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DarkHorizon

Alpha Team Vanguard
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  1. Like
    DarkHorizon reacted to CoreVamore in Reputation network   
    One persons villain is anothers freedom fighter. 
     
    I appreciate the energy of thinking this up, however Rep systems are worthless in games like this.
  2. Like
    DarkHorizon got a reaction from Aaron Cain in Reputation network   
    That just makes things worse in my point. You can't see peoples reputation unless you assign reputation yourself?
     
    I feel like the only real reputation system we could have is something that is automatic based on players actions. If you've played WatchDogs, it's something like this, but that was a single player setting whereas this is live, but for the sake of examples lets just go with it for now.
     
    You, as person-A, shoot and kill a person who is either unarmed and non-combative or does not have their weapon drawn, -5 rep for person-A
    You, as person-B, shoot and kill a person who has their weapon drawn or has physically attacked you, -3 for person-B.
    You, as person-C,  shoot and kill a person who has fired at you, -1 for person-C
    -after the above fact-
    You shoot and kill person-A, +5 rep.
    You shoot and kill person-B, +3 rep.
    You shoot and kill person-C, +1 rep.
     
    From a human perspective, this would still be highly subjective. Were they defending themselves, who provoked who, was it an out of game event that triggered this, etc. I'm trying to look at this from a computer's perspective, but there is only so much that can be done before we get to something a computer can't do, since again, we are talking about a live, person to person-environment here.
     
    Things like assigning a person reputation because they provided good service not only requires a human input but is way more subjective. In events like this, people will build up a social reputation in a natural way. If someone is known for selling good products at a reasonable price, people with past experiences with that merchant will direct their friends there so they can get in on it. Is a pirate killing everyone they meet in an unprovoked manner? People will talk about it, word will spread, they will be avoided, and bounties will be set to have them taken out.
     
    While I'd love to look at someone and just get an overview of their past history so I can determine how positive or negative their interaction would be, it just won't be easy to implement, if even at all. It's hard to do it automatically because you don't have enough context, and doing it manually leaves it entirely open to human manipulation.
  3. Like
    DarkHorizon got a reaction from Evil_Porcupine in Reputation network   
    And that's wherein the problem lays, especially among organizations, they can just be one + rep circlejerk fest, just like it would be on the forums with negatives (in my experience). How do you ignore the fake reps from the real ones?
     
    The only thing you could really do to curb this is to prevent people from the same organization from giving each other a rating, but this can become problematic with people that have a part in many orgs.
     
    Even then it doesn't seem quite as fool proof as you say.
  4. Like
    DarkHorizon got a reaction from Lethys in Reputation network   
    That just makes things worse in my point. You can't see peoples reputation unless you assign reputation yourself?
     
    I feel like the only real reputation system we could have is something that is automatic based on players actions. If you've played WatchDogs, it's something like this, but that was a single player setting whereas this is live, but for the sake of examples lets just go with it for now.
     
    You, as person-A, shoot and kill a person who is either unarmed and non-combative or does not have their weapon drawn, -5 rep for person-A
    You, as person-B, shoot and kill a person who has their weapon drawn or has physically attacked you, -3 for person-B.
    You, as person-C,  shoot and kill a person who has fired at you, -1 for person-C
    -after the above fact-
    You shoot and kill person-A, +5 rep.
    You shoot and kill person-B, +3 rep.
    You shoot and kill person-C, +1 rep.
     
    From a human perspective, this would still be highly subjective. Were they defending themselves, who provoked who, was it an out of game event that triggered this, etc. I'm trying to look at this from a computer's perspective, but there is only so much that can be done before we get to something a computer can't do, since again, we are talking about a live, person to person-environment here.
     
    Things like assigning a person reputation because they provided good service not only requires a human input but is way more subjective. In events like this, people will build up a social reputation in a natural way. If someone is known for selling good products at a reasonable price, people with past experiences with that merchant will direct their friends there so they can get in on it. Is a pirate killing everyone they meet in an unprovoked manner? People will talk about it, word will spread, they will be avoided, and bounties will be set to have them taken out.
     
