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Alpha Team Vanguard
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Posts posted by Lethys

  1. 47 minutes ago, korben4leeloo said:



    I would like to buy a supporter pack, but there's a point concerning Dual Access Coupons that I would like to make sure I'm understanding well.


    If I'm taking for instance a contributor pack with 3 DAC included, does it mean that, when the game is released, I'll be able to convert them to three months of subscription ? And if I sume up, getting a contributor pack allows you to:

    1. Play the Alpha

    2. Play the Beta

    3. Play 3 months for free after the release


    Thanks for your answers.

    yes - well done! :D


    1 DAC = 1 month of gametime. You can either use it to play one month or you can sell it on the markets for ingame money (quanta)

  2. 16 hours ago, Vyz Ejstu said:
    • What do you think Outpost Zebra could do better?
    • What content should be added to make the site engaging?
    • What content is currently unnecessary?
    • Are you interested in multi-language content? If yes, do you know anyone interested in translation?
    • What do you think Outpost Zebra should focus on more?
    • What is existence?
    • Any other suggestions are welcome. 

    1. Regular updates \o/

    2. Interviews with ppl, orgs or even NQ. I also like to read opinion pieces. Like the writers personal opinion about an org, the game, mechanics, certain aspects of the game and such. Ofc with the nda this is a nogo atm, but later on maybe. 

    3. I like the Layout and the stuff which is on there

    4. Maybe later at some point, but then I would clearly split that. Not every article needs to be translated. But for example: an in depth view on economics/production might be better in german (if it follows eve then those are the biggest producers)

    5. See 2

    6. 42

    7. Keep it up! This is a very good First step 

  3. 5 minutes ago, Hampius said:

    Thank you for the quick answear. Unfortunately it’s bad to hear, so I guess I’ll pass on getting the game - I really don’t want to see flying ponies everywhere... o7

    don't worry - I only build huge ass mustangs. No ponies involved :D


    I get your frustration and I get why ppl don't like this - but that's just how it will be, unfortunately for you. Have a good one mate o7

  4. 32 minutes ago, Hampius said:

    For me it’s a total immersion breaker and therefor something I wouldn’t like to happen, so I’d like to ask are there any restrictions to what can be designed to follow a certain theme or it’s totally FFS?

    who should enforce those restrictions? NQ will only step in if it is smth REALLY offensive or if it's some kind of copyright material (Star Wars ships and such) - everything else is fair game and can (and possibly will) happen


    34 minutes ago, Hampius said:

    Or maybe are there planned servers especially for role-playing stuff with rules that determine design theme so that flying toilets aren’t a thing?

    DU is a single shard server MMO, there won't be any private servers. There's only ever going to be one gameworld ever

  5. 23 minutes ago, Minetown said:

    I really want to know it!!!

    It will be pay to play via a sub. Approximately 10-15€ per month. 


    If you earn enough ingame money you can buy DACs ingame which equal 1month of gametine, allowing you to play for free (without rl money). Like the plex system in eve

  6. 10 hours ago, b_user said:

    Hey Everyone. A interesting Question came to my Mind: How will DU handle the (lets call it) "Massive Impact" Players will have on the Ingame World? If anyone can dig "everywhere" wouldnt that cause a massive destruction of planets or the Overall World so that we have a big cheesecake like Alioth after a few Years or Months of playing?. 

    I hope you understand what i am trying to say. And im not sure if theres has been already a topic for this question.

    alioth is massive - that alone helps alot ;)

    on top of that there are territory control units which only give certain ppl the right to dig on that tile

    And again, this game is run by players. If you don't like seeing a swiss cheese then do smth about it. Make an organisation that deals with this. Interact with the community. Do smth about it yourself. That's what DU is about tbh

  7. 22 minutes ago, BaileyVandenbroek said:

    That is too easy lol? You do not drive long lol instead make wormholes and black holes that we travel into then we arrive in the system and we have to travel a few hours to our destination in that solar system also black holes would be unpredictable and hard to navigate and worm holes could only work with specialship etc.. and making the holes secret so if you know their coords you can go to them if you don't continue to explore.

    no idea what that rambling should mean tbh

  8. 3 minutes ago, xlDvSlx said:

    We've already come to the conclusion it's pay to win. Not full blown, could always be worse but it is in fact a pay to win model.. if some1 is flying a massive ship, and some1 can think ' I wonder how many DACs he sold to build that' is even possible.. it's pay to win

    Not WE....YOU have come to the conclusion.


    And again: what will he do with that ship which allows him "winning" anything? How will he man guns? What ingame skills will he have? And most importantly: where's the difference between that and an org which will build it? 


