Jump to content

Greviouss

Alpha Tester
  • Posts

    83
  • Joined

  • Last visited

Profile Information

  • backer_title
    Sponsor
  • Alpha
    Yes

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Greviouss's Achievements

  1. The point is to keep the market platform clear of inactive constructs, and im sure that if you dont physically ping for presence people will abuse it, and if you give them a 2 week grace period they will just swap in a new alt every 2 weeks. besides, I dont get a leeway on parking rights or fees when i visit or move to a new city for a few weeks... do you? if someone new is learning to build a speeder, one of the first things they will learn is - probably dont do it on the market platform if its gonna take 6 hours but that said, the inital parking fee for one person to stand around for an hour should not be that expensive, its when u start compounding time and constructs together that that price starts to jump up, 1 hour == 10k Q with a compound per hour at ((((hours * 10k) * hours) * core size multiplier) * 2.5 per construct over 1) (including sub docked constructs) a new player building a speeder should not have a financial issue with this since they start with 350k (200 inital and 150k daily) injection of funds. to beat the manipulation of nano magic space transportation - put in a vendor node that you can recover your ship that was towed at that market - and if you dont tow them away then how does this even remotely keep the platform clear? and if you dont ping for an active person (ensuring its not someone sleeping with 20 alts standing around) how do you know thier active. Keep in mind this is supposed to b annoying, and yea 15 minutes sure too short of an iteration, i didnt intend for it to sound like 15 minute iterations, but after that first 15 minutes, you get the window and can add... 30 mins, 1 hour max to your time. Cause again, the idea is to keep the platforms clear. If your not there, or not actively doing something there then your on the platform and do not need to be. If people want to make thier own custom market places, do it around the market theres plenty of equidistant room around the edges of the marketplace for people to set themselves up (not under the marketplace as that should also be a parking meter area)
  2. and im almost sure that this was the devs intent when they broke up the tier 2 3 4 and 5 ores across planets, creating a system that would force people to move things around for the production needs of other planets. Theres alot of things the devs didnt predict, and theres alot of mechanics that dont work the way they did when alpha started making other mechanics not sustainable at all. Like industry machines that work forever.... This T1 altering is not difficult to implement, and wouldnt require rewriting anything really... It would be an easy fix that the devs could implement live without resetting anything major, They would just change existing deposits to allowed deposit types and poof there you have it It would be up to the players to then compensate for the missing ore types on each planet... plus thier onhand stores of eay type removed (which they have little to none cause theres no NEED for anything like that (... see the broken yet? )... would be interesting to watch how we solve it sans reset honestly...
  3. No. Didnt say anything like this. I said : Remove 1 random T1 from each safe zone planet Remove 1-3 random T1 of each current pvp planet Including the moons - excluding sancutary moons Why? Simple. Effort Vs Reward. These other planets provide enriched expensive high end resources, and to settle there you have ZERO DRAWBACKS. Theres Nothing other than PVP that prevents you me or anyone from producing the entire T1 production line and populating the entire planet and its markets with these t1 elements. All with no need to move any ore outside of the ore you need for specialized production. To me, thats generally broken. What that says is heres the expensive stuff and all you have to do for it is have the biggest gun gang - with zero forethought on infrastructure or implementation of anything basic at all. Just show up and heres T3, 4 and or 5 ore just cause your here. NO DRAWBACKS AT ALL <-- thats dumb. On top of that, this will generate a HUGE amount of job production for haulers and traders to move needed missing necessary for day to day materials from A to B.... which DU sorely lacks. Yes alot of the Initial population would be on alioth and as able to the community would work towards expansion as opposed to here just do whatever
  4. Sure... players leave, for alot of reasons. As for whats to come, i think your missing the scale of the devs plans for expanding the universe, and any portion that might be engaging on that would b based off of the established foundations of the economy and general state and ruleset of the worlds in the universe when the game actually goes live and comes out of Beta. (which might receive a wipe) But with your logic of "alpha was 6 months ago take your ideas there cause you missed your chance".. in the IDEA BOX THREAD Really? If you want that mindset fine, it in itself is toxic but your welcome to think it. BUT take it and post it to every thread in the box if your gonna post it anywhere. Not just here.