    While I'd love to look at someone and just get an overview of their past history so I can determine how positive or negative their interaction would be, it just won't be easy to implement, if even at all. It's hard to do it automatically because you don't have enough context, and doing it manually leaves it entirely open to human manipulation.
  5. Like
    DarkHorizon got a reaction from huschhusch in Reputation network   
    That just makes things worse in my point. You can't see peoples reputation unless you assign reputation yourself?
     
    I feel like the only real reputation system we could have is something that is automatic based on players actions. If you've played WatchDogs, it's something like this, but that was a single player setting whereas this is live, but for the sake of examples lets just go with it for now.
     
    You, as person-A, shoot and kill a person who is either unarmed and non-combative or does not have their weapon drawn, -5 rep for person-A
    You, as person-B, shoot and kill a person who has their weapon drawn or has physically attacked you, -3 for person-B.
    You, as person-C,  shoot and kill a person who has fired at you, -1 for person-C
    -after the above fact-
    You shoot and kill person-A, +5 rep.
    You shoot and kill person-B, +3 rep.
    You shoot and kill person-C, +1 rep.
     
    From a human perspective, this would still be highly subjective. Were they defending themselves, who provoked who, was it an out of game event that triggered this, etc. I'm trying to look at this from a computer's perspective, but there is only so much that can be done before we get to something a computer can't do, since again, we are talking about a live, person to person-environment here.
     
    Things like assigning a person reputation because they provided good service not only requires a human input but is way more subjective. In events like this, people will build up a social reputation in a natural way. If someone is known for selling good products at a reasonable price, people with past experiences with that merchant will direct their friends there so they can get in on it. Is a pirate killing everyone they meet in an unprovoked manner? People will talk about it, word will spread, they will be avoided, and bounties will be set to have them taken out.
     
    While I'd love to look at someone and just get an overview of their past history so I can determine how positive or negative their interaction would be, it just won't be easy to implement, if even at all. It's hard to do it automatically because you don't have enough context, and doing it manually leaves it entirely open to human manipulation.
  6. Like
    DarkHorizon got a reaction from huschhusch in Reputation network   
    And that's wherein the problem lays, especially among organizations, they can just be one + rep circlejerk fest, just like it would be on the forums with negatives (in my experience). How do you ignore the fake reps from the real ones?
     
    The only thing you could really do to curb this is to prevent people from the same organization from giving each other a rating, but this can become problematic with people that have a part in many orgs.
     
    Even then it doesn't seem quite as fool proof as you say.
  7. Like
    DarkHorizon got a reaction from Warden in Is the game going to be multi-language ?   
    I can't exactly answer your question, but it's quite inevitable that non-English speakers will show up at some point. How this will work out when it comes to in-game chat, I have no idea since I've never played on a multi-lingual server (as a guy in the states, I feel bad for all you across the pond).
     
    I just can't wait for these folks to carve out their own space. Some pirates will pick you up and threaten you, you don't oblige and they'll drop you off in the middle of Russian owned space and leave you floating. No one can help you because, well no one can understand you.
     
    You know it will happen. 
  8. Like
    DarkHorizon got a reaction from Saul Retav in Explosives   
    If explosives weren't planned for this game then I don't think I would have fronted 500 for it.
     
    Very interested in how anti-air weapons develop.
  9. Like
    DarkHorizon reacted to yamamushi in If you are spamming DU, Cut that crap out now   
    I won't get into all of it right now, as I have dealt with the situation as delicately as possible to try and undo the damage, but it appears that not only was the community discord a target of spammers (people sending private messages to everyone in the user list to try and recruit for their org) but that several other communities were targeted as well. That all culminated in discussions about the game being banned in various places, someone trying to dox me, and a slew of other issues I've tried to fix today. Someone went so far as to accuse me of being JC himself even. 
     
    I'm not going to drop names here now, you know who you are, but if I find out you are continuing the spamming and harassing other communities about Dual Universe, I will definitely report it and let NovaQuark deal with the situation. I've heard reports of everything from sending mass private messages to people, to joining other discords and spamming links to the game over and over, to someone joining voice chats to spam the game and harass people.
     
    One person even had the audacity to go into discords and tell everyone they were the creator of Dual Universe and proceed to spam the game over and over. 
     
