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NQ-Nomad

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About NQ-Nomad

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  1. Hi guys, A new update is available. DU is now in r0.22.16 version. Bug fix Fixed an exploit with the dispensers Cheers, Nomad
  2. Hello Noveans, We just pushed a new client update. DU is now in r0.22.15 with the following changes: Bug fixes Exploit fix: Recipe queue is now cleared on death Cockpit no longer protects from death Removed linked container access when entering a surrogate station/tutorial Fixed inability to exit a surrogate session/tutorial with a deleted linked container Cheers, Nomad
  3. Hello Noveans, A new client update is available. It brings some fixes, tweaks, and improvements to the gameplay related to the shipwrecks. DU is now in r0.22.14 version. More details are available below: Bug fixes and improvements [Salvaging] Only repaired elements can be collected [Salvaging] Extended default salvaging maximum capacity to 4,000 liters [Salvaging] Fixed minimap blip when approaching wrecks at high speed [Salvaging] Prohibits maneuver tool usage on wrecks [Salvaging] Do not trigger build achievements anymore Cheers, Nomad
  4. Hi Noveans, After today's maintenance, we've reintroduced the shipwrecks: Explore and salvage ships throughout Dual Universe! Buried into the ground on various planets, more than 100 shipwrecks are scattered all across the Helios system. How to find them? Well, it's up to you and your org since these don't show up on the radar. If you stumble upon them, you'll be able to loot them. What are you waiting for? The search has begun! Wrecks rules The buried salvageable shipwrecks constructs don't appear on the radar or the minimap Every player has a salvaging budget/capacity per salvageable shipwreck, limiting how much stuff he/she can pick of a single wreck or ruin (400 liters by default) This capacity is displayed when raycasting the salvageable construct in (salvaging) Build Mode The exception: the first pick of an ELEMENT has NO restriction (for instance pick a single Engine XL). So choose wisely! Wrecks have a salvaging zone around them that disables territory digging restrictions The salvaging zone is removed once the shipwreck is totally looted (meaning completely emptied of voxels/elements and the core repaired and collected) Cheers, Nomad
  5. Hi Noveans, We released a new client update today. It fixes an exploit with the Nanocrafter item mass calculation. DU is now in r.23.13 version. Cheers, Nomad
  6. Hi guys, A new client is available. We made some tweaks with voxel management client-side to improve mining and building. DU is now in r0.22.12 version. Cheers, Nomad
  7. Hi guys, We just released a new client version. It should fix the linked container rights that were previously not working. Dual Universe is now in r0.22.11 version. We apologize for the recent trouble and we'll be happy to have your feedback about this fix. Thanks for your support! Cheers, Nomad
  8. Hi there, A small patch has been deployed today. Dual Universe is now in r0.22.10 version and this brings the followings: Bug fixes Fixed Linked Containers not working properly when a container is far away and has a Container Hub. Fixed some important issues about RDMS update and Linked Container position after a quick deconnection/reconnection. Cheers, Nomad
  9. Hi Noveans, A new update is available today. It brings bug fixes and should also allow some performance improvements. Dual Universe is now in r0.22.9 version. The changelog is available below: Bug Fixes [Market] Fixed the "sell to this buyer" / "buy from this seller" context menu and improved the label’s description. [Market] Fixed Market quantity notifications. [Market] Fixed Market seller/buyer source information for normal and updated orders to show more relevant information about transactions. [Market] Fixed reminder notification for Market purchases. It will now only notify players after completing a local instant buy. [Barter] Quanta symbol in quanta input no longer overlaps the value in the quanta input in barter. [Barter] Fixed a bug in which Quanta wasn’t displayed to both participants. [Barter] Fixed a bug in which players could not move items from their basket to empty slots in their inventory. Fixed issues between Linked Containers and Container Hubs. Please note that a possible delay of 10 seconds may occur before the Linked Container right/distance is updated. Build Helper now performs a full element update even in piloting mode. [SFX] Fixed harvest tool sound effects. Gameplay/Changes/Improvements All Institute buildings have been removed from the Alioth and Sanctuary District Areas to improve performance. A new district has been created near the Arkship that is not a starting district but has the Institutes. Each District in the Alioth starting area has a dedicated teleporter in the “District Center” construct (previously District Market) to visit the new Institute District. 