Jump to content

ELX987

Member
  • Posts

    129
  • Joined

  • Last visited

Reputation Activity

  1. Like
    ELX987 reacted to blazemonger in A German news outlet puts a false spin on DU's condition   
    Well.. apparently, the "marketing guy" over at NQ Montreal has quite the history himself with YT as in having large subscriber counts but so-so views on his videos..
    There's a bit too much showing up in quick succession to be a coincidence with regards to marking spin and bordering on misrepresenting the state of the game.
  2. Like
    ELX987 got a reaction from Maxim Kammerer in A German news outlet puts a false spin on DU's condition   
    https://www.buffed.de/Dual-Universe-Spiel-57410/Specials/6-Monate-Beta-1366842/
     
    ^^ source article
     
    Buffed.de, mostly known for WOW articles, has written a few pieces on DU before, and have been mostly positive. However, I and a few friends saw a part in a translated version of this article that stated something that could bring a set of attention to DU that is not needed at this time, that is until NQ fix their game.
     
    1st section: "the world comes alive":
     
    "Although the rush was already high at the beginning of the beta phase, more and more players were added over time and slowly but surely filled the world of Dual Universe. That had several positive effects on the game. For one thing, the world feels much more alive now. We no longer only encounter strange players in the central marketplaces of Alioth, the largest of the planets, but everywhere in the universe. Even the tiny moons of smaller planets on the edge of the solar system are now well populated."
     
    keep in mind this was written on 02/13/2021, and right now that 3rd sentence cannot be any more wrong, alioth is a ghost town, madis and thades are abandoned, and any other planet besides maybe ion and lacobus have basically no inhabitants. That is all because of .23 and the major screw up NQ had. i might be blowing it out of proportion, but you get the jist'.
     
    2nd section: "Large organizations have grown":
     
    "But it's not just the individual players that make the world come alive. Giant organizations have been set up and grown over the months. Huge factories that produce spaceships on an assembly line and are operated by dozens of players are not uncommon. Huge freight transporters fly from moon to moon with a crew of several men, buy cheap resources there and deliver them to the many thousands of players who have established their home on Alioth. There is organized trade, a flourishing industry, and the first political intrigues between the largest of the organizations."
     
    "giant organizations"... what, like 100-200 active players making up 5 different major orgs? compared to the 30K ish+ we had since launch in total? (in reference to sanc moon tiles), if you go to any market in the game, even the district markets on alioth, they are all dead, no one visits them anymore.
     
    3rd section: "Schematics ensure more trade"
     
    "The schematics in particular are responsible for the flourishing of trade. In the alpha and at the beginning of the beta, everyone was still able to produce everything, provided they had the resources and had the appropriate industrial equipment built beforehand, is no longer possible. More complex modules, which you cannot manufacture in your personal nanocrafter, but only in industrial plants, now require a so-called schematic. This is practically a set of instructions that you can use to explain to your industrial plant which module is manufactured and how. Without a schematic, even the most sophisticated production line is just a pile of scrap metal. You can get the schematics on the marketplaces for a chunk of the in-game currency Quantas. The more complex the module, the more expensive the schematic. You also need a separate schematic for each system. Anyone who wants to manufacture silicon from quartz in ten melting systems not only needs ten systems, but also ten schematics - which can quickly turn into money in large factories."
     
    Excuse me, what? Anyone who has played the game most likely quit over schematics, or permanent destruction. why? schematics are 1. expensive, 2. tedious to setup, and 3. has almost entirely killed production of any goods not tier one. when schematics came out, a 7m item (anti-gravity generator S) had a schematic required to build it worth hundreds of millions, now that schematic is worth 76m as of the time of writing this, 10x the items worth is fair, ok, but the way they implemented them was ridiculous. 
     
    you can read more on the article and see for yourself, but here is something i noticed, none of that was labeled as opinion...
     
    i have the feeling this was a commissioned article by NQ to Buffed.de, if it was, I read someone say that its illegal by German law to publish paid pieces, however i may be incorrect. (correction, if the article is noty labeled as a sponsored article and its found out to be then it is illegal, no where on the article does it mention sponsorship)
     
    regardless of the legality, NQ needs to come clean because if this was paid that is scummy, make me feel like this game was a cash grab.
    NQ I'm begging you, come clean and stop hiding that your game is dying, you still have a chance to dig out of the hole you made, please!
  3. Like
    ELX987 reacted to sHuRuLuNi in A German news outlet puts a false spin on DU's condition   
    I commented on Bludrakes Video, but my comment kept getting deleted ... because I pointed out that NQ had also offered me a partnership, but I refused, because as I wrote in the comment, "then I would have to post videos like this one which reads more like a press release from the developer" ... and remarked that if they want a politically incorrect review which is actually objective they should check my review

    Anyway, I don't know if my comment is still there.