    You are doing anyone any favors by spamming the game, and you are doing harm to DU's name by doing it. It's not helping any of us, and it certainly isn't helping your own reputation for doing it. 
     
    99.999% of org's out there aren't doing it, but one or two org's in specific are, and they are going to ruin it for the rest of us if they keep it up. Nobody should be encouraging that type of behavior. 
     
    I'm posting this here in the hopes that it will keep others from attempting to do the same thing, and so that the parties responsible know what their actions did. 
     
  10. Like
    DarkHorizon got a reaction from Warden in The Subscription System   
    Please do, I'm sure you'd get plenty of readers and more point of discussion on the topic for future reference is always a good thing!
    People were paid, but that's not the point, you don't just drop 10k on someone's head and expect them to work with you for a few months. Sure they have investors, but they're building a game with, as my mom likes to put it, "newfangled technology I can't understand".
     
    Game development is one thing, but actually maintaining the game and plucking the bugs as the popup is completely different.
     
    As far as the server costs, please cite your source on that. Keep in mind that those servers must be able to accept a lot of bandwidth, crunch numbers really really good, be able to store a lot of data, be supplied with power, have proper heating, cooling, and airflow, insurance in case everything goes kaputz, physical storage for those very servers because we all know that isn't free...
     
    Workspace for the employees, their equipment, heating, cooling and airflow for a productive work environment,  sprinkler systems and water in case their building catches on fire, building rent (again because it's so egregious...), decent parking space for employees to park their personal transportation, sewage, and garbage disposal costs, amenities so the employees are actually happy and a bunch bunch of other stuff...
     
    Oh, on top of all this, everything has to be kept secure. The building they work in to keep the bad guys out in addition to DDoS and other internet related protection. 
     
    My point is, there's a lot more to the expenses than just renting out a server for, by your estimate, 14.95. That's just the start too, someone else could easily cover the expenditures I forgot.
     
    As much as I would love for this game to be a free-to-play game, the cost of a weekend Starbucks keeps a lot of... bad stuff out of the community. This particularly has been hashed and rehashed so I won't go over it.
    No.
  11. Like
    DarkHorizon got a reaction from ShioriStein in The Subscription System   
    Please do, I'm sure you'd get plenty of readers and more point of discussion on the topic for future reference is always a good thing!
    People were paid, but that's not the point, you don't just drop 10k on someone's head and expect them to work with you for a few months. Sure they have investors, but they're building a game with, as my mom likes to put it, "newfangled technology I can't understand".
     
    Game development is one thing, but actually maintaining the game and plucking the bugs as the popup is completely different.
     
    As far as the server costs, please cite your source on that. Keep in mind that those servers must be able to accept a lot of bandwidth, crunch numbers really really good, be able to store a lot of data, be supplied with power, have proper heating, cooling, and airflow, insurance in case everything goes kaputz, physical storage for those very servers because we all know that isn't free...
     
    Workspace for the employees, their equipment, heating, cooling and airflow for a productive work environment,  sprinkler systems and water in case their building catches on fire, building rent (again because it's so egregious...), decent parking space for employees to park their personal transportation, sewage, and garbage disposal costs, amenities so the employees are actually happy and a bunch bunch of other stuff...
     
    Oh, on top of all this, everything has to be kept secure. The building they work in to keep the bad guys out in addition to DDoS and other internet related protection. 
     
    My point is, there's a lot more to the expenses than just renting out a server for, by your estimate, 14.95. That's just the start too, someone else could easily cover the expenditures I forgot.
     
    As much as I would love for this game to be a free-to-play game, the cost of a weekend Starbucks keeps a lot of... bad stuff out of the community. This particularly has been hashed and rehashed so I won't go over it.
    No.
  12. Like
    DarkHorizon got a reaction from Vyz Ejstu in The Subscription System   
    Please do, I'm sure you'd get plenty of readers and more point of discussion on the topic for future reference is always a good thing!
    People were paid, but that's not the point, you don't just drop 10k on someone's head and expect them to work with you for a few months. Sure they have investors, but they're building a game with, as my mom likes to put it, "newfangled technology I can't understand".
     