    He may buy that ship. He may even pay guys to help him man that ship. What will he do? How will that be winning? Does he have the ingame skills to fly it? Does he have the ingame skills to set up the needed rdms to get everyone the correct rights to use everything? Does this ship automatically means he will destroy everyone? Why? 


    There's more to this than you say and I think you rly don't know anything about this game if you think having a massive ship is p2w. And before you say something: yes he may have bought it with rl money but that doesn't neccessarily make it p2w. Life's not black and white

  9. 15 minutes ago, xlDvSlx said:

    1.Dacs are brought out of game, with real life money, that will be visible in your in game characters inventory?

    Yes, or possibly in a safe container Linked to your account so that noone can steal that ingame item from you until you consume it. Because THAT would be a huge liability 


    16 minutes ago, xlDvSlx said:

    2.Dac can be used there and then to give you in-game time (a 1 month) or sold in the in-game market for in game currency?



    16 minutes ago, xlDvSlx said:

    3. At first the only way to get in-game currency is through selling DACs? 



    The first and most viable option to earn quanta (ingame money) is go mining and then sell that ore to market bots. NQ thinks of more faucets for quanta so that ppl can earn more money out of thin air. LATER ingame, you can ofc do jobs for others (pvp, merc, transport, build,....) and they pay you quanta but for that to happen there needs to be enough quanta ingame at first. Also, you don't NEED quanta to play the game. You only need it to buy stuff from others. But you can ofc mine and craft anything yourself 

  10. 1 minute ago, xlDvSlx said:

    You've tried to justify p2w with childish insinuations that No1 will play with me. 

    Where did I say that? Never implied nor said anything like that 


    2 minutes ago, xlDvSlx said:


    Shocking if you're the best voice DU have. I'm calling troll and expect a NQ staff to confirm this

    Well you don't rly Listen to any arguments nor counter ans arguments. You just keep on reeeeeeeing,  perhaps That's why you can't see what dacs are and mistake them

  11. Why post with two different accounts? Just to give the impression that "more" ppl are on "your" side? ok....


    I tried to discuss with you and give you explanations - but obviously you're not interested at all in discussing this properly and you just want to go on with "reeeeeeeee, it's p2w". Fine by me

  12. can you please quote properly? it's getting hard to read your answers....


    51 minutes ago, DvS_UK said:

    that makes 0 sense. It either gives you an advantage or it doesn't. I think we have established it does, infact give one an advantage. other wise no1 would buy them. Shark cards from GTA online, earned over a billion $ in the first year, was it a good move?.. thats a matter of perpective. from a gameplay point of view, not 1 bit. from a business point of view, can we do it again???

    it gives you the ability to buy resources or elements, yes. And no one ever denied that. so what? You're still one guy....or 10 guys as in that example from that other guy (alt maybe? ;) ). I already asked WHAT EXACTLY is your benefit there if you may have lots of resources/elements but you're still only one/10 guys - what do you "win" there? How does this mechanic (being able to buy resources) make you better/win the game? You still can't compete with huge orgs and you still can't raid them


    54 minutes ago, DvS_UK said:

    as mentioned previously, Slavary. Someones whos choices are stop playing the game or work for some.. leaving the soul with little to no choice, which is degrading. Not to mention it doesnt benifit any1 if they do stop playing, in the long run. It's a callous model that favours making money rather than immersve game play.

    and why would anyone accept anything like that? what do you mean by slavery? what are you talking about? 

    I buy a DAC from NQ for RL money. I sell that DAC on the ingame market for quanta. You buy that DAC from the market. I get your ingame money and you get the DAC. You then use/consume the DAC right away and BOOM - you get 1month of gametime to your account. That's all there is to it - no slavery involved at all


    57 minutes ago, DvS_UK said:

    i dont understand. Can you elaborate some more?


    like i get that everyone would rather play for free, which makes these Dac the only thing worth.. well anything!! which is why its so broken

    you cleary miss the point about this whole system and you clearly are confuse about what a DAC is at all:


    Du will be sub based (around 10-15$ per month). A regular sub, depending on how much in advance you pay will lower the $/month - so far, so standard. 


    you CAN (not a must) buy ingame Tokens (DAC) for real money for about 18$/DAC - WAY more expensive then a normal sub. But I can sell those DACs ingame for ingame money (see above). It benefits everyone:

    - I don't have to grind all those resources (because I'm lazy or whatever) myself, but instead just buy a couple of DACs with RL money then sell them for quanta - and I can do what I enjoy ingame with that ingame money

