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space_man

Alpha Tester
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  1. Like
    space_man reacted to InvestorStallone in Tell NQ your game loop (non-PvP)   
    - log in
    - check market - make sure its still near dead
    - log out
  2. Like
    space_man reacted to Zeddrick in Tell NQ your game loop (non-PvP)   
    - look at forum, see if any wipe announcement.
    - look at reddit.
    - check discord.
    - play X4 instead.
  3. Like
    space_man reacted to blazemonger in Tell NQ your game loop (non-PvP)   
    pretty much same as OP.. "calibrate" MUs (actually just start, then escape to get back to 100%, do not care for th ebonus ore) and once a week fly around collecting and sell
     
    As I am past 1B quanta now, have several large containers filled iwth warpcells and the same for all T1 and T2 ores, I quite all that and just set all chracters to train whatever for the next year or so.. 
     
    As I expect the wipe will erase it all, I only care for the Takent  point s to accrue at max, in case NQ decides to not wipe, I have more than enough stock and cash to start up again if I feel like it..
     
    And with that I pretty much stopped loggin in until NQ provies some actual updates on release and what the wipe will look like as ther is no point.
  4. Like
    space_man reacted to Distinct Mint in Need to make official complaint about a GM   
    I think the best way to solve your problem is to post it on a public discussion board.
  5. Like
    space_man reacted to blazemonger in From today's newletter .. NQ seems to not even know what DAC is about   
    No NQ..
     
    DAC is what REPRESENTS the value of the pledge. It is not a reward, it is what you actually pay for.
     
    DAC is also not an important feature of the game's economy as it is just a token which is a tradable item in game, allowing those who prefer to earn their game time in game to do so. It hardly plays a role in the economy by itself.
     
     
    And while on the subject of value. WHat is going to happen with regards to the devaluation by roughly 50% from the pitch and value proposition presented on kickstarter and founder packages after you set the (current) subscription price at half of what a DAC originally represented. It may be time that you start informing us on how you will compensate for that loss, whether you intend to raise subscription cost at release and whether there is going to be different price points for DAC and straight gametime.
     
    You claim to read every post NQ, so as you are reading this, at least acknowledge this and then provide us with a straight answer on this please.
  6. Like
    space_man reacted to blazemonger in If the elements weren't so ugly we would use them outside the ship.   
    That is a very good question indeed
     
    It is also my opinion that some within the NQ structure are very good at keeping their role/job even when they do not actually deliver. There is people in roles they "grew into" who likely are in well over their heads, something quite common for small studios expanding quickly in a short time. And with a lack of a project manager, some may well have established a dependency on their work for the development to progress.
     
    I had hope that with the removal of JC, a good few of his collaborators/enablers would also go and that seems to not have happened. So, in many ways, the "JC way" is alive and well within NQ.
     
  7. Like
    space_man reacted to blazemonger in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    Not just that, the cost of obtaining whatever you need is far lower than when a DAC should be worth in game. What that means is that you will be able to aquire the money needed to buy or make whatever far easier than what selling a DAC wil lgive you, it is far more efficient to just sit on the DAC and play for free while your stash lasts.
     
    So I do not expect there will be much DAC on offer in game for a very long time, which in turn will mean demand will outpace supply by a lot and with it, DAC will be very expenive in game. to the point where it becomes unrealistic to expect players to fund gametime AND make enough to actualy play.
  8. Like
    space_man reacted to blazemonger in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    NQ is or will be miscalculating the demand for DAC in game.. 
     
    The amount you pay for a quanta IRL will be stable, the amount of quanta you pay for a DAC in game will be determined by the market and will be dependent on demand. I do think that not many will be selling DAC in game unless it represents a good bit of value and as it stands there is not much in game that would accommodate this as everything is relatively cheap and easy to obtain.
     
    I expect NQ will have the wrong expectations of DAC in game altogether, resulting in them likely introducing bots buying DAC in an attempt to establish a baseline price. That will also fail as the players who have DAC, especially in the early days of the server post release and wipe, will have all the knowledge and experience they need to get what they need/want without selling DAC in game to begin with.
     