    Game development is one thing, but actually maintaining the game and plucking the bugs as the popup is completely different.
     
    As far as the server costs, please cite your source on that. Keep in mind that those servers must be able to accept a lot of bandwidth, crunch numbers really really good, be able to store a lot of data, be supplied with power, have proper heating, cooling, and airflow, insurance in case everything goes kaputz, physical storage for those very servers because we all know that isn't free...
     
    Workspace for the employees, their equipment, heating, cooling and airflow for a productive work environment,  sprinkler systems and water in case their building catches on fire, building rent (again because it's so egregious...), decent parking space for employees to park their personal transportation, sewage, and garbage disposal costs, amenities so the employees are actually happy and a bunch bunch of other stuff...
     
    Oh, on top of all this, everything has to be kept secure. The building they work in to keep the bad guys out in addition to DDoS and other internet related protection. 
     
    My point is, there's a lot more to the expenses than just renting out a server for, by your estimate, 14.95. That's just the start too, someone else could easily cover the expenditures I forgot.
     
    As much as I would love for this game to be a free-to-play game, the cost of a weekend Starbucks keeps a lot of... bad stuff out of the community. This particularly has been hashed and rehashed so I won't go over it.
    No.
  13. Like
    DarkHorizon got a reaction from The_War_Doctor in The Subscription System   
    Please do, I'm sure you'd get plenty of readers and more point of discussion on the topic for future reference is always a good thing!
    People were paid, but that's not the point, you don't just drop 10k on someone's head and expect them to work with you for a few months. Sure they have investors, but they're building a game with, as my mom likes to put it, "newfangled technology I can't understand".
     
    Game development is one thing, but actually maintaining the game and plucking the bugs as the popup is completely different.
     
    As far as the server costs, please cite your source on that. Keep in mind that those servers must be able to accept a lot of bandwidth, crunch numbers really really good, be able to store a lot of data, be supplied with power, have proper heating, cooling, and airflow, insurance in case everything goes kaputz, physical storage for those very servers because we all know that isn't free...
     
    Workspace for the employees, their equipment, heating, cooling and airflow for a productive work environment,  sprinkler systems and water in case their building catches on fire, building rent (again because it's so egregious...), decent parking space for employees to park their personal transportation, sewage, and garbage disposal costs, amenities so the employees are actually happy and a bunch bunch of other stuff...
     
    Oh, on top of all this, everything has to be kept secure. The building they work in to keep the bad guys out in addition to DDoS and other internet related protection. 
     
    My point is, there's a lot more to the expenses than just renting out a server for, by your estimate, 14.95. That's just the start too, someone else could easily cover the expenditures I forgot.
     
    As much as I would love for this game to be a free-to-play game, the cost of a weekend Starbucks keeps a lot of... bad stuff out of the community. This particularly has been hashed and rehashed so I won't go over it.
    No.
  14. Like
    DarkHorizon got a reaction from Hotwingz in The Subscription System   
    Please do, I'm sure you'd get plenty of readers and more point of discussion on the topic for future reference is always a good thing!
    People were paid, but that's not the point, you don't just drop 10k on someone's head and expect them to work with you for a few months. Sure they have investors, but they're building a game with, as my mom likes to put it, "newfangled technology I can't understand".
     
    Game development is one thing, but actually maintaining the game and plucking the bugs as the popup is completely different.
     
    As far as the server costs, please cite your source on that. Keep in mind that those servers must be able to accept a lot of bandwidth, crunch numbers really really good, be able to store a lot of data, be supplied with power, have proper heating, cooling, and airflow, insurance in case everything goes kaputz, physical storage for those very servers because we all know that isn't free...
     
    Workspace for the employees, their equipment, heating, cooling and airflow for a productive work environment,  sprinkler systems and water in case their building catches on fire, building rent (again because it's so egregious...), decent parking space for employees to park their personal transportation, sewage, and garbage disposal costs, amenities so the employees are actually happy and a bunch bunch of other stuff...
     
    Oh, on top of all this, everything has to be kept secure. The building they work in to keep the bad guys out in addition to DDoS and other internet related protection. 
     
