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SirJohn85

Alpha Team Vanguard
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  1. Like
    SirJohn85 reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    New office poster picture at BandOfOutlaws.
    Like Last week, this one is curiously also from @Cybrex' office.
    And surprisingly, it's Lords of War! #Peace#CybrexAlt#BOO


  2. Like
    SirJohn85 reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    Next Sunday on Boobflix...
     

  3. Like
    SirJohn85 reacted to blazemonger in The Worth of DACs   
    of course we can.. it's 42 .. It's always 42
  4. Like
    SirJohn85 reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    Happy new year !!!
     
    New year, New poster
     

     
    By Alethion
  5. Like
    SirJohn85 reacted to Msoul in My biggest worry about this game   
    Twelve pages ... I know this is a controversial topic but the actual discussion part is starting to degrade a bit. How about we take a minute look at the facts and approach this from a more constructive angle.
     
    This discussion seems to revolve mostly around freedom vs safety and how to balance the two. Right now DU is planning to operate under the risk vs reward concept where you can choose to live in safety if you wish, or go out and live wildly. Living wildly is going to be incentivized in DU just as it was in eve. This concept is what NQ advertised and what drew 95% of us to this game. The ability to play in a sandbox with the freedom to do what we want, and I don't think that is going to change. If however if you believe otherwise and think the devs have seriously missed their mark then I encourage you to start a poll on the topic, after all this community can speak for itself on what it wants.
     
    Now assuming I am correct and this is the kind of game we want to play then perhaps the point to be discussing is how much risk for how much reward? The details of the game are still a mystery. It is quite possible that NQ may implement a "standings/reputation" system to discourage senseless killing or incentivise it by flipping it around and granting bonuses to the best killers. It might be you lose everything on death or maybe you only have to suffer some minor losses and a respawn delay. You might need to take risky trips between safezones or maybe NQ will provide a safer means of doing so.
     
    Rather than voicing concerns over what you think DU will become, talk about what you want DU to be. What level of risk vs reward is right for you? What do you think they should or should not allow? How do you suggest they go about accomplishing this? Keep in mind that we want DU to appeal to as many people as possible so try to come up with solutions that includes both extreme ends of the spectrum (at least as much as you can).
  6. Like
    SirJohn85 reacted to Anaximander in My biggest worry about this game   
    Lol, you can't be bullied in EVE. Only thin-skinned people from Providence get easily offen-- oh... yeah... that's your lot. EVE"s butt-end of the joke "Providence is safe".

    You want Babysitting, NQ is adamant on not babysitting, they sold the game as such on the AMAs of the Kickstarter. But don't let NQ's own interpretation tell you what's the facts, I bet you have a better insight than the developers on what they want for the game. As they said "griefing and scamming won't be punished, harrassment is where we intervene". What's harrassment? Telling people "I will skin your cat alive". That's harrassment. Or GigX, claiming he would cut the Judge's hands' off. Thatr's harrassment.

    Here's the hypocrisy with your lot.

    You don't care for scams, or economic warfare or blockades - which is what mercs do, grief a group of people or the same people to stop them from importing in a market. I guess you are either that much of a noob in EVE or never done anything that Pew Pew, if you don't know what Mercs do in eVE, which your above claims SCREAM "I never done monopolies in EVE".

    Why I think you don't care for economics? Cause you think "DUAL has no PVE, thus, I won't have to grind mobs for days, thus I can farm my materials, so, all I need is magical immunity to bullets" or more aptly "Novaquark, babysit me, whoaaaaa".
     
    You also don't want meaningful content or things like Rooks & Kings, or WingspanTT or anyone who farms you Providence folk for the lolzies and that youtube ad revenue. Yeah, WingspanTT, I bet you would love seeing them gone, right? Right??????? He's a profesional troll in EVE, ganking people, then sending them mocking letters for those sweet sweet salty tears.  Rooks & Kings, destroying fleets of ships cause jsut "they can". They didn't even loot the wrecks, just left the wrcks to attract more kills by SALVAGING SHIPS. 

