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Lethys

Alpha Team Vanguard
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Posts posted by Lethys


  1. 3 minutes ago, fiddlybits said:

    You're correct. I misinterpreted your comments. My apologies. They've mentioned pvp missions, so I expect there will be some sort of player bounties available. I'm not confident they will be useful in the current game, but I think they'll exist.

    for pvp missions to even be viable / useful there are loads of mechanics missing - that's why this might/may/who knows when be ingame, CERTAINLY not now

     

    4 minutes ago, fiddlybits said:

    For the other things I mentioned, they probably won't be part of the mission system as the criteria for success/failure is not that well defined. If there's a mission to reach a specific waypoint or trigger it could be used as a reward system for puzzles/mazes. You can already get close to this with dispensers though.

    If/maybe/it would be cool.....that's exactly what I'm saying. Dreams and hopes - nothing more. 


  2. 1 minute ago, fiddlybits said:

    This isn't true. Mining is a big part of the game because everything is built from Ore and provides quanta, but there other things to do. The biggest area other than mining is  building and interacting with what others have built. This is a large space from interesting visual designs to things that you can play with (race tracks, mazes, puzzles). There are also still people that pvp.

     

    You might not enjoy these things or think they need design work, but they exist. Reducing DU to only mining is simply wrong.

    you started the quote with the wrong sentence there. it started with this:

    Quote

    and quite honestly: what do you expect from the mission system?

    in regards to the ****MISSION SYSTEM**** there is nothing else to do. 

    If you think that building some random ships or interacting with others or race tracks or mazes or puzzles or pvp will be part of the mission system then please elaborate how that's going to work.

    This *MIGHT* be ingame at some point but again: DU lacks so many different mechanics for this that they simply can't implement that now. And again, that doesn't mean it will never be in the game - but that is simply a hope and dream and what DU *could* do, not what it actually does


  3. 8 hours ago, blazemonger said:

    I'm not going to lie but coming from someone who pretty much was on the other side of the fence when myself and others already were voicing concerns about what we now see, that is oddly well.. interesting.. ;) 

    I know I wasn't wrong then and it's actually not great to realize this as I hoped NQ would be able to turn this around over the course of the past few years. Unfortunately we see that they really have not learned much from the mistakes they are and were well entitled to make. DU is a massive undertaking, probably a bit too much for an inexperienced team for their first project and it shows. I still hope they get it together and back on track but time is running out for them. I have no doubt the internal belief is that he mission system will be the one thing that saves the game.. If they get it right it may well be the case. I think it's more likely they will once more rush this into the live server and deliver a half done system which causes more problems that it solves. I just wish they stopped and paused to really get this right but that may not be an option for NQ anymore.

    well thing is, you *still* have faith in them doing the right thing - which I had back then but lost it about 1,5 years ago... I realized that they just won't (and can't) deliver what was promised and they now just try to save it from being a complete trainwreck. It's just a conglomerate of what there could be - dreams, hopes, well articulated ideas to get ppl dreaming. But that's all DU is. The actual game and the actual mechanics aren't even close to how they pitch the game now or in the past.

     

    and quite honestly: what do you expect from the mission system? There isn't anything to do in DU except mining. So the ONLY mission there will be is: bring me X amount of ore/elements to Y (created by players) and maybe some "NPC" missions by aphelia to transport goods from market X to market Y to have a second true quanta faucet. Nothing more will be there because DU lacks so many other mechanics. Sure, they can build on that later on, but for now (and I suspect for some months) that will be the only thing to do with missions. 

    Will that be enough for ppl? We will see

    Will that new money faucet even be viable? We will see

    But imho it will be so basic and rudimentary that it won't get ppl truly interested - since those "bring me X ore/elements" is already in the game with market orders. But oh wait, economy doesn't work....


  4. 1 hour ago, Burble said:

    So,  please don't take this with any feeling other than I am genuinely asking because I don't understand.... why are you still on this forum ? What are you and a variety of others doing here other than helping to turn away new players with your obvious displeasure at the product they are previewing?

    Can't answer for him but I'm here because it's hilarious. And  because I want ppl to get to know NQ for what they did wrong, or why it's only sweet talk the CMs do, but nothing ever changes. 

     

    And yes, idc if you don't understand that - I'll keep Posting and laughing 


  5. I mean......

     

    I get where you're coming from with all those ideas and that DU can be so much better if NQ would actually think more than 5 seconds about a mechanic...

     

    BUT

     

    Been there done that. Before pre alpha even began. During pre alpha. During alpha.

    And guess which ideas they adopted? None. They "hear us" and they have this upvote Site which is only really there to make ppl think they listen and they may implement any of that. 

