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ELX987

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  1. Like
    ELX987 reacted to le_souriceau in Reseed T5 Ilmenite [Lacobus Needs Love]   
    As you 5 min ago posted in nearby topic: "Stop whining. Git gud".

    Double standards, mate, so double.
  2. Like
    ELX987 reacted to Novean-51583 in a survey on everyones .23 thoughts in 3 questions   
    A lot of people will declare 0.23 a bad update since it removed the industry gameplay for some people (also removing the possibility of being independant) while not having added another gameplay.
    So a lot of people may say "no" to "was 0.23 a good update" but in fact they may dislike the removal of industry gameplay but not the shematics addition.
     
    So I think you should separate that in 2 questions: shematics and not being to be independant anymore.
     
    Other than that I think shematics force specialization which is a good thing for the economy (so not everybody is independant).
     
    Job system gonna add content for most people and should help I think.
  3. Like
    ELX987 reacted to PuPpEt in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    So tell me please, why people can play for free after the subscription has expired?
    That's unfair towards honest people like me that actually renewed.
     
     
  4. Like
    ELX987 reacted to GraXXoR in a survey on everyones .23 thoughts in 3 questions   
    I agree. The lore sucks goats. Who are we paying? Why do they need our money. 
     
    I hate bots with a passion: we’re basically paying magic potion NPC BOTS for stuff. Just like players being able to disintegrate megatonnes of the finite ores week by week by selling them to NPC bots and removing them from the market, ultimately fucking everything up to the point where PvP is ENTIRELY superfluous in terms of resource sink. 
     
    personally I think they could  have just made all the industrial machines more expensive from the start with high tiered machines being geometrically so.
     
    Then make researching the schematics a thing and allow groups to use or sell schematics and allow schematics then work for a whole factory by placing them in a central industrial schematic manager or something. 
     
    what is the physics behind schematics only being able to enable bolts or magnets on a single machine. 
     
    Thoughtless immersion breaking reasoning.  
    very poor effort considering JC has a PhD. Although that may be why he left academia in the first place, who knows....
     
    ... harsh, I know, but the lack of even basic consistency or even any robust logic in some cases would not bode well for someone in any sort of critical analysis or research field. 
  5. Like
    ELX987 reacted to Fra119 in a survey on everyones .23 thoughts in 3 questions   
    I do not agree. While I understand the purpose of the schematics I find it a terrible design to not being able to replicate one once I've bought it.
  6. Like
    ELX987 reacted to Snipey in a survey on everyones .23 thoughts in 3 questions   
    .23 was an excellent update. It lacked a basic thought of how an economy works. The only job to make $ is dig and its very boring. Had .23 came with this mission system people would not have flocked out of the game as fast as they did.
  7. Like
    ELX987 reacted to JohnnyTazer in Org Wallets? No taxation option?   
    No Taxation Without Representation!
  8. Like
    ELX987 reacted to Bazzy_505 in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Let me guess,  your cousin's best friend's brother in law's wife who you used to date this IT nerd in highschool, whose dad works as ground's keeper at the building across the street where AWS datacenter is located overheard it by the watercooler as he was getting a snickers bar on his way to the car.  
     
  9. Like
    ELX987 reacted to michaelk in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Ah, wipes. Everyone's favorite conspiracy. 
     
    Still no compelling reason for NQ to wipe -- there's been exactly 0 major updates so far. It doesn't make a lot of sense to do a wipe in conjunction with the first major update, at least IMHO. 
     
    If the game's balance is broken, they need room to keep breaking it until closer to release.
     
    There's not much point doing a wipe, dropping a big update, then realizing that this update introduced a new crop of exploits that once again unbalances the game. They'd be creating a lot more problems than they would be solving.
     
    The balance of the game really isn't their top priority at this point. That should be kind of obvious based on their collective shrugs toward exploits until now.
     
    They have a mountain of bugs to fix and features to implement. If they can't prove that DU is capable of moving beyond Alpha, it really doesn't matter how balanced or fair the game is. 
     
    Wipe or not, the game's future does hinge on the next big update. It'll soon be six months since "beta" launch. NQ needs to show they can actually get the game to a releasable state before they prove that the game is balanced and fair...they can always wipe later, but they have very limited time to prove that the game can actually be finished.
  10. Like
    ELX987 reacted to Universum01 in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    As even only a 3 week old player, even I would quit if it wiped, probably for good. No more wipes is the whole reason I got a subscription and them wiping after saying no more would tell me I need to find another MMO to play.
     
