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Anauine

Alpha Tester
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  1. Personally I feel T2+ ore on tiles are very little or non existent and that gameplay has moved to asteroids. Why is NQ taking away gameplay experience for the majority of players and only a select few can enjoy the planet territory T2+ ore pools. It’s so bad that I don’t even want to play. If your counter argument is there is to much T2+ ore why don’t we just remove 90% of T2+ ore from asteroids and see how that pans out for u. I Think ore pools need to be readjusted to allow everyone to enjoy TU mining but without having the mining rate to high that it causes to much ore to flood the market. Part of the problem I think is that we get too many calibration charges. Another problem is territory tax… it’s way to high and should be lowered to 100k or based on the number constructs deployed on that tile. I could keep going on and on about suggestions but I’ll end it there… Hopefully NQ notices this is a problem and simply turning T1 into fuel is not going to fix all our problems…if your going to go that far NQ u might as well add chemistry to the game to mix ores together to create other by-product.. maybe different variations of combining T1 can create T2 idk just a thought..
  2. Please change the 7 day countdown on constructs at markets to reflect the amount of time a construct stays within a tile vs construct movement. I can VR to any market and use the maneuver tool to reset the time limit.. or disable the ability to use the maneuver tool in VR while in a tile you don’t own. This reinforces the time limits at markets vs people bypassing them. Another solution is to provide us the ability to park our constructs in a virtual garage where we can also pay aphelia to keep our constructs longer then 7 days. If constructs are not paid on time then they can pop back into the market where people can then claim them.
  3. Please give us the ability to refresh a construct via the map menu with a cooldown/ not able to use during pvp. This will help the players resolve many issues we face until all the bugs are worked out and would save NQ so many repetitive tickets that could be resolved quickly. Don’t frustrate your players by having them wait days/weeks just to get something resolved. For example I had a ship that disappeared in pvp space I had to place a ticket to get my ship to show up. I was offline when NQ finally got my ticket and refreshed my ship which was next to an asteroid in pvp space. I could have lost my ship and resources but luckily no one shit at it. These are some of the frustrations the community is facing.
  4. There are many times where I would like to add friends to my in-game friends list but would rather not because I can’t hide my location and people can use it to track me down. Please give us the ability to hide our location from friends or give us the ability via RDM rights or another mechanism to allow/not allow friends to lock on to our location.
  5. Set Height limit to 5KM or I unsubscribe to DU. NQ, I am sad that you took the path to set the height limit to 1km and did not bring in the community for input on this matter... Instead, at launch you determined not to say anything really and then set the height limit to 1km. I spent over a year in DU perfecting a wondering tower only to be slapped in the face with a 1KM limit.. This is blasphemy and if changes are not made then in my heart I can no longer support DU. Many people complain that it blocks markets etc. one solution for this would be to limit core height based on the distance from the market or give us an areas on a planet where 5km towers would be allowed. Reason for 5km height towers. The 5Km height is at the cusp of space on Alioth giving us the ability to setup towers/markets on alioth without hitting the atmosphere, and the ability to move products, ships, etc to a landing pad in space. The 5km height is also a very amazing view point over the plant and having a beautiful mega structure at this height is inspiring.
  6. I’m in support of this. I do not like how asteroids are auto broadcasted let people scan for them and discover them on their own. Having asteroids only spawn on weekends is a bad game design they need to be random to give every player equal opportunity in the game. Would also like to see smaller dsat for better ship designs.
  7. NQ please give us the ability to deploy a space construct from a dynamic core so we can align it. This is useful for elevators that dock with space cores. Currently we can look at a dynamic core and try to place down a space core but when trying to deploy it's red out saying something like it's not compatible. Please give us the ability to do this just like how we can deploy static cores on another static core. Right now we have to look off into space and try to deploy it a space core hoping we did it right for alignment. Thanks
  8. I would like the ability to modify a bp by replacing voxel/element types, and or removing certain elements from a bp. This could be done within the core bp or permission granted on copies to make modifications. For example let’s say I have 2k windows on a static core bp. It would be a pain to simply remove 2k windows I might not want on a deployed bp. Or let’s say you have a wonderful bp of a ship but you prefer to have it all with T1 engines.. u could simply make this change prior to deployment within the bp.
