The r0.23 version is about to be released so here's its lengthy changelog to keep you busy. Go grab a cup of your favorite beverage and happy reading!
[Ship Building] “Canopies when?” How about now?
[Industry] Added schematic items. Oh, by the way, yes, ‘recipes’ are now called ‘schematics’.
[Industry] Industry units now have internal schematic banks for storing item schematics. An active schematic item must be present in the industry unit to craft that item. schematic items are available for purchase from the markets.
Dispenser contents are now previewed before confirming batch purchase. Items can be inspected in this preview, in particular Blueprints.
Organization tiles on the map can now be visualized separately via dropdown menu. In “My Tiles”, personal tiles display in green while your Organization displays in blue.
Players can now view map scanner results directly from their inventory by clicking on the corresponding tile (When 'scanner results from inventory' is chosen).
Activating the “highlight frontiers on the map” option in the Graphics Settings allows to visualize frontiers between groups of similarly colored tiles, helping to better understand the extent of Orgs territories. This option is making the map display a bit slower, so is recommended for high end PCs only (disabled by default).
Various Art changes/additions/fixes:
Fixed Atmo Vertical Booster L VFX direction
Added Space Blueprint icon
Fixed Gate M contact surface issue
Fixed Elevator Ring Glass being white
Set sit position instead of lay down in the middle of benches
The bed asset has been resized to better fit human anatomy, as Noveans are not 20-foot giants.
[Settings] Environment and Dynamic shadows now take effect without restarting the client.
Added new element variations up to Tier 4 or 5 for Weapons, Engines and Radars.
Added honeycomb materials for the following products:
Grade 5 Titanium Alloy
[Industries] Shows error message upon industry unit start error
Talents required for use now appears as "Impacting Talents" in inspector
[Bots] Market bots are now limited to buy orders of T1 ore, and sell orders for basic T1 elements and fuel, everywhere. Schematic items are sold differently on different planets, to encourage travelling to get the most rare variants. All T1 schematics are available on Alioth however.
[IMPORTANT] Elements now have limited restoration attempts using scrap before being permanently broken and requiring a new element to be replaced with.
Most elements can be restored 3 times.
Item and fuel containers can be restored 5 times.
Core Units can no longer be restored using scrap at all.
Fetch Construct feature has been deactivated.
Reskin of the loading screen and notifications.
Revamped codex UI.
Industry related elements will now require a specific talent to use and activate. These talents can be accessed under the industry section and are called “Proficiency” talents split in three talent groups (Industry, Assembly and Refinery). Each industry unit type (assemblies of all sizes, chemicals, scrappers, etc) will have its associated talent and talent levels will allow you to use an element type of that level.
IE: Chemical Industry Proficiency 3 will allow you to use Chemical Industries tier one through three.
Full DRM protection for constructs created from blueprints, including Blueprint creation, Lua Edit access, ScreenUnit edit access, and Voxel copy/paste restriction.
Introduction of a DRM flag for constructs set on core units, and another one per Control Unit, to override the DRM protection. Editable only by the creator, or by a legate of the creator Organization.
[Gameplay]: Infobuttons can now be bound to current waypoints, allowing for interactive shareability.
[Gameplay] Waypoints can now be set from the clipboard using Alt+P.
[Gameplay] Play a favorite emote using Ctrl-. Emotes can be set as favorite by typing /fav bow or /fav clap, etc.
[Gameplay] LightUnit colors can be modified using right click or Lua (more details below)
Several Lua API and general improvements:
Lua: system.getWaypointFromPlayerPos and system.setWaypoint both retrieve and set a waypoint in Lua.
Lua: LightUnit colors can be modified using right click or via Lua setRGBColor/getRGBColor.
Lua: addedgetItemsVolume and getMaxVolume Lua API to containers.
Bug: fixed an abuse of Lua in AGG which allowed players to lift ships in space (setBaseAltitude now cannot work in flush).
Lua: system.inputText event when the operator types a message in the Lua Chat.
Lua: restored setupControlMasterModeProperties.
Lua: implemented getItemsList to retrieve contents of a container (only 10 queries/5min).
Lua: added unit.getMasterPlayerRelativeOrientation.
Lua: setschematic and getschematic for Industry Units.
Lua: getschematicInfo from core inspects a schematic.
Lua: getElementIndustryStatus(id) retrieves an industry unit status even when not plugged in the control unit.
Lua: extended the emitter/receiver range to 1km.
Lua: some Lua functions are not usable in the flush event anymore; please check the console.
Removed activateWarp from Lua
Lua: getScreenHeight, getScreenWidth, getFov.
[Settings] Added global settings for players to enable/disable additional visual options:
Players can also choose various camera settings (bloom, lens flare, and many more)
Added notion of Core Blueprint that is not deployable, but can be used to create sellable deployable Blueprints to other players, which cannot be copied.
[FTUE] Added introductory tutorial for new players with an option to choose short or long versions.
[Tutorials] Tutorials can now all be accessed from any tutorial teleportation pad. Activating this pad brings up a menu from which you can choose which tutorial you would like to do.
[Tutorials] Tutorial teleportation pads are now available in all Markets and District Centers. Tutorials can now all be accessed from any tutorial teleportation pad
Constructs can now only be compacted by players who own them.
The size limit of screen unit HTML has been extended to 50kb.
Constructs remain frozen in the air after being released with the maneuver tool ONLY if the player is standing on a planet or static/space construct.
Maneuver tool now limits the movement of a construct to 128m every 3 minutes.
Returned Helios star name to the system map.
Inventory side of the market container tab is now disabled when no market is properly selected.
