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Mazillus

Alpha Tester
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  1. Like
    Mazillus reacted to Messir_Astaroth in Different space backgrounds for different solar system   
    In EVE there was only one dull unrealistic skybox for years, and then they replaced it with very atmospheric stuff, that actually allowed us to see the Cloud Ring from all sides for instance, way before we approach it or pass by in neighbouring solar systems/constellations/regions. So i upvote this
  2. Like
    Mazillus got a reaction from Sh4d0ws in Copy Right Infringment   
    I'd say that reverse engineering a ship shouldn't be possible. ie breaking the ship down piece by piece. 
     
    For example sections of the ship could be edit protected like the hull for example. Where the interior of the ship wouldn't be edit protected allowing owners of the ship to modify interior spaces.
     
    It would be as simple as selecting 'edit protect' on the brush while you are building your original ship blueprint.
     
    Ships could also emit a unique randomly generated and locked signature (HMS Thunder Child-XFDW-1-34)- allowing you to quickly find out which ships are original and not copies. 
     
    (name-randomly generated-copy/master-buildnumber)
     
    Not sure where I'm going with the unique signature but basically it would work a bit like a serial code which would tell you the name of the blueprint/ship when it was built, date and time, which number it is in the production line etc.
     
    Would be cool owning an original first production of a ship. Museums would end up being built. 
  3. Like
    Mazillus got a reaction from Underhand Aerial in (Discontinued)   
    This.
     
    Let's do some basic maths. Sapphire cost 287$ and gives me 50 DACS. Which, according to the crowdfunding page are 50 months of play time. Of course, we have no idea how much it will cost per month to play but let's work out how much my 50 DACS might be worth.
     
    50 months of play time is 749$ @ 14.99$ pm (current world of Warcraft/EVE online monthly cost)
    50 months of play time is 450$ @ 9$ pm
    50 months of play time is 250$ @ 5$ pm
    *this doesn't take into account for bulk buying 3m, 6m.
     
     
    Let's say it is around the same price as EVE/WOW. 
     
    749-287=462
     
    So hypothetically speaking if I could sell my DACS in the real world (which you can't) I've essentially made a profit/saving of 462$ (obviously no one is paying full price for unofficial DACS when you could buy official for the same price.)
     
    Of course, this is based on the game staying P2P for the required 4.1 years. For comparison, Elder Scrolls Online went F2P on the 17th of March 2015. Roughly 11 months after it released on 4th of April 2014. Of course, ESO going F2P was to be expected as you can't expect fans of Morrowind to pay monthly when past standalone games where B2P.
     
     
     
     
  4. Like
    Mazillus reacted to Stoat in (Discontinued)   
    I did this with the combination of limiting my spending from the time I found this game and the time I pledged. However, I do this without wanting something, so, I save the money in case I run into a game or hobby I need money for! 
     
    The price is very generous for pledges and what they offer. I feel like they already are on the low side of pricing with the rewards. 
  5. Like
    Mazillus got a reaction from Kuritho in What will be at the center of planets?   
    Jello most likely.
  6. Like
    Mazillus reacted to yamamushi in Will there be an NDA on the Pre-Alpha?   
    Unless something drastically changes between now and 28 days from now, yes there will be an NDA. 

    There is a very good reason for it too, and it's not entirely because of the fact that the game may be buggy. 
     
    I'm sure they will elaborate on this in the coming weeks to the people who will have pre-alpha access. 
     
    Source - I asked NQ at PAX about it. 
  7. Like
    Mazillus got a reaction from AlexCout in 3rd person "drone" SHIP MANOUVER   
    I think I recall that interview. But like I said it should be something that is piloted via a terminal and should be unarmed and if I remember correctly I'm sure that is what JC suggested. 
     
  8. Like
    Mazillus got a reaction from AlexCout in 3rd person "drone" SHIP MANOUVER   
    Disagree with drones for use as 3rd person.
     
    Not saying that unnamed drones shouldn't be a thing but personal automated drones that allows 3rd person game play shouldn't be allowed.
     
