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  1. Haha we might build a Stoa, but they aren't temples. More like a grand hall or something like that.
  2. Bellspeak, I am excited for your project. I think I can help by sourcing materials for my org's projects through your marketplace whenever possible, and I may just want to build one of our Stoas inside your city to increase foot traffic if that would be alright with you. Let's talk in discord and in game soon!
  3. That is an interesting idea! Thanks for your interest. I accepted your application to the org. Pleas join us in our discord server.
  4. Not trying to rehash our discord discussion, but others won't see that so let me address your points here as well: 1) There shouldn't be any kind of insurance system at all. Delivery orders just reset if they are not completed after a certain time limit. I know this isn't ideal in terms of realism but I think it is a necessary concession to avoid a system that can be exploited. 2) The only possible destinations should be public markets, which are not overly dangerous and are in zones that don't allow pvp. This means that NQ will have to make permanent public markets, but again I think it is a necessary concession. 3) %100 sandbox will never work, some things need to be implemented in the game.
  5. There are certain things that a completely free market in DU just won't work for because there are no laws or law enforcement, and it isn't likely that player created orgs will be able to fulfill those roles. This is why certain functions need to be created to allow the free market to operate in predictable manner. One problem this will solve is when you want something delivered. If you buy something from a foreign market, you should be able to also create a delivery order that another player can fulfill and get paid for. The delivery would be made from one market to another (whichever market is closest to you, or that you choose) and upon delivery funds will be transferred. Now, here is the crucial bit: the person delivering the item just gets an anonymous package, and has no idea what it is and that item is completely useless to anyone who isn't the actual owner (person who bought it). The only thing that needs to be known is the weight and volume of the item, so the person delivering it can make sure they can carry it. After a certain time passes, and the item isn't delivered, the order resets and someone else can take it. This kind of system would ensure ways for the free market to function with stability.
  6. I was reading through another thread discussing how to incentivise people to build cities, and thought of an idea that might not have been shared already. What if organizations could progress, and the as they did, they acquired talents that enabled them to do things as a group, such as build larger constructs, etc. Also, what if they could reach a point where they got a territory unit that is controlled by the group (organization locked), meaning only members of a certain rank of that specific org could control or use it, etc. They could then get static cores that could only be placed within the territory the group claimed, so they are locked to that region, and again the static cores could be edited by anyone of a high enough rank. What if the org could get org-locked dynamic cores? Within the org-locked territories, certain benefits would be given (discounted markets, pvp bonuses, etc) Finally, there could be certain areas that gave some of these benefits to everyone, and land-locked cores could be distributed to the public that to encourage public (non-org) communities. This would encourage cities, bases, etc to be built and allow for a lot more interesting game play.
  7. Great post. It gave me some ideas. When they implement orgs in the game, they could do the following: Each org gets an Organization Territory Unit and several organization static cores. Once that territory unit is placed, members above a certain rank can deploy and edit the static cores ONLY within that territory in close proximity. Them more members you have, the more cores the org gets (maybe even one per member?). If the org reaches a certain size, they get more territory units. This would allow orgs to build bases/cities and create the clustering you talked about. They could also get a lot of the other benefits you mentioned. Maybe they train skills faster when inside the territory/ base? That kind of thing would work.
  8. Hello everyone, I wrote a post here: to gauge the interest for my org idea, and after getting some modest interest I am going ahead with it. Stoa Galactica is an organization dedicated to Stoic Philosophy, which is one of the most powerful philosophies to come out of the Greek and Roman empires. This organizations goal is to bring the wisdom of this philosophy into DU in order to create a thriving culture. The main way we plan to do this is by building Stoa, which are meeting places for sharing wisdom. These places will be built in a way to attract visitors. For more information and explanation about Stoic philosophy and Stoa Galactica, please visit the org page here: https://community.dualthegame.com/organization/stoa-galactica/ Thank you, and may you live the good life.
  9. Here is the discord channel for anyone interested! https://discord.gg/pGf5xH
  10. I have created the org. Please apply here: https://community.dualthegame.com/organization/stoa-galactica/ Also, I will be creating a discord server shortly.
  11. It's precisely this kind of philosophical mumbo jumbo that I try to avoid. Philosophy should be practical, not theoretical. I can't derive anything useful from pondering whether I know what I am or not. I can however find benefit in regulating my reactions to the world, so that I can remain calm and in harmony with the world in any circumstance.
  12. Hello all, I am fairly new to DU, as I just got Alpha access and have only one real test session under my belt. I have been following the game for years, however, intrigued by the possibilities it offers. As I have been thinking more and more about the game and what role I want to play in it, I have come to the realization that there is so much more to build in DU than just ships and bases, and one of the things that DU will let us build is a society, with its own culture and unique characteristics. Many people have already started to build those intangible elements that make up a society or culture. There are religious organizations, political organizations, etc. These are things that have a structure you can't see, and yet are just as important to a society as cities and space ships. We all know this game will force us to cooperate, and these kinds of "social constructs" will provide a way to do this. What I want to build is similar, but different in some ways. It will be an organization dedicated to not politics or religion, but to philosophy. I am a practicing Stoic (stoicism is a branch of hellenistic philosophy, originating in Athens 300 B.C), and as such have a strong interest in philosophy, especially Stoicism. Stoicism is a philosophy whose adherents believe that nothing is within their control except their own actions and reactions, and that such actions and reactions should be carried out with courage, wisdom, temperance, and justice. Stoics also believe that all things are connected, especially all people, and therefore all people should be treated well. Lastly, Stoicism teaches that to live a good life, you must accept what is not in your control and strive to live virtuously regardless of external circumstances or events. In ancient times, philosophers would have physical schools of philosophy to teach their philosophy of life to students. With the rise of Christianity in the Roman Empire, those schools became obsolete as the Church dictated how people should live instead. I want to bring the school of Stoic philosophy into DU. This is how I want to do this: First of all, I am not a philosopher, but a student of philosophy, therefore I will defer to the ancient and modern Stoic philosophers to do the actual teaching. Otherwise, I want to build a mecca of philosophy in the DU world. It will be a non-religious temple dedicated to philosophy, if that makes sense. This place will have monuments to the great philosophers as well as resources for those wanting to learn. I imagine screens lit up with stoic wisdom everywhere you turn and some amazing architecture to make the place a tourist destination. It will become a cultural phenomenon and touchstone, even help define the culture inside DU just as the schools of philosophy defined the culture of Ancient Rome. At worst it will be a spectacle that travelers will come to see, and at best it will help spread wisdom throughout the DU population. In order to build such a structure, I will need help. I will need miners, architects, builders, ship builders, and more. I will need people to help flesh out this vision, too. If anyone is interested in joining me on this venture, or joining an organization dedicated to philosophy and stoicism, please respond. I haven't created the org yet, but I will as soon as I see that there is enough interest. Cheers, Zephos
  13. Got the patron pack. Excited to join the community.
  14. discordauth:-2L9quTdeIpvc-WIzmWDbjYgFsN6aj80qgXgHpkHc7Q=

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