    But his video was absolutely embarrassing.

    On the other hand - this might be the reason why he has thousands and thousands of subscribers and much more revenue, while I am a poor YT bastard ...
  4. Like
    ELX987 got a reaction from iNFiDeL in A German news outlet puts a false spin on DU's condition   
    https://www.buffed.de/Dual-Universe-Spiel-57410/Specials/6-Monate-Beta-1366842/
     
    ^^ source article
     
    Buffed.de, mostly known for WOW articles, has written a few pieces on DU before, and have been mostly positive. However, I and a few friends saw a part in a translated version of this article that stated something that could bring a set of attention to DU that is not needed at this time, that is until NQ fix their game.
     
    1st section: "the world comes alive":
     
    "Although the rush was already high at the beginning of the beta phase, more and more players were added over time and slowly but surely filled the world of Dual Universe. That had several positive effects on the game. For one thing, the world feels much more alive now. We no longer only encounter strange players in the central marketplaces of Alioth, the largest of the planets, but everywhere in the universe. Even the tiny moons of smaller planets on the edge of the solar system are now well populated."
     
    keep in mind this was written on 02/13/2021, and right now that 3rd sentence cannot be any more wrong, alioth is a ghost town, madis and thades are abandoned, and any other planet besides maybe ion and lacobus have basically no inhabitants. That is all because of .23 and the major screw up NQ had. i might be blowing it out of proportion, but you get the jist'.
     
    2nd section: "Large organizations have grown":
     
    "But it's not just the individual players that make the world come alive. Giant organizations have been set up and grown over the months. Huge factories that produce spaceships on an assembly line and are operated by dozens of players are not uncommon. Huge freight transporters fly from moon to moon with a crew of several men, buy cheap resources there and deliver them to the many thousands of players who have established their home on Alioth. There is organized trade, a flourishing industry, and the first political intrigues between the largest of the organizations."
     
    "giant organizations"... what, like 100-200 active players making up 5 different major orgs? compared to the 30K ish+ we had since launch in total? (in reference to sanc moon tiles), if you go to any market in the game, even the district markets on alioth, they are all dead, no one visits them anymore.
     
    3rd section: "Schematics ensure more trade"
     
    "The schematics in particular are responsible for the flourishing of trade. In the alpha and at the beginning of the beta, everyone was still able to produce everything, provided they had the resources and had the appropriate industrial equipment built beforehand, is no longer possible. More complex modules, which you cannot manufacture in your personal nanocrafter, but only in industrial plants, now require a so-called schematic. This is practically a set of instructions that you can use to explain to your industrial plant which module is manufactured and how. Without a schematic, even the most sophisticated production line is just a pile of scrap metal. You can get the schematics on the marketplaces for a chunk of the in-game currency Quantas. The more complex the module, the more expensive the schematic. You also need a separate schematic for each system. Anyone who wants to manufacture silicon from quartz in ten melting systems not only needs ten systems, but also ten schematics - which can quickly turn into money in large factories."
     
    Excuse me, what? Anyone who has played the game most likely quit over schematics, or permanent destruction. why? schematics are 1. expensive, 2. tedious to setup, and 3. has almost entirely killed production of any goods not tier one. when schematics came out, a 7m item (anti-gravity generator S) had a schematic required to build it worth hundreds of millions, now that schematic is worth 76m as of the time of writing this, 10x the items worth is fair, ok, but the way they implemented them was ridiculous. 
     
    you can read more on the article and see for yourself, but here is something i noticed, none of that was labeled as opinion...
     
    i have the feeling this was a commissioned article by NQ to Buffed.de, if it was, I read someone say that its illegal by German law to publish paid pieces, however i may be incorrect. (correction, if the article is noty labeled as a sponsored article and its found out to be then it is illegal, no where on the article does it mention sponsorship)
     
    regardless of the legality, NQ needs to come clean because if this was paid that is scummy, make me feel like this game was a cash grab.
    NQ I'm begging you, come clean and stop hiding that your game is dying, you still have a chance to dig out of the hole you made, please!
  5. Like
    ELX987 reacted to le_souriceau in A German news outlet puts a false spin on DU's condition   
    Yep, very questionable (to say it politely). May be this is just "vision" again, like with fantasy-filled trailers before.
     
