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Mncdk1

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  1. Like
    Mncdk1 reacted to W1zard in Decorative Items: Non-Destructible   
    Other thing could be is reworking the repair unit.
    If repair unit was capable of repairing elements with scrap, not just replacing them, it would be much less tedious to repair all that decorative parts.
  2. Like
    Mncdk1 reacted to Resource in Decorative Items: Non-Destructible   
    If NQ made decorative items non-destructible ship builders would be more likely to use them to decorate their ships and make them look great. Builders and players avoid decorations because they do not like having to repair dozens (or more) of items all over the ship. Removing destruction from decorative items would negate the need for dynamic properties to be stored on many of the elements considered decorative.
     
    I am proposing this because of the overwhelming support I have received from everyone I've talked to about this.
  3. Like
    Mncdk1 got a reaction from Hirnsausen in Please fix memory leak   
    It was mentioned on an Ask Aphelia episode, that you guys haven't received a ton of requests to lower the memory usage of DU.
     
    Let me put forth this request. Please fix the memory leak.
     
    When I play the game for long enough, my game will crash. It's not a matter of "if", but rather "is the game open for long enough".
     
    Obviously I don't see this issue anymore, since I don't have long play-sessions these days . For obvious reasons, which NQ caused. We're still waiting.
  4. Like
    Mncdk1 got a reaction from W1zard in Larger elements   
    Since Entropy thinks we have L wings... Please put them in the game?
     
    Also, please give us larger engines, so we don't have to stack dozens of them to lift heavy ships out of atmosphere.
  5. Like
    Mncdk1 got a reaction from Palis Airuta in Larger elements   
    Since Entropy thinks we have L wings... Please put them in the game?
     
    Also, please give us larger engines, so we don't have to stack dozens of them to lift heavy ships out of atmosphere.
  6. Like
    Mncdk1 got a reaction from Palis Airuta in construct number   
    The first part is coming in Mercury.
     
    The second part I think you already can. I can show constructs on the map based on which org they belong to:

  7. Like
    Mncdk1 reacted to CptLoRes in Ask Aphelia Episode #5 - Discussion thread   
    My main reaction to this blog is that for someone who is "so busy that we must prioritize every feature" there is not much happening with the ACTUAL game.
    And I am not talking about just now, but since forever.
  8. Like
    Mncdk1 got a reaction from LeeFall in Ask Aphelia Episode #5 - Discussion thread   
    #1 memory
    In a longer game-session, it's not uncommon for my game to straight up crash, because the game takes up ALL my memory. It's only a matter of time. One thing is "the game is using a lot of memory", which yeah sure, could be better, but that's not the same as "the game WILL crash if you play for long enough".
     
    #3 widget wall
    @Ligo Gottchars "improved vanilla" flight script adds lua parameter checkboxes to remove the widgets you don't care about. Might make sense to have something like that as standard. Who needs a combat stress widget on (for instance) an atmo-only market hauler, right? See construct "GMSP" owned by "Mnc Org".
  9. Like
    Mncdk1 got a reaction from Rokkur in UPDATE: MERCURY (0.30) - discussion thread   
    NQ: What happens to our personal constructs when we no longer have the skills to support them? Is there also a check on them every 14 days? Or are they just abandoned when the skills are gone?
  10. Like
    Mncdk1 reacted to StoneSpoons in UPDATE: MERCURY (0.30) - discussion thread   
    Hey guys.
     
    Sometimes my base (and everything else) just straight up isn't there. Literally happening as I type this.
    Too often I fly somewhere and then my ship teleports itself home leaving me stranded.
    It takes 10 steps (in the exact right order) to target and fire at a ship in pvp, and...
    My adversaries ship is likely to desynch teleport itself 1 su away while I'm shooting at it.
    I landed on a stationary ship in space today and then exited my ship and the formerly stationary ship was suddenly going 20,000 kph.
    I can't run a mission with a friend because we almost certainly will not have the same one.
    When I turn on my radar, all I can see is a sea of construct names stretching to the horizon, usually obscuring my destination.
     
    The game is in the most unplayable state I've ever seen it, and you guys are going to have us invite people to play. That's like taking a giant sh!t on your coffee table and then inviting the neighbors over to watch television.
     
    Kudos on the foliage makeover tho...
     