     
    That aside, " just carry over Blueprints and talent points" that MIGHT keep me, though not in the buggy and featureless state the game is at now, I would have to have some meat to actually stay.
  11. Like
    ELX987 reacted to HangerHangar in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    So many economic exploits affected the current economy:  item duplication bugs, item teleportation bugs, the ability to circumvent vehicle physics to move heavy loads, market 13 dropping parts of the market database, dev typos reducing endgame resources to 1% of expected opportunity cost.
     
    so many expected mechanical features skewing the market: alt-f4 making stopping loads too easy (different from above), all ores having the opportunity cost of PvE ores, massive stockpiles from when mechanics were easier, the mods being really easy with ship teleportations, test server leak after test server leak spoiling real server exploration, and the devs clumsy with events.
     
    ————
     
    this is game has had more T20 style events in 6 months, than EVE gets in 6 years (at least in game economic fallout, and in some cases even the devs fault).  It would look downright silly to not wipe.  
     
    Though honestly I don’t think it will do much to bring people back, current mechanics are so grindy/slow that you can argue for this being the grindiest survival game.  I don’t think a returning player will want to work through that mess.
  12. Like
    ELX987 reacted to NQ-Naunet in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  13. Like
    ELX987 reacted to blazemonger in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    A wipe some time prior to release is not a matter of if but when IMO.
     
    I can see NQ doing it prior to implementing Energy, which may well coincide with the PVP revamp being released, for what I'd consider very obvious reasons being that many bases will no longer function in the location they are now due to the random allocation of the energy value on the tiles. That is something that simply can't be "fixed" without one of two things happening; NQ wipes or orgs will need to (en-mass) move their bases which effectively achieves the same thing. The only other way would be to magically have "big) org bases being settled on tiles that happen to receive a good energy value which would probably cause quite a stir, intentional or not.
     
    The only thing I hope NQ will do there is not hand out magic blueprints but normal ones as well as return Talent points to the pool.
     
    This will repair all damage from previous loopholes/mistakes/exploits. I feel that orgs that are well organized will be able to rebuild very quickly and it will refresh a lot of interest in the game from (former) players as well as bring in new ones. I do feel that NQ will need to be sure they can from that wipe commit to no further ones as this would happen past the second half of the year, creeping up to their "release" date.
     
     
  14. Like
    ELX987 reacted to vylqun in Give Warp Beacons a purpose   
    No.
  15. Like
    ELX987 reacted to Greviouss in Schematics in Core Banks   
    Prints are a good idea, but the current iteration of implementing them in industry is a bit tedious.
    Id think that if NQ were to move the print bank to the core for the construct, and then you can go to the core and put in as many of the prints as you want to have in that building
    Then at the industrial unit itself you can select from a list of available recipes instead of the current iteration in which each machine has its own bank, that is unnecessarily tedious.
    This makes for altering industry as a whole much more streamlined say if you wanted to alter the production chain of a building, or decommission a series of industrial machines etc.
     
  16. Like
    ELX987 reacted to Warlander in Player definied inventory folders   
    Been asking for this as well
     
    I think you should be able to fill a smaller container and nest it into a larger container would pretty much solve this issue if you could also name the container.
  17. Like
    ELX987 reacted to Burble in Player definied inventory folders   
    Instead of this: 



    Could we have the ability to create this within the inventory?


  18. Like
    ELX987 reacted to Olmeca_Gold in [Discussion] DevBlog: The Mission System   
    Here are a bunch of ways people can abuse this system presented in the devblog:
     
    Method 1: Making it mechanically impossible to complete the mission.
     
    - Abuser issues the mission. Puts something of low value in it (e.g. 1 L of quarts).
    - Assigns a very high collateral and reward to it.
    - Innocent hauler accepts it.
    - Abuser scoops the mission container, kill its construct, or does whatever else it takes to mechanically make it impossible to finish the mission.
    - Mission fails, abuser gets the collateral in exchange of 1 L of quartz.
     
    Solution: Add "if something happens to the mission containers" rule to cases in which the mission is voided.
     
    Method 2: Camping the mission destinations. 
     
    - The same steps as above. Except in the 4th step, the abuser(s) will select a PvP space construct as either origin or the destination. They will then camp it for both free kills and also the collateral money.
     