    - You can play the game for free (no RL money involved on your part) - if you can just make enough ingame money to buy a DAC from someone ingame every month


    I don't understand what you mean by exploits/slavery at all - this is not how this works

  13. 6 minutes ago, DvS_UK said:

    You're trying to gloss over the fact that RL money effects game play. There go pay to win. You've just proven my point and i quote, 'If they go to the ingame market, they need quanta. They get quanta by selling dacs on the market'

    And you're trying to gloss over the fact that this money doesn't rly get them anywhere if you think a little further 


    7 minutes ago, DvS_UK said:

    also, from what i hear Dacs will be in your inventory, making them bartable, which opens up questionable moral implementations as well as p2w



    7 minutes ago, DvS_UK said:

    so the only tap/faucet is for people to buy 1 months, making the in game market for people who buy more than what they need. This game is starting to sound like a scam if what you're saying is true.

    No, the normal sub is always an option and way cheaper. Dacs are only for ppl who want to play for free by earning quanta and paying their sub with dacs which they buy with ingame money 

  14. 51 minutes ago, xlDvSlx said:

    They think fuck this, go market and buy a stupid amount of DACs. Offer any1 and everyone stupid smart deals, to get hold of blue prints and materials. You now have gone from needing 100+ active men, to about 10

    If they go to the ingame market, they need quanta. They get quanta by selling dacs on the market. You got smth backwards there. 


    Every builder can sell blueprints to anyone- why should others not be able to afford it? Ppl who work together will also have money to buy those BP. No advantage there. 


    Yes, you would need less men to get the resources to build something, that is true. But then what? What do you want to do with all those resources? You still need men to man guns. You still need men to fly ships. You still need scouts, Explorers, crafters, repair ppl and logistics. You don't 'win', you just have more resources at your disposal with less manpower involved, but you can't compete in any way with a 1000man org 

  15. 1 minute ago, xlDvSlx said:

    What I have an issue with and draw the line at, is when RL money can effect game play.

    Ok then, but again: tell me how dacs are p2w in your opinion. What could you possibly do with lots of money what others can't do as quickly or good? How does that qualify to be p2w in the first place and how do you think it'll ruin the game? I'm genuinly interested in your opinion here - because just saying 'it's p2w reeeeeeeeeee' will neither change anything, nor will it get you anyone agreeing with you. So let's discuss 

  16. 1 hour ago, xlDvSlx said:

    Mate those numbers are shocking. I just stated that below 50k is a dead game. So they have some addicts left over who have claimed it as their homes, who have forgotten or simply don't care about the subscription. 

    For an ambitious game, gunning for a 50k player base it not what I had in mind. 

    Neither do they, a sub model is needed for du anyway. Eve was dead since 2005, still going tho.....and WAY more successful than any other MMO too. 


    1 hour ago, xlDvSlx said:

    Buying DACs will give any1 a head start if you barter or sell in game. Spend £2000 in DACs and trade/buy what ever you want. It's broken and shocking it was even considered imo


    Which is just as shocking is that people will try and defend pay to win!! Like wow

    Buying dacs for rl money give Nq more money than a sub. Then you can sell them on the ingame markets either via direct sell (fullfilling buy orders from ppl at a considerably lower price) or Setting up a sell order for a higher price, but you have to wait until ppl buy them. 

    This will ofc change buy/sell margins and other adapt their prices too. Thus prices for dacs decrease because of more supply. Thus getting you less and less quanta for each dac. 


    After say a month you sold everything and then you got 2billion quanta out of it. Now what? How is that p2w? What do you think you can "pay" in order to "win"? 



  17. 12 minutes ago, xlDvSlx said:

    It's not good. If they can't think of a better way, I can't recommend this game and I won't be subscribing. That is a fact! 


    Pay to win can't be justified imo. So it's worked in 1 game! 

    A game who's player base has been stuck at 20k/50k for years!! In many people's eyes, below 50k is classed as a dead game. 

    Ok, then don't do it. 


    Eve has 50k continious players over 15 years, with about 500k subs inactive. Show me one other game with those numbers. 


    Dacs aren't p2w per se. What do you think will happen if you spend 2000$ on lets say 100 dacs?

  18. 2 hours ago, Mazillus said:

    Rather than log out and log back into different chars. When you log in, you log into your active clone.

    well you need to load in everything nonetheless - so if there was just a quick way from the menu to switch clones it doesn't matter


    as for gameplay reasons and all other mentioned ideas: agreed. Wouldn't use it tho because that's why I have alts and I don't split training time between chars (less specialization in the same amount of time), but I can see what you mean now

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