    Truth is, DU is lacking SO MANY different core mechanics in the most basic state  that ANY ideas outside of those core ideas may only be tackled after all of the core stuff is fixed first:

    Ava

    Stargates

    Player markets

    Atmo pvp

    Territory warfare 

    Character customization

    Basic energy System

    Missions/jobs 

    ...

     

    Just to Name a few. And that is only talking about a basic implementation. What you're talking about may or may not happen 2 or 5 YEARS from now. If NQ even reads and thinks about it that is. Or they do what they do: ignore ppl and do as they want


  6. Perfect time to tell the story of little lethys who wrote a simple ahk script to show NQ how the upvote Site can be abused (all you need to do is load the page in private tab). The Site was down because of me and ava got some thousand votes over night because of me. I did it OBVIOUSLY on purpose to prove my point. Think of that what you will, I couldn't care less 

     

    What did they do? Kick me from ATV , which is pointless anyway because of inactivity. wanted to leave after I asked a question  after ONE YEAR they still responded with: "it will be amazing. Just wait a bit more". and since I was one of the few hard critics there anyway, it seemed convenient to kick me.

     

    They even wanted to ban me from the game. Because they left a major security breach open in their Website. After telling them several times, nothing happend and I wrote the script. 

     

    That's how little NQ cares and thats how they resolve problems: they just close their eyes, hope for the best and insist they did everything right


  7. 3 minutes ago, Xennial said:

    If quibbling over terminology is your thing then by all means plant that flag pole. The reality is no one cares if they call it alpha or beta. It's not going to win you any arguments, nor does it validate any opinion.

    Using wrong terminology for the wrong thing leads to dissapointed customers. As seen here again and again. But I guess NQ doesn't care, because they need the money. 

    At least "they heard us" /shrug 


  8. 42 minutes ago, Demlock said:

    The need to at least make the whole system be as close as possible to a 1st person shooter and not some overengineered crap that will make people want to put their head in a furnace.

    Agreed. But lock and fire can be hidde  quite well, mass effect being one example. If done well, ppl barely notice a difference. But since ava is at least 2 years away, lets hope they do a bit of research and implement it well. 


  9. 18 minutes ago, Demlock said:

    NO LOCK AND FIRE FOR AVA

    • Starbase and many other games do not use it. Lock and fire method of PVP was fun for ships at first but then just became excessively boring. Seeing the same crap for AVA will only stand to piss people off and drive them away. This WILL hurt your notoriety and eventually your $$$. Find a way to make a real 1st person shooter possible and this game will have more activity than NQ knows what to deal with. It may even lead to another round of investing because of the increase level of activity NQ has to deal with. Please please please get away from Lock-n-Fire for AvA for the Love of all things holy DON'T DO IT.

     

    I agree that it will drive ppl away but in reality there's no other way to do it.

     

    Starbase (never played it, just info from googling) splits ppl apart, there are never more than 100 ppl in your instance. that's why they can actually do a twitch based / simulated bullets approach.

     

    servers in DU on the other hand are lagging right now when there are ppl around you doing stuff, flying stuff, mine, craft, build,.... they simply can't simulate bullets in that environment because it would lag everything.

    Just look at EVE (yes yes I know...): some time ago there was a huge battle (think it was B-R) with 6500 ppl involved and server shat themselves. This year there was the battle of M2 which saw 12.000 participants - but servers broke.

    Now you can say all you want like "eve is old. Eve uses another server tech. eve has TIDI...." and so on and you would be right. But at least eve actually HAD such huge battles and NONE of what DU achieved so far comes even remotely close of that.

    DU and NQ first have to even demonstrate that they can have 5000 ppl in close proximity without major lag before they can even think of going further - as some feverntly put it "It's a CIVILIZATION BUILDING game after all!"


  10. 1 minute ago, Warlander said:

    Theories are driven on what math can reliably prove

    exactly - which your magnetism = gravity theory doesn't

    1 minute ago, Warlander said:

    You have your view I have mine

    indeed, but rn and with all the things we know right now - one of us is wrong. and that's fine

     

    2 minutes ago, Warlander said:

    We are still infants as a species looking at the crib and thinking we know everything. Just look how far we have come and how our perception has changed over time in just the last 100 years alone since the dawn of the 20th century. This is still the stone age of physics as the universe is constantly throwing us curve balls when we think or claim to know something.

    has nothing to do with anything so idk why that's here

     

    3 minutes ago, Warlander said:

    Todays nobel prize winners are our best guess yet until someone comes along and throws a new wrench into the equation.

    yes, that's called progress. backed up by the scientific method and not some random YT videos

     

    3 minutes ago, Warlander said:

    Regardless a free energy tech in DU should be bound to limits. The 4kmph speed is slow as dirt and the reason people build pedistals to save time on 1hr round trips going from 1km up to however high they built their high altitude platforms. The pedistals exist to transfer items or ore from the ground to the pedistal to ma pedistal and using rez pads as teleporters to streamline the filling of the containers saving time and effort since you cant lift the weight without an insane amount of parts creep and not enough space to lift what you can with anti gravity drives.

