to drop what I'm doing and defend my base and protect my resources and construct that I'm working on...  thats emergent gameplay.  If I can otherwise sit in a protected offline environ ALL the time and design design design its less likely I'm going to be IN WORLD because I'll be busy elsewhere... 
  19. Like
    Lachenlaud got a reaction from wizardoftrash in Construct Creator for Blueprint Design   
    I'm not sure I like this concept - the gameplay is supposed to be emergent and immersive based on player interaction.  If we can just go 'whomp' there's my starship from a blueprint we design offline, the emergent factor is removed - example:  if I am designing something at my base and a band of pirates comes by to shoot up the place, then I have to drop what I'm doing and defend my base and protect my resources and construct that I'm working on...  thats emergent gameplay.  If I can otherwise sit in a protected offline environ ALL the time and design design design its less likely I'm going to be IN WORLD because I'll be busy elsewhere... 
  20. Like
    Lachenlaud reacted to NQ-Nomad in Pre-Alpha available for Gold Founder backers and above and ATV members on September 30th   
    Hi guys, 
     
    Live from Gamescom 2017 in Germany, we wanted to announce some news you have been anticipating for a long time now: Pre-Alpha will be accessible to Gold Founder backers and above and the ATV members on September 30th. We just announced the news via a Press Release that will soon be uploaded on the dedicated section of our website. 
    You probably noticed that we're calling this first public access "Pre-Alpha" and not "Alpha", as originally intended. Why? Because we are not quite ready yet to switch the game into Alpha, but we still wanted to honor our commitment to our backers. 
     
    This first public glimpse of the game won't feature a proper game loop as we originally wanted but, after postponing the release a few months ago, we felt like a new delay was not appropriate. We think any additional delays, even though the game is not in the true Alpha state we had anticipated, would not be in keeping with the spirit of our commitments to our community and backers. 

    We decided it would be better to give you access to the game at an even earlier state than to delay again. That it would be better to give you a look at where we are, rather than wait again for where we had hoped to be at this stage. We promised to be transparent and open and we think this decision is the best way to keep that pledge. 
    We're still actively working on a number of items that must be completed before we can truly call the game "Alpha" and bring you a better gaming experience. As with any pre-release software please keep in mind that the game is still in development and that the Pre-Alpha version, while as stable as possible at this stage, will still have a number of bugs, glitches, and unexpected issues. 

    Again, the game should be stable (as are the versions we are showing at Gamescom and next month at PAX West), and playable, but this version is very early and we ask you set your expectations accordingly. That said, we feel this is your game as well as ours and that your early feedback is necessary and vital to help drive our development in the right direction. 
     
    What does it change for you? Not much. All Gold backers and above prior September 7th (as previously announced) will have access to this Pre-Alpha and future Alpha 1. New backers pledging after September 7th will get access to Alpha 2 at a later stage. 
     
    The Pre-Alpha will not be accessible 24/7. Instead we will be announcing times and dates that the single-shard server will be available for testing. We’ll make sure to give you plenty of advance notice of uptimes so you can plan your play times and testing with friends and other players. 
     
    Because we are shifting from an Alpha to a Pre-Alpha test we may decide to ask all participants to sign an NDA and agree not to share information, screenshots or stream the game until the proper Alpha release. While we said there would be a high chance of not having any NDA for the Alpha, this Pre-Alpha is something else and we don’t feel it would be appropriate for streamers and viewers to judge Dual Universe based on this extremely early version. Once the game reaches a true Alpha stage the NDA will be lifted as we originally stated.

    However, to allow you to share your crazy stuff with us and the community, we’re currently considering creating a dedicated section of the forums for Pre-Alpha testers to share feedback, post images and videos, and other related materials. It will be the only authorized place to do that to keep it as private as possible at the beginning. Please know we aren’t doing this to hide any of issues we expect in Pre-Alpha, but to help us better focus the feedback and reaction from those who are actively participating in the tests to help us reach our true Alpha goal more quickly. 
     
    We know it's not ideal and that breaking the NDA will be very tempting but we wanted to give you access to the game on September 30th to keep our promise and decided to trust you guys, like you trust us everyday. 
     
    On a side note, as we're currently attending Gamescom, we won't be able to be as reactive as we usually try to be, so thank you for your patience and understanding. Nyzaltar and I will try to answer your questions whenever possible. 
    Thank you for your amazing support! We already have amazing help propositions from some of you to help us improve the game once it’s live and that matters a lot to us. 
     
    So this is it. See you soon in Dual Universe!
     