    I hope this feedback helped. ❤️
  11. Like
    Mncdk1 reacted to NQ-Ligo in UPDATE: MERCURY (0.30) - discussion thread   
    It seems that this information has not been detailed, but the panel overview contains two pages, home (home icon) and skins.
    So if it can reassure you, the home page will contain general information like :
     - Current balance
     - Current owned constructs (with the maximum based on your talents)
     - Current territories count (with the X/5 HQ reserved)
     - Linked container range
     - Current calibration charges (with maximum based on your talents)
     - Charge regeneration time (based on your talents)

    Don't worry about values, developer accounts have super-powerful talents.😁

  12. Like
    Mncdk1 reacted to Tional in UPDATE: MERCURY (0.30) - discussion thread   
    Please give us some dates. For anything. Even providing the month involved in any of the above would be of great benefit to so many people. 
  13. Like
    Mncdk1 got a reaction from Megabosslord in UEF PLUS! A simple additional feature for DU that helps everyone.   
    They could just copy/paste the hauling challenge, remove all the challenge related stuff (or leave it, who cares), and spawn the ship for test flying. Maybe keep the default ship choices to test against, idk. But they have a closed off playground already, I don't think anyone would mind if they just reused that area. Better than nothing.
  14. Like
    Mncdk1 got a reaction from Novean-61657 in Ore Surface Spanning   
    Have you tried with your mining tool selected? They recently changed it so surface ores aren't so visible and eye-searing anymore, but they show up like they used to once you have your mining tool selected.
  15. Like
    Mncdk1 got a reaction from GraXXoR in UEF PLUS! A simple additional feature for DU that helps everyone.   
    The reply talking about what we have today was for Noddles post. His fix to the problems we have today seemed to be "the entire game should have been completely different", which is why I said the part about focusing on what we have now. The reply to your post was further up.
  16. Like
    Mncdk1 got a reaction from TildaW4 in Blueprints still not useable to build larger structures   
    Seeing honeycomb when placing a blueprint is nice, but there's still no fine control over the placement.
    If you are trying to place a static, such that what you're placing will seamlessly integrate into a larger structure, it's still impossible to do that with blueprints. If you just turn a few pixels to the side, the alignment will be off. The borders also constantly ends up being a fraction of a voxel either inside or outside the voxels of nearby cores.
    Edit: Not to mention that blueprints seem to move 2 voxels when you use the arrow keys. Wtf.
     
    Blueprints need to be able to snap to the grid of an existing structure, just like static cores do. When expanding a structure with static cores, it's easy to position a core on the existing structure by just moving the mouse over it, and then keyboard-move the core into place, because it snaps to the existing grid.
     
    Make blueprints able to snap to existing grids that same way.
  17. Like
    Mncdk1 got a reaction from GraXXoR in Blueprints still not useable to build larger structures   
    Seeing honeycomb when placing a blueprint is nice, but there's still no fine control over the placement.
    If you are trying to place a static, such that what you're placing will seamlessly integrate into a larger structure, it's still impossible to do that with blueprints. If you just turn a few pixels to the side, the alignment will be off. The borders also constantly ends up being a fraction of a voxel either inside or outside the voxels of nearby cores.
    Edit: Not to mention that blueprints seem to move 2 voxels when you use the arrow keys. Wtf.
     
    Blueprints need to be able to snap to the grid of an existing structure, just like static cores do. When expanding a structure with static cores, it's easy to position a core on the existing structure by just moving the mouse over it, and then keyboard-move the core into place, because it snaps to the existing grid.
     
    Make blueprints able to snap to existing grids that same way.
  18. Like
    Mncdk1 got a reaction from Haunty in Blueprints still not useable to build larger structures   
    Seeing honeycomb when placing a blueprint is nice, but there's still no fine control over the placement.
    If you are trying to place a static, such that what you're placing will seamlessly integrate into a larger structure, it's still impossible to do that with blueprints. If you just turn a few pixels to the side, the alignment will be off. The borders also constantly ends up being a fraction of a voxel either inside or outside the voxels of nearby cores.
    Edit: Not to mention that blueprints seem to move 2 voxels when you use the arrow keys. Wtf.
     