Resurrection nodes can still be deactivated after the player lost the right on the element.
[PvP] Hit and miss formula modification
Hit and miss formula section that relates to target size will no longer use core unit size, but will instead refer to current target cross-section compared to angle of attack.
Core Units can only power weapons of its respective core size and smaller.
Medium cores may not power large weapons
Medium cores may power Medium, Small and Extra-Small weapons
Extra-Small cores may only power Extra-Small Weapons
Cannons cone increases from 20 to 50 degrees
Cannons +100 percent falloff range
Lasers cone optimal from 15 to 20 degrees
Lasers +50 percent optimal range
Lasers -50 percent falloff range
Basic large space radar: All identification ranges set to 300km
Basic Medium Space Radar: All identification ranges set to 150km
Basic Small Space Radar: All identification ranges set to 75km
[Tutorial] The player can now use elements without the prerequisite talent while in tutorials
ECU now handles AGG when available
Added a special Create Blueprint without DRM menu for DRM-free BP, remove the 'P' shortcut
Updated roadmap progress on login screen
[GUI] Added margin-right to distance values in Map menu
Fixed an occasional crash that occurred when teleporting to a distant planet. This was due to the water index not being initialized when trying to render the water.
Fixed a crash upon double-clicking the "Save data" button after a territory scan
Fixed Nanoformer crafting achievements not triggering correctly when crafting is completed offline. Industry Unit crafting achievements are only obtainable when online.
Fixed missing ghost feedback when using honeycomb material without the correct rights.
Fixed surrogate panel search on first opening. It now filters by popularity in descending order (as shown by the UI).
[GUI] Various UI fixes/polishes.
Fixed asset that appeared only when digging.
Fixed a bug when adding a friend, only one of them can share constructs or elements with the other.
[PvP] Fixed "Missing or invalid parameter" error message when several players shoot on a construct.
Fixed quantities mismatch check when swapping voxel material, copy/pasting, or during damage operation.
[Tutorial] Fixed an issue where you could spawn underground when starting a tutorial.
Construct speed is resumed when piloting after disconnection.
[GUI] Fixed a bug where quantas were not updated after canceling a purchase order.
Construct Auto Compactor does not compact anymore if the player is in VR or a tutorial.
Fixed a bug where crafting queue clear on death did not remove mass applied to player
[GUI] Fixed scrap icon aliasing.
[GUI] Fixed auto-scroll to the bottom of chat in some instances.
[GUI] Fixed the radar label when sending its information through Lua for atmospheric radar.
[GUI] Fixed the Market’s instant local sell default quantity value.
[GUI] Fixed the "value tax" percentage display.
[GUI] Disabled number input in industry if industry is running
[GUI] Allows again split on empty slot when item set is filtered or sorted
[GUI] Fixed input number when you try to empty the number input
[GUI] Fixed input scroll when the number input is empty
[GUI] Fixed Crafting panel display industries list when items are nanocraftable
[GUI] Fixed AGG error is properly hidden when no error is present.
[GUI] Fixed inventory UI misalignment
[GUI] Fixed long names Talent (line height issue)
[GUI] Fixed UI word wrap on long names construct (add overflow & tooltips / ellipsis zone on construct names)
[GUI] Fix name of organization that were cut off (margin issue)
[GUI] Added the "schematic Bank" container title in the sub panel schematic bank of industry panel
[GUI] Added max-width for dragged talent queue element
[GUI] Removed Time to completion wrapper when no talent is in progress / UI fixes
[GUI] Fixed drop of frame rate when selecting text in the codex
[GUI] Removed text selection when opening and closing codex and Lua editor
Transferring items between market containers now does nothing instead of opening a modal.
Fixed the context menu action on slots in the Market container to create sell orders and instant sell items.
Fixed a bug in the default autoconf script, which was using system.start instead of unit.start
Fixed a bug in rocket activation that allowed them to be activated and deactivated at an arbitrary frequency. Now it's limited to 500ms
Fix transfer unit schematic selection that required schematic item(no previous issue for player)
Avatars floating in space without construct can now be seen by other players
Fixed possibility to move tools if moved with other movable objects into a container. Movable objects were not able to be moved by moving multiple stack operations at once.
[Industries] Fixed uptime number on industry.
[Orga] Added feedback if application text is too long.
[Lua] Fixed some potential performance drop with Light elements setRGBcolor
[Lua] Fixed setRGBColor failure on float values
Fixed flat ore veins as reported by players. Potentially fixes an issue with inconsistent territory scans.
Normal organization members can no longer use the maneuver tool on any construct on their organization's territories without the proper right
Fixed compactification for non-owned constructs
Fixed Construct Compaction that did not keep RDMS tags.
[Art] Fixed Warp cell icon
Current tool is now unequipped when starting remote control
Fixed industry item duplication exploit
Fixed an exploit with construct link through build mode
[Gameplay] Fixed NAND, NOR and XOR operators.
Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored.
Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that.
Numerous French and German localization issues have already been spotted.
In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now.
A random rendering crash may occur under some conditions due to low GPU/driver resources. Disabling Volumetric Clouds in Graphic settings may help.
Voxel crashes may occur due to low disk/memory.
[SFX] Only blue fireworks currently function.
[Industries] Talents that impact ingredients of schematic products are not displayed client-side, but the schematic updates with the server schematic when starting.
[Screens] Transparent screens display as solid white when loading in close proximity
[Screens] High-frequency text updates on screens, cause text to not display or flash.
[Elements] In certain situations elements unload at high speeds.
[Elements] Issue causing electronics industries to displace slightly.
[Crash] Triggering a detection zone after maneuvering the construct it is attached to leads to a crash.