    @NQ-Nyzaltar, @NQ-Naunet, may we kindly ask you to comment on this sort of article in context of wider PR strategy for the game? 
     
     
  6. Like
    ELX987 got a reaction from Anaximander in A German news outlet puts a false spin on DU's condition   
    https://www.buffed.de/Dual-Universe-Spiel-57410/Specials/6-Monate-Beta-1366842/
     
    ^^ source article
     
    Buffed.de, mostly known for WOW articles, has written a few pieces on DU before, and have been mostly positive. However, I and a few friends saw a part in a translated version of this article that stated something that could bring a set of attention to DU that is not needed at this time, that is until NQ fix their game.
     
    1st section: "the world comes alive":
     
    "Although the rush was already high at the beginning of the beta phase, more and more players were added over time and slowly but surely filled the world of Dual Universe. That had several positive effects on the game. For one thing, the world feels much more alive now. We no longer only encounter strange players in the central marketplaces of Alioth, the largest of the planets, but everywhere in the universe. Even the tiny moons of smaller planets on the edge of the solar system are now well populated."
     
    keep in mind this was written on 02/13/2021, and right now that 3rd sentence cannot be any more wrong, alioth is a ghost town, madis and thades are abandoned, and any other planet besides maybe ion and lacobus have basically no inhabitants. That is all because of .23 and the major screw up NQ had. i might be blowing it out of proportion, but you get the jist'.
     
    2nd section: "Large organizations have grown":
     
    "But it's not just the individual players that make the world come alive. Giant organizations have been set up and grown over the months. Huge factories that produce spaceships on an assembly line and are operated by dozens of players are not uncommon. Huge freight transporters fly from moon to moon with a crew of several men, buy cheap resources there and deliver them to the many thousands of players who have established their home on Alioth. There is organized trade, a flourishing industry, and the first political intrigues between the largest of the organizations."
     
    "giant organizations"... what, like 100-200 active players making up 5 different major orgs? compared to the 30K ish+ we had since launch in total? (in reference to sanc moon tiles), if you go to any market in the game, even the district markets on alioth, they are all dead, no one visits them anymore.
     
    3rd section: "Schematics ensure more trade"
     
    "The schematics in particular are responsible for the flourishing of trade. In the alpha and at the beginning of the beta, everyone was still able to produce everything, provided they had the resources and had the appropriate industrial equipment built beforehand, is no longer possible. More complex modules, which you cannot manufacture in your personal nanocrafter, but only in industrial plants, now require a so-called schematic. This is practically a set of instructions that you can use to explain to your industrial plant which module is manufactured and how. Without a schematic, even the most sophisticated production line is just a pile of scrap metal. You can get the schematics on the marketplaces for a chunk of the in-game currency Quantas. The more complex the module, the more expensive the schematic. You also need a separate schematic for each system. Anyone who wants to manufacture silicon from quartz in ten melting systems not only needs ten systems, but also ten schematics - which can quickly turn into money in large factories."
     
    Excuse me, what? Anyone who has played the game most likely quit over schematics, or permanent destruction. why? schematics are 1. expensive, 2. tedious to setup, and 3. has almost entirely killed production of any goods not tier one. when schematics came out, a 7m item (anti-gravity generator S) had a schematic required to build it worth hundreds of millions, now that schematic is worth 76m as of the time of writing this, 10x the items worth is fair, ok, but the way they implemented them was ridiculous. 
     
    you can read more on the article and see for yourself, but here is something i noticed, none of that was labeled as opinion...
     
    i have the feeling this was a commissioned article by NQ to Buffed.de, if it was, I read someone say that its illegal by German law to publish paid pieces, however i may be incorrect. (correction, if the article is noty labeled as a sponsored article and its found out to be then it is illegal, no where on the article does it mention sponsorship)
     
    regardless of the legality, NQ needs to come clean because if this was paid that is scummy, make me feel like this game was a cash grab.
    NQ I'm begging you, come clean and stop hiding that your game is dying, you still have a chance to dig out of the hole you made, please!
  7. Like
    ELX987 reacted to GraXXoR in A German news outlet puts a false spin on DU's condition   
    The article is misleading at best, outright paid-for-by-NQ propaganda at worst. Shit like this need to be called out and stamped on with prejudice if you care at all about the issues being dealt with in the "news" article.

