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Alpha Team Vanguard
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  1. Isn't it funny how PvPers want automated mining. I thought "Hardcore PvPers" liked permadeath. Now they can't even handle a few hours of digging or construction to get back into the fight.
  2. PvP is scheduled for Alpha 3, towards the end of this year. Features are added and tested. If there isn't an official tutorial, the community is quick to create one and help new players.
  3. There are a couple of different ways of saving data within Lua. You can write the variable to a file, or you could upload it to a database. This is basic Lua that you can be found in any tutorial. If Novaquark has implemented a method to save data persistently, they haven't mentioned it publicly. Whether that feature exists, or not, I'm very happy with the alpha and believe its worth the price of admission. Questions along these lines can easily be answered withing the NDA forums or the NDA discord channel.
  4. I don't know of any game engine or server infrastructure written in Lua. Unengine certainly isn't written in Lua. I don't think persistence of data has been addressed by Novaquark publicly, so any further information is NDA.
  5. A Lua variable is like any other variable. It resides in RAM. In order for you to keep the information in that variable, you must save it somewhere.
  6. I just reviewed the kickstarter packages. It says Bronze Founder packs get the game at release. Silver Founders get Beta access.
  7. Ripper


    Hi, Welcome to DU!
  8. I wouldn't discount a feature because its possible to be exploited by players. I agree that some functions aren't going to be something that anyone wants to do. We already have industries that are managed by the game. Consider "Escrow". Escrow companies exist in real life, and could be left up to the players if NQ wanted to. In DU, escrow is used by every trade between two players. The "trading window" is the escrow company. It's a 3rd party entity that holds everything until both parties agree on the release. Can players be scammed through a basic barter transaction? Yes. Does this mean we should prohibit p2p barter? No. The real question is does "insurance" facilitate commerce and shipping? Will players be more willing to create a "shipping mission" if they can insure the package? The key is to implement a mechanism that will improve gameplay while limiting the possibility of exploitation.
  9. Why have TWO payment methods? Why not accept DAC for the subscription, and you purchase DAC with cash? In my opinion, it gets players used to purchasing DAC, and they will be tempted to purchase additional DAC to sell on the in game market.
  10. It's been a LONG time since I've played Eve. Why are the players allowed to set the value of the item being insured? Have an "insurance adjuster" (the game) define the value, and charge a fee to insure the container. The only reason I say, have the game play the insurance adjuster is because no player is going to want to inspect every shipping container and estimate a value. Let the game do that. However, possibly create a competing market for "insurance companies" would be and interesting twist... The player can then decide to purchase insurance from one of the companies, or accept the risk of going without. The courier wouldn't even need to know if the container was insured. The courier would never know the contents of the container. However, depending upon the destination or distance, make the courier pay a fee as well. Consider it a "surety bond". Have that surety bond change in price depending upon the percentage of successfully completed missions, acquired talents, and value of the container. This way, the courier has skin in the game as well. Insurance companies could be players or orgs as well as a higher priced NQ just to create the market. They could develop their own actuarial tables to determine the risk/reward of insuring a package to and from a specific destination. As well as provide "surety bonds" to be purchased by couriers.
  11. I think we will eventually see stuff like this over the lifecycle of the game. As in, years from now.
  12. Just visit: https://twitter.com/dualuniverse There's plenty of examples and informative videos. Yes, "battleship sized" ships is possible.
  13. ? No further information given due to NDA.
  14. I don't think there are any "PVP safe voxels". There are PVP safe territories, such as around the Arkship. But if you're flying through space, I don't believe there is anything to prohibit you from being ganked.
  15. I vote Anopheles should pay for server upkeep and developer salaries... ?
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