    Cheers, 
    The Novaquark Team
  21. Like
    Lachenlaud reacted to NQ-Nyzaltar in Pre-Alpha FAQ and Rules   
    Hi everyone !
     
    It's time for an update regarding some points specific to the Pre-Alpha that have been heavily discussed since last week:
     
    The Pre-Alpha Discord server!
     
    After many discussions and feedback from members of the Community, we have decided to create a Discord Server that will be administered by Novaquark.
    Note that this Discord is made specifically for the Pre-Alpha, meaning there is no guarantee that this Discord Server will continue after the Pre-Alpha. As many people wanted to see a Discord run by Novaquark staff, we'll see this as an experiment. Many factors will be taken into consideration to evaluate to which extent a Novaquark Discord channel is relevant. How much more feedback we will have with a Discord server, how much more detailed as well, but also (and this is one of the most important question) how much time will it require to be administered properly.
     
    Once you will connect on this Discord server, you won't be able to see anything on it until you will be given the appropriate role by one of the Admins (who will be all Novaquark staff members). The Discord server address will be given in an email sent to you, a few days (one or two) prior to the date where you will have access to the Pre-Alpha. So if you're in the ATV group, you will receive the email before the end of this Friday (Sep 23rd), and if you're a Pre-Alpha tester outside the ATV group, you will receive the email a bit before the end of Friday next week (Sep 30th).
     
    New Staff Member!
     
    Some of you may have already noticed his profile on the forum, NQ-Wanderer has joined our ranks a bit more than one month and a half ago. He is one of our Customer Support Agents and you will probably hear from him on many occasions: he's the one that will send mails to you regarding the Pre-Alpha tests, and will be one of the Admins of the Pre-Alpha Discord Server, as well as Nomad and me. One important note though: if you have a request related to customer support, please don't contact him by private message on the forum or on Discord. For an appropriate follow-up, it's important that you continue to send an email to the appropriate email address (support@novaquark.com) or fill a request form on the upcoming Customer Support portal.
     
    Pre-Alpha... What's in it?
     
    In the coming days, we plan to give you a description of what will be available for testing during the first test sessions on 23rd and 30th of September.
     
    Best Regards,
    Nyzaltar.
  22. Like
    Lachenlaud reacted to NQ-Nyzaltar in Pre-Alpha FAQ and Rules   
    Hi everyone,
     
    Many of you have asked for more information and clarification about the Pre-Alpha.
    To make things a bit easier for everyone we’ve compiled our answers into a this FAQ. 
     
    Who will have access to the Pre-Alpha?
     
    All backers with a Gold Founder status (or above), the members of the ATV group,  a small vetted “Friends & Family” group, and the Novaquark staff.
     
    When exactly will the Pre-Alpha be accessible?
     
    The first session of the Pre-Alpha will take place Saturday 30th of September:
    - from 3.00 pm to 12.00pm (Midnight) CEST (Paris Time). 
    - from 9.00 am to 6.00pm EST (NYC Time).
    - from 6.00 am to 3.00pm PST (Los Angeles Time).
     
    We will also have a “trial run” on Saturday September 23rd for the ATV group. This will enable us to run some tests with a smaller (100 players, all under NDA) group of real players before scaling up our efforts for the Pre-Alpha one week later.

    The Trial Run (ATV group ONLY)  will take place Saturday, September 23rd:
    - from 3.00 pm to 12.00pm (Midnight) CEST (Paris Time). 
    - from 9.00 am to 6.00pm EST (NYC Time).
    - from 6.00 am to 3.00pm PST. (Los Angeles Time).
     
    Additional Pre-Alpha times and dates will depend on the results of these initial sessions. Between these sessions , the development team will improve the game according to the feedback and bug reports submitted during the last session. We will try to give access on a regular basis going forward, but please understand we are looking at these as tests and we do not intend to have the server available on a 24/7 basis yet.
     
    How will I know when and where to download the Pre-Alpha Client?
     
    If you are among those who have access to the Pre-Alpha,  we will send an email to the address linked to your Dual Universe account. Instructions for downloading the client will be provided. You will need to be logged into your Dual Universe account to download the Pre-Alpha client. Before you can download the client you will need to agree to and accept the EULA and NDA (which may be part of the EULA). Please note: Downloading and using the client means you have explicitly accepted the EULA and NDA. 
     
    Can I tell people I am in the Pre-Alpha?
     
