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About Bagra4u
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Male
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Location:
UK
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Patron
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Bagra4u changed their profile photo
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hy tnx for the responds guys pls move my post away from the public if it's in need! i didn't know im posting on the wrong section sry! yeah understood u! i just got a picture about Larg scale farming setting up med industries in organisation! ...this will makes planets not to be only for mining! there will be searching for plants etc
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you can also build in a real life ...and also mine!
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...all the posts what u have posted here are just pointing in empty corners! i have come out with an idea that will allow you to build medicine! ...you can build a med machine that will build medicine with similar settings!
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Bagra4u started following Bacterium, Medicine
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This is just exemple links are from games that i like to play! http://wurmfood.com/ Affinity you Want /Goal: This will determine the bacteria u wanna cure! MEAL BOX Determines the BOx where it is gonna be prepared! Nothing +0 Determines the ingredients! +0 every ingredient haves they unique number=CODE Whole +0 Determines if the ingredients are reworked! Now try to make BODY STRIGHT AFFINITY = BUFF Every Planet should have different bacteria .Affinity you Want /Goal ! important to know Affinities are time limited! Sickness bacteria can be a random event now and be cured like this! ok this is just scratching the surface with my plans xD
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tnx will read it
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..look i aggree with ur decision.....but my version is several factions=organizations! there is no freedom (democraty) without independent small factions ( and votes )
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..whell hte point is everthing have limits...u cant have 1 large organizations there is no fun and no PVP and neither no PVE interest here! i dont like 2much real time politics in game! lots of PPL vant to play alone or with limited friends! noone want o pay tax for a political organization! Freedom is whut wee need!
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Sry my native lang is not ENG. prof=profession? Cons=have no idea whut this means!
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i don't like organizations to be more than 100 people ...the limit should be like 100 and the leader should choice 1 skill at the beginning of the org. creation. skills like: -Explorers (faster engines, radars add more details data collections etc ) -Ship builders ( this skill should allov this faction to create bigger ships than the otehr org.etc.) -traders (this org should be PVE neutral org that they have automat piece with hte other orgs. no weps etc. Larger cargos transports) -miners ( increased mining skills etc) -xxxxxxx ( kinda warriors hunters that have skills to offer escorts, protection....but they cant have piece with other xxxxxxx related orgs) -Researchers ( medicine, and able to rework materials (forge) to more rare to become, energy, etc) this org should not have the benefit of the safe planets! (
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would the organizations be limited?