    So, you don't want all the interesting parts of EVE. Right. Why you play EVE ????? You clearly don't like its main attraction, so, wwhy are you palying EVE?

    More importantly, why are you in this community???? You clearly bought a Sapphire Pledge, so, you must be really into EVE's main allure, so, WHAT ARE YOU DOING HERE IF YOU DON'T WANT EVE'S FREEDOM????

    Furthermore, you don't want bounty hunting. Cause you can't talk tough (or shit), if other people can hire people to grief you, right?????? I have a thick skin and have succumbed to Harden The Frak Up from exposure to EVE Online. I don't care. If they send griefers after me, I don't care, I will have content being delivered to my doorstep, every day, every hour of my playtime. But you? You would ask for "PVE servers" if you could at this point.

    Seriously, people, pay mercs to come after me, I don't give a crap for griefing. All it's gonna do is just make me better at avoiding ganks.
     
    That's where your hipocrisy shows, your lot wants to talk tough and claim "HTFU", but when the chips are down? You show your spineless self and your thin-skin. You are SUPER SOFT, so toughen up, you are making the rest of EVE's playerbase look like WoW players. 

    Bounty Hunters will farm you for money - if they succeed and bait you, like it's done in EVE, you would know if you where ever hired to grief someone specific.

    Mercs will be hired to blockade you and your whole corporation/guild/w-e like it's 1774 (good year for privateers, look it up). BLOCKADING IS GRIEFING ON LARGE SCALE.

    General banditry will be a thing, cause why not? That's how CIVILISATIONS START. Spartans? Just thugs who took over territory. The Spaniards? Just thugs taking over indigenous people's lands - that's history, not politics - and then taking their gold as well, establishing "new colonies".
     
    Bad people, exist, you can't shy away from it, it's up to you to HTFU and going out there to show them who's boss.     

    And I can make a prediction, DU's "Providence", will be the Arkzone. A good place for newbros and RPers, but really not secure enough to worth it staying forever.
     
    You know, I never interacted directly with Signal Cartel, but you are not good material to promote them. You are way too soft, you probably crumble under pressure as well.

    Cheers, god bless, have a happy new year and may you HTFU in 2018 (mainly for your sake, if griefers can "bully" you, I don't even want to IMAGINE what's happening in your head when your boss yells at you directly, in a sound-proof office).
  7. Like
    SirJohn85 reacted to Warden in My biggest worry about this game   
    Some of those aspects sum up my thoughts about it.
     
    To give anyone reading this a better understanding: I don't even consider myself as a hardcore PVP'er or some "badass", or whatever.
     
    If I had to summarize, I'd rather focus on creation than destruction. And yet I can't help to agree with some here that some people would consider PVP-focused. In my opinion, some here currently seem overly nervous about an undefined future of DU and some arguments in the debate, on both sides I suppose, seem somewhat exaggerated at times - maybe just to prove a point or because they have that actual fear? I can't tell or look into people's heads, but only wonder.
     
    Then again, I suppose my background is a bit different. While I favor creation I ran around PVP / potentially-lose-it-all environments. DayZ, MC, ARMA 1 to 3 (RPG servers), etc. In MC, random people attacked our base (and there were some sort of safezone mechanics, temporary or depending on certain factors).
     
    Complaining about those particular threats didn't make them go away. Surviving and fighting them actively usually did the trick in MC, and in other games if it was not possible, evading them was an option. An DayZ RP server is a good example I can give to people. There, currently, a bunch of criminals and communists banded together trying to establish a new state. They want to also disarm people of certain weaponry, causing a large ruckus and lots of heated debates on the radio and maybe in person.
     
    Nobody would think of complaining about it, as it's part of the setting and "roleplay" or gameplay. They have many people and you either try to hide or organize a fight and find allies, what some people do. It's simply part of the game to have abstract or specific threats.
     