    Unlike many NDAs, you won’t have to “hide” the fact that you are part of the Pre-Alpha Tester group. The reason is simple: it will already be publicly displayed on the forum and the Community Portal because of your Backer status (Gold and above) or the ATV membership mention. 
     
    Can I share screenshots and videos from the Pre-Alpha?
     
    Pre-Alpha testers can make screenshots and videos, with two conditions:
     
    No screenshots or videos may be posted prior to the NDA drop. This means you can make and save videos and screenshots for sharing, but may not post them until Novaquark officially announces the NDA has been dropped. While sharing screenshots and videos with people outside the Pre-Alpha test group is strictly forbidden, we also strongly discourage any sharing between Pre-Alpha testers during the NDA: unless you are 100% sure that those with whom you share screenshots and videos are trustworthy, don't share anything. The reason: if a leak occurs, you will be held responsible for it.  
    All videos and screenshots must retain the “Pre-Alpha” watermark. This is to make it clear to anyone viewing your content that these assets were created using a very early, non-final version of the game.  This is important as we do not want Pre-Alpha footage and images to be confused with later Alpha, Beta, and Release versions of the game.  Imagine someone coming across Pre-Alpha footage several years from now and making decisions based on what they are seeing because they think it’s final, representative footage, and not test footage. Obviously, we want to avoid this kind of confusion. 
      Failure to respect these conditions may be interpreted by Novaquark as an intent to damage the reputation of the game and the company (with any and all consequences that may follow), depending of the situation. 
     
    If you feel you have captured footage or images that have a very positive value (like tutorials) and should be shared before the NDA is dropped, you can contact a member of the Novaquark staff by submitting a request on the upcoming Customer Support portal or by sending a private message on the forum to one of the CMs: Nomad, Nunc or Nyzaltar). We will then submit the footage or the screenshots for approval to the upper management. However, if the answer is negative, please respect it.
     
    What about the NDA regarding discussions of the Pre-Alpha?
     
    Any and all discussions of the Pre-Alpha must take place in the Pre-Alpha area of the forums. This area will be available only to those members of the community who are taking part in the Pre-Alpha. Everything posted in this section will be under NDA. To help people recognize when they are reading or replying to a topic in a section under NDA, the background color will be different from the public forum sections.
     
    As we know the forum is not always the best way to discuss, especially in real time, we are currently in discussion to let the community have a Discord server dedicated to the Pre-Alpha. Moderators of this Discord will work closely with Novaquark staff to ensure that only Pre-Alpha testers will have access to it. Of course, the NDA will apply also on this Discord channel.
     
    How will bug reporting work?
     
    While the dedicated Pre-Alpha forum section will be the place to give feedback on the Pre-Alpha and discuss with other Pre-Alpha testers, we also plan to open a Customer Support portal where all Pre-Alpha testers will be able to report any bugs or technical difficulties they encounter in-game or to while launching the game. To be able to see the existing topics, post new ones or reply to some, you will need to log in on this portal with your Dual Universe account that has access to the Pre-Alpha. As long as the NDA is in effect, no discussion there should be made public.
     
    What about the NDA and adding content to the Community Wiki?
     
    No information related to the Pre-Alpha can be added to the Wiki until the NDA is lifted.  You may prepare texts and assets offline and hold on to them until the NDA is lifted, but absolutely nothing should be posted to the Wiki until such time. The reasons are obvious: this would be one massive leak and some of this information will likely change during the Pre-Alpha. 
     
    What happens if I violates these, or any other provisions, of the NDA?
     
    Violating the NDA will mean your immediate expulsion from the Pre-Alpha and you will be banned from the Alpha and Closed Beta tests. There may be additional consequences depending on the severity and nature of the violation.
     
    What are the specs required to play Dual Universe in Pre-Alpha?
     
    Please keep in mind that the following configuration is based on the fact that a Pre-Alpha or Alpha version of a game is not fully optimized. These may mean the specs stated here higher than may be required at launch. These specs only apply to the Pre-Alpha and should be considered as being subject to change as the game approaches a final Release version.
     
    CPU: Intel i5  (i7 may yield better results)
    RAM: 16 GB minimum
    Graphic Card: nVidia GTX 960 (or Radeon equivalent) with at least 2GB RAM.
    HDD: 40GB required for installation and Cache (a SSD Hard Drive may improve performance)
    Operating System: Windows 7, 8 or 10.
     
    Best Regards,
    The Novaquark Team.
     