    Piloting a small drone or unmanned ship via a terminal for recon should certainly be a thing. There should be limitations like range and fuel. 
  9. Like
    Mazillus reacted to RightBigToe in Wipes?   
    One key thing that has not been mentioned is that NQ is seriously looking at the ability to take with you blueprints of constructs you have made across wipes, either local or otherwise.  Still a work in progress, but they understand that people are going to spend considerable time designing things in the alpha and beta.  
     
    They are trying to balance an unfair advantage come release for those in Alpha/Beta if there was no wipe against not completely disregarding the many hours and days people will be putting into creating things during these periods.   
     
    Also as mentioned above, have to reiterate that the nature of the Alpha and Beta require wipes in some situations to make changes to how the mechanics, servers, etc function.
     
    Expect to hear more as we approach the change over to Alpha from the Pre-Alpha (or maybe even in the upcoming devdiary, as wipes should be expected in the Pre-Alpha).
  10. Like
    Mazillus reacted to Ripper in Newest DevDiary   
    If they can get 1000 alpha testers in one world, building and flying ships from one planet to another, they will absolutely KILL Star Citizen.
     
    Can't wait 
  11. Like
    Mazillus got a reaction from Saul Retav in Likelihood of running pre-alpha on my Macbook Pro?   
    https://egpu.io/forums/mac-setup/pcie-slot-dgpu-vs-thunderbolt-3-egpu-internal-display-test/
     
    Stats for eGPU to thunderbolt 1/2/3
  12. Like
    Mazillus reacted to Saul Retav in Likelihood of running pre-alpha on my Macbook Pro?   
    Yeah, that's what I'm thinking. It looks like I might be able to run an eGPU through thunderbolt though... Even though I'm on thunderbolt 1, as long as I had a thunderbolt-3-compatible enclosure it'd be future proof and I could just use an adapter. I'm not sure how effective it would be bottlenecking through 10gb/s thunderbolt though (also used for my external display).
  13. Like
    Mazillus reacted to Novark in Newest DevDiary   
    Can't believe that the ship texture become more more more polished !
    I just kinda hard to believe, this is too awesome
    Looks like the kickstarter funds really go into the right place, worth it !
     
    Can't wait to meet you guys in-game !
  14. Like
    Mazillus reacted to FD3242 in gathering materials   
    His names not sapphire. It's @Mazillus.
  15. Like
    Mazillus got a reaction from Kurock in Taking inspiration and idea from other games   
    Something I wanted to say was that I really love that they JC, developers and community really take on board ideas and game mechanics that work well in other games like EVE online.
     
    A lot of times in the past if you mention another competing game you ended being told: "This is not x game". 
     
    There is a lot of game mechanics out there that simply work well and the fact that DU is taking inspiration from those games is great in my opinion. 
  16. Like
    Mazillus got a reaction from SimonVolcanov in Taking inspiration and idea from other games   
    Something I wanted to say was that I really love that they JC, developers and community really take on board ideas and game mechanics that work well in other games like EVE online.
     
    A lot of times in the past if you mention another competing game you ended being told: "This is not x game". 
     
    There is a lot of game mechanics out there that simply work well and the fact that DU is taking inspiration from those games is great in my opinion. 
  17. Like
    Mazillus reacted to CyberCrunch in Gamescom insights   
    The DU gameplay at Gamescom was really amazing. I learned so many new things from talking to JC and actually playing the game that I would like to share them with you.
    I’m very surprised no one else started a topic about the Gamescom jet, as there were people who spend much more time at the NQ booth then me…
     
    Disclamer: None of this information is official! It’s just my interpretation of the conversation I had with JC. Also none of the features are final! I got the impression that a lot of details are not fully thought out and will be changed during development.

    I hope we can freely discuss features “as seen in the Gamescom” without violating any pre-alpha NDA… I just think this will be interesting for those who were not there.
     
    Orbital mechanics:
    In space there are actual physics calculations like in Kerbal Space Program! I managed to catapult my ship into orbit with atmospheric engines, but it was pulled back in a parabolic curve by the gravity.
    JC said that atmospheric engines are actually a bit overpowered, as you could reach escape velocity with them and fly straight into space… without any control… because the engines only work in atmosphere… xD
    I have to say that I really liked the atmospheric flight mechanics; they felt very realistic just like a real airplane.
     