    My point is, there's a lot more to the expenses than just renting out a server for, by your estimate, 14.95. That's just the start too, someone else could easily cover the expenditures I forgot.
     
    As much as I would love for this game to be a free-to-play game, the cost of a weekend Starbucks keeps a lot of... bad stuff out of the community. This particularly has been hashed and rehashed so I won't go over it.
    No.
  15. Like
    DarkHorizon got a reaction from AzureSkye in How hard (or easy) will it be to earn DAC?   
    I don't know if you are a customer of Starbucks but for those that are, it's a prime example.
    Caffe Latte  -  Tall (Small)  -  $2.95
    $3 x 5 days = $15
     
    Cut out a week of your morning coffee and you'll never have to worry about a subscription. Unless of course, you have an addiction and get migraines when you go without caffeine for a period of time (like my mother and her Coca-Cola). Cut it out entirely and you be peachy free of headaches by the end of the month.
     
    If you play Xbox Live, stop, play DU instead.
     
    A year's membership of trigger fingers and YOLO over there gets you half a year of teamwork and fellowship here. 
     
    If you have a job, it's not hard. If you don't have a job, be a productive member of the neighborhood and shovel, rake, mow, etc. 
  16. Like
    DarkHorizon reacted to CoreVamore in Sleep/Rest Mechanics   
    I dont want any rest/sleep mechanic.... my real life rest/sleep mechanic takes care of that. 
  17. Like
    DarkHorizon got a reaction from Lime in New DU Pre-Alpha Map History   
    It's more political than anything really...
     
    As far as the following is concerned, it is purely the opinion of myself and has no relation to the orgs position on the map whatsoever for reasons true or false.
     
    Opeans, SE, Ez D, all fighting amongst themselves for who should make the majority of their landmass. They're the good guys and need absolutely zero explanation, forget their questionable history, it means nothing!
    The Terran Union is a pretty ancient org in the history books and home to the greatest concentration of members. They're prone to fractures and could easily split up into a bunch of different groups.
    Polestria, New Gen and VMD aren't on anyone's radar.
    Empire obviously wants to have an.... empire... that will be mostly nothing...
    Alpha Academy and GSLU are basically more neutral than neutral while the DU Historical Society just wants to be left alone. Seriously, they mean it this time this time.
     
    Frog Swarm, that place is a disaster zone right now, lots of civil conflicts from what I've heard. No travel advisories are in effect.
    TEN, not seeing eye to eye with its parent org split off and is doing its own thing and has found itself surrounded by a bunch of smaller orgs. The question is will those surrounding orgs hunt or be hunted by their militarily focused brethren...
    BOO is expanding like the cancer that it is. I'm sure we'll hear about them quite often in the intergalactic news, always causing conflict wherever they go. 
    You'll often call up Silverlight for construct tech support. You'll be hard pressed to understand their technical language however so you'll be asking them to repeat themselves often before giving up and just having them do it themselves whatever it was they were talking about.
    Vanguard is a bunch of mercs who will kill you but by the end of this sentence... oh well.
     
    The DU Explorers are exploring an uncomfortable place no one else ever wants to go. Hey Jimmy, there's a red giant there, better mark it.
    Stargate Command (I think, light blue, east-central africa) is commanding a whole lot of nothing as of the present time since the game isn't even out yet.
    Objective Driveyards isn't something you hear in the news or read about in the forums, Soul Nebula, however, is a different story.
    Blue Moon Tavern, they're just chillin' and sipping margaritas on the beach. 
    AFED fell off the top 30 so they get what they get.
     
    Everything else, apologies but I can't read it right now. Please don't take this for gospel, I don't dig much into this, it's only what I've heard.
  18. Like
    DarkHorizon got a reaction from Vyz Ejstu in New DU Pre-Alpha Map History   
    It's more political than anything really...
     
    As far as the following is concerned, it is purely the opinion of myself and has no relation to the orgs position on the map whatsoever for reasons true or false.
     