    So many problems in the last four of five years have been caused directly because of misinformation and complete bollocks being passed as facts. Spurious claims about things which are not true and things that did not actually happen passed as having actually happened have made the news these last few years seem like a bit of a sad joke and it is becoming accepted by certain cap-wearers as truth.

    I made another post a few days ago where someone on the forums was basically using hyperbole and claimed that DU actually BRICKED his computer... Bricked means damaged beyond the ability of the end user to repair (requiring an RMA)... Stuff like this spreads in today's zero-neurons-fired post-truth world, because people are just happy to sit back, shrug and get on with their life... Until a few months/years down the line when the things they love and like are gone and they themselves become the target of the hyperbole...

    Truth is the only thing of universal value to all humans and alternative facts are just lies dressed up in a long red tie.
    Calling this out is the right thing to do. 
     
     
     
    I wouldn't be against that if it was done properly... This is called curated content and can be a valuable addition... but I suppose, morally, it should be pointed out for being sponsored content...
  8. Like
    ELX987 got a reaction from Zarcata in A German news outlet puts a false spin on DU's condition   
    https://www.buffed.de/Dual-Universe-Spiel-57410/Specials/6-Monate-Beta-1366842/
     
    ^^ source article
     
    Buffed.de, mostly known for WOW articles, has written a few pieces on DU before, and have been mostly positive. However, I and a few friends saw a part in a translated version of this article that stated something that could bring a set of attention to DU that is not needed at this time, that is until NQ fix their game.
     
    1st section: "the world comes alive":
     
    "Although the rush was already high at the beginning of the beta phase, more and more players were added over time and slowly but surely filled the world of Dual Universe. That had several positive effects on the game. For one thing, the world feels much more alive now. We no longer only encounter strange players in the central marketplaces of Alioth, the largest of the planets, but everywhere in the universe. Even the tiny moons of smaller planets on the edge of the solar system are now well populated."
     
    keep in mind this was written on 02/13/2021, and right now that 3rd sentence cannot be any more wrong, alioth is a ghost town, madis and thades are abandoned, and any other planet besides maybe ion and lacobus have basically no inhabitants. That is all because of .23 and the major screw up NQ had. i might be blowing it out of proportion, but you get the jist'.
     
    2nd section: "Large organizations have grown":
     
    "But it's not just the individual players that make the world come alive. Giant organizations have been set up and grown over the months. Huge factories that produce spaceships on an assembly line and are operated by dozens of players are not uncommon. Huge freight transporters fly from moon to moon with a crew of several men, buy cheap resources there and deliver them to the many thousands of players who have established their home on Alioth. There is organized trade, a flourishing industry, and the first political intrigues between the largest of the organizations."
     
    "giant organizations"... what, like 100-200 active players making up 5 different major orgs? compared to the 30K ish+ we had since launch in total? (in reference to sanc moon tiles), if you go to any market in the game, even the district markets on alioth, they are all dead, no one visits them anymore.
     
    3rd section: "Schematics ensure more trade"
     
    "The schematics in particular are responsible for the flourishing of trade. In the alpha and at the beginning of the beta, everyone was still able to produce everything, provided they had the resources and had the appropriate industrial equipment built beforehand, is no longer possible. More complex modules, which you cannot manufacture in your personal nanocrafter, but only in industrial plants, now require a so-called schematic. This is practically a set of instructions that you can use to explain to your industrial plant which module is manufactured and how. Without a schematic, even the most sophisticated production line is just a pile of scrap metal. You can get the schematics on the marketplaces for a chunk of the in-game currency Quantas. The more complex the module, the more expensive the schematic. You also need a separate schematic for each system. Anyone who wants to manufacture silicon from quartz in ten melting systems not only needs ten systems, but also ten schematics - which can quickly turn into money in large factories."
     
