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Burble

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  1. Excellent rant. Would read it again. 9.5/10
  2. I stopped because of the constant and obvious management of the players by NQ. I understand the need for diplomacy and marketing at times. But for a tiny community like this in such a niche environment, full and honest disclosure would have been more respectful, would have won my loyalty and kept me playing. I love the game concept and enjoyed my time here. But I hate being treated as a commodity instead of a valued customer.
  3. I understand this. That is why when I stopped playing I donated all my money, materials, real estate and constructs to someone who intended to keep playing. When you quit, do your bit for for the future of the game and don't horde binary wealth in a black hole that you will never open again.
  4. I would open up and tell all the remaining followers exactly what we were thinking, what our truthful current condition was, a realistic and honest roadmap of the game's future and a spanking great big apology for being so clandestine for so long.
  5. you say it's pay to win like this, but what do they win? Being rich at a game where there is literally nothing worth spending it on other than building materials to build things that almost nobody will ever see or care about? DU is an impressive and beautiful game in it's best moments. But there is absolutely nothing to win no matter what you pay. If people exploiting loopholes and oversights to get rich is the issue here, fear not, people have been doing that since forever and those that wanted to get stupid level of rich have already done so and secured that wealth for eternity.
  6. I would think any activity other than mining that is possible should be encouraged. We were trying to work out how to do LUA gambling on the race track. With a little more effort on smoothing the desync issues it would be incredibly fun.
  7. Go for it, you'll get 3 months of fun just building and exploring. Be careful with xsolla when it comes time to terminate the sub. They are sketchy.
  8. Actually your own advise is good OP. But misdirected. Take a step back from your addictive nature of collecting resources and building that cool thing, or amassing useless amounts of virtual money. Stop playing for a few months and see the situation with clear eyes. Nothing is happening. No new content. No developer communication. No CEO who's vision was the driving force of the project. The only thing that continues is allowing people to pay a monthly fee. Oh, and the insultingly hollow and 'diplomatic' responses that occasionally filter back through the forums. We are being managed lik
  9. Fair point there. I remember seeing youtube and other social media advertising a while back and thinking DU was getting to the main stage. Not so much now.
  10. I doubt very much if there is even a development team left. Even with zero guidance or incentive a group of coders and concept designers would have come up with more than we have seen since December. The game now is to release previously shelved, low importance content at a fast enough rate to keep capturing a few new subscribers. But it's obvious that no one is doing any new work at all. All it took was to quit the game to see things more clearly. At this point my only honourable move is to say I was wrong, foolish, smitten by the charm of my own fantasy of what the game could be. You guys
  11. Sounds pretty much like every classical French love story :()
  12. As your rehab councillor I strongly advise you not to keep that stash of meth under your mattress. I gave the whole ownership of my race track, a bunch of ships, 30 mil quanta and 5kt of inventory to someone who still wants to play and wants to keep working on that project. Do the right thing, cut away properly. Then we can start you on the 12 step program
  13. I actually found the mining experience quite fun. I liked the feeling of being deep underground hunting for riches. Especially when finding a mega node, the cavern experience was epic in the sense of scale. I never cared about building wealth just for the sake of it, so for me mining was a job to buy what I needed and not too tedious. Once set up there are other forms of income possible to a creative player after the early game grind. What did strike me as odd though was the many, many small nodes scattered around the hex. My own idea if I had been making this game would be vast deposits, m
  14. So now the last thing to do in the game, mining, is getting removed? If you are surprised at how quickly players can grind millions of tunnels into your planets, you will be utterly shocked at how fast auto miners will deplete the entire solar system of resources. Then in most cases delete the resources selling to bots. And clues to find asteroids, really? This is not Tomb Raider or Puzzle Quest....This is not the kind of gameplay the majority of DU's demographic is interested in. Just spawn in a couple of giant asteroid fields with hundreds of thousands of asteroids to mine and be done
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