    Damaging system:
    Functional parts get damaged on impact and are supposed to lose their function until they get repaired by hand. (currently tweaked as it’s a little bugy)
     
    Lua Scripting:
    We already know about the minigames you can create in DU, but what about the multiplayer capabilities? Interestingly enough it’s already possible to connect multiple programming units together by just using global variables, which are shared inside one core unit.
    Thereby multiple sup-components on a big ship can be interconnected and exchange information between each other.
    In theory it could also be possible to communicate to another construct using the same mechanic, but with a growing distance the update rate of the data would be decrease…
    They are thinking about creating a component that can be accessed “globally” by any programming unit in range… but the whole topic about distributed systems will be another milestone that has not been considered jet.
    Another thing I asked was if we could use an external IDE for programming, as the ingame one was kind of limited… JC said in theory you could import an external library in the ingame interface, which should access the Lua scripts directly from your PCs hard drive.(not sure about the Lua limitations inside DU though)
    Or you just copy the code over to the game for testing.
    The Lua development is also tied to the ingame IDE as each connected component actually provides predefined event-function-blocks that are triggered by certain events (e.g. a switch has an on, and an off block) and you have to place Lua code in the corresponding function blocks.
    I’m sure in the long run NQ will develop a fully fledged IDE for the game, so this will become no issue at all….
    The breakout minigame was also simply some code executed in the “start” function that was able to receive keyboard inputs and generated svgs that were displayed on the screen-unit.
     
    Rendering/Performance:
    Ok, the game is not the prettiest rendering wise.
    All vegetation and functional components get only rendered up to a certain distance (few 100 meters) than they get de-spawned. Also all lighting and shadows are only active up to this distance.
    Further away voxels also get simplified a lot… I honestly don’t care about the visuals that much, but I’ll admit the space station looked kind of squashed from far away.  But JC said they are working hard on improving the rendering.
    On the flip side flying around was very smooth! In god-mode I flew to the moon of Alioth in 2 seconds without any noticeable frame drops!
     
     
    So, that’s all that was new/interesting about the game for me. Maybe most of this was already known, but it wouldn’t hurt to share it here…
    I actually did not have enough time to cover all my questions. But others are probably able to share a lot more insights from Gamescom, so feel free to post them to the rest of the community!
  18. Like
    Mazillus reacted to Anaximander in Ships and the crew required   
    ... w-what?
     
  19. Like
    Mazillus reacted to Lord_Void in Anyone else taking time off work for Pre-Alpha?   
    I'm planning on taking time off when the game actually launches, but not for the alpha. I'll certainly be playing as much as possible but I personally won't be clearing my whole schedule for something that isn't always on. 
  20. Like
    Mazillus got a reaction from yamamushi in 3rd person "drone" SHIP MANOUVER   
    I think I recall that interview. But like I said it should be something that is piloted via a terminal and should be unarmed and if I remember correctly I'm sure that is what JC suggested. 
     
  21. Like
    Mazillus reacted to Violet in consequences of non-regenerating planets and ressources   
    Newbro housing:
     

  22. Like
    Mazillus reacted to yamamushi in Ship Shield Mechanics   
    I asked about shield mechanics in the DU Explorers interview last year:

     

    https://youtu.be/H9Y0YmqGYDM?t=4379 




     
  23. Like
    Mazillus reacted to Kuritho in Who's excited!?   
    The perfect amount of being literal, snarkiness, and beauty creating this god-like comment out of the depths of Cybrex alts.
     
    Edit: Why are you guys liking this? Schiz should the likes. Just saying.
  24. Like
    Mazillus reacted to SimonVolcanov in Basic LUA tutorial   
    Howdy hi ho, fellow architects of this fine world! Since scripting will be a big part of the game and not everyone grew up indulging themselves in various programming languages, I thought I'd link this little LUA tutorial here that I stumbled upon while improving my own LUA skills. 
     
     
  25. Like
    Mazillus reacted to NQ-Nomad in JeuxOnLine article about new investors   
    Hi guys, 
     
    For your information, and following up our exchange with the JeuxOnline representative, the news has been updated on their website: 
    http://www.jeuxonline.info/actualite/53082/novaquark-leve-3-7-millions-preparer-alpha-dual-universe-fin-annee-maj
     
    Cheers, 
    Nomad
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