    If we can all agree on that, what are we generally arguing about? Some harder safe zone mechanics will be in the game, but not easily obtainable by loners or perhaps smaller groups - which seems fair to me. There'll be risks and rewards, compromises, mechanics, and something for everyone. But sometimes someone wants to annoy you or bring you down because you stand in their way.
     
    Do something about it actively, evade or, either way, simply accept that it could happen and that it is part of the game. The people that attacked us in Minecraft surely didn't want to get "wiped" or vaporized by us after attacking us unprovoked, but that's also part of the game and exactly something you can do if someone attacks you: Fight back.
     
    ----------------
     
    To summarize, it will likely not be that bad as some imagine it. And if something becomes bad, the players (in general) can still try to find a solution or counter-action to this. That's part of 'emergent gameplay' after all I suppose.
  8. Like
    SirJohn85 got a reaction from Yuu in DU Memes   
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    SirJohn85 got a reaction from SGCamera_Beta in DU Memes   
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    SirJohn85 got a reaction from Cal Rouvenor in DU Memes   
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    SirJohn85 got a reaction from Onethousandstars in DU Memes   
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    SirJohn85 got a reaction from Greenfox in DU Memes   
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    SirJohn85 got a reaction from [BOO] Sylva in DU Memes   
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    SirJohn85 got a reaction from Alsan Teamaro in DU Memes   
  15. Like
    SirJohn85 got a reaction from Kuritho in DU Memes   
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    SirJohn85 got a reaction from AzureSkye in DU Memes   
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    SirJohn85 got a reaction from Vyz Ejstu in DU Memes   
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    SirJohn85 got a reaction from Ariah in DU Memes   
  19. Like
    SirJohn85 reacted to yamamushi in DUFM - Dual Universe Radio Online - Looking for Content Submissions and Recruiting Help   
    After a bit of a hiatus for -reasons- I am pressing forward with continuing the development of a Dual Universe specific online radio station. 
     
    This is being done under the banner of the in-game organization, "Alioth Broadcasting Corporation"
     
    I am currently working with one other person making this a reality, and we currently have a radio stream running for demo purposes that has the following capabilities:
     
    24/7 Broadcasting AutoDJ'd playlists  Scheduled DJ's (where DJ's can login during their assigned timeslots for live broadcasting) Real-time Album Art Retrieval  
    The general things one would expect from an online radio stream.
     
    My wife, who is super awesome, is currently working on a website for people who want to listen live on the web as well. This should be ready within a few days, but ongoing modifications will be made to it to add features like album artwork refreshing in real-time and an interactive schedule for shows. I also plan on eventually adding archived shows automatically, though that may not be ready for some time. 
     
     
    All of that being said, the station is not ready for mass consumption, as we have several things we want to get in place before we give it out to the world. Which brings me to the purpose of this post.
     
    We are currently looking for people who would like to contribute, more specifically the following: 
     
    #1 priority at the moment for me is finding an artist who would like to help make logos (for the website, as well as the mobile apps) We are taking submissions of all types of content, and anyone who has music/shows/podcasts/commercials/whatever is welcome to submit content that will be broadcast on the station. This includes recruitment advertisements from ANY organizations (must be safe for work).  We are taking applications for people who would be interested in dj'ing live on the station, this is not limited to music but also anyone who might want to run a talk show or anything along those lines. Again, any organizations are welcome to take part in this. If you want an hour-long show talking about your org every week, you are more than welcome to do so.   
     
    I am currently working on an iOS application (DUFM) that will make its way into the App store where you can listen to the station live on your iOS devices. In conjunction with this work, an Android application is also being developed. When both applications are ready for distribution, I will work on getting them into their respective app stores for downloading. They will remain 100% free forever. I estimate they should be ready for distribution before the end of the month, perhaps sooner if we can get the artwork squared away. Honestly, the only thing holding them back at the moment is artwork that needs to be created or modified. 
     