  5. Not that NQ themselves have been any clearer in explaining why. Maybe they just dont think its ready yet?
  6. I cannot decypher the NQ intent portion of it lol what i see is : NQ knows their wrong, NQ knows this is the right thing to do , NQ isn't doing because?... they know that its right? I think? or NQ isn't doing because?... they know there's several successful prior universe examples that show that its right course of action? ive really read it 30 times and i cannot clearly understand the implied NQ reasoning and intent
  7. Thank you for your constructive feedback on the subject and not a random 2 cents of garbage that's barely a coherent sentence. The point of reopening this thread i believe was for ideas to b brought forth? So I do thank you for your on topic and invaluable input on the actual subject at hand.
  8. this would answer all the parking at market and clutter issues i agree with your map updates, those would b nice
  9. this solves the parking problem without redesigning the universe
  10. having said that the problem i see is the way that they have already implemented fuel in almost a comical weighted /consumption fashion... that the same people will be responsible for defining the numbers behind this.
  11. This will b the major impact to the existing game
  12. also warlander, i dont think you understand how voxels work. atleast not when it comes to the storing of and whatnot. I dont have the best computer ever, but its ok, and i dont have your problem. What i have noticed, is that people with lower powered systems especially lower end video cards will get the error messages while mining or doing terrain work, and thats cause those lower end machines pass off hardware baked tasks to software, which takes longer to process, and the changes to the environment locally dont or cannot occur right away seeing a difference in what is and what should be, thus requiring the player to wait between actions. so.. maybe im wrong but im guessing strongly, its not the server, its likely you.....
  13. ive toyed with this idea as well, what if ore nodes produced like 1billion fold of thier current ore, and weight of said ore was equally increased. Waltzing through a whole hex worth of nodes of ore and leaving behind ultimaely a desolate husk of a hex takes a solid team of 6-10 dedicated skilled miners about a day... im not sure whats gonna power pvp with land providing materials as a driving force if theres nothing of value to be had in the land hexes... cause by the time land pvp comes, the ore in any major rural area will be gone for KM all around. we dont need to mine up the whole deposit we do that cause were greedy little gamers and DU did a good job of teaching you early on before you got a stable supply of containers that you might not want to just mine up all the ore cause then you cant carry it. I thought that was a interesting mechanic that would play into the game somehow but not really cause now its link yourself to 8 XL Expanded containers on a hub and empty the mega node so you can sell it to the computer... if extracting the entire node took a month or more then there would be some long term sustanibility that i could see in it, but with the existing iteration of minecraft style mechanics i do not see that occuring. Torch everything and start new Hire an economist Rebalance the ore yields, think of the real world, theres a copper deposit in Michigan thats been excavated by man for like 3000 years now... atleast... and its still got ALOT more copper in it rebalance the cost of ... everything... remove some base ores from outer planets, to encourage measured and predictable growth force the community to grow outward from alioth and not just blah like a virus on a sneeze at the theater Place value on existing ore deposits being long term fixtures instead of making them vapor bits and encourage a community growth pattern thats outward and not random Do these things and you will start to get some interesting gameplay that arises and less people being bored cause its all too pointless and easy.
  14. implement a list display option for inventory contents. Not much else to that, the argument is easily justified by the demand for a more functional inventory.
  15. Prints are a good idea, but the current iteration of implementing them in industry is a bit tedious. Id think that if NQ were to move the print bank to the core for the construct, and then you can go to the core and put in as many of the prints as you want to have in that building Then at the industrial unit itself you can select from a list of available recipes instead of the current iteration in which each machine has its own bank, that is unnecessarily tedious. This makes for altering industry as a whole much more streamlined say if you wanted to alter the production chain of a building, or decommission a series of industrial machines etc.
×
×
  • Create New...