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Alpha Tester
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About Destruktioner

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  1. Imo power armors should be very expensive and efficient devices, intended to play a strategic role in conflicts, much more difficult to damage than regular armors, and allowing the soldiers to carry very heavy weapons. The capability of deploying such equipment in combat should be indicative of the power of the organizations involved, as well as the number of fighters, tanks, transport vehicles, etc. Something very similar to space marine armors in the warhammer 40k universe.
  2. What I really think is this particular subject is gonna be stuff of memes throughout DU’s life
  3. If this was the case, it can only be applied in atmo ships, as long as there is no aerodynamics in space. What about a galactic law to forbid the borgs? Just kidding
  4. I think the idea of creating black holes to be very naive, as well as something as “stellar body static construct” or even Dyson Spheres for that matter. Im not and expert in astronomy, but I think millions RL Earth planets running the same amount of simulated single shards, them all connected in one galactic huge instance would be neccesary just to being close to build such a contraption. And this would only be accomplished using the processing power of a RL K2 civilization indeed.
  5. A clash of flying grey cubes, a very sad vision to be contemplated indeed. It may look almost like a modded Minecraft What if the design of the ship is not intended for selling, for example if your company ask you to make a little fleet of fighters? Shouldnt they be more interested in saving costs while maintaining the offensive capacities ? I hope the devs to create a system wich allows buildings and ships to look awesome, maybe not based in aerodynamics or other ingame physics, but in a smart resources management, with elements being neccesary and expensive, and shaped
  6. I wonder if there is any kind of incentive regarding to make the ships look cool aside from the will and taste of the designer. I mean, being the disposal of resources such a determinant factor, what is going to prevent players from building boring, cheap, fully functional flying grey cubes with just some elements attached to them in order to save money and materials?
  7. This is Spain, I'm Destruktioner, and I have just discovered the word "voxelmancy". I do declare myself a voxelmancer. Out.
  8. Destruktioner


    I know I know, wildlife is intendeed to be added far after the 1.0, but… HORSES!! I mean, the landscapes are beautiful in Alioth, with forests, and meadows… HORSES!!! You know that western-like sci-fi genre? with outlaws, and bounties, and duels… HOOOOORSES!!!! I dont know, its maybe the more epic animal species to be introduced in the game. What did you say? Alien horse-like creatures? no... HOOOOOORSES!!!!!
  9. “It wont prevent us” sorry
  10. I see your point, and it seems right to me. But think of the waste of resources and time it Wash if some really big contraption get wrong and has to be redone. I understand the lack of inmersion a creative mode implies, but im sure a mixed system is possible. For example, the blueprint made by the designer in creative enlists the total amount of elements and materials needed. Then the designer has to gather all the resources in game. When he has all he need, he uses his blueprint in the construction site. This blueprint, when used, generates a hologram, a gosthly representation of the thing, w
  11. IMO creative mode could perfectly be a completely separate mode, sort of a personal instance, intendeed for designing and programming purposes. A place where you can créate and test ships or stations or other constructs and contraptions, the blueprint them, and export those blueprints into the main game to be built for whatever the amount of resources is needed in each case. I hardly see this as an overpowered feature, much more as a necessary one for creators.
  12. Hello everyone, and thanks a lot to the devs for shaping our dreams like they do. A few days ago I pledged to the supporter pack, and I cant wait for the Alpha 2 to be launch.I would like to pull out some ideas I got that maybe have been already covered in another topic, so I will apologise for that first. I couldn't be more interested in building, crafting, trading, farming, mining, exploring, and all the other neutral or Pve oriented aspects the game offers, I simply love them as a gamer, but… according to this, I have to mention two of my favourite games, wich represent two of my favourite
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