     
    All of this is being done for the community for free, I will not charge for publishing content, nor will I charge anyone to listen to the station ever. I won't accept donations for this either. The purpose of this isn't to make money, it's to bring audio content to the community. I would like for this to be a community-driven thing, hence anyone being allowed to submit content for broadcasting. I will not charge money (real or in-game) for ads being published on the station either. I'm not here to make a quick buck off people in any form. 
     
    If you're interested in submitting content, have questions, or are wanting to help out in any way, please contact me on discord @ http://discord.me/dualuniverse . I most likely will not be responding to replies on this thread.
     
    Alternatively, applications for a spot on the schedule (talk show/dj) can be filled out here: https://goo.gl/forms/H3GIX9sJQH3f6r7n1 
     
     
     
  20. Like
    SirJohn85 got a reaction from Lethys in Third party authentication security   
    It's always dangerous to equate "privacy" with "hiding." It isn't about hiding, it's about controlling whether or not you can hide. In bigger words, "informational self-determination." Privacy is the right to control information about yourself.
     
    If you make the choice that you are okay with the world seeing your pledge, your location, your organisations,  and so on, that's totally fine. That's still privacy. That's still you exerting control over your information. If someone else makes the choice to let the world see your pledge, your location, or organisations, and so on, without your consent, that's not fine. That's a violation of your privacy. That's you losing control over your information.
     
    You having nothing to hide? Good for you. I on the other hand have a lot to hide, none of it is criminal, it's just nobody else's business. 
     
    You can now make fun of what the data is about. Nevertheless, I take privacy seriously. Maybe it does not matter to you, but it does matter to me. And that is to be respected.
  21. Like
    SirJohn85 got a reaction from GunDeva in Builders Guild Certification [and do we need it?]   
    I will not use such a service or certificate in this form.
     
    Why does it just make you think you're in charge of this certificate authority? Which qualifications do you bring with you? Maybe something from the RL? I am asking this as a trained draftsman (building construction) in RL.
     
    Usually builders of such works self-announce who worked on it. The best example is in Minecraft or Space Engineers. I go straight there and ask or hire those who are relevant to me.
  22. Like
    SirJohn85 got a reaction from Lethys in Builders Guild Certification [and do we need it?]   
    I will not use such a service or certificate in this form.
     
    Why does it just make you think you're in charge of this certificate authority? Which qualifications do you bring with you? Maybe something from the RL? I am asking this as a trained draftsman (building construction) in RL.
     
    Usually builders of such works self-announce who worked on it. The best example is in Minecraft or Space Engineers. I go straight there and ask or hire those who are relevant to me.
  23. Like
    SirJohn85 reacted to Kurock in Builders Guild Certification [and do we need it?]   
    DU you have your construction license?
     
    It may be advantageous to go to a org known for building and have that org worry about the aptitude of their own builders, though I do see this being useful for general jobs that are open to all neutral parties. A more likely place for certification may be ships themselves that are to be sold on the open market.
     
    TLDR: Just DU it.
  24. Like
    SirJohn85 got a reaction from vertex in Ship Design Atelier (Holo Deck)   
    I like this idea.
     
    Somehow, it reminds of the Iron Man scene:
     
     
  25. Like
    SirJohn85 reacted to vertex in Ship Design Atelier (Holo Deck)   
    First I want to gather distance from what has been raised already: creative mode and the like. I have searched and found the "Creative Mode" thread and while it kinda addresses the same issue, I consider it another "game mode" that would be separate from the "real" universe (ehem... just let me use the term "real" without quotes from now on - don't slap me).
     
    Atelier? Holo Deck? Holo Dock? Holo Shipyard?
    I guess I don't need to describe the atelier (holo deck) in detail - you all know the Star Trek Holo Deck, where people can create a holographic illusion that they can even interact with, or take damage from if security protocols have been disabled - it looks and feels real, but really is just an illusion/projection within a limited area.
     