    Opeans, SE, Ez D, all fighting amongst themselves for who should make the majority of their landmass. They're the good guys and need absolutely zero explanation, forget their questionable history, it means nothing!
    The Terran Union is a pretty ancient org in the history books and home to the greatest concentration of members. They're prone to fractures and could easily split up into a bunch of different groups.
    Polestria, New Gen and VMD aren't on anyone's radar.
    Empire obviously wants to have an.... empire... that will be mostly nothing...
    Alpha Academy and GSLU are basically more neutral than neutral while the DU Historical Society just wants to be left alone. Seriously, they mean it this time this time.
     
    Frog Swarm, that place is a disaster zone right now, lots of civil conflicts from what I've heard. No travel advisories are in effect.
    TEN, not seeing eye to eye with its parent org split off and is doing its own thing and has found itself surrounded by a bunch of smaller orgs. The question is will those surrounding orgs hunt or be hunted by their militarily focused brethren...
    BOO is expanding like the cancer that it is. I'm sure we'll hear about them quite often in the intergalactic news, always causing conflict wherever they go. 
    You'll often call up Silverlight for construct tech support. You'll be hard pressed to understand their technical language however so you'll be asking them to repeat themselves often before giving up and just having them do it themselves whatever it was they were talking about.
    Vanguard is a bunch of mercs who will kill you but by the end of this sentence... oh well.
     
    The DU Explorers are exploring an uncomfortable place no one else ever wants to go. Hey Jimmy, there's a red giant there, better mark it.
    Stargate Command (I think, light blue, east-central africa) is commanding a whole lot of nothing as of the present time since the game isn't even out yet.
    Objective Driveyards isn't something you hear in the news or read about in the forums, Soul Nebula, however, is a different story.
    Blue Moon Tavern, they're just chillin' and sipping margaritas on the beach. 
    AFED fell off the top 30 so they get what they get.
     
    Everything else, apologies but I can't read it right now. Please don't take this for gospel, I don't dig much into this, it's only what I've heard.
  19. Like
    DarkHorizon reacted to Anaximander in BOO - Band of Outlaws Recruitment   
    Movie Synopsis :

    The Intergalactic hive mind known as Te'Ra Onion - a species of sentient onions - invades Alioth. Anyone sent to fight them, is quickly overrcome by them, as the more layers you remove from the Te'Ra Onion the more tears you get as visions of drama and turbonerding overcome the victims of Onions. The only thing that can turn the tides of salt and tears following Te'Ra Onion everywhere, is a group of drama immune super soldiers, trained in the secret martial arts of Badgeraikido and MemeJutsu, while using the latest in drama extermination technology - Photoshop. Based on a true story of bravery, knavery and 1GB worth of screenshots of the Te'Ra Onion's top-secret discord channels, full of backstabs, frontstabs, sidestabs within Te'Ra Onion and a keg of beer Twerkmotor had to drink in a day to handle not dying from salt overdose. this is,
     
    ONIONS.
  20. Like
    DarkHorizon got a reaction from DarkTemplar in New DU Pre-Alpha Map History   
    It's more political than anything really...
     
    As far as the following is concerned, it is purely the opinion of myself and has no relation to the orgs position on the map whatsoever for reasons true or false.
     
    Opeans, SE, Ez D, all fighting amongst themselves for who should make the majority of their landmass. They're the good guys and need absolutely zero explanation, forget their questionable history, it means nothing!
    The Terran Union is a pretty ancient org in the history books and home to the greatest concentration of members. They're prone to fractures and could easily split up into a bunch of different groups.
    Polestria, New Gen and VMD aren't on anyone's radar.
    Empire obviously wants to have an.... empire... that will be mostly nothing...
    Alpha Academy and GSLU are basically more neutral than neutral while the DU Historical Society just wants to be left alone. Seriously, they mean it this time this time.
     
    Frog Swarm, that place is a disaster zone right now, lots of civil conflicts from what I've heard. No travel advisories are in effect.
    TEN, not seeing eye to eye with its parent org split off and is doing its own thing and has found itself surrounded by a bunch of smaller orgs. The question is will those surrounding orgs hunt or be hunted by their militarily focused brethren...
    BOO is expanding like the cancer that it is. I'm sure we'll hear about them quite often in the intergalactic news, always causing conflict wherever they go. 
    You'll often call up Silverlight for construct tech support. You'll be hard pressed to understand their technical language however so you'll be asking them to repeat themselves often before giving up and just having them do it themselves whatever it was they were talking about.
    Vanguard is a bunch of mercs who will kill you but by the end of this sentence... oh well.
     
