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Alpha Tester
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  1. Do you know how games get more players? They have good gameplay, not just promises of it.
  2. In theory, because they'd be a lot harder to hit, and far less costly if lost. There is a balance that needs to be struck for the sake of gameplay. Bigger simply cannot be better, or that is all you will ever see. I'm not saying XS should be taking down L, but enough of a smaller size should be a problem without an escort of some kind.
  3. These are ridiculous suggestions and overly simplistic. Small ships aren't supposed to fight large ships (alone anyway), but they should be faster, more maneuverable, and harder to hit. Weapons should absolutely not do the same damage all across the board, which is why tracking should be the modifier that evens the playing field between the different size ships.
  4. Just some adjusters put inside of engines via the standard method so that it looks clean. We need to know if this kinda stuff is going to be illegal.
  5. I don't even know how this system relates to ship destruction in regards to voxels. Like, at all.
  6. I keep seeing people discussing the CCS, but I can't find any details on it.
  7. They already do magic blueprints within the same area after a certain amount of time.
  8. I'm pretty sure there is a dead zone of unclaimable tile within that range.
  9. I'm pretty sure this is exactly what they mean.
  10. This is the reason. Unfortunately it would seem the right hand doesn't always know what the left hand is doing, or in this case, has done.
  11. Keep pretending PvP and its players are the slayers of games. This undoubtedly helps you sleep at night.
  12. So according to you we can't have any focus on PvP? How much focus has been elsewhere until now, and the moment PvP is finally getting some love you come here complaining. This is PvE Privilege at it's finest. You've all had your way for so long, in so many games, that when there is any leeway given to PvP you victimize yourselves.
  13. Y'all out here actin' like we need the PvE crowd, like, at all. Not only will we PvP against ourselves, we will do whatever PvE necessary (mining and resource control) to further that end.
  14. Bad analogy. In terms of PvP, lions can hunt lions. This occurs frequently in Elite Dangerous when there are no "zebras" about.
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