  9. I'm probably going to get a lot of hate for this... but... What's your thoughts on having limits on the number of elements you can have? The number of elements you can have are talent based and you can only have/produce x amount of elements. This helps with the amount of data/cost in the game one person can rack up, and also helps a healthy economy where people are forced into producing only selective items and giving others the ability to sell in the markets without mega factories being an issue... or give us wear, tear, and decay for industry.
  10. If you do wipe the server we need wear and tear/decay for industry and elements. BP core alignment/snap in and maybe just indicate the direction of the front of the core, be able to align dynamic and space cores as well. Aphelia orders that players fill at a market and players run those missions to feed each markets on outer planets from alioth. NQ needs to take a higher stance/corrective action on exploits so we don’t end up in the same place. I’m happy to see a wipe but I would also like to keep my core bp or purchased bp that I already deployed. I would also like to see a better notification Managment system. The current one is hard to manage or review construct repo, mining unit notification etc. Talent refund would be nice or quanta payout based on the # of points gained. I hope NQ mixes things up we get a different system to start in with different planets etc and work our way out. Construct menu needs to have a filter option. The sooner you wipe the better please don’t let us hanging for months on end on this one. I hope to see you all on the other side ; )
  11. I think NQ should redo the ore distribution. Increase the amount of ore output and limit the calibrations charges but make the calibration charges a consumable item and remove the mini game. Tax due dates should be biweekly or monthly instead of 7 days and the overall tax due should be lowered to 500k or based on 1: if mining units are in use or 2: based on what ore is available on the tile. MU along with other elements should have wear and tear. We cant have a working economy if elements don’t get destroyed there needs to be a combination of risk/reward.
  12. Remove all unlimited supply bots and have Aphelia be the middleman taking buy orders based on average market price to move items evenly to each market via missions that players run.
  13. It would be compacted but you would not be able to deploy them anywhere except the original destination that it was auto compacted. Traveling with your compacted ship would be useless as you would have to go back to the area where it was parked to re-deploy it.
  14. Add Territory Units to map menu so i can set way points. Separate Construct/Ships in Map menu. Bookmarks/Constructs/Ships should always be sorted by closest distant or add a filter so I can pick to show by planet, distant, org, or by player. If I'm on my ship and the game crashes for whatever reason I should be placed back in my seat if the seat is not in use. Constructs at markets should be compacted after x days and can only be re-deployed in the same area where it was compacted. If advertisement is the goal at markets have players pay for advertisement spots at markets and only allow 1 advertisement per org or player. Have players be able to outbid advertisement spots at markets. Enable better notification or a better system to allow docking. For example, in my ship if I hit P it will notify me or display that I am now docked to X ship and to hit P again to undock. Expand parking at markets and charge people quanta for parking. If they don't want to pay have them park on the grass. Be able to search scanner results in inventory by Planet. Have a bag/separate tab for territory scans in the inventory menu. Create/Separate Public/NQ Support channel in game. Everyone talking in the support channel makes it hard for people trying to talk to NQ in-game. Make it possible to narrow the ore scanner to just the node your currently on. This could be a toggle option.
  15. I think NQ need to fix the bugs first before this ever gets released. Spinning ships due to adjusters stuck on applying force. Was told this was a lua issue although the fix I had the admin apply did not work. I think we need to have a type of parachutes for our ships. If our game crashes for whatever reason I would rather have it resume once I enter the cockpit vs just having it start back in motion because once I join the game I wont be in my cockpit and I wont have time to make the correct actions. How many times have you tried to fly and all of a sudden your ship goes out of control due to adjusters spinning you out of control for no reason. The same applies for the elements getting damaged and having us only have so many life's for those elements. NQ bug that spins your ship out of control you crash and swear at NQ's bugs and cry your tears out cause now you have to rebuild several elements or repair every element on your ship and life's are lost for those elements due to bugs that haven't been fixed and changed that made it worse....
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