    Solution: Unfortunately I suggest an elimination of Space Stations in PvP space as mission origins or destinations.
     
    Method 3: Contracting extremely massive or high volume stuff.
     
    - The same steps as above. Except in the 4th step, the abuser(s) will issue the mission for impossibly heavy or large stuff.
     
    Solution: The mass/volume of the stuff should be not only revealed, but also sortable on the Job Forum for the contractor runner quality of life.  
     
    Not only that, but hauling contents shouldn't be really be hidden from the mission runner. I am sure there are more abuses waiting to happen around this that I am missing.
     
    My 2 Cents:
     
    Taking contracts from Eve and calling them missions is highly misleading for both your existing players and for new players (even your shareholders). These aren't missions. If you call them missions post-beta, the new players will be disappointed when they begin doing them after they hear there are missions in DU and buying the game.
     
    Contracts are great to have in DU. They have greater potential than Eve as well. One thing that doesn't exist for example is a "kill" contract for a specific ship. That can be achieved in DU with modifications to the RDMS system plus adding the type to the contracts.
     
    Friendly Note:
     
    These are all very grave issues that are also easy to predict. For the love of god, please hire a designer with extensive knowledge of Eve history and mechanics to avoid issues arose in that game. You don't have to reinvent the wheel with each feature. You can even hire me as a remote feature consultant for 1000 euros a month :P.
  19. Like
    ELX987 reacted to Lethys in [Discussion] DevBlog: The Mission System   
    So hauling missions.....guess I called it right xD 
     
    Depending on how they do aphelia missions, markets will lag out even more now. My guess: aphelia only creates missions from market A to B. GL doing those I guess - markets lag out for me even now when noone is around.
     
    So what you get is an unfinished and untested system with hauling missions only for now ("but the dreams! The possibilities! Just think of what will be possible!" - can already hear the fanbois) while at the same time you don't even have org wallets. Nice, I guess.
     
    Also, how to prevent ppl from hiding that Target container from you? 
  20. Like
    ELX987 reacted to Subakai in [Discussion] DevBlog: The Mission System   
    This is good to hear, though most likely I will be creating missions rather than running them or pirating. The game draw for me is the creative aspect rather than the destructive. Different strokes, and all that.

    More important to me would be a list of other issues that are truly missing. These include:

    * A working journal. Items sold, items purchased, transaction history...
    * Please, a working email system for in game communications between players who may log on at different times from each other.
    * A list of game active org members in chat, maybe with a "do not disturb" function.
    * Wallets, and a transaction system between players and orgs.

    As for the question of why this is not being tested on an open test server, I really dislike open test servers and usually avoid them. The reason being, they always involve a second game download and are obsolete as soon as the test is run. Besides, DU is an *open beta*, it's already a test server! The fact that you have done such a good job of creating a reasonably stable game is testament to the fact that people tend to forget this!

    Good job! Keep on keeping on!
  21. Like
    ELX987 reacted to Derpzila in [Discussion] DevBlog: The Mission System   
  22. Like
    ELX987 reacted to SpiceRub in Copy / Paste Size   
    I second this motion xo
  23. Like
    ELX987 reacted to Wadiss in Copy / Paste Size   
    Dear NQ, 
     
    Please for the love Quanta, please increase the copy/paste size limits. 
     
    It is the single most annoying aspect of build large ships. 
     
    Love, 
    Wadiss. xoxo
  24. Like
    ELX987 reacted to SpiceRub in Poetic justice for schematic abusers   
    you shouldn't be asking NQ to be punishing the greedy. YOU should be the one punishing the greedy, this is an open world MMO that's supposed to be emergent and interconnected, you want justice, just wait till you can get it. (Because there currently are no systems in place to support emergent civilisation building)
  25. Like
    ELX987 reacted to NQ-Naunet in [01.22.2021] Markets Correction Issue   
    Dear Noveans,

    In response to a situation where Dispenser schematic sell orders in certain markets were not seeded properly, an error was made during the seeding process that resulted in the items being incorrectly priced.

    The prices were corrected as soon as we recognized the mistake. Rather than doing a rollback that could have a sweeping adverse effect on the overall community, we have opted to err on the side of caution and leave things as they are.

    We apologize for the error and are taking steps to avoid similar oversight in the future.

    Thank you.
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