    Excuse me, what? Anyone who has played the game most likely quit over schematics, or permanent destruction. why? schematics are 1. expensive, 2. tedious to setup, and 3. has almost entirely killed production of any goods not tier one. when schematics came out, a 7m item (anti-gravity generator S) had a schematic required to build it worth hundreds of millions, now that schematic is worth 76m as of the time of writing this, 10x the items worth is fair, ok, but the way they implemented them was ridiculous. 
     
    you can read more on the article and see for yourself, but here is something i noticed, none of that was labeled as opinion...
     
    i have the feeling this was a commissioned article by NQ to Buffed.de, if it was, I read someone say that its illegal by German law to publish paid pieces, however i may be incorrect. (correction, if the article is noty labeled as a sponsored article and its found out to be then it is illegal, no where on the article does it mention sponsorship)
     
    regardless of the legality, NQ needs to come clean because if this was paid that is scummy, make me feel like this game was a cash grab.
    NQ I'm begging you, come clean and stop hiding that your game is dying, you still have a chance to dig out of the hole you made, please!
  9. Like
    ELX987 reacted to SirJohn85 in A German news outlet puts a false spin on DU's condition   
    This article is gold. Maybe Mr. Sattler should take a look at the NQs forums before he writes such nonsense.
     
     
    Thanks for the reminder, blazemonger.
     
    I was sceptical about this video when I saw who it was from and that it was labelled "contains paid advertising".
     
    "Yeah, hold on... " is what someone who has been around for a long time will think. "I know Bluedrake42! That was the guy who made those videos and doubted DU and got into a mud fight with NQ!" It's nice that he now profit from finding good words for the game. We live in a topsy-turvy world.
     
  10. Like
    ELX987 got a reaction from Supermega in A German news outlet puts a false spin on DU's condition   
    https://www.buffed.de/Dual-Universe-Spiel-57410/Specials/6-Monate-Beta-1366842/
     
    ^^ source article
     
    Buffed.de, mostly known for WOW articles, has written a few pieces on DU before, and have been mostly positive. However, I and a few friends saw a part in a translated version of this article that stated something that could bring a set of attention to DU that is not needed at this time, that is until NQ fix their game.
     
    1st section: "the world comes alive":
     
    "Although the rush was already high at the beginning of the beta phase, more and more players were added over time and slowly but surely filled the world of Dual Universe. That had several positive effects on the game. For one thing, the world feels much more alive now. We no longer only encounter strange players in the central marketplaces of Alioth, the largest of the planets, but everywhere in the universe. Even the tiny moons of smaller planets on the edge of the solar system are now well populated."
     
    keep in mind this was written on 02/13/2021, and right now that 3rd sentence cannot be any more wrong, alioth is a ghost town, madis and thades are abandoned, and any other planet besides maybe ion and lacobus have basically no inhabitants. That is all because of .23 and the major screw up NQ had. i might be blowing it out of proportion, but you get the jist'.
     
    2nd section: "Large organizations have grown":
     
    "But it's not just the individual players that make the world come alive. Giant organizations have been set up and grown over the months. Huge factories that produce spaceships on an assembly line and are operated by dozens of players are not uncommon. Huge freight transporters fly from moon to moon with a crew of several men, buy cheap resources there and deliver them to the many thousands of players who have established their home on Alioth. There is organized trade, a flourishing industry, and the first political intrigues between the largest of the organizations."
     
    "giant organizations"... what, like 100-200 active players making up 5 different major orgs? compared to the 30K ish+ we had since launch in total? (in reference to sanc moon tiles), if you go to any market in the game, even the district markets on alioth, they are all dead, no one visits them anymore.
     
    3rd section: "Schematics ensure more trade"
     
    "The schematics in particular are responsible for the flourishing of trade. In the alpha and at the beginning of the beta, everyone was still able to produce everything, provided they had the resources and had the appropriate industrial equipment built beforehand, is no longer possible. More complex modules, which you cannot manufacture in your personal nanocrafter, but only in industrial plants, now require a so-called schematic. This is practically a set of instructions that you can use to explain to your industrial plant which module is manufactured and how. Without a schematic, even the most sophisticated production line is just a pile of scrap metal. You can get the schematics on the marketplaces for a chunk of the in-game currency Quantas. The more complex the module, the more expensive the schematic. You also need a separate schematic for each system. Anyone who wants to manufacture silicon from quartz in ten melting systems not only needs ten systems, but also ten schematics - which can quickly turn into money in large factories."
     