    There simply is no reason to sell DAC in game at all and there is no indicators that this will change anytime soon. the current pool of DAC will be used to fund accounts directly and I do not see DAC becoming much of an option in game.
     
  9. Like
    space_man reacted to blazemonger in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    I have been very nice.. But can't believe anyone seriously thinks that creating these tokens in game is even remotely a good idea.
     
    Seeing how you seem to only double down on that idea, I can only say.. I'm speechless about the level of oblivious  you are displaying here. I'm sorry but I find it very hard to take what you are saying here as someone being genuine in their opinion/ideas.
     
    And that is me still being nice..
  10. Like
    space_man reacted to FatRillos in ASK APHELIA EPISODE #1- Discussion thread   
    Not sure why we are even talking about the build mode grid. It has always been an issue, anyone who has ever built a ship knows what a pain this is. Just DU it and get to something important. 
     
    While you're at it can I get some of my screen back from my hand and the popcorn FX obstructing my view in build mode. Just as much of an issue.
     
    The only question everyone wants answered is if the wipe is coming. But I'm pretty sure you don't want to announce because you are scared we all will piss off. Then who will test your game for you.
  11. Like
    space_man reacted to Briggenti in ATHENA (0.29) UPDATE NOW AVAILABLE - discussion thread   
    The change to yaw/pitch/roll speed seems a bit heavy handed. Could we roll it back to something in between? Or extend the max mass (~1.75kt) upwards?
  12. Like
    space_man got a reaction from Haunty in Ongoing Discussions   
    You can choose from phantom fears and kindness that can kill
    I will choose a path that's clear, I will choose Freewill
  13. Like
    space_man got a reaction from MopnexAndreyno in Ongoing Discussions   
  14. Like
    space_man got a reaction from GraXXoR in Ongoing Discussions   
  15. Like
    space_man got a reaction from Metsys in Ongoing Discussions   
  16. Like
    space_man reacted to Varsolc in Ongoing Discussions   
    very disappointed 
     
  17. Like
    space_man reacted to McXerXes in Ongoing Discussions   
    Thank you dear NQ team for leaving a small comment. It will definitely not be an easy decision but you have received really good suggestions from the community. In principle, you would now only need to select and weigh what makes the least harm to the future of DU, old and new hares, technically necessary, etc pp. Personally, I have after all the posts and suggestions a golden middle ground together. But since none of us knows what you really need / want to do, it's hard to see through.
    So to be honest I'm a little frustrated to be put on the back burner here. It's hard for me to find motivation to continue with the existing projects because I don't know what's going to happen. And I think that's how a lot of people here feel about "keeping the lights on".
     
  18. Like
    space_man got a reaction from Wolfram in Ongoing Discussions   
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    space_man got a reaction from Novean-61657 in Ongoing Discussions   
  20. Like
    space_man got a reaction from Creator in Ongoing Discussions   
  21. Like
    space_man got a reaction from J-Rod in Ongoing Discussions   
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    space_man got a reaction from RugesV in Ongoing Discussions   
  23. Like
    space_man reacted to MissingPackage in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I mean a Full wipe would be great an all but theirs plenty of issues with that. First if you do a wipe you should do it after you have added some other things. 
    More solar systems
    NPC's sellers couriers etc. 
    Better Flight Controls 
    Events for exploration 
    These are just some big key things that needed to be added to drive people to stay. It will also make it so people will not come back every time there's an update but stay. If theirs is nothing to keep players interested or attracted to the game then the wipe will mean nothing and player base will continue to fluctuate wildly or drop off entirely. 
     
  24. Like
    space_man got a reaction from Zarcata in ADDED ACCOUNT SECURITY: ENABLE TWO-FACTOR AUTHENTICATION   
    Yeah, do we keep the rewards post wipe?
  25. Like
    space_man got a reaction from Moulinex in ADDED ACCOUNT SECURITY: ENABLE TWO-FACTOR AUTHENTICATION   
    Yeah, do we keep the rewards post wipe?
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