    The DU Explorers are exploring an uncomfortable place no one else ever wants to go. Hey Jimmy, there's a red giant there, better mark it.
    Stargate Command (I think, light blue, east-central africa) is commanding a whole lot of nothing as of the present time since the game isn't even out yet.
    Objective Driveyards isn't something you hear in the news or read about in the forums, Soul Nebula, however, is a different story.
    Blue Moon Tavern, they're just chillin' and sipping margaritas on the beach. 
    AFED fell off the top 30 so they get what they get.
     
    Everything else, apologies but I can't read it right now. Please don't take this for gospel, I don't dig much into this, it's only what I've heard.
  21. Like
    DarkHorizon got a reaction from Zamarus in New DU Pre-Alpha Map History   
    It's more political than anything really...
     
    As far as the following is concerned, it is purely the opinion of myself and has no relation to the orgs position on the map whatsoever for reasons true or false.
     
    Opeans, SE, Ez D, all fighting amongst themselves for who should make the majority of their landmass. They're the good guys and need absolutely zero explanation, forget their questionable history, it means nothing!
    The Terran Union is a pretty ancient org in the history books and home to the greatest concentration of members. They're prone to fractures and could easily split up into a bunch of different groups.
    Polestria, New Gen and VMD aren't on anyone's radar.
    Empire obviously wants to have an.... empire... that will be mostly nothing...
    Alpha Academy and GSLU are basically more neutral than neutral while the DU Historical Society just wants to be left alone. Seriously, they mean it this time this time.
     
    Frog Swarm, that place is a disaster zone right now, lots of civil conflicts from what I've heard. No travel advisories are in effect.
    TEN, not seeing eye to eye with its parent org split off and is doing its own thing and has found itself surrounded by a bunch of smaller orgs. The question is will those surrounding orgs hunt or be hunted by their militarily focused brethren...
    BOO is expanding like the cancer that it is. I'm sure we'll hear about them quite often in the intergalactic news, always causing conflict wherever they go. 
    You'll often call up Silverlight for construct tech support. You'll be hard pressed to understand their technical language however so you'll be asking them to repeat themselves often before giving up and just having them do it themselves whatever it was they were talking about.
    Vanguard is a bunch of mercs who will kill you but by the end of this sentence... oh well.
     
    The DU Explorers are exploring an uncomfortable place no one else ever wants to go. Hey Jimmy, there's a red giant there, better mark it.
    Stargate Command (I think, light blue, east-central africa) is commanding a whole lot of nothing as of the present time since the game isn't even out yet.
    Objective Driveyards isn't something you hear in the news or read about in the forums, Soul Nebula, however, is a different story.
    Blue Moon Tavern, they're just chillin' and sipping margaritas on the beach. 
    AFED fell off the top 30 so they get what they get.
     
    Everything else, apologies but I can't read it right now. Please don't take this for gospel, I don't dig much into this, it's only what I've heard.
  22. Like
    DarkHorizon got a reaction from yamamushi in WEATHER!!!   
    A summary of my reaction
     
    Volumetric clouds would surely be nice.
  23. Like
    DarkHorizon got a reaction from TannhainRP in Company registration Novark: your place for the presentation of your company, small business or economic institution!   
    I'll reserve myself a post here for an idea I'll be putting forward in the very near future.
  24. Like
    DarkHorizon reacted to Zamarus in Are you excited?!   
    I'm excited for:
    -markets crashing
    -factions clashing
    -construct-smashing
    -and a whole lot of political head-bashing
  25. Like
    DarkHorizon reacted to NQ-Nyzaltar in Welcome Builders!   
    Here you can discuss about the Builder Tools you would like to see in Dual Universe!
    While we already have a clear vision about the basic tools, suggestions and ideas are always welcome for more advanced tools.
    Help us to make Dual Universe a unique place to build amazing voxel-based creations!
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