    Excuse me, what? Anyone who has played the game most likely quit over schematics, or permanent destruction. why? schematics are 1. expensive, 2. tedious to setup, and 3. has almost entirely killed production of any goods not tier one. when schematics came out, a 7m item (anti-gravity generator S) had a schematic required to build it worth hundreds of millions, now that schematic is worth 76m as of the time of writing this, 10x the items worth is fair, ok, but the way they implemented them was ridiculous. 
     
    you can read more on the article and see for yourself, but here is something i noticed, none of that was labeled as opinion...
     
    i have the feeling this was a commissioned article by NQ to Buffed.de, if it was, I read someone say that its illegal by German law to publish paid pieces, however i may be incorrect. (correction, if the article is noty labeled as a sponsored article and its found out to be then it is illegal, no where on the article does it mention sponsorship)
     
    regardless of the legality, NQ needs to come clean because if this was paid that is scummy, make me feel like this game was a cash grab.
    NQ I'm begging you, come clean and stop hiding that your game is dying, you still have a chance to dig out of the hole you made, please!
  11. Like
    ELX987 reacted to blazemonger in A German news outlet puts a false spin on DU's condition   
    There have been several rather positive publications around DU from sources I'd really expect to show amore realistic view of the state of the game. I'd agree that the sense this is all paid advertising more than truthful reviews is not misplaced IMO.
     
    Another good example was a YT post by Bluedrake42 recently where I listened with amazement on what he was describing as it was nothing like what DU is currently and this guy is generally very realistic on his videos. Oddly he used only old, pre beta footage so I can only assume he never really played the game to create footage post beta.
     
     
    Frankly, I would not be surprised at all if NQ is pulling some strings to try and paint a better picture for the game than where it actually is.. I also expect we will start seeing paid actors in game not too long from now, (game)designers NQ does/will pay to build "player made cities and communities" ..
  12. Like
    ELX987 reacted to IvanGrozniy in DU as Civilization Gone Wrong (Poor game design)   
    A classic case of vision getting in the way of good game design (also known as fun). This is a post about what civilization is / can be in Dual Universe, and perhaps what went wrong. Before diving in, here are some of my assumptions:
     - JC is a scientist, not a game designer
     - JC is a micromanager
     - JC does not want to listen to his devs (some of which worked for Ubisoft and know a thing or two about good game design and mechanics)
     - Because of the assumption above, I also assume there's a degree of conflict between devs and JC
     - I assume a lot might change up to release since this is a beta, but something tells me... not really, given the track record so far of very good ideas being thrown away or not listened to (classic examples include bot market orders screwup in beta, this was talked about extensively by Blazemonger and a slew of other people in the community, was completely ignored, and the results are clear)

    Lets get the whole "but it's a beta" shtick out of the way... if you can't, just pretend that you can.
     
    To the point:

    The game suffers from very bad game design choices. My stance is, if this game was really about civilization building, the mechanics of the game would be very different than they are now. What is civilization?
    organization of individuals into social bodies due to selective pressures characteristics of civilization include: social structure and hierarchy, efficiency, work organization, supply of needs, development of more efficient technologies selective pressures that create civilization include, but are not limited to: resource shortage, non-uniform resource distribution, geography, weather, proximity to neighboring civilizations, war, dangerous environment, dangerous neighbors  
    I'm sure a lot of you have seen (or were part of groups that tried to build) cities in DU. Some have actually done so. The problem is, they are completely useless and empty. They look nice, there was tremendous effort in making them, but they are completely nonfunctional because no one needs to be in a city. And that is due to the fact that there really are no selective pressures for civilization at all. There is no reason to be in a group because there is no danger. There is no scarcity of distribution of regular ore. We have safezones on all planets, and a big giant safezone around three planets. Why would anyone live in a city? There are no "white-collar" and "service" game mechanics that characterize cities.
    DU has no danger element at all (even in pvp zone, if you don't fly in the pipe, you're pretty much golden) DU has no progressive tech tree DU has no progression, it has quanta gates for elements that anyone can acquire and use given they have the quanta for it I can go on, but for an analysis of "civilization" just read this discord post: https://discord.com/channels/184691218184273920/304455542162587649/80629454165311491
    I know this is wishful thinking at this point, but DU would be much better off with actual game design:
    Better Talent System: scrap the Eve talents system (some things should really not be copied), instead have a tech progression tree where you unlock technologies you can use. And have the skill grow based on your activity in the game, not a set amount of points per hour. It's gamey , it's simple, it's fun, it's very intuitive. And you can always add more tech to the tree indefinitely as the game grows. This will allow whole orgs to gravitate towards a direction in the tech tree so we actually get diversity in org playing styles. For example, one org can develop their pvp armadas with ballistics (machine guns, gattling guns, big bertha weapons), another org might focus their armada pvp tech research into laser or electonic warfare. The same can go with unlocking building technologies. The same can go for politics and leadership styles within an org. Have it all be a research tree. There are countless ways of adding diversity and different paths to a game using this mechanic instead of the Eve Talent Points system. Safe Zones: seriously.. is Sanc Moon not enough? The game lacks any danger and people just stop playing because of tedium and burn out. You won't believe how hard it is to convince people to gather into PVP events in this game because they're just too bored of it, it has zero consequence. Sanc moon is a sanctuary moon. That is its purpose. Better Consequences: This game has the wrong consequences. What seems to be happening is a bunch of nerfing to create more consequences in the game, such as talk about nerfing linked container distance, brakes, mining, this whole permadamage to elements, etc. How about actual danger, not the tedium of fixing and replacing parts? How about lowering the cost of building guns and ammo? Halfing most of the voxel HP? How about designing the game so that more people can get into pvp easier, and if they lose, the cost isn't too great that they are discouraged from ever trying it again? JC should actually listen to his devs and game designer (if he has one): lets face it, economists, mathmeticians, scientists, or whoever NQ may or may not consult about their game.. they are not playing the game. WE ARE. What we are witnessing is the result of the disconnect between how gamers play and how JC thinks a game should run. And it is our wallets that are paying. This means JC should listen to his devs. This means JC should really hire a game designer, they are a rare species and it's difficult to find a good one, but if you do, please listen to that person. JC may know stuff about robotics, but as I see it, he has no clue about human psychology, especially gamer psychology.
    My rant is over. Catch me outside how bout dat.
  13. Like
    ELX987 reacted to Comrademoco in Comrademoco - A Fond Farewell   
    Sup DUveans,

    Just stopping by here to say my final farewell to everyone here, in discord, and in game that I had the privilege to be acquainted with or some, to even call friends. 

    I had a blast being along side everyone of you these past 7 years, watching this community grow from literally 0 members to a whopping 50,000+ of you. I had many fond memories building premature alliances, making in game hostile moves, watching orgs rise and fall, overall, nerding-out over every aspect of Dual Universe.

    However, all good things must come to an end. I'm sad to say but due to recent announcements and the overall direction of community aspect of Dual Universe is partaking, per say, I must state my farewell from the community and Dual Universe completely (as a player and as Moderator, in Discord and other platforms). At this point, I'm not enjoying being part of a community that's not being nourished at its fullest or been ignored for so long. (That's just the tip of the iceberg) Regardless, I leave on good terms, hope you all have fun, wishing the best to everyone and Novaquark (Here's hoping for a fast recovery, community-wise) 


    As always,
    Catch everyone on the flip, but most importantly; Have Fun!

    Remember: Comfort: is the enemy of progress
     
    o7
  14. Like
    ELX987 reacted to JohnnyTazer in What are your thoughts on 0.24?   
    Yet you are the one crying.  Its hilarious. So then, what should we do, only queue for arena pvp?  If not then you definitely the one butt hurt crying over a video game.  "Oh no I died so I'm gonna cry about how unfair it was". Grow up.
  15. Like
    ELX987 reacted to Musclethorpe in What are your thoughts on 0.24?   
    Some of us are legitimate pirates who hunt haulers to make a living. It's a perfectly acceptable playstyle.
  16. Like
    ELX987 reacted to Uajrh1 in What are your thoughts on 0.24?   
    Go to the forum announcement, it includes a download link.
  17. Like
    ELX987 reacted to Uajrh1 in What are your thoughts on 0.24?   
    You can try the new features in the PTS, I believe.
  18. Like
    ELX987 reacted to SirJohn85 in What are your thoughts on 0.24?   
    Because the game suggests that you can do it.
    - JC said you can become a pirate
    - Aphelia says in the tutorial that you can become a pirate.
     