10 new markets have been added near each District in the starting area on Alioth. All market functions have been removed from the Districts themselves, and existing market orders have moved to these new nearby standalone markets. This change is intended to reduce the number of ships parked in the starting Districts, which was causing framerate issues for starting players. Anyone returning to the starting area (Pioneer zone) to use the markets should instead go to the standalone Markets nearby. Removed "Share Publicly for all" as some players accidentally misuse it. Using the maneuver tool now prevents damage. [GUI] Various interface sound effect changes. An error now displays when players try to convert organization constructs to personal ones when max construct limits have been reached. [PVP] Alerts are no longer displayed in safe zones. [FTUE] Updated First Time User Experience according to the District refactor (Institutes and Markets). [FTUE] Robustification of tutorials has been reintroduced. Players can no longer close windows or click when important actions are taking place. Known Issues Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. The starting FTUE tutorial notes the location of tutorial teleporters as being in the District Center (previously District Marketplace) where the market pods used to be. As a workaround, these tutorials can now be found in the new Institute District. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash may occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. Cheers, Nomad
  10. Hi there, A new small patch has been deployed right now to fix two annoying bugs. DU is now in r0.22.8 version. • Fixed the issue with hovering thrust only applied at 50% for hovercrafts. • [FTUE] Fixed the objective "Open the market container" that was not possible to complete. Cheers, Nomad
  11. Hello Noveans, A big update has been released today, both client and Server side! Dual Universe is now in Beta 1 r0.22.7 version and you'll find the changelog below: Improvements [Lua] Lua Editor has been reskinned. [Cinematics] Both male and female versions of the second cinematic have been implemented. [GUI] Added a warning before sharing from the right-click menu. [GUI] Implemented a new button system for input number arrows. Added Nand Nor and Xor operators. Character customization polishes. [PvP] Added targeting and attack alerts for everyone aboard a construct. [PvP] Unclaimed constructs can now be detected by long-distance radar. [PvP] Added more information to persistent notifications after death in PvP. [PvP] The distance of 3D marks now corresponds to distances displayed on radar UI. [PvP] Marks detected by a radar now hide and show accordingly to its setting. [PvP] Engage targets from the 3D mark context menu. [Market] Added an icon to both the container tab and message box to alert players when they have a purchased item in the market container. Gameplay Balancing/Changes STUs can no longer be moved out of the inventory. Reactivated RepairUnit after voxel replacement and self-repair fixes. Crash Fixes Fixed crashes when using the moon shuttle. Bug Fixes [Crafting] Fixed a bug where the crafting process did not auto-start upon acquiring the remaining amount of ingredients if those ingredients were claimed by an Organization. [GUI] Fixed the volume of the barter results panel. [Loc] Multi-language text fixes. Fixed a voxel issue causing terrain to become broken after mining operations. Fixed a potential memory corruption when computing the cross-sections of construct meshes. Fixed an exploit with fuel tanks. Maneuvering a ship doesn't prevent parenting anymore. However, maneuvering a construct that is in your territory still doesn't allow parenting if you have no RDMS for it. [GUI] Fixed the reset input setting in the “Controls” menu. [Container] Fixed an error when defining a linked container. [Market] Added a new message in notification when a player updates an expired order. [Market] Fixed a padding bug in number input and removed the sound effect when the input is disabled. [GUI] Minor fixes in both the inventory and Territory Unit deployment popup. [Elevators] Tweaked model so that elevators placed flush with the ground will work properly again. Known Issues Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. [Container] Some players still experience some issues with linked containers, we’re investigating them and will release a patch as soon as it’s fixed on our side. Cheers, Nomad
  12. Hello Noveans, A new small patch has been deployed today to fix some annoying exploits. DU is now in r0.22.6 version. Bug fix Fixed construct mass calculation Improvement Fixed an exploit involving an inappropriate use of the maneuver tool Cheers, Nomad
  13. Hello Noveans, A small patch has been deployed today. The game is now in Beta 1 r.0.22.5 version. Bug fix [Market] Fixed the displayed price in cents and the results of tax value Cheers, Nomad
  14. Hi Noveans, A big update has been released today! Dual Universe is now in Beta 1 r0.22.4 version and you'll find the changelog below: New Features Emotes are here! /Bow, /Clap, /Point, and /Wave are now implemented. Type the dedicated emote command into the chat to watch your character move and communicate with others! [Transponder] Allows activating transponders with matching tags to share their exact positions via radar. Improvements [Navigation] New option now enables/disables mark interactions with the mouse to avoid tools being visually obscured. Players can now "pocket" small constructs like speeders using right-click > Construct > Construct Compactification. Improved performance in cluttered areas such as Districts. When copy-pasting voxels using keyboard precision mode, SHIFT now gives priority to the previously pasted vertices. [Rendering] Various global water improvements. [Loc] Added and fixed localization for all