  23. Like
    Lachenlaud reacted to NQ-Nyzaltar in My Community Has Withdrawn Our Pledges   
    Hi everyone,
     
    As the topic is derivating seriously in the last pages, it's going to be closed.
    To all those who are wondering if the current level of funding already include the pledge withdrawal, the answer is yes: The pledge amount is updated in real time. If someone unpledge, it's immediately reflected to the amount pledged on the Kickstarter page. 
     
    @ChipPatton:
     
    To sum up your point of view:
    1) Our communication is canned because we didn't reply directly to your community's experience.
    2) You didn't try to discuss with us because the previous reply was canned in your opinion.
    3) You said the PLEX is inefficient against goldfarming.
    4) You assume that I'm convinced DAC is the perfect too and that, apparently, only my opinion counts in the Novaquark Team.
    5) You consider that globally we are non-caring.
     
    So to address this (very) subjective declaration:
     
    1) We read your community experience and we understand that your experience with PLEX hasn't been fun. However, just looking by the prism of one experience, and refusing to look at the bigger picture is something we can't do as game developers: The problem you encountered is something that you would have encountered sooner or later even without the PLEX existence. Why? If unfair players want to harass a specific group and they have money for it, yes, the official staff can close as many accounts as possible if those use gold farming sites to get a lot of in-game money, but the unfair players will come back again and again, as money is not a problem for them. This is a neverending story. As an EVE veteran player, you probably won't refute the fact that you can harass anyone with fresh new toons, only a few hours old, in Tech1 ships in EVE Online. Again, even without the PLEX/DAC system, the problem remains as a whole, only less visible. So what you consider as a "canned reply" is just a different opinion from yours.
     
    2) Avoiding to start a discussion just because we have a different opinion from yours, and that there are chances it wouldn't go your way... It has indeed no chance to convince the Novaquark Team. Self fulfilling Prophecy here. But you have no right to complain if you didn't even try.
     
    3) Three big developers/publishers seem to disagree: CCP, Blizzard and NCSoft (Carabine studios).
    Beside that, as gamers, we didn't experience the consistent huge amount of PLEX/gold selling you're mentionning in EVE (Yes, we have EVE players in the team). Do you have something to back your declaration about PLEX system being inefficient beside your own words? If it's the case, we are interested in this data.
     
    4) The Community Manager status seems to have been misunderstood here: having a personal opinion and making the communication (both ways) between players and the Novaquark team are two different things. Whether or not I'm convinced of something is irrelevant in this case: If players have concerns about one aspect, I transmit the message to the team. If the team has an official stance on a topic, I transmit it to the players (the reason why you received twice globally the same answer). Now, while the team won't change a feature as important as the DAC system on a whim, if some solid concerns followed by facts are given in a well-argued discussion, everything is possible (except coming on what has been already promised to other players such as Kickstarter DACs). However, loud voices and threats of unpledging without solid reasons will not affect game design decisions. 
     
    5) Just because we have a different opinion doesn't mean we are non-caring. We care about every opinion. However, we are also realistic about the fact that we cannot satisfy everyone. Nobody can.
     
    If you have something else to discuss with us that are not: 
    - Your (unfortunate) experience on EvE Online.
    - Assumptions of the real intents of the Novaquark Team (like implying the DAC system has been chosen by greediness, when the game is free, the expansions will be free and there will be a free trial period when starting the game... not really a good way to start a reasonable discussion with a developer).
     
    Then by all means, send me a private message on this forum and I will transmit the message to the team for discussion.
     
    Best regards,
    Nyzaltar.
  24. Like
    Lachenlaud got a reaction from AccuNut in What Should DU Citizens be Called Part 2   
    Oh I get what it's aiming for... I read the original material too   Personally I voted for 'Colonist' in your poll... I was just exercising my right to be a skootch.
     
    There's going to be all kinds of 'names' applied to people once the universe is available to us... (prolly some not so nice...LOL!)
     
    I think your poll is admirable, and a great way to pass the time while we wait for things to unfold.
  25. Like
    Lachenlaud reacted to AccuNut in What Should DU Citizens be Called Part 2   
    Anyone living on Alioth will probably be referred to this way, but what about those who venture into the vast emptiness of space and settle on a planet called Xandar? I would assume that they will prefer the term "Xandarians" since that is their planet's name.
    Nobody is saying that planetary-based names shouldn't be used, but that isn't necessarily what this thread is meant to establish.
     
    This was discussed a bit in the original thread, follow the link in my first post and it will bring you straight there! Part 1 was very interesting indeed as a lot of good names were suggested that didn't make it into this "Final Showdown". If nothing else, it will give you a pretty solid idea of what this poll is aiming for.
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