    This is not a test of strength. This is about enrichment. And some emulate that. 
    But nice analogy with seal clubbing. Has nothing to do with it. Maybe next time you'll use the pirates from the Caribbean as an example. No, not the film.
  19. Like
    ELX987 reacted to Lethys in NQ No Longer Supporting Discord... Thoughts?   
    Couldn't care less about discord and dont care about ingame support either because I don't play but man. Some ppl pay monthly for that shit and they can't even have that. It's ridiculous 
  20. Like
    ELX987 reacted to Dhara in NQ No Longer Supporting Discord... Thoughts?   
    No support on discord makes a little sense since it gets so hectic in there, but no GM in the game?!  In a subscription-based game in alpha beta?  Wow. 
  21. Like
    ELX987 reacted to SirJohn85 in NQ No Longer Supporting Discord... Thoughts?   
    I quote myself here from the other post:
     
    Instead, we should rely on cheap labour community players that are not even capable of solving technical problems with the game? 
    To illustrate the problem, I have created a picture to capture the plight.
     
     
     

  22. Like
    ELX987 reacted to michaelk in a survey on everyones .23 thoughts in 3 questions   
    Personally, I don't see the point in schematics if NQ is planning on implementing power.
     
    Power seems like a much more intuitive and realistic way to gate industry -- and one that would be easier for new players to understand and afford. As a design concept, schematics don't feel like they really fit -- it's a clumsy solution to the core problem. 
     
    The point of alpha/beta isn't to have a balanced game. That would be an absurd goal that requires an extremely detailed plan -- game design discipline that most studios couldn't achieve, never mind NQ.
     
    I don't think 0.23 was "horrible" -- but I do think it was a major waste of time that could have been better spent on feature development.
     
    Schematics were a balance change, and balance changes don't really add anything to the game, they shuffle around the parts that already exist.
     
    Why spend time balancing a game that isn't done? You'll need to revisit as more features roll out, regardless...I get that they promised "no wipes" -- that doesn't somehow make it more plausible to balance an alpha/beta as you go. 
     
    NQ is really slow at dev -- it might be a different story if they were faster, but they aren't. They should have invested the time it took to develop 0.23 into finishing features rather than trying to balance the very incomplete features they already have.
     
    That's why I actually agree with them ignoring the schematic price exploit -- they're slow enough as it is without distractions, their only goal should be finishing the game's core features so that the discussion of balance actually makes sense. 
  23. Like
    ELX987 reacted to Uajrh1 in What are your thoughts on 0.24?   
    I myself am incredibly excited for this patch, and it seems like NQ is going in the right direction with the PTS. Hopefully Asteroid Mining makes it into this patch too! What do you all think about 0.24 overall?
  24. Like
    ELX987 reacted to NQ-Naunet in [Discussion] DevBlog: Organization Wallets   
    Alrighty, let's talk about today's DevBlog!
     

    What do you think of the plans so far? Is this a good starting point or are there additional functions you think wallets will need?
  25. Like
    ELX987 reacted to Aaron Cain in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    you have a point, Most civilization builders left after the community page was shot down. The state of the game and the overly glitchy RDMS system did no good, the impossibility to make alliances did no good. there is no stage to show off your civilization now since the news war where some people behind the news were banned or heavy warned.
    Ingame building a city is pretty useless now with no RDMD system simple for small objects, no mergable cores, no player markets no simple infrastructure.
     
    All these points were discussed over and over on the idea section and other posts. But they are discarded, and by that the community that tried to bind players into civilization turned into individualism. and with trying to get them back in groups all sort of things were thought up, like schematics. but that does not work, specially not if you let people exploid the economy and get away with it.
    If, for example, schematics could be researched by alliances or groups of orgs (first we would need to have the function to make alliances ingame, we only have the option to make orgs member of other orgs) Then working together to research schematics would be incentive to actually form alliances and larger orgs, If then the schematics would still be sell-able on the market the organizations would have set pricing on the time they needed to actually research it.  Ideas were offered, ideas were discarded.  But we did get about 20 flight overhauls what effectively did nothing to the game exept making All BP trash and make flying and designing a living hell unless you have lua knowledge and free time to redesign a ship 20 times.
     
    Do we need a wipe?   General game development cycles say we do.  But what we need more is a followed roadmap and added features that make gaming fun and not frustrating to even log in. Solutions on principles and lore ideas and not, add a cash sink solution (your not the government right? Thats always their way to push population, add tax to what you dont want and free cash to what you do want. a losers strategy, and governmental)
     
    we dont need a wipe, we need a company that does as it preaches. So use an exploit, face the consequences. If NQ dares to Ban the head of DSI with one of the highest active players for defending himself, What is so special about the persons exploiding the last error and even selling it on internet?
    Trust me, we dont want to know
     
     
×
×
  • Create New...