     

    The issue is there is no teleporters to get to the space station without space elevators or anti grav.

     

    Becuase you cant teleport reliably without exploiting rez pads or do anything with surigates it creates the need for a system of platforms and containers to be either every -2kn up the chain and rezzing your way up each level or to just go antigrav because it is free.

     

    Because it is free it is intentionally made practically unusable since it does not matter if the ship is empty or filled up with 1mt of volume it does not matter.

     

    Because it does not matter it is made to be slow and not conform to the rules or parts bloat any other system in the game has to abide by to make it more efficient to lift weight or to speed up its use.

    AGG needs fuel, that's a given. that's called balancing the game. Has nothing to do with your claim that magnetism = gravity tho. Even as an ingame explanation that doesn't make any sense. 

     

    5 minutes ago, Warlander said:

    I dont care to debate the theoretical nature of the existance of this technology or how it applies to real life people want to get into. I really dont. but its a broken system like everything else in the game. 4kmph does not need to be the punishing factor of having it if you can get more than a handful of pulsars vs being able to buy and put on more to again add speed of ascent even if it does not calculate weight which it should to make necessary the need to add more pulsars and also open up the market since you only need a few and without destructive elements for PvE there is nothing to really drive people to buy pulsars or the gravity drive unless they are building a ship for a pedistal. Otherwise you can just fly out of orbit without it or get to the ground to out of oribit. It only exists to destroy the need for weight in general.

    thing is tho, you started the whole RL thing with some random and bad explanation why it may work. 

     

    Had to laugh so hard because it reminded me of some old CoolHardLogic video on SpiritScience lol


  11. 8 hours ago, Warlander said:

    gravity is the metal core of a planet resonating a solid or liquid core with the frequency of the sun that creates a magnetic field or magnetosphere that is pretty much magnetic gravitational waves that make quarks, neutronos, and the higs boson do what they do. Its pretty much all magnetic which is why gravity only works so far out from a moon or planet that itself is captured by the suns own magnetic field. Since the magnetic poles on our sun flip every 11 years in polarity it always keeps causing a reaction through the radioactive particles flowing through the planet and stimulating a magnetic reaction to the metal core of the planet. I dont know about you but I cant lift my house with a kitchen magnet.

     


  12. 1 hour ago, Warlander said:

    you want to pay for 4 subs NQ still wins if you want to go that far. There is nothing saying a pirate faction wont need industry or production since they likely cant steal enough to keep things repaired.

     

    If you are trying to skirt the system and trade stolen goods to another player such as an alt who is a criminal then if you try to sell the stolen parts you get charged with piracy too as an accomplice and then those items are left at that market but siezed and given back to the owner who has to come pick it up. Or if you sell large quantities of goods to pirates then your organization should be charged with aiding and embedding known criminals. So unless you are super dedicated to being a pirate and want to pledge 4 accounts to making it work you just either have to leave a double life and not associate accounts or go all into it. You could always hand your ship or cargo over to your other char by having 1 account steal the ship from the other but you still need to attack yourself and have to repair it regardless. So it works in that regard too.

    At least someone pays for that sub yes, not neccessarily me.

     

    Again, selling TO pirates won't really happen as you can easily circumvent that, rendering it a useless mechanic 

    1 hour ago, blazemonger said:

    Which is why, when detained, a respawn should have a timer. in a detainment situation you can only respawn 30 minutes after you click the button. Losing Talent points (and thus random talents trained) could also be an option as an alternative.. As you get detained, you can respawn at any time but you wil lose talent points, the amount you lose counts down over say 2 hours and depends on your standing with the org/player that captured you.

    Well sure, everything fine by me. As long as I get to kill ppl and sell their stuff for my gains, idc. 

    When NQ skews the system to heavily punish pirates for being pirates then I'll just shoot whoever and burn all they got for funzies. Since I don't play DU anyway because IT'sway top boring, I don't really care what they do. I'm just there to annoy ppl


  13. Du without pvp would be even more boring, useless and ridiculously stupid

     

    Nice "survey" btw. Will be pretty useless too since  

    - DU was always advertised as a single shard sandbox with pvp in it. Thus: deal with it

    - if many ppl say "pve" it only serves your confirmation bias but in reality doesn't prove anything 

    - if many ppl say "pvp", ppl may screan it's "rigged" or whatever by alts. But in reality this doesn't prove anything either 

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