    What makes this different from Creative Mode?
    Applied to Dual Universe and the role of ship designer it would mean that the designer could start by building a first atelier (static construct) which may be rather small, but lets him create concepts of dynamic constructs that fit into the room. I think the Star Trek Holo Deck is infinitely large when switched on, but this would create a "seperate world/instance" within the real world of DU and I think that would imply many issues and players hiding in a tiny spot that inside might be huge. Don't know.
     
    Second reason why I think the atelier should be just as big as the inside of the construct: designers would start small and work their way up. As this is a game and you probably aim for some kind of progression, it would be sensible to not have the one week old player design a Star Destroyer (executor- or eclipse-class, hehe) in his tiny 3x3m atelier.
     
    Third reason: it's a building in the real world, visible by other players. It adds prestige, too. It's where your company works and where other players (friends, clients) may be granted access and look at your progress.
     
    But how on Alioth would one fit an executor class star destroyer into a building that has to fit into a TCU tile!?
    Good thing you ask! Because you don't and because you shouldn't. Two reasons:
    You don't really want to have ships of this size equipped with atmospheric thrusters to launch from a planet. Once the designer progresses to a point where he could build something like this, he'd have his own space dock - he'd have his own "holo atelier shipyard", where giant rails run along starboard/backboard, topside/keel, bow/stern, which mount projector equipment to get the planning phase done.  
    Resources/Maintenance?
    You'd have to feed the atelier with power to run the projectors - but those projections don't need material as you can't take them away anyways. You might want to secure your endeavours tho as you leave the safe zone to create bigger stuff.
     
    More benefits?
    you could configure the projector to disable clipping and or reduce opacity you could switch to wireframe, which would be bliss (if you ever created a 3d model using design software, you know it can be hard to track down hidden surfaces that don't serve any purpose, but just bloat your model) you could switch voxels on/off as well as components on/off (easier to link fully enclosed components if no voxels are in the way) you could move, raise or lower the construct without having to worry about gravity you could switch to simulation mode in order to enter a projected cockpit and move some meters around within your atelier - speed off and your character will smash into the wall, while your construct swooshes through it and is gone (so you need to reset relative projection position) you could have guides (lines/planes) projected to your workspace - lines to align stuff and planes to view cross sections or set a mirror plane, without having to calculate double/triple/quad resource cost (as there are no resource costs) everything this device can do for you would neither break the consistent universe, nor have people vanishing into thin air, because they suddenly are in "a different game mode" of course you could still just start building - trial and error, get that thing in the air and all that - but you'd be lacking some tools and it would have the full cost in resources Freedom of Choice! This would be an option to excel at something you love - at the same time it would not be mandatory. Your choice, mate! immersion, immersion, immersion..  
    Modularity of design and construction
    All holographic constructs would be just that - hollow projections. They would not take up real space. This means you would place your projector/-s, start designing your construct and at the same time you could in fact place the core unit where you just planned it and start building the real thing as if you did a colour by numbers ("Malen nach Zahlen" in German). Your company/organization could take in someone specialized on construction/building, who helps on this process.
     
    Projectors would be an asset just like doors or cores or engines - they would need players to build them, they would need resources to be built, they could have limited projection capacities in "supported construct dimension and/or volume" - again this means scalability - this means progressing through the game - this means having something to achieve, to work for. The largest stuff doesn't come cheap, but the biggest XXL of projectors coult have clustering capability, so you could connect it with other XXL projectors to create the giant holo shipyard atelier I mentioned above.
     
    Final statement
    I'm not 100% sure if I thought of everything - but seeing the threads around creative mode, offline mode, single player stuff, creators needs, clients needs, freelancers needs, and the polarization it sometimes causes, I think this is a direction that could serve the needs of all sides. Designers could create blueprints while they wouldn't vanish from the rest of the world, but be an essential part of it.
     
    I did the search - maybe this has been here already? I hope I didn't miss it. Yeah, I've seen the note in the "Creative Mode" thread, that something like this "might" come as an addon after release. No problem with that! It's just an idea and open for discussion. Please, add your thoughts - I'm craving for feedback, as I've got a hunch this could be awesome.
     
    Merci pour votre considération.
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