    Blueprints need to be able to snap to the grid of an existing structure, just like static cores do. When expanding a structure with static cores, it's easy to position a core on the existing structure by just moving the mouse over it, and then keyboard-move the core into place, because it snaps to the existing grid.
     
    Make blueprints able to snap to existing grids that same way.
  19. Like
    Mncdk1 got a reaction from Cabana in Blueprints still not useable to build larger structures   
    Seeing honeycomb when placing a blueprint is nice, but there's still no fine control over the placement.
    If you are trying to place a static, such that what you're placing will seamlessly integrate into a larger structure, it's still impossible to do that with blueprints. If you just turn a few pixels to the side, the alignment will be off. The borders also constantly ends up being a fraction of a voxel either inside or outside the voxels of nearby cores.
    Edit: Not to mention that blueprints seem to move 2 voxels when you use the arrow keys. Wtf.
     
    Blueprints need to be able to snap to the grid of an existing structure, just like static cores do. When expanding a structure with static cores, it's easy to position a core on the existing structure by just moving the mouse over it, and then keyboard-move the core into place, because it snaps to the existing grid.
     
    Make blueprints able to snap to existing grids that same way.
  20. Like
    Mncdk1 got a reaction from Novean-61657 in Blueprints still not useable to build larger structures   
    Seeing honeycomb when placing a blueprint is nice, but there's still no fine control over the placement.
    If you are trying to place a static, such that what you're placing will seamlessly integrate into a larger structure, it's still impossible to do that with blueprints. If you just turn a few pixels to the side, the alignment will be off. The borders also constantly ends up being a fraction of a voxel either inside or outside the voxels of nearby cores.
    Edit: Not to mention that blueprints seem to move 2 voxels when you use the arrow keys. Wtf.
     
    Blueprints need to be able to snap to the grid of an existing structure, just like static cores do. When expanding a structure with static cores, it's easy to position a core on the existing structure by just moving the mouse over it, and then keyboard-move the core into place, because it snaps to the existing grid.
     
    Make blueprints able to snap to existing grids that same way.
  21. Like
    Mncdk1 reacted to GraXXoR in Stop Taxes.. until   
    I don’t even understand the concept of taxes. It’s like teenagers came up with the game design. 
     
    so much of this game design revolves around aphelia that players are demoted to secondary tier members. So much for player controlled. 
     
    more like players controlled… by big brother. 

    Nonsense bot missions to bot receivers that have no relevance to actual market stock or availability of items. 
     
    Have to buy permission to make stuff from bots on a machine by machine basis. 
     
    The only central markets that exist are bot run and must pay the bot tax to sell your wares. Players become mere clients. 
     
    Sell ore to bots. Ore disappears.
     
    Pay bots to activate your mining machines and equipment in a particular area of land for a specific time.
     
    Remotely deactivated by aphelia for non payment… what kind of nonsense is this?
     
    same goes for industry. 
     
    the whole lore and head canon for this game is so dystopian and arbitrary it’s as if zero thought went into it…
  22. Like
    Mncdk1 reacted to blazemonger in DEVBLOG: ATHENA LUA IMPROVEMENTS & ADDITIONS - discussion thread   
    How is a glow effect "HDR mode"

    Does NQ even know and understand what HDR stands for as far as what it achieves? glowy bits certainly doe snot qualify in that regard.
     
  23. Like
    Mncdk1 got a reaction from CptLoRes in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    Please don't make NQ look at data. Last time they did that, we got version 1 of the construct count changes.
  24. Like
    Mncdk1 reacted to FerroSC in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    Dude, quit gaslighting these people into thinking you care about their well being.  You used mental health issues as a way to demean the original comment, now you're gaslighting like some mmo white knight.  It's gross. Stop.  If you really are concerned about this individual's well-being you should reach out on a 1 to 1 basis and not embarass and stigmatize by making an example out of them here in a general forum.  
  25. Like
    Mncdk1 reacted to Sawafa in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    @VandelayIndustries
     
    > Bro, this is a video game. Its not real life.
     
    Bro, why do we use our ingame feet to walk in the game? This is a video game, why would we use the same concept as in real life? What does make you to think there is something wrong with relation between "In space there is no "max speed" " and "In game there should also be no "max speed" "? If you like different max speed depending on mass it doesn't automatically means it's the right or not right thing in game.
     
    Your message about mental illness seems very toxic to me.
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