languages. [Market] Various Market polishes. [GUI] Added “Owner type” filter to the inventory. These settings are saved when using custom filters. [GUI] Added a “Drop Selected Items” button to the inventory container beside the “Erase Dynamic Properties of Selected Item” button. [GUI] Added linked container tooltip regarding distance and max range on the respective inventory tab. [EULA] Added links to the website based on language region. While the link tool is active, right-clicking an element in build mode will now display a "Remove IN Links" and "Remove OUT Links" to facilitate the deletion of links without raycasting them in a 3D environment. Useful for heavy-duty link management in large factories. [Industry] The industry metalwork conveyor belt now animates. [Lua] Added support for position/rotation element introspection [Lua] Added engine tags Lua introspection [Lua] It is now possible to edit Lua local files (in Game/data/lua folder) [Mark] Displays correct icon for distant constructs. [Gunner Seat] Displays correct icon for distant constructs. Gameplay Balancing/Changes Flashlight state is now transmitted to other players. [Radar] Basic Lua functionality is enabled for long-range radar. [Radar] Uses more precise position for nearby constructs. Virtual scaffolding projector is now tier 1. Logic operators are now tier 2. [Container] Added sort dropdown in containers views (sort include by names, scale, stack mass, stack volume, tier, and quantity, in both ways for alls) [Container] When a sort or filtering is active in a container, empty slots between 2 non-empty slots are not displayed. [Container] When a sort or a filtering is active in a container view, inner swap in that container is disabled. [Container] When moving an item from container A to container B: if destination is the same item (same type, same owner, and same instance), move that item into that specific stack. (behavior already in place, just to confirm that case) if the destination is empty, move that item to that slot. if destination is not the same item, move that item to either the first slot of container B that contains that item, or the first empty slot found. (Previous behavior was a "failed to move item" error) [Container] Container scrollbar now uses the last non-empty slot to compute the total element in inventory, (plus a little buffer of empty slots to ensure that you can still move things within a container). That means that if the last non-empty slot is at position 80, the scroll bar will not go to a position 2000, but block to at max position 100. (number depends on the number of columns in the container, but always allow to see at least 1 line of empty slots) [Container] Container scroll offset is always a multiple of the number of columns, this allows slots to always be displayed in the same column at any scroll offset. [FTUE] Disabled all UI lock functions again to prevent some players from being stuck. Will be fixed later. [Dispenser] Using a paying dispenser on organization cores now gives the Quanta to the Super Legate. Crash Fixes Fixed a crash by forbidding asset tag edition when a construct or element has no owner. Fixed a crash when receiving element update from the server. Fixed a random crash when servers take time to answer. Bug Fixes [Settings] Fixed an error in the FOV computation. You may want to check out your FOV settings after updating the game and before playing. Fixed the tool model that clipped through the player’s hand. [GUI] Fixed and improved the PILOTING input reminder. [Organizations] Fixed a bug where organization applications could not be accepted or rejected if they had more than 480 characters. [GUI] Fixed input number state by default in the organization search panel. [GUI] Fixed vertical misalignment on item slot nodes [GUI] Fixed line clamp overflow bug on item slot nodes [Market] Fixed instant sell/buy being partially executed when there is more than one price. [Market] Fixed instant sell/order stats when there are not enough items available in the market. [Districts] “Fake” Surrogate VR Stations in the starting construct are now legitimately fake. [Ore] Asset of Thoramine ore has been added so it’s now minable. Fixed a bug where destroyed linked Container was still working. Fixed an exploit with an active container. Restore linked Container state when leaving surrogate/tutorial. [Chat] Fixed messages not being received if sent while the receiver was loading the game Fixed tool icon and sound when switching tools [Containers] Fixed filtering by categories in market container Known Issues Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them soon. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [PvP] There are slight differences between radar and 3D marker distance displays because radar uses the construct center as an origin point while 3D markers use play position. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. Elevators currently placed “flush” to the floor will function with less efficiency. This will be fixed in the next patch Cheers, Nomad
  15. Hi Noveans, A client patch has been deployed to bring several improvements: • Sanctuary Territory Unit is now part of the initial inventory batch • Aphelia's lines during core tutorial have been shortened and improved • Various improvements to make core tutorial more robust have been added Dual Universe is now in r022.3 version. Cheers, Nomad
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